Voted best in category in the Users' Choice awards.
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Adhoc vote count started by Sinsystems on Oct 9, 2019 at 3:03 AM, finished with 1790 posts and 182 votes.

  • [X] Plan Citadel Focus
    -[X][Max] Current Task: Have Maximilian teach the We written Reikspiel.
    -[X] [Johann] Allow him to spend all his time investigating Clan Mors.
    -[X] [EIC] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
    -[X][SOCIAL] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
    -[X][PENTHOUSE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Free] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
    -[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
    -[X] Spend time assisting with a fellow councillor's task: Gunnar, assist him with human burial rites.
    -[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
    -[X] Write in: You've mapped the territory of Clan Mors. Help Johann with his investigations there, with an eye to covertly disrupting the Skaven ability to deal with the spiders while you're there.
    -[X] The Gambler: Clan Mors investigation/sabotage
    [X] Plan Not Really Preliminary Anymore
    -[X] Have Maximilian attempt to write a paper (choose which from 'Publish or Perish')
    --[X] Collate the information that the Army of Stirland collected during the Purge.
    -[X] Current Task: Have Johann investigate the properties of the spiders' webs.
    -[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
    -[X] Spend time assisting with a fellow councillor's task: specify who and how.
    --[X] Assist Gunnar with burial rites for Humans
    -[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
    -[X] Investigate the constantly-dripping blood of the Wisdom's Asp. Current accumulation: 12 gallons.
    -[X] Teach the We Dwarven semaphore.
    -[x] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
    -[X] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
    -[X] The Gambler: specify an action this will apply to.
    --[X] Investigate the constantly-dripping blood of the Wisdom's Asp. Current accumulation: 12 gallons.
    -[X] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [X] Plan Magical Mathilde
    -[X] Instill corporate policy: always be scrupulously honest when dealing with Dwarves.
    -[X] Current Task: Have Johann investigate the properties of the spiders' webs.
    -[X] Current Task: Have Maximilian perform or assist with spider autopsies.
    -[X] Teach the We Dwarven semaphore.
    -[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
    -[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
    -[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
    --[X] Spells of Grey Magic (teachers' choice; multiple spells)
    -[X] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X] Spend time assisting with a fellow councillor's task: Gunnars and Morrite Lore.
    -[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
    -[X] The Gambler: Spells of Grey Magic
    [X] Plan Publishing Power
    -[x] Have Maximilian write a paper on a subject you dictate.
    --[X] Write a paper on the Waaagh energy and magic witnessed during the Expedition.
    --[X] Write a paper on your personal understanding of countering Waaagh Magic.
    -[X] Current Task: Have Johann investigate the properties of the spiders' webs.
    -[x] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
    -[X] Teach the We Dwarven semaphore.
    -[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
    -[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
    --[X] Gambler bonus
    -[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
    -[X] Spend time assisting with a fellow councillor's task: Gunnar, human burial rites.
    -[X] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X] The Gambler: specify an action this will apply to.
    [X] Plan Mors, Gunnars and Ranald
    -[X][MAX] Current Task: Have Maximilian investigate the properties of the spiders' webs.
    -[X] [Johann] Allow him to spend all his time investigating Clan Mors.
    -[X][EIC] Instil corporate policy: long-term financial good of the Empire.
    -[X][PENTHOUSE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][SOCIAL] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
    -[X][COIN] Use Gambler - apply to Help We Establish their Nest
    -[x] Deliver King Belegar's request to the College for a translation item (does not cost an action). [FREE]
    -[X] Teach the We Dwarven semaphore.
    -[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
    --[X] Use Gambler here
    -[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
    -[X] Spend time assisting with a fellow councillor's task: Gunnars
    [X] Plan Waaaghnald
    -[X] Instill corporate policy: always be scrupulously honest when dealing with Dwarves.
    -[X] Current Task: Have Johann investigate the properties of the spiders' webs.
    -[X] Have Maximilian attempt to write a paper (Waaagh energy)
    -[X] Teach the We Dwarven semaphore.
    -[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
    -[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
    -[x] Write a paper on your personal understanding of countering Waaagh Magic. [MAX][ACTION 5]
    -[X] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X] Spend time assisting with a fellow councillor's task: Gunnars and Morrite Lore.
    -[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
    -[X] The Gambler: Ranald shrine.
    [X] Turn 20 Down with Clan Mors
    [X] Not Plan TNE
    [X] Plan Talk to me Baby (Spider)
    -[X] [JOHANN] Current Task: Have Johann investigate the properties of the spiders' webs.
    -[X] [MAX] Current Task: Teach the We written Reikspiel.
    -[X][EIC] Instil corporate policy: long-term financial good of the Empire.
