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No, but it would clash with Aethyric Armour
But not with our robes, right?
Yes, but it would be significantly more difficult than the base spell, considering it's essentially flight.
Given it's Lesser, bumped to about Moderately Complicated?

Eyeballing how far our skill is from it, and how many favors it'd cost.

I assume the constant version is significantly easier to learn how to leverage than the limited one?
 
I think we should be looking at Theurgy. First, luck is something that helps in all other plans, and Lore of Ranald provides luck to us.

Second, I think theurgy would be easier to teach than multi-wind use. Multi-wind use is, if we do it, still gatekept by the creation of dhar as people learn it. Inn contrast, we have many wizards who seem to be devout followers of Gods in K8P alone.

Third, if the idea spreads beyond us, we could accomplish a great institutional change. Having functioning Wizard-Priests of certain gods, especially Sigmar and Ulric, would cause a huge shift in how mages are treated in the Empire. Their existence is an argument against the burning of baby-mages, and could eventually lead to a lowering of lynch mobs and a greater population of wizards.
The reason I'm not going for it personally right now is three fold:

-We are already doing research path for the Vitae and are somewhat committed to it having done it last time. Getting the best benefits out of research comes from sticking with it over multiple turns because we know more and can do more.
-Viate transformation into the Winds under controlled, repeatable conditions is strategically valuable to the conquest of K8P since it could help Kragg and Thorek use their Ancestor Runes more often. Knowing the exact mechanisms means we can tell them how to cause it to separate precisely.
-Theurgy is our most fraught subject in terms of "is it actually possible?" because that's what that first action is about, trying to figure out if anything can be done at all. And since its an entire field of study and we'd need to figure out how actually do spells it has a much deeper action cost to return strategic effects unlike the Vitae which if we wanted to be inprecise could be done in one.
 
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or be treated as a heresy by the current religious leaders.
If the wizards are actually priests then the current priests are going to shut up and go along with it. Religious Schisms can occur, but only along certain ideological lines which both have a basis in the god's teachings; something as simple as 'Hey, the gods like having wizards for priests, demonstrated by the fact that the gods are giving their powers to wizards who do priestly things' isn't something you can argue against without ceasing to be a priest yourself.
 
I can organize them in the full menu, but I was hoping there'd be a way to either make the dropdown show another order or change what's considered most recent, short of reposting or rethreadmarking everything.
I mean that when you are thread marking something, and are in that little 'name the threadmark' bit, there is a way to set where in the order it is.
 
But not with our robes, right?

With your robe enchantment only affecting your robes, yes. If it's full-body it will clash.

Given it's Lesser, bumped to about Moderately Complicated?

Eyeballing how far our skill is from it, and how many favors it'd cost.

You'd have to try to put it together to find out how hard it is. There's nobody else that's done it because there's more straightforward ways to accomplish flight.

I assume the constant version is significantly easier to learn how to leverage than the limited one?

Walking on air goes against every instinct humanity has regarding high places and the merciless pull of gravity. If anything it would be harder.
 
@BungieONI I think I would roll the Gacha on spells instead.

1st, it will be faster to roll the gacha (as i think we learn on average 3 spells/action on gacha, and there are only 2 partials), and if we finish up partials, then roll the gacha and end up with another partial, we wasted time.

2nd, we have WOG that we are close to battle magic, and (WoG ends here, and speculation begins) rolling the gacha might end up with us getting that.
 
[] Wait until battle begins in earnest and then take the Orcs by surprise.

I hate this option.

OC it's arrogant:
Oh, we nearly got a very bad end fighting lots of orcs on our own - let's do it again without even the prize of killing senior leadership as justification!

IC it's less human:
I'd rather have a character who reacts to nearly dying, and not by doubling down on the same type of action almost immediately. Even if it were really necessary she should be reluctant. In this case she's well aware that she's done plenty and more of the same is a pretty marginal gain.

Vlad Taltos is more interesting to me than Vlad von Carstein.
 
@BoneyM, I don't want to be a pest, but since you're doing a round of question-answering while votes come in, can I get your input on my question here? I think it got lost in the shuffle, and I'd like to check my understanding of the relative costs/merits of our three spell-learning options well in advance of it becoming relevant.

(Also, tangentially, are you familiar with the English-language-original xianxia series Cradle by Will Wight? In the last few books, one of the characters has begun to develop a style wherein she fights in tandem with a shadow of herself, and your recent snarky post made me think of it.)
 
OC it's arrogant:
Oh, we nearly got a very bad end fighting lots of orcs on our own - let's do it again without even the prize of killing senior leadership as justification!

IC it's less human:
I'd rather have a character who reacts to nearly dying, and not by doubling down on the same type of action almost immediately. Even if it were really necessary she should be reluctant. In this case she's well aware that she's done plenty and more of the same is a pretty marginal gain.
We have a spell that literally terrifies everyone looking at us. Taking them by surprise when they are caught between enemies could very well make them rout. It's a very different action than the one we undertook previously.
 
I agree, I think; I am much more interested in researching Ranald's Coin as our next big personal research project. That said, I think our first priorities should be 1) filling out our basic magical competence, because there are some notable holes in our kit 2) finishing our previous big personal research project: there's still a lot to be done with Aethyric Vitae.

Totally agree about 1, and right after that I want to upgrade our robes for defense. As for research projects, while I do prefer the coin to Snek Juice, I'm fine with waiting.
 
