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Our fortress is also a bit of a moneysink, which will be doubly so as we start digging down--it's clear now that we're going to need to build a brig for interrogations for instance.
Yeah, but we can afford to spend at this pace for ~5-6 more turns. I'm inclined to invest heavily in ensuring we reap maximum value from our good gacha luck; we're going to feel pretty dumb if we botch the rolls on the cool stuff we acquired.

That said, I don't feel very strongly about it, and if people are genuinely worried (though, again, I don't think we have to be), I'd favor just buying Extensive Dwarf and Extensive Imperial Anatomy books. This is a subject we know nothing about, and having those on hand to help us puzzle through the Skaven tome just seems like a smart play.

(Why both Dwarf and Imperial? Dwarf because it helps us compare Dwarf to Chaos Dwarf, and Imperial because that way we have personal points of reference in human anatomy instead of just flailing around in xenobiology.)
 
SLAVES
Skaven - obedient
Skaven - wheedling
Skaven - grateful
Skaven - Reikspiel
Skaven - Khazalid
Skaven - Mors
Grey Seer (test subject)
Mors Breeder
Dwarves
Chaos Dwarves
Humans (Empire)
Humans (Tilea)
Humans (BP)
Pacified Orc Shaman
Skinks
Lizardman
Elf (Dark)
Elf (Wood)
Elf (Snob)
Ogre (tribal)
Ogre (travelled)
...Assuming the rest are still considered real possibilities at some point in time and not subject to a nebulous state never having existed what in the holy hell is Moulder up to?
Skink and lizardmen slaves? In 8 peaks?
 
...Assuming the rest are still considered real possibilities at some point in time and not subject to a nebulous state never having existed what in the holy hell is Moulder up to?
Skink and lizardmen slaves? In 8 peaks?
It's the powerbase of one of the stronger Skaven clans, when you think about it. Even with the billion-way Skaven-off in the tunnels, all their cool stuff is likely to still be around here, somewhere, if it hasn't already been stolen by somebody else.
 
Esoteric Dwarf for 150gc, 4 DF to gain +3; if we want to spend less, drop 50gc/2 Favour to go to +2, and drop 50gc/1 Favour additional to go to +1.
Rare/very are costs 1 favour and extremely rare costs 2 favour, so it's 1 favour for +1/+2 and 2 favours for +3. (Difference in cost between +1 and +2 is gc, not favour.)

We are studying a thing made up of eight winds and only have books for seven.
We're studying a thing that can turn into the eight winds. The intricacies of one of those winds don't actually matter to its study, only the winds as a whole, which would be Sevir.

I will update this post as needed if people start seriously floating other subjects.
Psychology/interrogation books so we can question the dark elf and skaven better.
 
...Assuming the rest are still considered real possibilities at some point in time and not subject to a nebulous state never having existed what in the holy hell is Moulder up to?
Skink and lizardmen slaves? In 8 peaks?
My understanding of Boney's QM style is that he lets the dice decide what shows up, and then fills in the worldbuilding gaps afterwards, as opposed to populating the dice possibility table based on pre-existing worldbuilding.

So, if we had rolled for a lizardman, then Moulders would have had something weird going on with them, but we didn't, so maybe they don't. The fact that it was possible from a meta perspective does not imply that in the timeline the quest now inhabits it was possible from a diegetic perspective.

Rare/very are costs 1 favour and extremely rare costs 2 favour, so it's 1 favour for +1/+2 and 2 favours for +3. (Difference in cost between +1 and +2 is gc, not favour.)
Are you sure about that? I thought it was stacking, so 1 favour obscure, 2 favour antiquarian, and 4 favour esoteric. I tried to search a QM comment, but only found people talking about it as though it were the latter.
Psychology/interrogation books so we can question the dark elf and skaven better.
I don't think that would work? My understanding is that that would help us improve our skill in interrogation, but I don't think just having them around would help us interrogate subjects better. @BoneyM, if you have bandwidth, would you weigh in?
 
