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It's a pose, not a combat stance. Also I wanted the sword to be longer without moving where the tip was, so I asked her to move the grip up. When 2 handingthe sword, her other hand will be on the main grip
That's... not how two handing a sword works, or given the size of the weird secondary grip how even halfswording works

Nice art though, the sword is a bit too thick but that's my pet peeves kicking in
And it reminds me that I kinda want to do an entirely unnecessary and incredibly late post on the "realistic" mechanics of wielding something like Branulhune
 
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"The thing to remember, Francesco, is I am not your boss. Nor is Wilhelmina."
"That is exactly the opposite of what I thought you were going to say."
"My oaths are to the Empire and to King Belegar and having as much trade between then as possible benefits them both. The EIC is an excellent trading company and I'm in a position to check the books from their end and to ask them to help with specific projects so it only makes sense to encourage their presence here. It doesn't mean they should have exclusivity."
"Very... dutiful."
"Of course it's great to see my friends and myself make lots of money. I just have to keep that balanced against everything else. Such as what we're building here. It wasn't the EIC that got me this tower.
"Wilhelmina answers to all the the shareholders, not just me, and like the top businesswoman she is, she tries to get as much control as possible of her trade routes. She's smart and scrupulous and will continue to deal fairly even once she has that control - after all she now has a stake in our success. Problem is, at that point the EIC will be the only concern of such scale with such an interest. So, she's a great friend and I love her and a great business partner and we absolutely should do more business with her but..."
"We shouldn't be shutting other traders out."
"Well you shouldn't. I'm not sticking my oar in."
"..."
 
That's... not how two handing a sword works, or given the size of the weird secondary grip how even halfswording works

Nice art though, the sword is a bit too thick but that's my pet peeves kicking in
And it reminds me that I kinda want to do an entirely unnecessary and incredibly late post the realistic mechanics of wielding something like Branulhune
That was kinda my reaction too; 'great pic, shame about the sword'.
 
Because we haven't even done the basic shit to make sure it's even remotely useful, for fucks sake we don't even know what happens if flesh comes into contact with it.
Thats a fair point really.
Personally I'd say if you want a plan to have a shot...propose both if you feel strongly.

Like, I plan to drop this when the moratorium opens:

[] Plan Present Concerns
-[] PROJECT: Queekish
-[] PROJECT: Skaven Politics
-[] PROJECT: Dragon
-[] PROJECT: Karag Mhonar


[] Plan Present Concerns with Snek
-[] PROJECT: Queekish
-[] PROJECT: Skaven Politics
-[] PROJECT: Dragon
-[] PROJECT: Karag Mhonar
-[] PROJECT: Aethyric Vitae

Since I can see the snek faction is getting antsy after three turns doing nothing with it and probably would do something of their own at some point if not thrown a bone.
 
I admit it, I know nothing about swords. Ya done making that obvious?
It's not meant to be aggressive or anything, details just stick out and bother me sometimes
I certainly can't draw for shit, nor do I know much about art in general, so I don't pretend to understand the difficulty involved there

It's a perfectly fine picture, I just can't help but notice the sword
 
Max is still chugging away at the Skaven anatomy book, so a plan will have to let Johann spend all his time on it.
I don't think throwing Johann full time at it is going to help if he hadn't gotten anything in more than a year of spending his own time on it.
Take the Duckling action. He needs another perspective.
Actually, Mathilde could just be economical with how much Tale of Metal Reveals. She could say, or example, that it gives a vision of an object's creator, and not mention that it also shows its creation.
Too risky. Dwarves aren't ENTIRELY ignorant of magic theory, if you can get one kind of info out of it you could probably get more.

Personally suspect its Chaos Dwarf work because we've seen a lot of Chaos Dwarf stuff and none of Norscan Dwarf.
 
I COME BEARING ART
From the desk of Sakura_rose12, artist extraordinaire, we have Mathilde and Shadow posing for High Drama.


That's sweet as hell! Thanks!

@BoneyM

In the interests of reducing the workload when it comes to coming up with tower ideas:

[ ] Seek to expand the capability of the Grey Tower to absorb and store power for independent firing.
[ ] Create a dedicated room for volatile, dangerous experiments - equipped with the best magic negation known to Dwarf or College.

[ ] Build a tower to magically protect the others.
-[ ] Aqshy is not known for protection, but it should be possible to link a grossly oversized Curtain of Flame into the Red Tower.
-[ ] Azyr has many subtle effects, but among the more blatant is Wind Blast, which when scaled up will be able to deter projectiles and flying foes alike.
-[ ] Ulgu can be used to alter the apparent position of the towers at a distance, or hide them entirely. The best defense is not being where the enemy expects.

[ ] Build a tower to magically attack any airborne enemies.
-[ ] The Red Tower can be expanded with any number of searing attacks that will scorch foes from the sky.
-[ ] The Blue Tower already gathers the power of storms. Put that power to good use and make the tower able to launch its own lightning.