    -[X] Teach the We Dwarven semaphore.
    -[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
    --[X] Gambler
    -[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
    -[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
    -[X] Spend time assisting with a fellow councillor's task
    --[X] Assist Gunnar with burial rites
    -[X] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
    -[X] [COIN] The Gambler
    [X] Plan Magical Mathilde Underground
    -[X] Instill corporate policy: always be scrupulously honest when dealing with Dwarves.
    -[X] Current Task: Have Johann investigate the properties of the spiders' webs.
    -[X] Have Maximilian attempt to write a paper (Waaagh energy)
    -[X] Teach the We Dwarven semaphore.
    -[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
    -[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
    -[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
    --[X] Spells of Grey Magic (teachers' choice; multiple spells)
    -[x] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms. [FREE]
    -[X] Spend time assisting with a fellow councillor's task: Gunnars and Morrite Lore.
    -[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
    -[X] The Gambler: Spells of Grey Magic
    [X] Plan Spider-Wizard Synergy
    -[X][Max] Allow him to spend all his time on his metalworking studies.
    -[X] [Johann] Allow him to spend all his time investigating Clan Mors.
    -[X] [EIC] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
    -[X][SOC] Spend time assisting with a fellow councillor's task: Gunnars, Morrite Lore
    -[X][PENT] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms.
    -[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
    -[X] You've mapped the territory of Clan Mors. Go down there and see what you can acquire.
    --[X] Ranald's Coin: The Gambler
    -[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
    -[X] Teach the We Dwarven semaphore.
    -[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
    [X] Plan Like A Good Neighbour
    -[X][MAX] Current Task: Have Maximilian investigate the properties of the spiders' webs.
    -[X] [Johann] Allow him to spend all his time investigating Clan Mors.
    -[X][EIC] Instil corporate policy: long-term financial good of the Empire.
    -[X][PENTHOUSE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][SOCIAL] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
    -[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
    -[X] Teach the We Dwarven semaphore.
    -[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
    --[X] Gambler
    -[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
    -[X] Spend time assisting with a fellow councillor's task
    --[X] Assist Gunnar with burial rites
    [X] Plan TNE v3
    [X] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
    [X] Turn 20 Down with Clan Mors
    -[X] [Max] Current Task: Have Maximillian teach the We written Reikspiel.
    -[X] [Johann] Allow him to spend all his time investigating Clan Mors.
    -[X] [EIC] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
    -[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
    -[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
    --[X] Ranald's Coin - The Gambler on this one.
    -[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
    -[X] You've mapped the territory of Clan Mors. Go down there and see what you can acquire.
    -[X] Investigate the constantly-dripping blood of the Wisdom's Asp. Current accumulation: 12 gallons.
    -[X] [PENT] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X] [SOC] Spend time assisting with a fellow councillor's task: Help Gunnar with Tomb Construction
    -[X] [COIN] The Gambler: Help the We establish new nest below the Citadel.
    [X] Plan Citadel Focus
    -[X][Max] Current Task: Have Maximilian teach the We written Reikspiel.
    -[X] [Johann] Allow him to spend all his time investigating Clan Mors.
    -[X] [EIC] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
    -[X][SOCIAL] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
    -[X][PENTHOUSE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Free] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
    -[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
    -[X] Spend time assisting with a fellow councillor's task: Gunnar, assist him with human burial rites.
    -[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
    -[X] Write in: You've mapped the territory of Clan Mors. Help Johann poke Clan Mors
    -[X] The Gambler: Poke Clan Mors
    [X] Plan TNE v4
    [X] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
    [X] Plan Publishing Power Juice
    [X] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms.
    [X] Write a paper on the We. (5) -overwork.
    [X] Write a paper on Mathilde's Multidimensional Aethyric Projection. (5) -overwork
    [X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar. (4)
    -[X] The Protector. Let Ranald the Protector take a second shot at this whole Protecting thing. We have a temple, we have a new people. Let's make it work. Tell the (edited) story of how Ranald protected you from Orckish energies, and how you broke the Idol ritual in that place that is now his Temple, saving who knows how many lives.
    [X] Francesco Caravello has emerged as the leader of the Undumgi. He will likely end up under Dreng's or Princess Edda's control, but you could step in and bring them under yours. 2 organisations cost 1 action per turn. (3)
    [x] WRITING, RESEARCH, AND SPIDERS.
    -[x] Have Maximilian write a paper on a subject you dictate.
    -[x] Current Task: Have Johann teach the We written Reikspiel.
    -[x] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
    -[x] Deliver King Belegar's request to the College for a translation item (does not cost an action). [FREE]