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@BoneyM: Assume we've learned and published a book on queekish. But the thing with languages is that they can't really be learned from a book, so to spread the knowledge of Queekish we would need to send someone capable of speaking Queekish. If we still had need of Sir Squeeksalot, would there be a reduced cost to hiring a college mage to learn Queekish with the understanding that they could become a teacher of Queekish at the Grey College, and earn College Favor from that?
 
[X] Plan HUMINT

This is especially because we need to find out wtf hes doing as skaven's guess. 70% not related to the dwarves, but we better makes sure.

Do we have a *ehem expert confesional extractors * on hand that we can use to interogate him? Lets be profesional if we have to do a dirty deed.

As for the loot, are these the notable loot or are Johann holding out on us on microscope and such?
 
Are you sure about that? I thought it was stacking, so 1 favour obscure, 2 favour antiquarian, and 4 favour esoteric. I tried to search a QM comment, but only found people talking about it as though it were the latter.
Look at the bottom of dwarf favour information.

I don't think that would work? My understanding is that that would help us improve our skill in interrogation, but I don't think just having them around would help us interrogate subjects better. @BoneyM, if you have bandwidth, would you weigh in?
Oh, also anatomy. Anatomy would help in interrogation.
 
[X] Plan Elf Connections and Skaven Research
[X] Plan Imperial Intelligence and Skaven Research
I prefer giving him to imperial intelligence than to the high elves but I am very against wasting any actions dealing with him ourselves.
 
I think my eternal quest to pump the brakes on library purchases will be renewed once again next turn. If we are habitually turning down monetary rewards (which I do completely support), then continually slitting our financial arteries is a plan that will hit a brick wall after a few turns. Will be an awkward position if we have an important financial purchase and we can't do it because we blew our fortune on +4 roll bonuses.
 
Oh dear. I'm pretty tired of book buying as a money sink, a bonus-farming mechanic, and the often profligate spending that results. Not looking forward to it all starting up again.
 
Rare/very are costs 1 favour and extremely rare costs 2 favour, so it's 1 favour for +1/+2 and 2 favours for +3. (Difference in cost between +1 and +2 is gc, not favour.)
I just managed to find a QM comment confirming it directly. It is in fact cumulative.
Plan redshirtgoes with an interpretation that favor-based book purchases are cumulative: 1 for obscure, 1 more to upgrade to antiquarian fora total of 2, and 2 more to upgrade to esoteric, for total of 4.
Plan anchor the foundations on the other hand seems to interpret the '+1/+1/+2' favor cost for rarity as the total cost, as opposed to it being cumulative

@BoneyM which way do the favor costs add up?
Cumulative, the former.

...christ, that feels like so long ago. Not even a month.
 
We'll probably catch more with honey than vinegar anyway
Skaven are rarely loyal creatures, and this one has a lot of reason to care little for how others of his kind fare
Lock him in a reasonably spacious cage, offer to merely feed him reasonably well with further comforts up for consideration if he proves cooperative and we might very well hear a rat sing

Torture and violence as an opener gets you nothing but a frightened/defiant rat, save that for punitive measures for if we discover treachery or misinformation
 
...Assuming the rest are still considered real possibilities at some point in time and not subject to a nebulous state never having existed what in the holy hell is Moulder up to?
Skink and lizardmen slaves? In 8 peaks?

There is an element of Schrodinger's Test Subject at play here.

@BoneyM: Assume we've learned and published a book on queekish. But the thing with languages is that they can't really be learned from a book, so to spread the knowledge of Queekish we would need to send someone capable of speaking Queekish. If we still had need of Sir Squeeksalot, would there be a reduced cost to hiring a college mage to learn Queekish with the understanding that they could become a teacher of Queekish at the Grey College, and earn College Favor from that?

If the College considers such a thing important, and they will, they'll set that up of their own initiative.

Are you sure about that? I thought it was stacking, so 1 favour obscure, 2 favour antiquarian, and 4 favour esoteric. I tried to search a QM comment, but only found people talking about it as though it were the latter.

Cumulative, not stacking. Getting to Esoteric costs 4 total, not 4 just for Antiquarian to Esoteric.
 
