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It's kinda unlikely that the Skaven are using the same, or even similar gasses to what European soldiers suffered from a century ago. Or anything that came later.

Might be less long-term problems, after all it's warpstone-based. If it doesn't kill or mutate you quickly, it should get out of the human body and soul eventually.
On one hand, Skaven are more brutal and should go for the kill with any products.
On the other, they are also sadistic and might intentionally go for deliberating gasses for guerrilla purposes.
 
How would Johann even be able to tell if it was Norsca Dwarf or Chaos Dwarf rune. Like, don ´t you have to know what you are seeing first to be able to tell something about it? Johann has had zero experience with Chaos Dwarf runes and not even Kragg remembers what rune this could be in his own lore. Well he does, but not for sure. I feel that magic is not enough here.
He's got a spell that literally tells him who made something.

At any rate, I'm pretty sure the bit with the axe was supposed to be a "Sigh, another piece of the glory and grandeur of old is sealed away..." and not "Boy, I've sure got a conundrum here, wish there was somebody that could solve it for me, *wink *wink*", you know? A bit of melancholy, not an invitation for us to do anything.
 
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What do tainted runes do? Would we be able to safely test it by activating it in the 'oh dear' room and slamming the lever the second we saw Dhar or anything chaos-ey?
 
So, question is... for something this important, would it be worth potentially breaking the seal on this secret? What does Mathilde think?

Actually, Mathilde could just be economical with how much Tale of Metal Reveals. She could say, or example, that it gives a vision of an object's creator, and not mention that it also shows its creation.
 
How would Johann even be able to tell if it was Norsca Dwarf or Chaos Dwarf rune. Like, don ´t you have to know what you are seeing first to be able to tell something about it? Johann has had zero experience with Chaos Dwarf runes and not even Kragg remembers what rune this could be in his own lore. Well he does, but not for sure. I feel that magic is not enough here.
The magic in question is Johann's spell Tale of Metal, which is postcognitive bullshit hax. Its spell description in the RPG:
> You touch a metal object and look into its past, seeing the circumstances of its forging and creation as if you were there. Later, you can try to recall a specific fact about what you saw with a successful Intelligence Test.

No rune knowledge is needed.
 
... that's plural. Are there others? :o
... I may have had plans for the possible cloning chamber that could help even the odds for certain factions.

He has expressed interest in a Dwarf woman, but expressed disinterest in a human woman?
Look, the ship was perfectly waterproof for several seconds before the obvious holes were pointed out, that's only slightly below average for me.

It's not my fault cute dwarves makes me forget other, less cute dwarves existed previously in the story and actually had agency!
 
Oh yeah, if the Frost Dragon takes fire damage as normal, then a Boosted Flame Storm for (IIRC) 16 favors while it's sleeping might be a very good purchase.
 
Oh yeah, if the Frost Dragon takes fire damage as normal, then a Boosted Flame Storm for (IIRC) 16 favors while it's sleeping might be a very good purchase.
I wouldn't trust that to do more than injure it and massively piss it off, unfortunately. Top-tier dragons are tough.
 
This is last time when we failed to include an option from a previous turn:
"Take a seat," he says distractedly as his quill scratches it's way along the parchment. You glance around the office as you make your way towards the chair in front of his desk. He's clearly made himself at home a lot more than you have, with a massive map of the Empire covering one wall and shelves covered in trinkets, from a collection of steins from every province capital in the Empire to what looks like an elongated and fanged human skull, lining the other. And behind him, within arm's reach, a large and well-made Nuln rifle hangs below the halberd you saw him with when he first arrived at Eagle Castle. "So, Weber," he says at last, shaking you from your observances. "Why no mention of the Stirlandian League?"

[THINK FAST: Req 50, Stewardship, 97+10=107. Thought fast.]

I don't want us to make the same mistake again. Not including the Cartographer project in the vote plan is asking for trouble, even if it's not a project Belegar wants us to do next turn. (Or rather, if it is Belegar's pick, we'll be in even more trouble for excluding it.) He'll also notice us trying to pull funny stuff like only proposing one project or excluding obvious choices. We should always think very carefully about which projects we want to add to Belegar's options, because once it's put out there we can't un-propose it.
 
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Look, the ship was perfectly waterproof for several seconds before the obvious holes were pointed out, that's only slightly below average for me.

It's not my fault cute dwarves makes me forget other, less cute dwarves existed previously in the story and actually had agency!
Look dude, it's very obvious that while Edda fills the "Duty to the clan, while also actually enjoying their company" niche, doesn't mean he can't enjoy the presence of a certain Wissenland Elector Count.
 
