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[X] [KRAGG] Hit Hard
[X] Tower of Utter Neutrality - with rune and material and a great deal of care, make your Tower completely magically neutral. Large bonus to studying anything magical, small bonus to studying everything else from higher Magesight contrast. 250gc, 5 Dwarf favours.
[X] [SPIDER] They are foreign allies and thus the responsibility of Prince Kazrik.
[X] [LIBRARY] Snakes And Swords
[X] [LIBRARY] Plan WorldSlayer
[X] [ENCHANTMENT] Grounding Rod
[X] [SHOPPING] A Marksdwarf Pistol.
This all seems fine. If we'd taken infiltrator and assassin, than hit when they aren't looking would be fine, but we have tools for that. Not as many as I'd like, but I'd like to think we can use whatever Kragg comes up with to compliment our assassination. It shouldn't be it main purpose. He's a Runelord. Make it lethal is his bread and butter. Let him work his magic.
 
Companion and Specialty Animals
Cats (Plentiful, 1s)
Homing Pigeons (Average, 1 gc)
War Lions

Skaven are around, and more worringly Eshin is among them, so importing cats to ward them off would probably be prudent. They'd also help keep the vermin population down. If Dwarf Fortress is anything to go by the dawi will likely accept them. Homing pigeons are "favoured by spies and other shadowy types" which sounds a fair bit like us, though in all honesty the big advantage of them for us is the convenience. Now if we want to send messages to people far away (including people on the other side of a valley or mountain), we can do so without having to go do it ourselves. War lions aren't in RPG, but given Araby they probably exist, and would be absolutely terrifying to the skaven because they're big cats. They'd be one of the most cost-effective weapons to use against them.

War Lions are an exclusively Asur unit. Not only do they only live on Ulthuan they can only be controlled long term by captive raising from birth or elf mages using the Lore of Beasts. They are from the 7th and 8th ed High Elf army books and Storm of Magic.
 
[X] [KRAGG] Hit Hard
[X] [SPIDER] They are foreign allies and thus the responsibility of Prince Kazrik.
[X] Tower of Serenity
[X] [LIBRARY] Imperial text: Extensive Fungi, Romance Novels. Dwarf text: Romance Novels.

We beat up Skaven and took their money this turn.

(Skaven money is chips of warpstone).

Figurative
...Skaven Warpstone shards and goblin mushrooms?
Even if they had actual valuables, Spending a very valuable action, to get a random amount of such 'valuables', to plow back into small bonuses to actions, or recoup amounts spent on small bonuses to actions...
doesn't seem very efficient.

A set of gromil armour is valuable beyond measure, and Mathilde has recovered one already. That probably wasn't the only one Mors has. Not to mention gromil weapons. The stuff is virtually indestructible, so there should still be stuff in use from the Fall of Karak Eight Peaks. I wouldn't be surprised if there were even runic items in the treasuries and armouries if the clan leadership, as they've had plenty of opportunities to acquire them, and runic items work for anyone. Converting these into free dwarven labour shouldn't be hard.

And we've already seen that the orcs like their shinies from the hoard of Karak Nar that Mathilde recovered.

In the medium run, establishing an EIC gun factory at K8P should be very lucrative.
 
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War Lions are an exclusively Asur unit. Not only do they only live on Ulthuan they can only be controlled long term by captive raising from birth or elf mages using the Lore of Beasts. They are from the 7th and 8th ed High Elf army books and Storm of Magic.
Ok, but maybe Araby has its own war lions?
 
Now of course it's fine to spend some on books- particularly books with ongoing relevance.
But spending 200, 300, 350gc (!) or more every turn to chase a +4 to +7 bonus on one or maybe two action rolls isn't sustainable longer term.

That's not entirely accurate.

Mathilde is racking 163 GC per turn. When the Stirland debt will be paid she'll have an additional 100 GC per turn to add to that - if the dividends don't increase after the K8P fueled boom which is unlikely.
 
