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with this many people, you're bound to get people arguing, and enough people arguing will inevitably cross some lines.
At least it's not like Paths of Civilization, which had that, plus applications to real world political ideology.
And as a player of PoC I can share that it got staff posts every three days to a week, which is not what happens here.
 
It's more noticeable now that we get notifications for staff posts, too. In a thread that moves this fast you could probably miss them fairly easily before that change.
 
I would argue that if the requirement is "serve as a credible threat", Branlhune definitely counts. Especially with someone who can apply it so well. Just because I was absolutely against fighting the Ice Dragon doesn't preclude us being a threat to it....it's just the difference between a 5% threat and a 50% threat.
I would argue that a credible threat must not only be capable of even possibly winning in a fight against the being it is a threat to, but must have a significant chance of winning, such that a fight between the two could go either way. As such, while Branalhune allows for a relatively normal attempt at fighting the dragon (in the sense that rather than being completely useless you can make melee attacks against a reasonable amount of remaining armor, and it stops the dragon from buffing themselves into a relativistic avatar of destruction), it just lets a relatively acceptable melee character's two attacks against the dragon have a chance of doing something.

The dragon, however, has nine wounds, and something like a factor of three times more attacks than that? And it can breath fire, and cast battle magic, which, uh, we can't, we can just try to counterspell those, and hope our belt protects us. Branalhune is a threat, but I would not call it a credible one.
Why does this thread get so many Staff Posts? It's like clockwork.
It doesn't, but this thread is under a few weird phenomena that have resulted in a very odd... thread culture, I want to call it? For starters, updates are basically daily, and very large by the standards of normal QMs, even war turns (normal turns are monstrously large), so this thread pretty much never comes off of the post-update sugar rush posting.

Plus, there are hundreds of people who want to post, increasing the surface area of possible social interactions about the quest massively (by which I mean three active questers can have three interactions, but four can have twelve, and so on and so forth, and we have hundreds, so everybody's bound to have somebody to talk to about something).

Finally, everybody is actually excessively nice here. That may come as a shock, but every other hyper-quest I've been on has been a pile of salt compared to this one. Part of that might be the chilling effect of the no-tolerance rule by the mods, but I think it's also at least in part that a lot of the active posters have been in those other quests and we're basically traumatized. So we might get mod visits from time to time, and it looks sort of like the activity in other threads, but when you think about it we're pushing maybe a thousand pages a month and the ratio of good posts to problematic ones is insane.
 
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we're pushing maybe a thousand pages a month and the ratio of good posts to problematic ones is insane.
The current ratio of staff posts to pages is about 1:200, and many of the incidents that required intervention got 2+ posts, so the ratio of incidents in need of intervention to pages is even better than that.
 
Finally, everybody is actually excessively nice here. That may come as a shock, but every other hyper-quest I've been on has been a pile of salt compared to this one.

Oh yeah, holy shit this quest is nice compared to many high speed quests in this vein. Paths of Civilization had mod intervention like clockwork and We Stand in Awe was pretty much all salt all the time, forever. The only warp speed quest that was nicer than this one would be Even Further Beyond.
 
Because Boney isn't here to say it:
Please don't discuss staff actions in the thread.
Discussion on staff actions should go in the 'Forum News & Staff Communication' subforum.

SO HOW ABOUT THAT WAAAGH HUH
Anyways, @BoneyM will Mathilde's conduct during the coming Black Crag Orc invasion refresh our writing material? By that I mean these:
I haven't started being Boney in the last twenty seconds, but I think the Waaagh energy is likely to refresh if we ever get in Windsage range of some greenskins.

...since my hope is that we eradicate them from a safe distance using the Eye of Gazul, we might not refresh. So it goes.
 
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Anyways, @BoneyM will Mathilde's conduct during the coming Black Crag Orc invasion refresh our writing material? By that I mean these:

I imagine the former will refresh if we end up observing/fighting any Orc spell casters (Immediately melting them pre-cast probably doesn't count)

The latter seems unlikely, unless the opposing force has Only Mork/Gork heretics.
 
Speaking of Windsage, I do think we should consider researching divinity at some point soon. Not necessarily to use that power, but to know how it acts.