[ ] The visiting Celestial Wizards mentioned that your peak would be a fine place for an observatory. Indulge them, and use it yourself to spy on the rest of the Karak.
[ ] The Blue Tower can control the weather to a limited extent. Inquire about the possibility of expanding that effect, and bending the rains to your command.
 
"They're both doing a military build-up to try to intimidate each other, and when they found out the cannon production was spoken for they both complained to the Emperor, and then they complained to their religious leaders who complained to the Emperor."
So can we talk about this for a second?

This, this right here, encompasses exactly what kind of bullshit cluster fuck this whole feud is. I don't remember if Ulric's disapproval of guns extends to cannons, but if so then both the Ar-Ulric and the Grand Theogonist are going directly against their own faiths' teachings in order to perpetuate their proxy war with each other, because a supposedly devout Sigmarite complaining about greatcannons going towards the defense of a Dwarf Karak is a step beyond even not bothering to send anyone to help with the Expedition imo.

They are fucking disgraces to their gods and to the Empire.
 
So can we talk about this for a second?

This, this right here, encompasses exactly what kind of bullshit cluster fuck this whole feud is. I don't remember if Ulric's disapproval of guns extends to cannons, but if so then both the Ar-Ulric and the Grand Theogonist are going directly against their own faiths' teachings in order to perpetuate their proxy war with each other, because a supposedly devout Sigmarite complaining about greatcannons going towards the defense of a Dwarf Karak is a step beyond even not bothering to send anyone to help with the Expedition imo.

They are fucking disgraces to their gods and to the Empire.
Cannons are allowed. They are an option in all the published Cult of Ulric army lists.
 
Regarding Project plans: I think people should take the ~54 minutes before voting opens to look through the thread and see if someone has already proposed the set of projects you want. Remember the loot vote? We do not want to have half-a-dozen plans proposed the second voting opens that are identical but named differently. I've already seen a bunch of duplicates.

For my own part, here is what I will be proposing the minute voting opens, since I've been libraryposting for three hours and haven't gotten new feedback in a while:

[] [LIBRARY] Skaven - Dwarf Esoteric, Anatomy - Imperial Esoteric, Dragons - Dwarf Extensive
This uses up our stipend exactly and spends nothing out of pocket. +2 to dragons.

[] [LIBRARY] Skaven - Dwarf Esoteric, Anatomy - Imperial Esoteric, Dragons - Dwarf, Imperial, and Bretonnian Extensive
200gc out of pocket, +6 to dragons.

I don't think investing Favour into dragons is wise until we know if it's our task or not, but as a favor to @Fanhunter696:
[] [LIBRARY] Skaven - Dwarf Esoteric, Anatomy - Imperial Esoteric, Dragons - Dwarf, Imperial, and Bretonnian Extensive & Imperial Esoteric
350gc + 4 College Favour out of pocket, +9 to dragons. I am not voting for this, but I am making it available for people who want to vote for it.

[] [PURCHASE] Firkin of top-quality dwarf ale for LM Olenus (5gc)
I will not vote for any purchase plan that does not include this. It doesn't need to be the entirety of what we purchase, but we have to purchase it. Dude did us a solid, and the only gracious thing to do is acknowledge it.
 
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Is it fair to say that these are the projects we're interested in:

[ ] PROJECT: Aethyric Vitae
[ ] PROJECT: Queekish
[ ] PROJECT: Skaven Politics
[ ] PROJECT: Dragon
[ ] PROJECT: Karag Mhonar
[ ] PROJECT: Cartographer

And these are the projects we're not interested in:

[ ] PROJECT: Kvinn-Wyr
[ ] PROJECT: Defence
[ ] PROJECT: Offence
[ ] PROJECT: Nagarythe

If so, then the project vote will likely be whether we should/n't fold Queekish into Skaven Politics, and if we want to propose Aethyric Vitae yet or not. Seems correct? Also:

[] Plan Everything
-[] PROJECT: Aethyric Vitae
-[] PROJECT: Cartographer
-[] PROJECT: Dragon
-[] PROJECT: Karag Mhonar
-[] PROJECT: Skaven Politics
-[] PROJECT: Queekish
 
There's stepping on toes, and stepping on toes.

Like, explaining Morgrim's seven devices (which I think translates to simple machines)is presumably something that's radicals but you could argue that "we already taught them this, when we did this, that or the other"

And then there's something like stealing a portfolio of flame canon designs and taking then to the nuln printers; which I think might get you made enemy number three of the engineer's guild and killed on sight in the Angkor.
 
[][COLLEGE] Item of Ill-bane
[][COLLEGE] Item of Boon of Hysh
As for the college item I'm CERTAIN we want anti poison, the question is if we want Ill-Bane, which fixes poison and disease in an area(likely disinfecting any poison smoke clinging to us) or if we want to go for Boon of Hysh for healing all injury, disease, poison and malady, but probably is usable less often, costs more and is single target.

I.e. Malady covers exotic weird shit effects over merely poison, is it enough of a concern?
 
