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Ok, then I think we're all (or most) agreed.
[ ] Plan Melt Everything and killzone them:
-[ ] FIRST LINE: Caldera
-[ ] SECOND LINE: Hold
-[ ] THIRD LINE: Eastern Valley

Kills everything, but has the weakness we need to hold Mhornar with elites and Bok for long enough to kill them all. And it will take several hours for the Citadel Shadow to be a thing we can use to melt their core. And it will cost lives, no if's or buts to hold it all.

[ ]Plan Lose the will to fight:
-[ ] FIRST LINE: Western Gates
-[ ] SECOND LINE: Withdraw
-[ ] THIRD LINE: Underway

attacks the Orc moral, but has the weakness that they have 800k of snotlings to soak all the damage, and so they might not be discouraged at all. It also doesn't cost us lives until the end, but it cedes the other mountains.

Everyone agree what our options, advantages and weaknesses are?

EDIT: Also, just occured: The Crown might suffer if the Greenskins reclaim so many peaks. So that might fuck with moral of the dwarves and the magic around here in plan two.
- There will be a two hour moratorium, and voting will not be in plan format.
It's not a plan vote this time.
 
@BoneyM as bad as it sounds is it possible to pull a Van Hellsing if the dwarves are about to be overrun and raise the dead? (Note I don't want to do this but I find it preferable to have the choice in the face of all the dwarves dying)
Try it and find out. Seriously.
Don't you all start that. We are about to wield the power of the dwarven God of the Dead. Do not go into battle thinking about violating his principle tennents. And it would be fucking illegal under dwarf law, and fucking sacrilege. Dont.

It's not a plan vote this time.
Cool. So we vote by line.

It's still a plan, just not a plan vote. It's a difference, but not in terms of planing, just voting, if that makes sense.

I mean, thanks, I guess for pointing it out. Saved me a later edit. So it goes like this:
Plan Melt Everything and killzone them:
[ ] FIRST LINE: Caldera
[ ] SECOND LINE: Hold
[ ] THIRD LINE: Eastern Valley

Plan Lose the will to fight:
[ ] FIRST LINE: Western Gates
[ ] SECOND LINE: Withdraw
[ ] THIRD LINE: Underway
for those who want to follow. Or. Hmmm....

Maybe the whole Not a Plan vote means they don't interact. Like, the First Line Tower will work, weather we Hold or Withdraw. Like the dwarves will blockade enough that it holds long enough for the Eye to work, so it doesn't matter for the first plan, what the second step is.

It only matters if we plan to Hold in the Second for hours until the citadel can be used. In that way it would matter if it was a plan or a by line vote. Huh.
 
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I'm not trying to drag you into the debate, but to clear up the misunderstanding as far as I can tell, Chocolate is assuming that moving the sun would affect other shadows than Karag Nar's, because, you know, that's how physics work. That's a fair enough point, but what he's forgetting is that the magic doesn't work on physical laws, and we're not actually moving the sun, just creating a localized illusion of it for Karag Nar alone, and anything outside that illusion remains the same.
My assumption was that the illusion extended the length of the caldera, not that we were actually moving the sun. It does not, so my objection no longer matters.
 
And the wave that will do it will have no further reinforcements and be cut off from their reserves and logistics train, meaning they will have less punch and ability to take advantage of a breach, to be finally crushed against the third line of defense after being attritioned (again no reinforcements).
How do you figure that? If we give up Karagril as the Withdraw plan calls for, how long do you think our defensive lines in the Drazh/Karagril Underway will hold? Not very long at all, when they are entirely in the wrong direction. Then they get reinforcements, and a secure line to Drazh. We can't allow Karagril to fall.
 
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Sorry if I'm being stupid does this mean that if the sun is literally 180 degrees out from where we want to lay a burning shadow down that we literally can't?

No. The sun is moved for the purposes of casting Karag Nar's shadow. There is one useful edge case where the spillover of this can be used to fire the Citadel's shadow westwards with normal Burning Shadows, but that's it.

Haven't caught up at all, so sorry if this's come up before, but: while we can't cover the entrances to the Wyvern Caves like for the other Karags like Yar and Zilfin... can we decide to say "Screw it!" and employ Anvils of Doom to block the entrances to the Caves? Or the tunnels connecting the Caves to Zilfin?

If we just want them blocked or caved in or destroyed, such that no orc can easily just step through the entrance?

There's a dragon trying to sleep right above the Wyvern Caves.
 
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I notice that Edda's calculations suggest it should take at least 6 hours or so for the full WAAAGH to enter K8P. Good thing Mathilde slept! She's going to be busy for a long time.
Five and a half hours for all the orcs to enter, assuming that the Eshin estimates were accurate and that the snotlings can move among the feet of the orcs without impeding them.

The assumption there that I'm worried about is the Eshin estimates, though snotling swarms are actually kind of a pain when the time comes to give battle.
 
