[Moments before the fight, Sorcerer vs Emissary: Intrigue,
26+???=??? vs
24+???-10(Unready)=???.]
The tone of the discussion changes, a swirl of
Ulgu appearing in the Emissary's mind and just a hint of
Shyish in the Sorcerer's as the questions start to become more barked, the answers more hurried, and the two Stormvermin begin to pay attention. Twin blunders, almost simultaneous: the Sorcerer has misstepped, but the Emissary thinks the misstep was a blunder in the game of information flowing from Eshin to the Council, not realizing it's instead a misstep in putting him off-guard before the Sorcerer strikes.
Sorceror: "Dumb-dumb Agent, no distraction better than loud-endless voice."
You can see the Sorcerer weighing the decision for a moment, then without any visible change in his stance and without missing a syllable in his chattered replies, he begins to pull in energies from the air around him, much of it coming from the constant radiation from the Emissary's jewellery. Within the Sorcerer's soul, seven winds are crushed inside a grip of Ulgu until they run together as Dhar, and then the Sorcerer begins to shape the curdling payload as you watch with interest. A missile spell, obviously, not dissimilar to Shadow Knives or any other variation, except all the power comes from Dhar and all the control from Ulgu, resulting in something superior than what would be possible with either. The energies travel from soul to body, and then gather at the Skaven's chest, and a touch worked into a deferential half-bow transfers them to the Sorcerer's paw.
Oh hey, thats the tongs technique.
Couple of observations:
-He doesn't seem to control Dhar directly, he's kind of using Ulgu to grab the mass of pre-Dhar winds, sort of like we grabbed Gretel's miscast, and then it becomes Dhar at the right time, rather than containing Dhar.
--This is the opposite of the First Secret. He's doing the "grab it quickly and dump the charge before it explodes" mistake.
-Each Wind contributes. Dhar spells have shitty precision without lots of work, but are very powerful. Ulgu spells have incredible precision, but not a lot of punch.
-The Ulgu does
not become Dhar. Specifically excluded even.
The Lore of Stealth shurikens are magically speaking, a shaped charge. We could possibly replicate that without Dhar involved. The problem is getting the pure form of a Wind to do that with, rather than a mass of unstable energy that would collapse into Dhar.
All I can think of for that is either a powerstone for a different Wind(in which case some difficult questions may be asked), a cooperating wizard not overly burdened with concerns about the experiment, using runes to do the filtering(which would entail a runesmith asking what the fuck), using some kind of distillation on AV...
Oh well, onto the very long term pile.
[Opening salvo: Intrigue,
29+20+20(Assassination)=69.]
[Emissary notices?: Intrigue,
29+15-10(Unready)=34.]
[Remaining Stormvermin notices?:
Intrigue, 62+10+10(On Guard)=82.]
Without Magesight, the Sorcerer has the initiative. The first hint to mundane senses that anything is amiss is the soft sound of metal and flesh being parted as four summoned star-shaped projectiles bury themselves inside the left Stormvermin, and if your grasp of Skaven anatomy is correct, it looks like there's one in the heart, one in each lung, and one in the liver.
I notice all three targets would maximize poison's lethality, but aren't particularly good at stopping a poisoned victim from acting or calling out.
Must be some really good poison, assuming they knew what they were doing(with the Assassination skill they probably do)
The Emissary doesn't notice over the sound of his own voice, and in the faint green light of the Emissary's light-bauble, you see triumph flash across the Sorcerer's expression. But despite the act of being an unthinking, unmoving statue, the other Stormvermin was very much paying attention and a massive halberd swings through the air.
This Emissary seems a little slow on the uptake, if you could literally assassinate someone while standing in front of him, and he doesn't notice.
[Stormvermin vs Sorcerer: Martial,
26+20=46 vs
28+20=48.]
[Emissary reacts?: Martial,
33+10-10(Unready)=33.]
[Stormvermin vs Sorcerer 2: Martial,
6+20=26 vs
39+20=59.]