Cumulative, not stacking. Getting to Esoteric costs 4 total, not 4 just for Antiquarian to Esoteric.
Right, yes, that is what I meant and how I added it up in the library masterpost. But it's late and I haven't slept much this week and I'm bad at words.

(I also found an earlier comment of yours where you clarified this, but it's nice to know that it wasn't retconned in the last month.)
 
So crazy idea: what if we use the Deceiver coin for interrogating the druchii?

Doppelganger + dulled senses from Ulgu + prepared lie: "I'm totally a fellow druchii who rescued you, what happened?"

I doubt there's any appetite for the action expense, just wanted to think more about what we could use the Deceiver for.
 
We'll probably catch more with honey than vinegar anyway
Skaven are rarely loyal creatures, and this one has a lot of reason to care little for how others of his kind fare
Lock him in a reasonably spacious cage, offer to merely feed him reasonably well with further comforts up for consideration if he proves cooperative and we might very well hear a rat sing

Torture and violence as an opener gets you nothing but a frightened/defiant rat, save that for punitive measures for if we discover treachery or misinformation
For all we know this might be a smart and active rat, who likes to work out, with healty living and avoids warpstone. He might have learned dwarven on his own.

We might be the first who have a.. Lab Rat.
 
So crazy idea: what if we use the Deceiver coin for interrogating the druchii?

Doppelganger + dulled senses from Ulgu + prepared lie: "I'm totally a fellow druchii who rescued you, what happened?"

I doubt there's any appetite for the action expense, just wanted to think more about what we could use the Deceiver for.
Be more convincing if we pretended to be Asarnil ready to deliver a supreme ass wooping.
 
*double checks if the vote is closed*

[X] Plan HUMINT

Thanks @picklepikkl for the library post.

Item wise I'm of the firm opinion that we've already reached the threshold where Boney has to juggle our effects and Branulhune is so awesome that it overshadows the presence of most the others in an action scene. This is normal, since it is that awesome and its one of my favorite things about this quest.

It does mean that various effects like our Rune of Rancour and the Dread Aspect don't have as much prominence as they might have before we got the Master Sword.

Which in turn means that if you want more magical items and have them be relevant in the narrative:
-They need to interface with the use of Branulhune. Affect our swording or affect the trigger conditions of our style. Things that give speed, steadfastness and regeneration, Consuming Wrath etc.

-If they are a smaller effect they need to be something that can be used often, which means something External that doesn't interfere with our other items. Things like Fire Ball, Consuming Wrath, and other such targeted at opponent spells.

-They don't compete with affects we can already achieve. Fire Ball and Lightning Bolt are not useful, since we can get Shadow Knives and that pierces armor.

-Or they need to be stupendously powerful, such as Bound Battle Magic, so that if we use them once they dominate a scene. Any destructive Battle Magic that does extreme damage would work.


There are also some logic and mechanistic concerns:

-Purchasing Aqshy spells that continue to burn after casting is a smoke and breathing hazard in the confined spaces we usually fight in.

-Purchasing Bound Battle Magic that generates an explosion is a good way to spread our bits far enough the Seed can't fix us.

-The more powerful something is the more limited its uses will be and the more finicky its recharge requirements. For Ulgu spells, its worth balancing against if it might not be better to simply learn the Magic in question.

-Bound magic is safer, though not perfectly safe and human magical items can break.


With all that the spell which I think ticks the most boxes is Consuming Wrath because:
-It directly triggers the rage clause of our style, which while perhaps not as useful against Orcs is useful against Skaven, rogue humans, Chaos Dwarves, Elves of every stripe and Intelligent Undead. Assuming of course it breaks through any defenses that are present.

-It can be used in every battle against everything not a Greenskin if the charging requirements allow, and it is External targeted.

-This is a unique effect we can't achieve ourselves without taunting which we have no skills for, simply basic diplomacy or possibly intrigue depending on context.

-Its an Aqshy spell that doesn't involve fire near us and so is not a breathing hazard.

-Because it does damage, depending on the specifics of how it works it might be a way to guarantee a kill in the eventuality we are downed or otherwise unable to finish killing the opponent with Branulhune.


So I'd say if we must get an item, get a Ring of Consuming Wrath or something similar.
 
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