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A stodgy dwarf librarian would be best, though the entry for the library should be fairly nominal, just something to remind people that this is a service, not a public works. I'm sure appropriate security measures will be taken to ensure theft doesn't occur, considering books be expensive and all. And of course, no book leaves the building.
 
Next turn I propose we excavate two rooms. One to be a public library, the other a personal vault.

A public library will be a tricky push I feel since the Greatsword advocates would likely push for a sparring/training room, and the details of the library access would be fought over, as would what should not be put inside that public library, and how to find the librarian and if QM rules that this takes up AP, expect a hard fight. Furthermore, there would be many who will not want a library open to the public to be on the same floor as our personal vault, so if you put the library and vault on the same level, there's going to be a security-first crowd who would vote against that plan. The personal vault I suspect has more thread support, but there are skeptics that would argue the King's armory would suffice for now.

Depending on how Snake Juice research goes though, I can see Snake Juice advocates pushing for the Ulgu manipulation chamber Tower, however, so there's also that to consider.

So yes, I still anticipate a significant debate next turn.
 
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No stealth rune. Dwarfs generally have little to no stealth capability.

Thinking of the future however:
This turn is the lab.
Next turn I propose we excavate two rooms. One to be a public library, the other a personal vault.
Library should be free for our employees, accessible to anyone else for a small fee. We will likely need to hire someone a be librarian/guard. I'm for a Dwarf librarian if possible.

Thoughts?

I want on board of that, all in all. Truly public library would be way more of a stretch goal, although cool as hell to do.

Some people want second lab tower though, Ulgu-aligned instead of our first being inhibitor one. idk, not sure I've seen anything we want Ulgu-tower for, not like we have time for Ulgu-enchantment of items.

The main issue with that is that the master rune of flight is very weak for what is a master rune, but you're right it's the closest thing to a stealthyish rune in the weapon rune list.

ASF Master Rune is pretty stealthy too.
Triple Rune of Striking can be pretty stealthy - they cannot raise alarm if they are dead, all that.

Basically, Runes are pretty good at Malfean Stealth.
 
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Speculation about Sword
It's a sword that will shoot out axes when swung
flaming, fiery bearded axes
each one of them contains a fraction of Kragg's glare of disapproval.
 
Important question: if we start excavating below our penthouse and building out rooms, what are we going to use the main room for? Like, it seems silly, if the entrance to our penthouse is on the "ground" level, to keep that as our bedroom and put an accessible-to-others library a floor below.

I think that any sort of accessible-to-others library (whether it be a truly public library in the modern sense, a subscriber's library, a research library for scholars, whatever) we sponsor should be in a different structure altogether from our home and workspace. That makes it easier to separate out "tiers" of book accessibility and keep the truly precious stuff from getting lost or stolen (also, like, not having people tramping through our space). It also sounds like a potential joint project with the Steward: we know she likes reading, and building up the economic capabilities of the hold through education is within her remit. Let's not go too crazy with doing all the things we want to do completely unilaterally: we're on a team, now.
 
I know it's not going to happen, but we know that in the war of the beard runes of flight weren't master runes, and if a rune isn't a master rune you can stack it on a blade to get stacking effects, I think I remember reading somewhere, so even if it wouldn't actually be good for killing things something like a triple rune of flight sword that let us fly like Mjolnir does would be cool (throw it, and then grab onto it again before it leaves your hand and it takes you along, that sort of thing).

I'd be fine with just hitting like a flaming cannon ball too, though.
 
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Integration with human society.

Putting aside End Times and predestined doom for the entire world for the moment, the most likely positive scenario for the dwarven race is that more and more of them actually live together with humans. Not just trading remotely, but either humans integrated in dwarven kingdoms or vice versa.

The humans force the innovation that the dwarves are incapable of doing on their own, while on the other side the dwarves keep out Chaos and provide their genius and expertise.