    -[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
    -[x] Attempt to learn a spell from College-supplied scrolls (INVISIBILITY) [ACTION 2]
    -[x] Send to the Grey College for the appropriate scrolls to learn a specific spell: INVISIBILITY. [ACTION 3]
    -[x] Francesco Caravello has emerged as the leader of the Undumgi. He will likely end up under Dreng's or Princess Edda's control, but you could step in and bring them under yours. 2 organisations cost 1 action per turn. [ACTION 4]
    -[x] Write a paper on the Waaagh energy and magic witnessed during the Expedition.[MAX][ACTION 5]
    -[x] Write a paper on your personal understanding of countering Waaagh Magic. [MAX][ACTION 5]
    -[x] Collate the information that the Army of Stirland collected during the Purge. [ACTION 6]
    -[x] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms. [FREE]
    -[x] Get in touch with Julia and find out if she'd be interested in passing on information to you. [FREE][COIN]
    -[x] COIN THE GAMBLER
    [X] Spend time assisting with a fellow councillor's task: Dreng, Marshal of Karak Eight Peaks. Offer to makes some MAP's for him, or do some short scouting runs where he needs them. Maybe you can Enchant one main MAP, to do all of K8P, until they can make their own part sized carvings. And the MAP is better for seeing tunnels. Talk to him about what he'd need for best ability to plan fights.
    [X] Teach the We Dwarven semaphore. (1)
    [X] Plan Not Really Preliminary Anymore
    -[X] Have Maximilian attempt to write a paper (choose which from 'Publish or Perish')
    --[X] Write a paper on the Waaagh energy and magic witnessed during the Expedition.
    -[X] Current Task: Have Johann investigate the properties of the spiders' webs.
    -[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
    -[X] Spend time assisting with a fellow councillor's task: specify who and how.
    --[X] Assist Gunnar with burial rites for Humans
    -[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
    -[X] Investigate the constantly-dripping blood of the Wisdom's Asp. Current accumulation: 12 gallons.
    -[X] Teach the We Dwarven semaphore.
    -[x] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
    -[X] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
    -[X] The Gambler: specify an action this will apply to.
    --[X] Investigate the constantly-dripping blood of the Wisdom's Asp. Current accumulation: 12 gallons.
    -[X] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [X] Allow him to spend all his time on his metalworking studies.
    [X] Allow him to spend all his time investigating Clan Moulder.
    [X] Instil corporate policy: long-term financial good of the Empire.
    [X] You've mapped the territory of Clan Mors. Go down there and see what you can acquire.
    [X] Write a paper on your personal understanding of countering Waaagh Magic.
    [X] Plan Citadel & Preliminary
    -[X][Max] Current Task: Have Maximilian attempt to write a paper (choose which from 'Publish or Perish')
    --[X] Write a paper on the Waaagh energy and magic witnessed during the Expedition.
    -[X] [Johann] Allow him to spend all his time investigating Clan Mors.
    -[X][EIC] Attempt to build your own information network within the EIC.
    -[X][SOCIAL] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
    -[X][PENTHOUSE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Free] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
    -[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
    -[X] Spend time assisting with a fellow councillor's task: specify who and how.
    --[X] Assist Gunnar with burial rites for Humans
    -[X] Teach the We Dwarven semaphore.
    -[X] Write in: You've mapped the territory of Clan Mors. Help Johann poke Clan Mors
    -[X] The Gambler: Poke Clan Mors
    [X] Help the We establish their new nest below the Citadel. (2)
    [X] Plan Not Really Preliminary Anymore
    -[X] Have Maximilian teach the We written Reikspiel.
    -[X] Current Task: Have Johann investigate the properties of the spiders' webs.
    -[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
    -[X] Spend time assisting with a fellow councillor's task: specify who and how.
    --[X] Assist Gunnar with burial rites for Humans
    -[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
    -[X] Investigate the constantly-dripping blood of the Wisdom's Asp. Current accumulation: 12 gallons.
    -[X] Teach the We Dwarven semaphore.
    -[x] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
    -[X] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
    -[X] The Gambler: specify an action this will apply to.
    --[X] Investigate the constantly-dripping blood of the Wisdom's Asp. Current accumulation: 12 gallons.
    -[X] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
    [X] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
    [X] Current Task: Teach the We written Reikspiel.
    [X] Allow him to spend all his time investigating Clan Skryre.
    [X] Teach the We written Khazalid.
    [X] Deliver King Belegar's request to the College for a translation item (does not cost an action).
    [X] Help the We establish their new nest below Karag Lhune.
    [X] Investigate underneath Karag Lhune: the Lhune Deeps and the Grand Abyss.
    [X] Investigate the constantly-dripping blood of the Wisdom's Asp. Current accumulation: 12 gallons.
    [X] The Gambler: Help the We establish their new nest below Karag Lhune.
    [X] Current Task: Have Johann investigate the properties of the spiders' webs.
    -[X] But make clear you'll make available to him maps of Clan Mors underground to help with his work,and free him for next season.
    [X] Plan Improvement, Improvement Everywhere
    [X] Plan Citadel Focus Semaphore version