One of the reasons Windsage and Windsight is so useful is because we actually have an idea how the winds work. The reason Avatar's divine sight aspect is less useful is because we have basically no idea how divine energy should behave so the best we can get is that the divine power is there and kinda doing something.

This can have a huge payoff considering most of our magical enemies are divine casters or favored.
 
Speaking of Windsage, I do think we should consider researching divinity at some point soon. Not necessarily to use that power, but to know how it acts.

One of the reasons Windsage and Windsight is so useful is because we actually have an idea how the winds work. The reason Avatar's divine sight aspect is less useful is because we have basically no idea how divine energy should behave so the best we can get is that the divine power is there and kinda doing something.

This can have a huge payoff considering most of our magical enemies are divine casters or favored.
I agree completely. Boney said the other day that the option to investigate the interaction of divine power with the Aethyric Vitae was gated behind us starting our divine power research, and as you point out, there's a bunch of other information we might be missing because we don't understand what we're seeing.

I'd be up for putting Ranald's Coin on the slab next turn, though it really is about time we got Wolf talking, so I don't want to delay that much more.
 
On credible threats, keep in mind the difference in what a dragon thinks and Mathilde thinks.

I don't think Mahilde would go up against the dragon with a 5% chance of killing it unless she had exhausted her other options.

In the other hand, the dragon will seriously consider any fight with even a relatively low chance of it's death, because when you get that old, low probabilities become near certainties.

This isn't to say that the dragon would avoid a fight if we irritated it-they do still have their pride, and they would consider the long term risks if being seen as weak, but it does mean that even a dragon shouldn't be eager to throw itself into a fight with credible threats.
 
So on an entriely different not, what is everyone's favourite thing about Mathilde?

My favourite single detail about Mathilde is something that didn't even happen in the quest proper, which is Mathilde, at the age of 10, having nearly been murdered by her own neighbours and having been abandoned by her family and everyone she ever knew, deciding to circumvent her own Doom by befrending a Cat and naming it Morr.





It also explains a lot about her relationship with Ranald, as a big facet of that seems to be both of them both pointing at fate and laughing uproariously.

Otherwise, I love the contrast between how loyal she is and the fact that despite her distase for politics she's hugely ambitious** and loves games of exact words peadantry (see: Morr the cat, the Liber Mortis & Dwarf Friend Weber's money) to allow her to get away with what she wants that the grey order is institutionally paranoid over.

**No one who wants to revolutionse magic like Mathilde is not ambitious. Also I don't understand why some wizards seemed to think Mathilde wasn't ambitous before the "unleash the battlewizards" proclomation because she took a less visible post outside the empire. Look at her list of known accomplishments: as a very young journeywoman became spymaster to an elector count***, gathering a fearsome reputation amongst the populace. Leveraged that into an actual title of nobility (if a small one) in defiance of practically all convention, essentially took over and successfully completed the campaign that killed Abelheim, a battlewizard and the Amethyst Patriarch, became the first Wizard to have actual and formal power in a dwarf hold since the war of the beard and published/contributed to a series of significant academic papers.

***Yes she had the position forced on her and it was the crappiest province but it's still massively impressive for her age.
My favorite times are all tied to times we talked to Ranald... I think the absolute best was when Van Hal died.

Ranald couldn't do anything to save him, it was never in his weelhouse in the firstplace, but he did what he could even if all he could do was comfort Mathilda as Van hal died.

That was my favorite scene out of everything so far.

Other close favorites are the times when after flipping a coin to figure out what kind of house we wanted we then stumbled on the Sunken Palace or when we rolled Dice to find Ranald's priests who drew arcana from a deck that didn't have arcana in the first place.
 
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I agree completely. Boney said the other day that the option to investigate the interaction of divine power with the Aethyric Vitae was gated behind us starting our divine power research, and as you point out, there's a bunch of other information we might be missing because we don't understand what we're seeing.

I'd be up for putting Ranald's Coin on the slab next turn, though it really is about time we got Wolf talking, so I don't want to delay that much more.
I mean no offense when I say this, but I'd call what he did less "saying" and more "pointing out the glaring obvious": that is, you can't do anything involving divine power if you haven't research divine power period.

And honestly, multiple people, myself included, have been pointing that out well before he said that.
 
