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For scouts, we should check on Rhyn and see how the greenskin/troll fight is going and see if it is going to spill into the Caldera/Mhonar, check Mhonar to see if it is still empty and if it is occupy it next turn, with the last group either assisting us in the Cladera, checking the Sentinels, or checking the Karak Drazh Underway. Checking Zilfin is something we want to do when we have time as it doesn't particularly matter how much the dragon is killing Skryre.
 
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I... am hesitant to call it quits yet. The skaven have made a massive blunder because we kept communications cut. They are almost out of gas. If things keep moving in the direction they are moving we could muster one more assault and almost completely kill the skaven. This would be the biggest thing we can do for K8P. Skaven are by far the most dangerous threat and removing them from the board is massive. Even if we just seal the gates of Yar so only a few orcs get in before we transmute them to ash it would be a huge victory.
That's True and I want to see the Skaven dead and gone from Eight Peaks as well but if we spread to far to fast we could very well lose everything to the orks. All because we stretched out our forces trying to take as much possible.
 
There is a good argument for bottling them up here and leaving them to starve, especially with the black hunger. This is more true because of the musk of battle, which means they can fight fiercely, but will starve to death soon.
That is true. It would however basically require us to occupy the Under-Caldera, no ifs ands or buts, and we would essentially be opening another front to defend. So not a bad idea, but not simple.
 
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[Mathilde vs Unknown Skaven Commander, Eastern Defences: Martial, 32+23+5(Strategy: Skaven)=60 vs 45+15+10(Desperate)+10(Prepared)-10(Communications Cut)-10(Intimidated)-10(Completely Isolated)=50.]

If there's a good way to advance on a position like this, you don't see it, but you do your best to find the least bad. The eastern approach to the Underway is lit by massive floodlights, which you expected. You moved your force to the approach from Karag Mhonar through inconveniently narrow side-tunnels specifically because of this and other preparations. The speed with which the defending force transfers most of their defensive measures, including the lights, almost renders it pointless. But with the other pincer quickly approaching there's no time for any other clever moves, so you order the advance and twelve thousand men and Dwarves obey.
While a painfully average role means the assault onto the fortified position was merely a good success rather than a rout I do notice something.

The front rank of the defenders are Stormvermin, the black-furred elite soldiers of the Skaven armies, and unlike the Clanrats behind them they remain solely focused on the task at hand, teeth bared and halberds levelled at the approaching Dwarves. They know they are the elite and the Dwarves approaching are the closest thing the Dwarves have to a militia, and they feel eagerness, not fear, at the impending violence. What better boast than to have tasted Dwarf-flesh claimed in battle? But they don't realize that you're just as aware of the discrepancy as they are, and instead of accelerating to a charge as they near the defences, they open ranks, and from where they were sheltered by the shields and bodies of the Karak Izor Dwarves, Clan Angrund emerges at a run., a rainbow of light from ten thousand runes or more activating in an instant causing the Skaven to flinch back for just a second, and it's at that second that Clan Angrund strikes. They more than anyone in the hold have felt the presence of Skaven neighbours as a constant aggravation, and they don't vent that outrage now; they harness it to fuel the flurry of runic violence that is unleashed upon the Skaven lines, tearing through dozens of black-furred elites in seconds.
This not only demonstrates Mathilde's understanding of Skaven tactics and psychology, knowing that the Stormvermin are elite forces who among Skaven are known to be uncharacteristically bold and disciplined, what she just pulled is eerily similar to tactics of the Skaven themselves.
She allowed Izor to hide and shelter the more elite Angrund, both concealing the point of the spear till the last moment and also, in something of a cold equation, letting the more expendable Izor take the brunt of artillery and missile fire.
It's not quite the same, she didn't treat the Izor Dwarves like cannon fodder like the Skaven do to their Slaverats and Clanrats by any means, and it's not like Skaven have a complete monopoly on tactics like that so I might be grasping at straws, but the thought did strike me.
 
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Basically, the way I see it.

"We don't need to hold all of our gains, we just need to make sure our enemies won't respawn in them"
 
It seems that Eshin recovered enough to set things near-equal, but then a set of near-simultaneous blunders put Mors and Eshin on the back foot at the same time and the two sides simultaneously routed, and then both realized that the other had run and thought they were about to miss out on victory and turned around once more. Now they're locked in a completely disorderly mess of a battle through the entirety of Under-Karag Yar and some of the mountain above too, and the only way to disengage anything but the smallest fraction of either force is the complete extermination of the enemy. The Rangers estimate that both are no better than half strength, and rapidly dropping as exhaustion and the Black Hunger take their toll.
Gods above, this is the perfect situation. The only thing that could be better is if they both kill each other by exhaustion.

