Night Prowler was really, really good in Sylvania, but for one-off thieving in the mountains here, it's overkill.
But the thing is, I think with Night Prowler we could have done a lot
more. It wouldn't have been just one-offs.
The Night Prowler allows a fantastic amount of automatic penetration into a settlement or city. So we could use it to get
very familiarized with the terrain and patrols and territory and everything of a place. And then, we could pull off greater heists.
It, in a sense, would no longer
be just one-offs. It would be a far bigger heist. We would also have a better idea of how the chosen action of "steal stuff from Skaven" + "Night Prowler Face" works.
Also, I disagree that Night Prowler was good for Sylvania and not so good here; I mean, look at what we're dealing with here. We're dealing with multiple settlements and town-equivalents, that we expected to stick around for years. The Sylvania thing? That was just a one-off job. We hit a lot of places at once, but it was a 1-turn thing.
Because, how often do we get a chance to practice thievery? That is: how often do we have a good, and obvious, city to infiltrate? As long as we were based in Karak Eight Peaks, we had all these enemy settlements open for us to target. We
knew where a bunch of enemy cities were.
Without that, who/what would we steal from? Nobody in the Empire we'd want to do that to. Unless we try to go into Sylvania again, or into the Under-Cities of the Empire. But that's kind of far away, and does not have the convenience of being 'This is our current job, and our closeby concerns, too.'
Now I'm sad that we're not ever going to have a good target for it to use.
Especially because you have to set the Coin
first. If you stumble upon an enemy camp of city in the course of scouting? You can't immediately use the Night Prowler; you have to return to base and do it next turn. And so long as we were in K8P, we already had these enemy camps/settlements/cities/homes right there available for selection and targeting.