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Besides a Pegasus, would any of those work for us tho?

Not without clashing with your other spells, but the problem with limiting a spell to your boots is that if you lose your footing while walking on nothing you're gonna fall to your death.

Now, to make it clear, I'm perfectly fine with that.

Now, out of curiosity: would it be possible, through windsage, to spot where the interference is and weave AA around that?

There's no way to get the benefit of two different kinds of magic on the same place without bad things happening, period.

Assuming there wouldn't be a more flavorful/detailed breakdown if we choose to purchase one, how much for the equivalent of a 4+ Talisman?

These brushes with death, and learning the Seed isn't as good as I thought, have me spooked.

10 favours, and it would be incompatible with any magical protection or magical aura type spells.

With commensurately better results?

Sometimes. It wouldn't be a flat bonus, it would make a huge difference in situations where being able to walk on air would let you escape and make no difference when it wouldn't.
 
Depending on what our tasks are next turn, Gacha + Coin might be a good investment for action efficiency, giving us reasonable odds to clean up our spellbook using only one more action after that. I also just really want Shadow Knives or Invisibility or both.

(Boney confirmed that I was mistaken and that we can go to college to deliberately study two partially-known spells in one action, so even if the Ulgu tower doesn't get built next we still have favorable circumstances for finishing partials if we want them.)
Ehhh, action efficiency is one thing for sure, but not borking up Research is more important in my opinion since that helps Boney retroactively define the world and means in the case of Vitae that we don't oops our self with an explosion or other issue.
 
We have a spell that literally terrifies everyone looking at us. Taking them by surprise when they are caught between enemies could very well make them rout. It's a very different action than the one we undertook previously.
but what he is arguing is that we got a bit of a fright, and that it would be good IC to make a pick that reflects that rather than just, 'what are we good at or will get the most benefit'
 
I am strongly reminded of the "I would normally tell any Ranger who told me they did that that they were being absurdly reckless, but you have different tools so I trust you knew what you were doing" feedback during the initial campaign. Think it was Ulthar.

Mathilde has been pretty reckless lately, what with the recent decision to engage a very old vampire necromancer in melee range combat even though his College was basically dead, now continuing with Mathilde double dipping in Leader Assassination until she got pushed to the very edge of death. Definitely need to fill out our Spellbook if we're gonna take these risks. Exfiltration is a bitch.
It's less that she's been reckless, and more that she's had a couple of spates of bad luck (this last update she had two critical failures, a sub-5 roll, and a sub-10 roll in a very short space of time) that she didn't have the tools to easily cover for- relying on healing post fight, rather than something like going invisible and avoiding the fight altogether. So definitely agree that we need to round out our spellbook and skillbook, just not for quite the same reason.
 
It's less that she's been reckless, and more that she's had a couple of spates of bad luck (this last update she had two critical failures, a sub-5 roll, and a sub-10 roll in a very short space of time) that she didn't have the tools to easily cover for- relying on healing post fight, rather than something like going invisible and avoiding the fight altogether. So definitely agree that we need to round out our spellbook and skillbook, just not for quite the same reason.

I've seen a few comments along these lines. Yes, it was bad luck, but it was the thread's decision to put her in situations where a string of bad luck put her perilously close to death. If you keep rolling the dice with her life, eventually the dice will kill her. Mathilde was one bad roll away from death and two more away from permanent death, game over, thanks for playing, tune in next time for BoneyM's next quest.

It's entirely okay to knowingly and deliberately risk her life because the benefit to the world is more important than her safety, but know the risks you're taking.
 
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but what he is arguing is that we got a bit of a fright, and that it would be good IC to make a pick that reflects that rather than just, 'what are we good at or will get the most benefit'
I think the take them by surprise action reflects that? The idea is to hit orcs from an undefended flank to bolster the effects of your allies' initial charge. Instead of skulking around in the darkness as a solo agent, we'd be fighting alongside allies who can support us if things get dire and we're backed into a corner. I don't think it's OOC at all to go for that.
 
Invisibility spell is not broken by combat; learning it will provide a new layer of defense, amongst other things.

We maybe are less cockroachy than we thought, but buffs are incoming.
 
@BoneyM

I recall you saying something in the past about being able to get college books of magic with spells for the other winds, was that at 1,2 or 4 favour cost?

Getting copies of the Colleges' books for our library (is this the same 50gp+0/0/1/1/2 for common/extensive/rare/very rare/extremely rare that we have with Dwarf Favor, or some other ruleset?)

for that matter are we able to take theory classes from the other colleges of magics nature of X class?

Theory
[ ] The Nature of Ulgu
[ ] The Nature of Magic
[ ] The Nature of Shyish
 
If we roll the Gacha right now there's a decent chance that we get one of the partials we were already working on which is a bit of a waste. If we grab the two partials before we spin the Gacha we'll only have four spells left and might clean sweep them on a good roll. If we do it we might also only get three spells and need three actions.

If we take the gacha now we might learn four, one of those four being a Partial and left with a spell unknown and a partial from before. That's two actions to learn everything. If we learn three we might grab a partial and then be left with two unknown's and then an old partial. That's probably two to learn everything.
Exactly my thinking. Gacha first means probably two actions to learn everything, while Partial first means we need a 4 on the Gacha to learn everything, or we need 3 actions.