Mmmyeah, I can see it.
In the short-medium run? The best option would be to have good enough realisations with humans so that the dwarves make artisan (machine) tools and infrastructure and create designs that are then built on production lines by humans. The dwarves retain high value add activities while letting humans do the implementation.

That still involves a mindset change, but we can see the vague shape of it in the option Mathilde already has available. What Mathilde could do is try to have one of the K8P craft clans enter into a joint venture with the EIC to establish a gun factory in Karak Nar, rather in Stirland. That's much more strategically useful as it can't be cut off by siege, and it provides honest work to the wives the ex-mercenaries will shortly be importing, as well as for any other settlers. It's also the type of thing that shouldn't take much of Mathilde's time beyond coming up with the idea, and it may well be cheaper in terms of favours.

Although Mathilde isn't in charge of the human population, it's still a good idea to have a solid base of civilian jobs to anchor the human economy and not have it be purely dependent on trade and the military, as both of those can be very volatile and dangerous.

> factory
well, manufactories probably will give ideas to dwarfs too if they didn't have manufactorial production just yet?
idk whether dorfs are full artisanal or manufactorial
 
Personally look at the Old One creations like a developer and you see this:
Version 1:
-Slaan - Efficient, powerful, built in natural armor and weapons, practically impossible to corrupt, functionally immortal, unfortunately they're significantly lacking in imagination and independent thought, useful as assistants but no more.

Version 2:
-Elves - Remove the natural armor and weapons, you can make those aftermarket. Downgrade the high end Slaan magic ability for a mass producible version with more imagination and personality. Unfortunately production is very slow, and you got unexpected problems when you introduce greater personality variation with a strong natural affinity for the Winds, as the Winds also reflect various psychological aspects, the elves get...eccentric. Very very driven, but eccentric as hell.

-Dwarves - So Elf personalities too unreliable and volatile, what if we turned the dial on emotional stability until the limit of where you can still have independent individuals. Unfortunately this kills their ability to work with magic directly, though they are very reliable, and very durable. And the production rate is STILL super slow.

Version 3:
-Humans - Okay, maybe we're asking too much to want each unit to run for a thousand years and do everything at once. Tone it down a bit and let them update their own software to specialize. Up the production rate a hundredfold. Unfortunately this makes them super error prone, just about anything can mutate them and if they try to do everything despite being made to specialize, they also mutate.

Version 4:
-Halfling - Lets up the debugging routines ALL the way through the roof. Sort of a success, but the dwarf problem happened again, most of the magic got debugged out, and turns out when you put that load on a human base template you get something smaller and physically too weak, AND still eat too much to boot. Lessons learned.

Version 5:
-Ogres - Big, strong, magic capable, very durable, lifespan problem mostly worked out without hurting production. They do eat quite a lot to support all that, but food is a solved problem. Lets roll them out-*Signal Lost*
 
I know it's not going to happen, but we know that in the war of the beard runes of flight weren't master runes, and if a rune isn't a master rune you can stack it on a blade to get stacking effects, I think I remember reading somewhere, so even if it wouldn't actually be good for killing things something like a triple rune of flight sword that let us fly like Mjolnir does would be cool (throw it, and then grab onto it again before it leaves your hand and it takes you along, that sort of thing).

I'd be fine with just hitting like a flaming cannon ball too, though.
Not all non-master runes have stacking effects if you have more than one. Parrying and grudge don't for example.
 
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Re: Mathilde as Saber speculation.

The sword we're getting is meant to symbolize the reclamation of K8P, which hasn't actually happened yet. So wouldn't it be fair to say it's The Sword of Promised Victory? :V

It will warm my heart if Kragg's Sword has a literal Excaliblast function, but I doubt there's a rune that could do that. Shame, I want to see Mathilde casting EXCALIBUR on a Skaven, Greenskin, Vampire or Beastman Horde.

We just have to get Mathilde a sacred spear from Ulthan as she begins to transcend her morality and ascend into a goddess then (take that Nagash)! Lancer Rhongomyniad Mathilde when?
 