@BoneyM, I don't want to be a pest, but since you're doing a round of question-answering while votes come in, can I get your input on my question here? I think it got lost in the shuffle, and I'd like to check my understanding of the relative costs/merits of our three spell-learning options well in advance of it becoming relevant.

(Also, tangentially, are you familiar with the English-language-original xianxia series Cradle by Will Wight? In the last few books, one of the characters has begun to develop a style wherein she fights in tandem with a shadow of herself, and your recent snarky post made me think of it.)

You can attempt to learn the two partial spells in an action either by yourself or with college instruction.

Can't say I've heard of it.

As I understand it the dropdown shows the last N threadmarks in that section, based on however they were ordered rather than when they were threadmarked.

That's what I thought, but I've been reordering them and the threadmarks stay the same. Does it take some time to update?
 
Kinda hyped to eventually publish for when we eventually publish a paper on the vitae and the states of magic. Reckon it might be revolutionary?
 
@BungieONI I think I would roll the Gacha on spells instead.

1st, it will be faster to roll the gacha (as i think we learn on average 3 spells/action on gacha, and there are only 2 partials), and if we finish up partials, then roll the gacha and end up with another partial, we wasted time.

2nd, we have WOG that we are close to battle magic, and (WoG ends here, and speculation begins) rolling the gacha might end up with us getting that.
If we roll the Gacha right now there's a decent chance that we get one of the partials we were already working on which is a bit of a waste. If we grab the two partials before we spin the Gacha we'll only have four spells left and might clean sweep them on a good roll. If we do it we might also only get three spells and need three actions to grab up the last one.

If we take the gacha now we might learn four, one of those four being a Partial and left with a spell unknown and a partial from before. That's two actions to learn everything. If we learn three we might grab a partial and then be left with two unknown's and then an old partial. That's probably two to learn everything.

I hope they offer us the choice of battle magic after our magic score hits 8, I don't want to touch it at 7 since that's the lowest end to start using it.
 
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You'd have to try to put it together to find out how hard it is. There's nobody else that's done it because there's more straightforward ways to accomplish flight.
Besides a Pegasus, would any of those work for us tho?
With your robe enchantment only affecting your robes, yes. If it's full-body it will clash.
Now, to make it clear, I'm perfectly fine with that.

Now, out of curiosity: would it be possible, through windsage, to spot where the interference is and weave AA around that?

It's probably much easier to enchant our robes (and hat?), but seems like a cool project for those wizards without enchanting talent. "Here's AA that doesn't interfere with a Talisman, rejoice."

Assuming there wouldn't be a more flavorful/detailed breakdown if we choose to purchase one, how much for the equivalent of a 4+ Talisman?

These brushes with death, and learning the Seed isn't as good as I thought, have me spooked.
Walking on air goes against every instinct humanity has regarding high places and the merciless pull of gravity. If anything it would be harder.
With commensurately better results?
 
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[X] Try to find your Ducklings and fight by their side.
I want to protect and nurtue those little Ducklings for just a bit longer. They are still so young! Only one of them went through a miscast!

[X] Leave Karagril to see if any other factions are intervening.
The fight here is firmly in our favor.
Let's see if Ranald dropped his dice when rolling for others.
 
I am strongly reminded of the "I would normally tell any Ranger who told me they did that that they were being absurdly reckless, but you have different tools so I trust you knew what you were doing" feedback during the initial campaign. Think it was Ulthar.

Mathilde has been pretty reckless lately, what with the recent decision to engage a very old vampire necromancer in melee range combat even though his College was basically dead, now continuing with Mathilde double dipping in Leader Assassination until she got pushed to the very edge of death. Definitely need to fill out our Spellbook if we're gonna take these risks. Exfiltration is a bitch.
 
IC it's less human:
I'd rather have a character who reacts to nearly dying, and not by doubling down on the same type of action almost immediately. Even if it were really necessary she should be reluctant. In this case she's well aware that she's done plenty and more of the same is a pretty marginal gain.

Vlad Taltos is more interesting to me than Vlad von Carstein.
I personally like finding reasons to vote as IC as possible, so I like this post a lot.
 
Depending on what our tasks are next turn, Gacha + Coin might be a good investment for action efficiency, giving us reasonable odds to clean up our spellbook using only one more action after that. I also just really want Shadow Knives or Invisibility or both.

(Boney confirmed that I was mistaken and that we can go to college to deliberately study two partially-known spells in one action, so even if the Ulgu tower doesn't get built next we still have favorable circumstances for finishing partials if we want them.)
 
If we roll the Gacha right now there's a decent chance that we get one of the partials we were already working on which is a bit of a waste. If we grab the two partials before we spin the Gacha we'll only have four spells left and might clean sweep them on a good roll. If we do it we might also only get three spells and need three actions to grab up the last one.

If we take the gacha now we might learn four, one of those four being a Partial and left with a spell unknown and a partial from before. That's two actions to learn everything. If we learn three we might grab a partial and then be left with two unknown's and then an old partial. That's probably two to learn everything.

I hope they offer us the choice of battle magic after our magic score hits 8, I don't want to touch it at 7 since that's the lowest end to start using it.
The other benefit of going to the college to finish our Partials is that it makes sure our superious know we learned two new FC spells. This hopefully makes us more likely to get Battle Magic/Wizard Lord.
 
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