What do tainted runes do? Would we be able to safely test it by activating it in the 'oh dear' room and slamming the lever the second we saw Dhar or anything chaos-ey?
This isn't about functionality, it's about dwarf culture. Runes are a sacred gift of the dwarf ancestor gods to their people, and their use is a divine sacrament.

Chaos dwarf runesmiths have supplemented their inherited knowledge of runes with knowledge they've either developed themselves, learned from demons, or been taught by their dark god. They have profaned this blessed knowledge, tainted it with their methods and willingness to discard all that traditional dwarf culture holds to be important.

So it doesn't matter if the rune is entirely stable, useful, safe to use, and nicely practical or impressively powerful. If it's chaos dwarf work, Kragg doesn't want it to exist because it is morally repulsive, and he certainly doesn't want to take anything about how it works into his own knowledge base. His mind is a repository of sacred knowledge inherited from the Ancestor Gods and to incorporate chaos dwarf teachings into it would be to defile all that it contains.
 
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the Wizard of Karag Nar
Wait, where are the other Wizards living?

"With Dwarven arms, Tilean cunning, Bretonnian courage and the Empire's discipline, the Undumgi could become the equal of the Leopard Company. And astride the safe path through the mountains that a dozen generation of merchants would have given their right arm and firstborn son for, Karag Nar could become as prosperous and comfortable and bustling as any of the jewels of Tilea. I will use these accomplishments as the quill to write my name in the annals of history, or I shall die in the attempt."
Good ambition. Slightly surprised he didn't put it in terms of an alloy.

Despite his age, the world still holds surprises in even his field of expertise. What a nice thought.
Probably help that he spent much of that time being a reclusive shut-in.

So you fall back on calling him something scandalously familiar, and gauging how much venom is in the scowl he shoots you.
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All you can do is clap the Runelord on the shoulder companionably, smile at the scowl he shoots you for doing so, and keep him company as he stares out over the Karak.
Lovable old grinch.

Not shown: Dwarf onlookers fainting at the sight of Kragg being treated with such familiarity by someone barely a fiftieth of his age.

"A crossbow bolt I made is in a quiver at the Karagril defences,"
Good on him. Wonder how far they are willing to teach him? Normally a Dwarf would only go as far as humans had proven they could get themselves but this is a Wizard in K8P.

"It can boil water too!" Adela shoots back. "They use it the same way steam tanks do."
Once again magitech inches forwards.
Wonder if that means their sky thane would accept enchanted items?

If I get any more in the good graces of the Elector Count he'll try to marry me to his daughter, and I'm worried that father would agree."
Well… Dwarf demographics being what they are his odds of getting a Dwarf princess aren't good. Unless he marries 'below his station' he probably isn't marrying anyone. Or anydwarf at least.

So we fall back on something more ephemeral than gold - we take those promises your King has been throwing around of late and call in the assistance of Karak Azgaraz. Ubersreik owes the Emperor, the Emperor owes the Colleges, your King probably ends up owing Karak Norn, and everyone's better off except the Skaven."
Jolly Cooperation at its most mercantile.

You thank the headsman for his time and spend a while just looking out over the rolling hills of your fief. It was never going to be rich, but it seems your investment had lead it to be slightly further from poor, and you're quite pleased by that.
We have increased the amount of Good in the world. Yay.
 
Francesco did not budge from the table he was sitting at as the massive beast approached. It wasn't as large as the Giant Wolves of Ulrikadrin, but it was hard to remember that when he was eye to eye with the creature. It eyed him solemnly for a moment, and then turned its head to reveal the letter tucked into its grey collar. Trying to suppress his nerves, Francesco commanded his arm not to shake as he reached over and pulled the missive free. The animal looked at him with unnatural intelligence, nodded once, and then turned and left.

When he arrived at the top of the very long central staircase, he took a moment to catch his breath and noted the recessed portcullis in the roof and the reinforced steel door that barred entry. As he approached, it swung open noiselessly, and the first thing he noticed was the sinister anti-glow of the steel pillar in the center of the room. Scattered around it as if to demonstrate how little the occupant cared about such a sinister force in the room were shockingly ordinary pieces of furniture, and windows opened on all sides to breathtaking views of the mountains. Among all this, the Wizard of Karag Nar sat elegantly by the hearth, flipping her way through a book filled with Dwarvish runes. Her shadow, stretching across the room by the light of the fire, turned to regard him; several seconds later, the Wizard followed suit, and Francesco noticed she was being orbited by the few wisps of woodsmoke that escaped the Runes of the fireplace's flue.

We have to teach Wolf to talk now. Imagine it: Wolf shows up again, but Francesco is calmer this time - this is unusual, but it has happened before. He looks behind Wolf's collar, but this time there is no letter. Instead, the dog looks him in the eye and tells him that Mathilde wants to speak with him.

It would be hilarious.
 
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