    See more…
 
I meant it in the sense that she qualifies for most classes, except for Lancer and Archer, quite like Heracles qualifies for all classes except for Caster.
On top of that, we can probably squeeze in an Alter version of most of Mathilde's classes. What with the temptation presented by the Liber Mortis and more than a few apocrypha where she flies off the handle and resurrects Abelhelm, and all.

... you know, I was kidding when I said Mathilde could be the Saber of a hypothetical Divided Loyalties/Grand Order, but now I'm not so sure.
 
If you're trying to convince people of the veracity of your claims, it's probably best to not go to the depths of uncharitable interpretation and utter prejudiced exaggerations.

Look at what you are saying, for goodness sake. You are being so utterly biased at Johann that the point you brought as opener to convince others is him being a Gold Magister that is good at something not their regular trade... when we're playing as a triple-classing Knight-Mage-Assassin Hero Unit attempting to quadruple-class into a Priestess/Sorceress and possibly quintupling to Trade Mogul Prestige Class.

So what's your point here, "No NPCs should be capable of doing the things Mathilde does better than her?" Couch it up in all the ways you want to, but when you start calling Johann 'gold snake', you're doing nobody favours in attempting to sell to people that your concerns are in any way rational.
You seem to misunderstand my point here. So lets try again.

My mistrust of Johann isn't because he is doing something better than Mathilde. I don't trust him because he is acting like a grey wizard. I don't trust people who act like grey wizards. I don't trust grey wizards. If I had to look at Mathilde outside of Mathilde's viewpoint I wouldn't trust her either. Yes that's right. I would not trust the main character if she was not the main character. He's trying to be sneaky and I don't trust him because he's trying to be sneaky. Why is he trying to be sneaky?

Let's look at it another way. Why should we trust Johann? The expedition end epilogues lasted about three months. During those three months he was scouting the skaven looking for tech. Where are the maps of the skaven patrols? Of their defenses? Has he reclaimed any tech yet? If he has would he tell us? If he has been scouting the Skaven for three whole months why was it that we were the ones that had to map out all the defenses?

He tells us nothing about what he is doing. That is not really a problem though. It's not his job to tell us, however, he is not building trust by keeping all his actions a secret. Whatever trust I had of him evaporated when we were told he was lying about his rank. Some of you may go "Ha! Why do you trust the grey order telling us about his rank if you don't trust grey wizards!" The answer is that I don't. The evidence however points to the truth being told there with how cagey he was acting and how reluctant he was to go back and get a "promotion."