That's not entirely accurate.

Mathilde is racking 163 GC per turn. When the Stirland debt will be paid she'll have an additional 100 GC per turn to add to that - if the dividends don't increase after the K8P fueled boom which is unlikely.
Past performance is no guarantee of future projections. :V
I can't believe you're arguing against bit of financial awareness, anyway.
There could be other demands on our income, too.
 
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When the Stirland debt will be paid she'll have an additional 100 GC per turn to add to that - if the dividends don't increase after the K8P fueled boom which is unlikely.

Stirland debt is still 12 turns away from being paid off. I can see our funds being burned through easily on that time, which means sharp cutbacks on

College Classes requiring GC
Tower and Underground Cutbacks
Ranaldian Shrine Upgrades
Fief Investments

At least until that Stirland debt is liquidated, if we liquidate our Karag Nar windfall too hastily. So yes, I do think Alliterate does have a point within a 12 turn span - this pace of book expenditures are not sustainable in GC within that 8-12 turn timespan (yes, that debt probably would be paid down earlier, but how much realistically?), especially when we take Tower Upgrades into consideration.

This is why I did call for ear-marks for our Penthouse ahead of time a few days back - I did not share the optimism of many that book purchase expenditures would slow in subsequent turns, and this turn I think has only reinforced my concern.

@Alliterate , if you want to make the case stick, you are going to have to run the hard numbers - take into account total funds, run tower and other penthouse expenditures, run book expenditures last turn, this turn and project what happens if Book expenditures purchases follow a similar logic to this turn, since the logic of this turn purchases are in reaction to incoming anticipated next turn activities like Snake Juice and the need to squeeze out extra +2s and +4s, etc, etc.....
 
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The citadel is huge, a target for direct attack itself and the route to attack it is to its west so the early morning sun behind it will cast a really long shadow onto massed enemies and is shadow will defend it all morning. Casting acid shadows on it is still extremely dependent on time and weather when the enemy attacks to be useful. Our tower will cast a much smaller shadow that will follow a set path through the caldera of no particular military relevance.

If we had a powerful searchlight or a really big movable mirror on top of our tower then we could aim a shadow and depending how the optics are set up it could even be bigger than the natural shadow of our tower. If only we had some gold mages on staff to design such a thing.
 
Gentle reminder that potions are very perishable and have six pages of different ways they can go wrong, and that a Draught of Power will typically have a 2% chance of death and under utterly perfect conditions still kills the drinker 0.5% of the time.
If we found one lying around somewhere I could see us holding onto it and using it in really desperate circumstances, but we've got enough emergency options and stuff we want/need to do that I wouldn't invest any effort into getting one.

Some possibly Interesting College classes available at 100gc each (Not that we've got time to do a lot of them)
[ ] Power Stones and their Creation
[ ] Wyrdstone (Warpstone) Containment
[ ] On the Education of Apprentices
[ ] Intrigue and Tradecraft.
[ ] Swords and Swordplay
On the other hand, there's several College classes I'd like to take at some point - Ritual Magic, Power Stones and their Creation, learning more spells to bump our Magic stat up a tier (and to finally learn some mainstays like Invisibility).
 
Once again I urge the thread to get a burning vengeance item - the last word in inducing greenskin self-removal

I also would suggest helping Dreng with his duties this turn - because, for now, we've been pretty irresponsible with our military raids. Let's learn what the current strategy actually is and present the dwarf in charge with some strategic options, including the option to make our enemies fightveach other. Both greenskins and skaven are uniquely vulnerable to burning vengeance (although skaven ate partially protected by language barrier) - as they are prone to factionalism and being ruled by singular tyrannical strongmen, who are suspicious, vindictive, impulsive, lack self-reflection and prone to wage war on each other (or backstab and devolve in everyone for himself civil war) as is.

And we have enough college favour for all planned purchases, including the future comfy writing tower.

Ruin the day of the enemies of dwarfkind. Play the 'let's you and him fight' game.

