Man, please actually reply to somebody if you're going to reply to somebody. Especially in a thread that moves this fast. I have no idea who you're replying to here.
Oh yeah that would be for the best, it was more of joke than anything.I'd prefer if they never find out we have it at all. That's the sort of thing that would attract attention that we do not want.
Next turn we can pick up Skaven (Dwarven Esoteric), which will complete our library of Skaven info until we start getting Queekish sources about Skaven. I am pretty sure the library mechanic is not fine-grained enough that individual skaven clans are represented as topics in their own right.Well, the most basic thing I can think of is grabbing every book we can on Clan Eshin. Maybe request an action dedicated to studying every scrap of info Mathilde can find on Eshin to find out if there are any known countermeasures or weaknesses in their Assassins' techniques.
"Clan Eshin Pro Tip: collapse your ribcage, allowing you to wriggle through any opening through which you can fit your head."
Project Cartography also gets a lot of attention, though I don't favor it just now.Stuff that's been seriously floated for us to do: Continue the Queekish project, resume the AV project, train Wolf, build temple to Ranald. Obviously we're not going to devote a lot of AP to all of that at once, but is that the general gist of our possibility set?
Stuff that's been seriously floated for us to do: Continue the Queekish project, resume the AV project, train Wolf, build temple to Ranald. Obviously we're not going to devote a lot of AP to all of that at once, but is that the general gist of our possibility set?
It's rather more minor, and would obviously be on top of any 'work' expenses, but i do still want to eventually get mathilde the first 50gc purchase of dwarven romance novels to round out her collection a bit more, so that would be one way to influence my voteRegarding the library vote coming up, I'm doing some planning and, while we don't have our assignment from Belegar yet, I want to make sure I'm not missing anything.
Stuff that's been seriously floated for us to do: Continue the Queekish project, resume the AV project, train Wolf, build temple to Ranald. Obviously we're not going to devote a lot of AP to all of that at once, but is that the general gist of our possibility set?
Project Cartography also gets a lot of attention, though I don't favor it just now.
Getting our enchanting up to FC. We're going to make new robes as soon as the We silk becomes available, because two whole points of armour save difference is fairly enormous, so it would behoove us to study enchanting in advance for best odds on incorporating the mastery trait. Also comes in handy for staff enchanting later on, though that's further down the road.
Also, IIRC there was one thing left before we could write the book on the We, so maybe that? I don't see it winning, cool as it would be to have an actual book with our name on it, but it's the other thing that comes to mind as a possibility.
Thanks. Mostly I'm just trying to figure out what book topics we might gain benefit from. Obvious candidates:It's a pipe dream within a pipe dream, but there were actions pertaining to learning to control our shadows which I wanted to look at but...
Not sure I agree. Mathilde has managed to sidestep her comparatively low DIP by being a Big Darn Hero with pretty much every character.
Better diplomacy would help with negotiations and such but for politics her actions speak a lot louder than her words.
Lessons, no doubt. Actually getting instruction is much easier than learning ourselves.Via practice or instruction? We have plenty of College Favour to pay for lessons. But we could also just grind out Robes and sell the failures (for money or Favours) till we level.
And College Favor is cheaper than actions.Lessons, no doubt. Actually getting instruction is much easier than learning ourselves.
It's less about spell-casting crits specifically and more about instances in which it would be appropriate for such a thing to occur, I think. So we'd never run into it just casting the spell, probably, but if we were trying to do something else that involved the spell (using air stepping to bravely run away, for example), and we crit then, then it might be thematically fluffed in such a way that we could achieve mastery.Oh yeah, regarding our shiny new magic stat.
@BoneyM, since Mathilde's magic is so high, that means the easier spells aren't even rolled for, correct? Does that mean that we've lost the chance to master them like we did with Aethyric Armour and Blessed Hands?
Sure, but two points:Climb up high enough in power or responsibility and lack of strength will soon turn to weakness. As a Grey Wizard, we can cheat and hide and run from it as far as we can, but inevitably, Diplomacy will happen (especially if we actually achieve Lord Magister-hood) and we'll be caught flat footed because BoneyM stated that Learning only comes to play once Mathilde has time to prepare her speech. And you can't really wield Branulhune at a high-society party or a cease-fire negotiation. Well, you can but then it'd turn fun.
I'm not saying spend AP to train Diplomacy next turn, but putting it on the Never pile might come back to bite us.
I don't really think these would be very relevant.
- Chaos Mutants & Beastmen (to give us some reference material for the "AV on living things" experiment). Our library currently doesn't cover these at all -- I'd be fine just picking up Imperial Extensive in each.
For example, we were already in that category for Aethyric armor, but we Mastered it anyways because we cast it while flat out sprinting away from those track-running goblins.
Yeah, after we shot the Goblin who later turned out to be the Warchief, or whatever goblins call them. Looking back on it that was probably why they were running so hard, but at the time we made jokes about performance enhancing mushrooms.