The distance he kept with all the other wizards and his actions after the final battle tell me that he is a lone wolf. That is fine let him be a lone wolf. The fact that he has fought us on every decision we have made regarding him after we "hired" him tells me that he doesn't want to be our friend. That's fine we don't need to be his friend. As long as he does what we tell him to do I don't care what he does with the rest of his time. But, because I don't trust him in the least I don't want him anywhere near any of our research.
 
Absolutely. Trig is classical era, and Warhammer seems to be a steampunky Renaissance level of tech. There is no way to do good land surveying, which you need for good maps, without trigonometry. Sailors' navigation instruments rely on trigonometry, and it is foundational for serious architecture and engineering of many kinds.

Speaking as someone with a degree in economics: you don't need calculus until you start trying to rigorously prove a lot of things, and even then if you're willing to fake your curves into straight lines for just good-enough approximations you can do it with basic geometry. I suspect that a lot of what Mathilde has learned is finance, which is a distinct but related discipline (covering things like "accounting," "how investment works," and "how banks work"), but which also you don't need more than algebra to do at a functional level.

(I wonder if Warhammer has double-entry bookkeeping? It became popular among European mercantile/banking interests in the fifteenth and sixteenth centuries, which is about the analogous time for Warhammer's tech/cultural level afaict.)
I think Calculus is actually known, I remember it coming up while writtinge the Matrix paper, and then later being referenced with regards to aiming cannons.

Also, Calculus is all about faking you curves into straight lines until it's a good-enough approximation. The revolutionary insight is that you can pretty much always do that, if you get fine enough.
Quite hypocritical indeed, since these spiders probably evolved naturally while humans were literally made to be weapons by the Old Ones. Humans are people and deserve to be treated as such, and same goes with the We.
I think that's wrong. Elves, dwarfs, Ogres and Halflings are all created by the Old Ones, but I think humans are basically the big exception. That's why they suck so much compared to Elves and Dwarfs. (Ogres and Halflings were unfinished)
 
I think we should table discussion of Johann until we've seen the coming update. We should know some more about him by then, as Mathilde will have spent a fair amount of time over that six month period with him.

I think that's wrong. Elves, dwarfs, Ogres and Halflings are all created by the Old Ones, but I think humans are basically the big exception. That's why they suck so much compared to Elves and Dwarfs. (Ogres and Halflings were unfinished)

As I understand it, Humans are also a (possibly failed) product of Old One artifice. Humans aren't special in Warhammer, apart from at failing specially hard in a high magic environment like Mallus after the warp gates fell.
 
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I think that's wrong. Elves, dwarfs, Ogres and Halflings are all created by the Old Ones, but I think humans are basically the big exception. That's why they suck so much compared to Elves and Dwarfs. (Ogres and Halflings were unfinished)
Humans are not in any way an exception. They proceeded dwarfs and preceded halflings. There's nothing special about humans in Warhammer Fantasy.

EDIT: Halflings were a finished product, but they like the lizardmen, elves, dwarves, and humans were a failure. It was the ogres who were the unfinished product.
 
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I think we should table discussion of Johann until we've seen the coming update. We should know some more about him by then, as Mathilde will have spent a fair amount of time over that six month period with him.



As I understand it, Humans are also a (possibly failed) product of Old One artifice. Humans aren't special in Warhammer, apart from at failing specially hard in a high magic environment like Mallus after the warp gates fell.

Well humans are favored in one regard, the Favored Servants of Chaos, as seen by their vast predominance among Chaos champions.
 
It would be fascinating to witness talk with beasts working on something and then suddenly stop working. That would be quite a paper.
 
EDIT: Halflings were a finished product, but they like the lizardmen, elves, dwarves, and humans were a failure. It was the ogres who were the unfinished product.

I think Lizardman were a success at what the Old Ones wanted them to do, which was as servitors to supervise the terraforming of Mallus. They weren't suitable for the next phase of the plan, so the Old Ones tried to invent a humanoid mammal race, and went through several iterations, as you suggest, until running out of time when making the ogres, who were meant to lack the weaknesses of all the prototypes and combine their best features.
 
Humans are not in any way an exception. They proceeded dwarfs and preceded halflings. There's nothing special about humans in Warhammer Fantasy.