Vote Burning Vengeance or Burning Vengeance and Grounding Rod.
 
Gentle reminder that potions are very perishable and have six pages of different ways they can go wrong, and that a Draught of Power will typically have a 2% chance of death and under utterly perfect conditions still kills the drinker 0.5% of the time.
Only 2%? Huh, that's better than the book, which is 4+% if it's spoiled.

EDIT: But yeah, we should buy potions only less than a month from before we intend to use them, since at a month's mark onwards they have a chance to spoil.
 
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[X] [SPIDER] They are foreign allies and thus the responsibility of Prince Kazrik.
[X] [KRAGG] Hit Hard
[X] Tower of Utter Neutrality - with rune and material and a great deal of care, make your Tower completely magically neutral. Large bonus to studying anything magical, small bonus to studying everything else from higher Magesight contrast. 250gc, 5 Dwarf favours.
[X] [RUNE] No purchase.
[X] [LIBRARY] No purchase.

Updating vote with Rune and Library options.
 
[X] [KRAGG] Hit Fast
[X] [LIBRARY] Plan Romance
[X] [LIBRARY] No purchase.
[X] [LIBRARY] Imperial text: Extensive Fungi, Romance Novels. Dwarf text: Romance Novels.
[X] [ENCHANTMENT] Grounding Rod
 
Ok, but maybe Araby has its own war lions?
Very unlikely sorry. ;)

Real life lions evolved and live in savanah grasslands which the WH world Southlands doesn't really have. The Plain of Tuskers exists but that all we know about it. We have no idea what kind of grassland it is or what lives there and it is on the other side of the Land of the Dead from Araby besides. They also are not in the Warmaster Araby Army List.

None of this means that BoneyM can't include them in the quest if they what but there is no cannon evidence for them.
 
Thank gods for the Seed.

That said, amongst all things so far, the only one that wasn't discussed to death is murder of a skaven hero unit of mild importance.

People just got used to Mathilde murdering stuff, I guess.
 
Self-Improvement:
[ ] Ask an acquaintance to train you in a skill: specify who and what.

It is not under personal relations, and the freebie cannot be used on it.
 
[x] [SPIDER] They are foreign allies and thus the responsibility of Prince Kazrik.
[x] [KRAGG] Hit When They're Not Looking
[x] Tower of Utter Neutrality

The Spiders really are as much a diplomatic matter as a wizard one at this point and we do not have the actions to spare. We are a grey wizard and should have a sword to fit our style. The serenity option was tempting but we are considering some rather potentially dangerous research in the near future so yea.
 
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...Skaven Warpstone shards and goblin mushrooms?
Even if they had actual valuables, Spending a very valuable action, to get a random amount of such 'valuables', to plow back into small bonuses to actions, or recoup amounts spent on small bonuses to actions...
doesn't seem very efficient.
Greenskin money isn't mushrooms... It's teeth.
 
Typical chance of spoilage hovers around 50%, 4% chance of dying to a spoiled Draught of Power.
50%? But the book has it that it that very worst it can get is 22% chance of spoilage after a full month has passed since a potion was created. Seems weird that 50% of potions are spoiled upon creation.
 
I also would suggest helping Dreng with his duties this turn - because, for now, we've been pretty irresponsible with our military raids. Let's learn what the current strategy actually is and present the dwarf in charge with some strategic options, including the option to make our enemies fightveach other. Both greenskins and skaven are uniquely vulnerable to burning vengeance (although skaven ate partially protected by language barrier) - as they are prone to factionalism and being ruled by singular tyrannical strongmen, who are suspicious, vindictive, impulsive, lack self-reflection and prone to wage war on each other (or backstab and devolve in everyone for himself civil war) as is.
I disagree - our actions thus far have already been above-and-beyond what we "agreed" to do. We should stop going out and murderhoboing when it's not our problem, at least for a few turns. Settle in and spend the actions on learning new things, or studying.
 
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