Either way, we need at least one Gacha. Just for clarity, here's a table:
Gacha Result on number of spells# Actions if Partial First # Actions if Gacha First
233 or 2 if 2nd Gacha is 4
332 or 3 if 2nd Gacha is 2
422

Going Gacha First seems to be strictly better.
 
Since we're talking about more defenses, let me repeat my question.
@BoneyM, would it be theoretically possible to have a parry save with a staff? So, we'd have a staff durable enough to parry without it suffering damage and incorporate it into our combat style?
 
@BoneyM

I recall you saying something in the past about being able to get college books of magic with spells for the other winds, was that at 1,2 or 4 favour cost?

Simple at 1, Complicated at 2, Complex at 4.

for that matter are we able to take theory classes from the other colleges of magics nature of X class?

Theory
[ ] The Nature of Ulgu
[ ] The Nature of Magic
[ ] The Nature of Shyish

No. The Colleges don't share their full understanding of the nature of their magic with each other.

Since we're talking about more defenses, let me repeat my question.
@BoneyM, would it be theoretically possible to have a parry save with a staff? So, we'd have a staff durable enough to parry without it suffering damage and incorporate it into our combat style?

Parry save is a tabletop thing. It wouldn't significantly change the nature of narrative combat.
 
Depending on what our tasks are next turn, Gacha + Coin might be a good investment for action efficiency, giving us reasonable odds to clean up our spellbook using only one more action after that. I also just really want Shadow Knives or Invisibility or both.

(Boney confirmed that I was mistaken and that we can go to college to deliberately study two partially-known spells in one action, so even if the Ulgu tower doesn't get built next we still have favorable circumstances for finishing partials if we want them.)
The Ulgu tower should be the next one though.
 
I've seen a few comments along these lines. Yes, it was bad luck, but it was the thread's decision to put her in situations where a string of bad luck put her perilously close to death. If you keep rolling the dice with her life, eventually the dice will kill her. Mathilde was one bad roll away from death and two more away from permanent death, game over, thanks for playing, tune in next time for BoneyM's next quest.

It's entirely okay to knowingly and deliberately risk her life because the benefit to the world is more important than her safety, but know the risks you're taking.
Personally, I am and always have been under no illusions that these sort of missions can kill Mathilde (I've always understood that the seed won't help much when we're alone and isolated, for example). I was actually against going out to assassinate Al Franklin for exactly that reason (and considering that then just one crit-fail practically killed us that time, that was far more risky than this mission). I just don't think a single spate of bad luck should be held up as evidence that we should treat them any differently than we have in the past.
 
Since we're talking about more defenses, let me repeat my question.
@BoneyM, would it be theoretically possible to have a parry save with a staff? So, we'd have a staff durable enough to parry without it suffering damage and incorporate it into our combat style?

That's a lot of actions. We would have to make a staff, then find a staff trainer than incorporate it into our style. To be honest I'd rather expand the EIC to Marienburg and get a ward spell item from the high elf trade. We have a lot more money than we have time.
 
No. The Colleges don't share their full understanding of the nature of their magic with each other.

Ah, so if we were to try and pick up that kind of knowledge then using college favour to hire out a wizard lord would the sensible way at the 10 favour per 6 months? dependant on the willingness of the WL.
 
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Ah, so if we were to try and pick up that kind of knowledge then using college favour to hire out a wizard lord would the sensible way at the 10 favour per 6 months?
I think what Boney means is that they won't give it to us period, because if they aren't gonna give us classes sure as heck I don't think a Wizard Lord would break that policy.


The Ulgu tower should be the next one though.
Why do you think so?
 
It's less that she's been reckless, and more that she's had a couple of spates of bad luck (this last update she had two critical failures, a sub-5 roll, and a sub-10 roll in a very short space of time) that she didn't have the tools to easily cover for- relying on healing post fight, rather than something like going invisible and avoiding the fight altogether. So definitely agree that we need to round out our spellbook and skillbook, just not for quite the same reason.

The definition of reckless is putting yourself in a situation where you're depending on not having bad luck to survive.
 
A few replies from way back in the thread... a few hours ago.
Yeah, Johann is no Belegar, that's for sure.

Maybe one day Belegars' rep will even reach Mathildes' level of informality with the living ancestor demigod Runelord.
Well, Belegar is King Belegar, which requires a certain level of decorum. Mathilde is "that ridiculous Mhornokrul". Not being a Dwarf gives her a certain latitude... which is helped by her cat-like tendency to bring back presents such as vampire heads, and hilarious orcish miscasts. (My fingers wanted to spell that 'miscats' - I had to retype it 3 times.)
If violence isn't solving your problems, then clearly you're just not using enough of it!
Or, in the right place. Mathilde is very good at applying violence to the right place. Generally, that's somewhere around the back of the neck of a Warboss.

Quick update thought: Oh, Mathilde. Ranald is laughing his ass off over you.

[x] Try to find your Ducklings and fight by their side.
[x] Leave Karagril to see if any other factions are intervening.

Time to either check on what's going on outside, or do some more hunt-training, momma-cat style. (Also, give the Ducklings an example of what to aspire to.)
 
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