Gotri, member of Zhufbar Engineering Guild doesn't have a right to share his guild's secrets with humans, including but not limited to those in his head.
Gotri, head of K8P Engineering Guild has a right to share his guild's secrets with humans, including but not limited to those in his head.

These two Gotris share a head and secrets inside, but that is just an irrelevant detail, unless Zhufbar guild wants to argue that second Gotri somehow stole the secrets from the first using that connection.
 
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For some reason, I was under the impression that we would build a tower for each of the winds of magic, with our tower being the neutral one in the middle.

Other than that, I believe Cartographer would be the most beneficial to us both in the short and long term. Having a map of the surrounding areas would go a long way to helping everyone plan their next moves.
 
My main problems with the vitae are:

1) Too personal, this is not a resource that the dwarves or anyone else can tap at will, we own the sole source and if anything happens to it that's it, unless BoneyM rules that once we succeeded we can optimize the design for Schrodingering more sneks.

2) We have nothing to show for it, vast potential sure, but for now we would be working on a hunch of "maybe we can use it as a battery?"

3) Problems with it's demonic source, even if we have personally cleared it.

I would like to at least solve point 2 before presenting it, we just need to make the time or bring Max into it (he is being underutilized).
 
Too risky. Dwarves aren't ENTIRELY ignorant of magic theory, if you can get one kind of info out of it you could probably get more.

Personally suspect its Chaos Dwarf work because we've seen a lot of Chaos Dwarf stuff and none of Norscan Dwarf.

Remember that then Dwarves don't know enough about magic to even have documentation on the individual Winds.

On the source, I suspect it's a surviving relic of the now extinct Spine of Sotek dwarves that Boney referred to once.
 
There's stepping on toes, and stepping on toes.

Like, explaining Morgrim's seven devices (which I think translates to simple machines)is presumably something that's radicals but you could argue that "we already taught them this, when we did this, that or the other"

And then there's something like stealing a portfolio of flame canon designs and taking then to the nuln printers; which I think might get you made enemy number three of the engineer's guild and killed on sight in the Angkor.
There was some Word of Boney about this a while back, within the context of Gotri sharing Dwarf design principles with Anton:
This is similar to the oddities that arose from Mathilde being a Wizard, a Knight, and a Spymistress. Dwarves do their best to avoid grey areas like this - most Clans are affiliated with a single Guild so there's no split in allegiances. But that breaks down at the highest levels. Gotri, member of the Zhufbar Engineers Guild, is committing something that's definitely against the rules of the Engineering Guild and probably against the laws of Zhufbar. Gotri, leader of the Karak Eight Peaks Engineers Guild, has the power to decide whether the former applies or not. Prince Gotri, son of King Barundin Stoneheart of Zhufbar, has some latitude with the latter. Gotri, Skythane of Karak Eight Peaks, does not fall under the authority of either.

So if it becomes a thing, it's going to be one of those things that Elders argue about behind closed doors for the next few hundred years rather than a matter of blood and vengeance.
My main problems with the vitae are:

1) Too personal, this is not a resource that the dwarves or anyone else can tap at will, we own the sole source and if anything happens to it that's it, unless BoneyM rules that once we succeeded we can optimize the design for Schrodingering more sneks.

2) We have nothing to show for it, vast potential sure, but for now we would be working on a hunch of "maybe we can use it as a battery?"

3) Problems with it's demonic source, even if we have personally cleared it.

I would like to at least solve point 2 before presenting it, we just need to make the time or bring Max into it (he is being underutilized).
I agree with all that, but as long as we're straightforward with Belegar about it and say "it's not a ready-to-go superweapon the way the Burning Shadows tower was, it requires some time in the tank," I see no problem proposing it. Maybe he wants to fund us doing basic research. If he does, more power to him.
 
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[][COLLEGE] Item of Ill-bane
[][COLLEGE] Item of Boon of Hysh
As for the college item I'm CERTAIN we want anti poison, the question is if we want Ill-Bane, which fixes poison and disease in an area(likely disinfecting any poison smoke clinging to us) or if we want to go for Boon of Hysh for healing all injury, disease, poison and malady, but probably is usable less often, costs more and is single target.

I.e. Malady covers exotic weird shit effects over merely poison, is it enough of a concern?

I'd stick with the more basic effect in this case.
 
[][COLLEGE] Item of Ill-bane
[][COLLEGE] Item of Boon of Hysh
As for the college item I'm CERTAIN we want anti poison, the question is if we want Ill-Bane, which fixes poison and disease in an area(likely disinfecting any poison smoke clinging to us) or if we want to go for Boon of Hysh for healing all injury, disease, poison and malady, but probably is usable less often, costs more and is single target.

I.e. Malady covers exotic weird shit effects over merely poison, is it enough of a concern?
The QM said that we can use it as a passive effect that makes Mathilde Inmune to poisons or disease...

As an infiltrator I think it is much more useful that way...
 
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