I can't help but think that building the tower on the citadel would have been a much better idea in hindsight...

Oh well, live and learn.
 
So @BoneyM, would the war council be open to try different tactics for Karagril and Karag Mhonar in the second line, going for Withdraw in Mhonar to limit loss of life and maximise engagement length of the Waaagh with Bok, while Hold-ing on to Karagril for as long as possible in order to keep the Underway connection there bottled up?
 
I can't help but think that building the tower on the citadel would have been a much better idea in hindsight...

Oh well, live and learn.
The original idea for the tower was to cover the eastern approach with doom fire. Building it on the citadel wouldn't have met that goal as the citadel is much smaller than the mountains surrounding it.
 
@BoneyM is ammo for artillery a big concern, or do we have enough stockpilled that we can assume we can fire for the length of however long the battle is, as long as its not a week?
 
[ ] FIRST LINE: Caldera
[ ] SECOND LINE: Hold
[ ] THIRD LINE: Eastern Valley

I really think we should hold instead of fighting retreats. I know a withdrawal is typically the tactically sound option, but dwarves are used to holding defences not fighting retreats. They'll know how to keep q line better then bloody retreats. As well as this, I can't imagine it would be good for moral to be giving up the freshly taken territory. Look how even the council members reacted to the suggestion. Finally the past thing we want is greenskins taking up residence in empty mountains and getting dug in. We want to turn this WAAAGH away not give it a fresh hold to occupy.
 
So @BoneyM, would the war council be open to try different tactics for Karagril and Karag Mhonar in the second line, going for Withdraw in Mhonar to limit loss of life and maximise engagement length of the Waaagh with Bok, while Hold-ing on to Karagril for as long as possible in order to keep the Underway connection there bottled up?

Losing Mhonar gives the Orcs full access to the Underway, which means you open up a second front on Karagril as well as the new front at the Eastern Valley.

@BoneyM is ammo for artillery a big concern, or do we have enough stockpilled that we can assume we can fire for the length of however long the battle is, as long as its not a week?

Stockpiling materiel has been a constant side-project for King Belegar, Dreng, and Prince Gotri. Running out would only be a concern if this stretches for months.
 
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Oi, don't lump me in with him. I was providing an obvious answer to a question.
Didn't quite mean it that way.

Not the same, more like "Insufficient discouraging."

If the question is "Can we do this terrible abomination thing?"
The answer "Try it and find out" is not... how should I put it. Not strong enough.
There's a dragon trying to sleep right above the Wyvern Caves.
This. How did we forget that. That's strategically relevant information right there. Let's not do that.

In the same vein, how the hell will the Dragon respond to Orcs, after we told him there was a dwarf king around?

Like, would he blame Mat and Belegar for letting the orcs disturb him? This is relevant if we want to let them in through the caves. He is a super mine, but he might not explode just the Waargh. On the other hand, didn't the Orcs come for the dragon?

EDIT: Sorry, not a direct question for you @BoneyM , Mat has no real way to know what the dragon might do. I'm asking the thread to speculate.
 
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I can't help but think that building the tower on the citadel would have been a much better idea in hindsight...

Oh well, live and learn.
Yeah, but then the Eastern Gate wouldn't be covered if an enemy attacked from there.

And really, should we handle this whole thing well, King Belegar should have the time to seal the Wyvern Caverns as well as make the Western Gate impenetrable. After all, King Belegar will go from a ton of different fronts and enemies at his gates to having a whole Karak with two above entrances (one secured by a tower of DOOOM) one enemy-held underground entrance, and... Skaven, who could theoretically burrow up from almost anywhere but will likely be dealing with the after-effects of the Skaven Civil war and losing a ton of resources in Karak-Eight-Peaks.
 
In the same vein, how the hell will the Dragon respond to Orcs, after we told him there was a dwarf king around?

Like, would he blame Mat and Belegar for letting the orcs disturb him? This is relevant if we want to let them in through the caves. He is a super mine, but he might not explode just the Waargh. On the other hand, didn't the Orcs come for the dragon?
It knows the orcs are coming, intends to destroy them if they give it trouble, and says Mathilde can consider that it taking vengeance for her death if she likes.
"Before you go," you begin, and it pauses. "There is a rather large Waaagh approaching. Perhaps we could-"

"I will destroy them if they trespass upon my home," it interrupts. "If this happens, it would likely be after your extinction. You may consider it vengeance if that brings your soul peace. Fight well and die proud, shadow-being."
 
I can't help but think that building the tower on the citadel would have been a much better idea in hindsight...

Oh well, live and learn.
No, what would have been better is to have two towers, one on Nar and one on Yar.
Can we reproduce our tower @BoneyM ? Or would the copy have to give up some of the ameliorations (like the ability to move the sun)?
 
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