- Location
- Brazil
That is not the case. She needs at least a few moments of peace to let it do its thing.
Is that a hard limitation or could we theoreticaly train the ability to heal middle combat ?
That is not the case. She needs at least a few moments of peace to let it do its thing.
Is that a hard limitation or could we theoreticaly train the ability to heal middle combat ?
*raises hand*Who was it that said Mathilde managed to avoid the Yakkety Sax scenario?
[Mathilde's escape: 6]
Man, that assassination scene really shows how much we've improved at this infiltration and stealth thing. The chase scene following the assassination of a Warboss was significantly shorter than the last time.![]()
Part of it is that protagonist syndrome isn't just a baseless feeling that the thread comes up with; when we are told that we're useful and when we act our actions matter, it means that we can look at all our good results and think that if we don't do similar things we won't get similar results. And our victories were already pretty hard won; the casualty rates for Kharag Lhune were just silly, for example.Maybe something to be considered.
Whether due to protagonist syndrome, avarice for dwarf favour, genuine desire to limit dawi casualties or a mix of all above, we are perhaps being overzealous and are overreacting in our battle actions.
Mathilde bring unique capabilities to the dwarf toolkit, and has leveraged those same capabilities to great strategic success, it's true.
However, sometimes it feels like the playerbase considers the only path to victory having Mathilde do everything by herself, with nobody else trusted/expected to do their part of the job.
I mean, other people on our side are competent, too. Powerful and brave, as well, more often than not.
I am not saying that Mathilde should stop sabotaging, scouting, assassinating, dispeling or doing whatever else she (the thread) decides she should do.
I am just saying that perhaps we should trust others to do their part, at least somewhat.
Well, that sounds like a job for our Stand, then.Hard limitation. Muscles don't work properly if there's a root crawling through them.
I've got a plan that has the spell learning and vitae research.I got the impression the item would last more than that, but still only a fight essentially.
I think we should do the two Partially Learned ones first, otherwise we "risk" rolling them on the gacha, which is a bit of a waste as they only take half an action to learn, and would be occupying the slot of something that doesn't.
I'd be cool with Partially Learned + Spell Learning (College, gacha) + Vitae research (probably "exact circumstances for transformation", as that seems relevant to virtually anything we do with it).
I thought the seed could be used in combat, meaning they'd basically have to OHKO us?
I was under the same impression, yeah. That we could get down to 1 wound, heal on our turn, and keep going.
Illusion a big cloud of smoke and laughter, then let it go.When it comes to disengaging, it's hard to beat an Illusion + Smoke and Mirrors combo. Of course, Illusion is Fiendishly Complex and requires concentration, but Shroud of Invisibility lets us get some breathing room.
I don't think that we need to do anything particularly special in response to this - it's just one of the known deficiencies in Mathilde's skillset coming up, and learning the rest of the spellbook would probably patch that hole.
Uhhh, what? I wonder how many people were sending Mat in under that impression? No wonder lots of folks think this is fine and keep pushinf for ever more assasinations.I was under the same impression, yeah. That we could get down to 1 wound, heal on our turn, and keep going.
This changes the calculus very significantly.
Upside, at least, is that Speed of Light is a straight up upgrade.
Would that still be a problem for and Earthblood regen item ?Hard limitation. Muscles don't work properly if there's a root crawling through them.
My impression was that healing in combat was basically impossible because of the time needed to cast the mnemonic, which bore out in the Alkharad escapade since we healed after he lit his brain on fire.I was under the same impression, yeah. That we could get down to 1 wound, heal on our turn, and keep going.
This changes the calculus very significantly.
Upside, at least, is that Speed of Light is a straight up upgrade.
Yeah that's fine, its why I got the "addition in place of Dictation" options floating in there.
Yeah, I was confident that, short of being killed in one round, we could keep going for a while.Uhhh, what? I wonder how many people were sending Mat in under that impression? No wonder lots of folks think this is fine and keep pushinf for ever more assasinations.