A crystal blade emerges from beneath the Sorcerer's cloak with amazing speed and just barely manages to halt the falling halberd, tiny crystalline shards pinging off the walls from a tiny shatter at the point of impact. You'd expect the Sorcerer to backpedal and it seems so would the Stormvermin, because he steps forward for a follow-up blow and steps
into the Sorcerer skittering forwards, and the crystal blade slips through the Stormvermin's breastplate as if it presented no obstacle at all. Malign energies pulse and the blade snaps off where it meets flesh, and the Stormvermin shrieks as the shard within him fills with
Dhar and then splinters, fragments burrowing through flesh and muscles and organs.
That is one fancy weapon:
-Ignores armor.
-Some kind of activated Multiple Wounds at the cost of breaking the weapon(and as we see later, temporarily).
-Regenerates from damage.
I wonder if Skaven made this or if it was looted.
I'm ALSO inordinately excited at the idea of figuring out this enchantment.
...and a final observation, Mathilde's Shadow Knives kills should look awfully similar to Sorceror's Crystal Sword kills
The Sorcerer turns to the Emissary, who has only now begun to react, standing his ground and reaching inside his robes. With vicious triumph, the Sorcerer leaps forward, his half-length crystal blade raised high...
[Sorcerer vs Emissary: Martial,
79+20=99 vs
100+10+20(Pistolier)=130.]
And with an explosion of warpstone-laced gunpowder, the Sorcerer is arrested mid-flight and falls to the ground, smoke rising from a dozen holes shredded into his chest. With unhurried motions, the Emissary sheaths that pistol, draws a second, and unloads another cloud of warpstone fragments into the downed Sorcerer.
Fast on the draw too.
Double tapping of course.
The next item it draws is a quill, and it frowns down at the document and makes an entry at the bottom.
...I feel a little sorry we had to kill them.
This is one chill rat.
[Mathilde Interrupt: Intrigue,
31+22=53 vs
18+15-10(Unready for this, specifically)=23.]
Perhaps the illusion of the Sorcerer jerking back to his feet is missing some key detail, perhaps the Emissary has just that much faith in their pistols, perhaps they somehow notice your presence. With Branulhune already in mid-swing, they have barely a second to react, and if they had a second more things might have gone for you the same they went for the Sorcerer. But a glancing blow for any conventional weapon is more than enough purchase, and Branulhune punches through the metal vest under the Emissary's robes twice, once at either side. The Emissary comes apart at the middle, and having witnessed and almost experienced his reactions first-hand, you take no chances and remove their head with a second swing. Then you exhale, looking over the fallen. Perhaps fifteen seconds had passed since the Sorcerer made his move, and the echoes of the gunfire are still reverberating through the tunnels around you.
And this here is where equipment advantage pays out. One success of ours goes further.
[
Enough time to loot?: 47]
Somewhere in the distance, shouts and the scurry of claws. The documents is folded up and goes into an internal pocket, the Sorcerer's cloak removed and wrapped around the crystal blade, which has begun to regrow to its full length.
Enough time to loot, not enough time to clean up the scene.
Not enough time to sneak into Eshin's place and loot it clean.
You draw one of the Emissary's pistols and give it a quick once-over; well-designed and intricate, but fundamentally the design was just a cut-down blunderbuss with warpstone powder and payload.
Sawn off shotguns?
Good holdout weapons definitely. Very nice stopping power.
You drop it and investigate a fizzing of energies on the Sorcerer, and find yourself holding half a shattered amulet, covered in interlinked runes; though you recognize none of them, they resemble Queekish.
...is that safe? I'm not sure any magic item damaged to the point where its fizzing is safe.
Might be a ward save amulet?
That's all the time you have before anyone arrives, and you disappear into the tunnels, leaving the Skaven to draw what conclusions they might from the fallen.
So, what does it look like?
-Stormvermin 1 - Dead of Warp Stars. Killed by Eshin Sorceror.
-Stormvermin 2 - Dead of armor piercing sword. Killed by Eshin Sorceror.
-Eshin Sorceror - Dead of Warplock pistol. Killed by Council Emissary.
-Council Emissary - Dead of armor piercing sword. Killed by ???
-Weapons missing, recovered by third party?