Logistical Solutions
Rorkak Hunkisson hadn't actually read the scroll he'd given to the zhufokruli, although he understood the general contents of it. The Loremaster had an obligation to the human equivalent of a Guild for zhufokral, the Colleges of Magic, to lecture on how to use human magic to best disrupt the magic of the grobzhufi. A respectable task, at least as far as matters involving magic were concerned. Unfortunately, with the Red Fang refusing to relent in their siege of the West Gate, Thane Weber couldn't be spared from manning the Sword of Gazul as a contingency against the West Gate being breached. So, after discussing the matter with King Belegar, Rorkak and his crew had been sent with a handwritten letter from the Loremaster to explain the situation, and work out a way to balance her conflicting obligations.

More than once on the flight over, Rorkak tried and failed to imagine the umgi with the bright orange mohawk traditional of Slayers.

Thankfully, the zhufokruli who seemed to be in charge of the College that the Loremaster herself was tied to seemed a reasonable sort. He'd taken the time to read over the letter, which was rather extensive, then folded it shut and looked out toward the nearby animal cage in thought. Rorkak, despite being more impulsive than the average dwarf (as was typical among gyrocopter pilots,) was still dwarf enough at heart that he could wait for the manling to process the weight of the Loremaster's dilemma. Hopefully-

"Yours was the only gyrocopter to come on this trip, right?"

Rorkak blinked, momentarily baffled at the question, but he simply nodded. Why would he expect more than one to come?

"Magister Weber didn't fully appreciate how popular the lecture would be, then." At those words, Rorkak couldn't help but worry for the future of Thane Weber. The zhufokruli either didn't notice or didn't care, though. "Must assume more of us are hunting vampires than actually are. That, or she never appreciated the sheer size of all eight Colleges. You've been tasked with returning with my reply?"

"That I have. Would this lecture involving Colleges other than your own mean you need to talk to others, first?" Rorkak disliked lingering in a place so thick with magic, especially when there were so many greenskins back at Karak Eight Peaks that needed to be killed.

"Yes, but I think I already have a solution in mind to run by them. From what I've seen of some of Weber's previous writing, she may not have intended for the invitation to be taken literally, but I've always preferred hands-on demonstrations to lectures. There's only so much information that can be gained without personal experience, after all. I'm pretty sure there's at least one Choirmaster among those who'd wanted to attend who'd be able to fit a mobile pocket on your airship..."

Rorkak blinked, but before he could ask the zhufokrali to clarify he'd already vanished from sight, taking Thane Weber's letter with him.
 
I mean no offense when I say this, but I'd call what he did less "saying" and more "pointing out the glaring obvious": that is, you can't do anything involving divine power if you haven't research divine power period.

And honestly, multiple people, myself included, have been pointing that out well before he said that.
I mean, it wasn't obvious to me or a number of other people I discussed it with. We tested what happens when you hit the AV with Dhar, but we didn't make the Dhar; we got it from Morrslieb or the warpstone tokens. Which is why I asked him "can we bring in a trusted divine caster to unlock that particular thing" -- it was not clear from the option that this required special insight into divine energy. After all, while we did have special insight into Dhar at the time, we didn't use any of it; we just exposed it to stimuli and went "yup that makes Dhar." Anyone could have done the same experiments we did without having read the Liber Mortis.

So I don't feel it was glaringly obvious at all; plenty of people wondered about getting a trustworthy priest to hit it with divine energy before I asked Boney about Heideck specifically.
 
I do also want to spend an action on the We, maybe get it as an official activity. I don't like our knowledge being incomplete and it's low pressure enough to let us focus on a few personal projects.
 
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[X] Both should die
-[X] Let the Sorcerer's attack play out, then finish off whoever survives.
-[X] If the attack proves not to be physical, let the Sorcerer leave, and attack the Council member alone. The documents must not make it out.
 
I do also want to spend an action on the We, maybe get it as an official activity. I don't like our knowledge being incomplete and it's low pressure enough to let us focus on a few personal projects.
Doing that research on how their hivemind actually works might have saved us a few tries on picking a teacher, but more importantly it might warn us if there's any... awkward... ways our current arrangements might still go wrong.
 
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