Anyhow, my suggestion is that we withdraw all forces from the under-caldera. Our forces should be exhausted so let's siege in before we break.
 
You see that the symbol of the order is a sword, yes?
Yeah, but downward facing, not inside a rat. The sword inside a sneaky thing is our personal Sign.
Sounds perfect for cramped tunnels in a way that isn't quite matched anywhere else, then; if anybody comes after us down there they'll get a face full of insanity.
So, Angrund vs Thunderhorn, pros and cons for each?
There's more troops for Thunderhorn, and Kazador has excellent bonuses with them. Let's not mess with a good thing.
 
That's True and I want to see the Skaven dead and gone from Eight Peaks as well but if we spread to far to fast we could very well lose everything to the orks. All because we stretched out our forces trying to take as much possible.
Which orcs are you worried about? Rhynn is a concern but we will hopfully kill most of the incoming Drazh Waaaghwith our mating display.
 
OK, people have pointed out that downbelow is a maze of twisty passages all alike, so the Besiegers are probably a poor choice. Wonder if we can redeploy them.
So, Angrund vs Thunderhorn, pros and cons for each?
Angrund has better gear, Thunderhorn has a better leader and ten times the numbers. I think we want Kazador to roll his bonkers +35 command roll here.
 
For scouts, we should check on Rhyn and see how the greenskin/troll fight is going and see if it is going to spill into the Caldera/Mhonar, check Mhonar to see if it is still empty and if it is occupy it next turn, with the last group either assisting us in the Cladera, checking the Sentinels, or checking the Karak Drazh Underway.
Oh right, we should check the underway to see hows its going.

I say we take:

[ ] Karagril-Karak Drazh Underway

The most pressing risk at the moment.

[ ] Karag Rhyn
We should find out how the fighting is going and if we need to prepare for a wave of trolls hitting the under-caldera or Wyr.

[ ] Under-Caldera
Because obviously.
 
Is it possible to bottle or otherwise store it? Or would that be a research project?

No, it's not an actual gas, it's a magical effect that manifests in a way that acts like a gas.

@BoneyM : Did Kazador see anything specific that made him want us to marry his sons this turn? Or is it us leading the fight? Anymore specifics here are most welcome.

You were the anvil in a hammer-and-anvil but you smacked them in the face with the anvil so hard that the hammer just sped things up a bit.
 
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I'm against sending Rangers to Ziflin, on the grounds that we don't know how extensive the poison gas situation is. I'm thinkinh Rhyn, Yar, and Support Trenches Attack.
 
I do think we want to take both groups of mercs downbelow. That's what we're paying them for, and the Besiegers showed their value at sniping ratling-gun nests.

Regarding the scouting: Don't pick Mhonar. Mathilde is pretty sure that whatever was in Mhonar is there no longer. We have no indication where. Scout other stuff that we know matters instead of trying to go full Scooby Gang and possibly wasting a valuable Ranger action on an empty mountain.
This is precisely what the besiegers are worst at though? Attacking the tunnels is going to inevitably involve a ton of melee combat, and pavise crossbowmen aren't generally very good at that. Plus, the ranges are going to be generally short enough that their shields aren't going to be nearly as much as an advantage as they were in the initial assault.
 
I'm against sending Rangers to Ziflin, on the grounds that we don't know how extensive the poison gas situation is. I'm thinkinh Rhyn, Yar, and Support Trenches Attack.
Well, we know this much:
It would be foolhardy in the extreme to bet anyone's life on untested Skaven equipment, but that Clan Skryre still exists indicates that the air there isn't immediately fatal.
If the Rangers can't get any intel because the fumes are so intense that there are no approaches, that is itself useful information, because it indicates that Skryre isn't going to be coming at under-Karagril any time soon, even if the dragon stops fighting them for some reason.
 
Well, this is sort of the perfect scenario in regards to the Yar fight.

A mess that literally can't end without complete destruction of the opposing side, and two very well matched foes fighting, which means one side will all but kill itself to achieve victory.

I'm tempted to Lead From The Front, fighting besides the Battleaxe Butterfly.

I'd keep the Besiegers above ground, they are great there, and other fronts can act up.
 
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