The document is mostly what you expected and some of what you feared. The recent events are creatively edited so that Mors are entirely to blame for Skryre's demise, and then Eshin are credited for Mors' destruction, including, worryingly, the slaying of Mors' Breeders. Perhaps it's merely them assuming a future victory and claiming the credit for it early, but perhaps they're already aware of your forces taking the Trenches.
Hmm...I'm guessing this is the bit the Sorceror got interrogated on.
Personal speculation is that Eshin just lied, they didn't have the manpower to survive taking the Trench anymore, so they lied about it so they didn't have to.
Interwoven in the Eshin aggrandizement are reports on the remaining powers in the Karak. The greenskins of Karag Rhyn, in enough detail that this could have been really useful if the Trolls hadn't moved in.
They're lunch now.
The description of a 'Golem' in Mhonar, which is only half-correct but more than you knew until just hours ago.
Also pre-solved.
I get the feeling this was the lootbox in Yar we missed because we never felt like taking our chances with Eshin.
In a page all to itself, a description of the forces of the Red Fang tribe, including the Big Boss dedicated to the Underway push (Big Boss Gorfang the Hungry, especially skilled at making his underlings more afraid of him than they were of the enemy)
High Leadership Big Boss? Wonder how he even motivates them to charge into certain death by ratling guns.
and the Warboss himself, presumably currently leading the advance on the Western Gate (Warboss Birdmuncha the Really Zoggin' Big, who travels on an oversized Snotling pump wagon kitted festooned with a variety of looted crossbows and firearms).
That is a lot of dakka. Do not try an aerial attack.
At least he doesn't have a flying mount?
Clan Eshin estimates the Waaagh at 400,000 Orcs and about twice that number of Snotlings, with, surprisingly, no Goblins seen anywhere.
...why so many snotlings?
They're literally trash mobs.
No Shaman headcount.
Hmph. Absence or didn't check closely enough?
Wait, we've seen the no Goblins thing.
Another Propa Lads cult?
And, finally, the Dwarven forces. They overestimate your siege weapons by a factor of three, underestimate your numbers by half, barely mention the Undumgi, and speculate the entire force is an Expedition from Karak Azul, and no mention is given to the link through Ulrikadrin to the rest of the Old World. And you're both relieved and annoyed that there's no mention of your own efforts. Is this the limits of what Eshin knows, focused as they've been on Clan Mors? Or are they keeping back information from the Council?
And this part...mystified me initially, but some thought figured it out.
This is consistent with
perimeter scouting. Like the Rangers do.
They overestimate our siege engines by three because we moved the engines twice, suggesting they don't know we moved old engines to cover new sites, but assumed that when engines were placed on a new front, they're new engines.
They underestimate the dwarf numbers by half, suggesting they do see our armies in the field, but they don't see our garrison forces.
They don't mention the Undumgi at all...Eshin knows we live there, the towers are visible. Eshin Assassin was probably deferring the recon of the Undumgi for fear of winding up head to head against a peer in stealth.
Ulrikadrin I suspect they just overlooked entirely. The Knights 'left' and weren't seen again after all.
The northern portion of the Karag Yar cordon reports that the Dragon showed up, looked at them quite sternly until they lowered their weapons, then carefully stepped over their fortifications and meandered back towards Zilfin.
:3
I like the dragon.
There's also reports from Rangers ranging further and further into Yar; it seems there's fewer and fewer Skaven remaining, and all they've seen alive are Eshin as they withdraw upwards into the topmost sections of the Karag. Clan Mors seems to be either wiped out in Yar, or so close to it as to make no difference.
Eshin withdrawing into the uppermost peak.
Cornered, if we garrison Yar to lock out the Waagh, but thats always hard to say with Eshin.
I assume we aren't feeling up to making a push on them until the Waagh is done either.
Eshin dies last indeed.
The Karak Drazh pin remains, the sole remaining Mors force continuing to hold against the constant push of greenskins.
Oh good, stay there. We'll wait for your dakka to run out.
Karag Rhyn is free of trolls, Karag Mhonar free of anything, and Kvinn-Wyr has gone quiet as the few Trolls that have a problem with their new neighbours have been slain.
And thats Eight Peaks retaken, save for a third of Upper-Yar, a third of Under-Karagril and a third of Upper-Zilfin.