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My preferred setup for next turn:

[] Plan Actual Backlog progress

[Wizards]
[] Max: Write a paper
[] Johann: Work for King Belegar

[] Free Social: Someone to practice Greatsword with.
[] Free construction

EIC
[ ] Instil corporate policy: long-term financial good of the Empire.

Personal:
[] Work for Belegar
[] Work For Belegar
[] Research Snake juice.
[] Dictate Paper
-[] Waagh Energy
-[] The We

Dictating a paper to Max gets us double the use whilst also getting Mathilde's bonuses.

If we don't need to work for Belegar on the second personal action I would either like to go to the college and work on our spell list or
create a paper on Mathilde's MAP. I think the MAP is actually a really big thing in terms of Mathilde's reputation so the sooner we get to it the better. I also don't think it's something Max would be too helpful on as it's pure Ulgu.

The point of this plan is to start making an actual dent on our huge backlog now, rather than taking on even more new problems which we then feel the need to deal with.
 
And now Johann eats two actions that are unnecessary, could have been spent on personal projects or an actual job.
Now we're blaming Johan for the voters wanting to poke Clan Mors? I'm starting to come around on this 'poor Johan' idea.
As long as we then fire him and get someone who actually works for us, as in does tasks we assign them.
He's doing the job we assigned him! He couldn't do a job for us last turn because we ordered him to go pretend to become a Magister instead! Which he did!
More seriously it's being heavily associated with the Empire and Imperial College. As such she has superiors who actually have more influence over her than he does as well as being committed to other oaths and loyalties that likely take precedence over his own.
Poor Belegar doesn't know that we're refusing to tell the College his secrets and we're likely to go native at the drop of a hat.
 
The point of this plan is to start making an actual dent on our huge backlog now, rather than taking on even more new problems which we then feel the need to deal with.

That sounds like a reasonable plan outline, though I think it might be worth giving Max a break of his own to pursue his own projects so that it doesn't look like we're giving Johann favorable treatment. We aren't really in a College Favour crunch, and that lets us use our personal dictation action to do another personal research action. I think clearing the research backlog is more important than publication.

But this is all highly speculative, since we don't know what's going to come up at the council meeting.

Poor Belegar doesn't know that we're refusing to tell the College his secrets and we're likely to go native at the drop of a hat.
Do we know anything about the content of any oaths of fealty we swore to Belegar?
 
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My preferred setup for next turn:

[] Plan Actual Backlog progress

[Wizards]
[] Max: Write a paper
[] Johann: Work for King Belegar

[] Free Social: Someone to practice Greatsword with.
[] Free construction

EIC
[ ] Instil corporate policy: long-term financial good of the Empire.

Personal:
[] Work for Belegar
[] Work For Belegar
[] Research Snake juice.
[] Dictate Paper
-[] Waagh Energy
-[] The We

Dictating a paper to Max gets us double the use whilst also getting Mathilde's bonuses.

If we don't need to work for Belegar on the second personal action I would either like to go to the college and work on our spell list or
create a paper on Mathilde's MAP. I think the MAP is actually a really big thing in terms of Mathilde's reputation so the sooner we get to it the better. I also don't think it's something Max would be too helpful on as it's pure Ulgu.

The point of this plan is to start making an actual dent on our huge backlog now, rather than taking on even more new problems which we then feel the need to deal with.
I'd give Max a break and spend another action helping the We if possible.
 
Greatsword advocates would likely push for a sparring/training room,
I've no idea why we'd need a personal sparring chamber.
The Undumgi must train somewhere, for example.
He's doing the job we assigned him! He couldn't do a job for us last turn because we ordered him to go pretend to become a Magister instead! Which he did!
And tell me, what progress did that make towards our assigned objectives or personal goals? None.
What could we have got without employing and paying him? Nothing.
Oh no, wait, we could have got back a supervision action slot, and had Panny cook terrible pies for us or, well, anything would have been more valuable.
 
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