EDIT: Halflings were a finished product, but they like the lizardmen, elves, dwarves, and humans were a failure. It was the ogres who were the unfinished product.
I'd argue that Dwarfs, Lizardmen, and Elfs are successful finished products, though we don't know enough about the Old Ones to know what they were successes at. Halflings would then be Alpha stage proof of concepts, with Ogres being Beta stages that still needed some fine tuning before completion. I'd put humans at alpha stage as well, though we can't know exactly what the Old Ones were aiming for.
 
I'd argue that Dwarfs, Lizardmen, and Elfs are successful finished products, though we don't know enough about the Old Ones to know what they were successes at. Halflings would then be Alpha stage proof of concepts, with Ogres being Beta stages that still needed some fine tuning before completion. I'd put humans at alpha stage as well, though we can't know exactly what the Old Ones were aiming for.
No, all were failed though finished products. Lizardmen lacked initiative, elves were too frail (or too few, forgot their weakness), dwarves too susceptible to daemonic trickery, humans too susceptible to corruption, and halflings too physically weak and magically impotent.
 
Therefore, we should continue to sit on our 8000-some gold crowns? You know, keeping to our vow of poverty, and all.
Excuse you. Sit on them? Sit?
Sleep on our pile of 8,000-some gold crowns- which, circa six months ago, was almost twice as large!
Do you expect us to sleep on a pile of books, like some common overworked College Perpetual archivist?
 
It would be fascinating to witness talk with beasts working on something and then suddenly stop working. That would be quite a paper.

I wonder if it depends on the perspective of the caster or broader sapient opinion on the planet. Back when there were only a few scattered pre-technology tribes of humans I wonder if an elf's casting of it would work on one of them.

On the other hand, dragons have been known to be sapient forever, but you can still use Ghur to turn into one of them, or into a giant. Based on the current discussion, I wonder if Ghur works on anyone that isn't one of the Old One's creations, as that's the definition of beast they imposed on the Aethyr.

Given the nature of the Grey Wind, this kind of ambiguity might be something that it's well worth a paper in collaboration with the Ambers on. Does the spell working reflect some kind of metaphysical truth, is it a judgement of the collective unconscious with the We not getting enough of a vote, or is it a relic of arbitrary categories established be the Old Ones.
 
You seem to misunderstand my point here. So lets try again.
I didn't misunderstood zilch.
I don't trust him because he is acting like a grey wizard. I don't trust people who act like grey wizards. I don't trust grey wizards. If I had to look at Mathilde outside of Mathilde's viewpoint I wouldn't trust her either.
Your point is that you are biased and coloured by your own personal lens instead of Mathilde's viewpoint. Oh sure, the characters have their own biases - the anti-Sigmarism in Mathilde, the pride of Belegar, etc - and taking a view form outside the PoV is part of how we guide her decisions in voting but there is a limit. One that you, well, passed. Like:
The man appears around your age and seems surprisingly charismatic for a wizard; it's only your natural suspicion that prevents you from talking easily and naturally to him like you were old friends.
"And your time with the dwarves?"

"I like dwarves." You give him a flat look, and he smiles. "That truly is the sole reason. If I earn enough favour during this expedition that they give me another secret or two to take home of their own free will, then so be it, but I'm not going to endangering the oldest and truest alliance we have to learn how to make slightly better cannon."

You give him a searching look, and he smiles back at you. He seems to be telling the truth, but he also seems to be glib enough that if he was lying you might not catch it. "Very well," you say reluctantly. "Just make sure your dealings with the dwarves are all above board."
Johann is less enthusiastic but a lot more entertaining, as you put just enough of a hint on Journeyman that he suspects that you know but he doesn't know that you know.
Mathilde switched from paranoid to vindicated suspicious to trolling in all scant few interactions we had so far. If the self-avowed 'naturally suspicious' Intrigue 19 Windsage PC do not have undue reason to mistrust Johann, then that's, in my eyes, almost good enough.

Almost, and why I voted for Citadel. To shut for good the shadowrunning that is happening with regards to Johann. Establish an actual two-way street of professional relationship and get a measure on him. As you said, we don't need to be his friend. But we most certainly need to be more than an aloof boss who doesn't have a concrete grasp of his capabilities.
 
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