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Thinking about potential tower rooms we should have and I think an Ulgu room, a null room and a Ranald aspected room should cover all our bases. Is there anything else we might want?
Really? I figured his fit, gorgeous boss asking to come inside and see his room might give him other ideas.

Mathilde is extremely terrifying and could fold Johann like an origami swan.

Then again, he might be into that.

And for some, his boss being dangerous just adds certain thrill to it.

That's just what being scaroused does to you, my man.

It's amazing how much better than Belegar our stats are. He has two stats that are better than us, each only by two. We have three stats that are better than his, with our stat total being 28 points higher than him. Then you get into our magic, which adds a ton of power to our character as well.

In fairness, this is basically the start of Belegar's story so I'm not super suprised that his base stat total is a lot lower than ours. At his peak, he'd probably have something crazy like a 25-30+ Martial before traits and comparable Diplomacy or Stewardship.

That said, yeah, we were probably a 2-3 shiny option in his chargen, about as much as I imagine Kragg might cost. Not that we're as personally capable as Kragg, of course, but our versatility, rare niche for dwarfs and contacts would bump us up quite a bit. That many shinies is a hell of a lot for a single character but it's probably proven worth it.
 
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So Johann has the following Gold magic spells (at least, these are his known spells):
Breach the Unknown: Unlocks all secrets of an object, from material composition to its properties, including that of magical items.
Fault of Form: A single weapon temporarily becomes less suited to combat; any inherent flaws, unreliability or dangers are greatly increased.
Law of Gold: Temporarily suppresses the abilities of a magical item.
Tale of Metal: By touching a metal object, you can see the circumstances of its creation as if you were there.
Trial and Error: Magically guide the actions of allies near you, giving them a reroll.

You'd think that with "Breach the Unknown" he would be capable of a little more on these analysis projects for things like the We spider webs or We spider venom. I mean for him, it's literally one spell. h doesn't have to spend weeks in the lab... he just casts the spell and instantly knows all the properties!

"Tale of Metal" should be good for many "Investigate X" tasks. It's only moderately complicated, so as a Magister you'd expect he's perfectly reliable with it and can use it on a large collection of skaven or greenskin metal items to get an idea of where/when they're being made and all of that.

Finally, "Trial and Error" means that we should be assigning him more teamwork tasks. Like this upcoming Turn, working with Mathilde means that he can buff her rolls.
 
It's amazing how much better than Belegar our stats are. He has two stats that are better than us, each only by two. We have three stats that are better than his, with our stat total being 28 points higher than him. Then you get into our magic, which adds a ton of power to our character as well.
Being fair, I'm sure his gear gives all sorts of stuff.
 
In fairness, this is basically the start of Belegar's story so I'm not super suprised that his base stat total is a lot lower than ours. At his peak, he'd probably have something crazy like a 25-30+ Martial before traits and comparable Diplomacy or Stewardship.

That said, yeah, we were probably a 2-3 shiny option in his chargen, about as much as I imagine Kragg might cost. Not that we're as personally capable as Kragg, of course, but our versatility, rare niche for dwarfs and contacts would bump us up quite a bit. That many shinies is a hell of a lot for a single character but it's probably proven worth it.
I'd say he probably spent one shiny on wizards, but then SkinnyB rolled exceedingly well on generating one of them.
 
It's amazing how much better than Belegar our stats are. He has two stats that are better than us, each only by two. We have three stats that are better than his, with our stat total being 28 points higher than him. Then you get into our magic, which adds a ton of power to our character as well.

He's only been "on-screen" for the one mega-event. I'd expect him to gain more stats and traits over time as things progress. Stats for characters are 3d6, so 18 is the maximum without any traits. On the scale of 3-18 Belegar's stats are actually pretty good.
 
Heh, given the way Boney works the larger world, I imagine that, in the Belegar Quest, all the stuff involving Stirland was backfilled in over time as Mathilde kept getting great rolls to justify her skills.
"What do you mean she knows Morrite burial rites too?"
"umm... whe used to serve in Stirland, under some umgi Count by the name of Van Hal. After her former boss died she personally led the campaign that razed Castle Drakenhof to the foundations... and that's why she's totally been wearing a badass hat the whole time."
 
Heh, given the way Boney works the larger world, I imagine that, in the Belegar Quest, all the stuff involving Stirland was backfilled in over time as Mathilde kept getting great rolls to justify her skills.
This makes sense; when Belegar met us, he didn't even know what a Magister was, but as the expedition continued he presumably learned more about us and such.

That would make it a pretty obvious storytelling element by BoneyW to unpack just enough of a backstory here or there to justify our general levels of competence. If we stopped rolling well they could stop adding justifications on and leave us as we were, but we didn't, so they had to keep going. Prince Gotri might have been there because Zhufbar is a great place for an airforce commander to come from, but he served the dual purpose of explaining more of our backstory (everybody knows about the former Spymaster of Stirland!).
 
You'd think that with "Breach the Unknown" he would be capable of a little more on these analysis projects for things like the We spider webs or We spider venom. I mean for him, it's literally one spell. h doesn't have to spend weeks in the lab... he just casts the spell and instantly knows all the properties!

Why not bring Johaan into our Snake Juice research then? I am wondering if Skaven-tech could be replicated using Snake Juice as a fuel source, and whether that beaches the Articles of Magic..... After all, he has a spell that allows him to analyze the properties of an object instantly.
 
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Why not bring Johaan into our Snake Juice research then? I am wondering if Skaven-tech could be replicated using Snake Juice as a fuel source, and whether that beaches the Articles of Magic..... After all, he has a spell that allows him to analyze the properties of an object instantly.
Johan suddenly knowing ALL the properties of raw Aethyr seems like a one way trip to insanity.
 
There are many who would argue that 'it will explode' is an application.
That depends entirely on "Will it explode when we want it to, or when we don't?"

It's been more than 24 hours, but BoneyM hasn't come online yet to close it. Should we ping him?
Don't. He'll start as soon as he can. He has a life too, outside of this thread.


Even when he comes back, he's also going to have to do the customary hour-long catch-up.
Edit: All right, not too bad. He last commented only 16 pages ago. As opposed to 40.
 
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That said, asking Johann to partner with the Snake Juice research next turn might be just the trick. No, he might not want to cast his "instant analysis" spell on it, but Gold Mages are still great at researching the properties of things. Mechanically it's going to be a roll, but narratively he would be doing stuff like exposing different substances to snake juice in different ways, and then casting his spell on the exposed substance to see how it would be altered and stuff like that.
 
I think we want to get a better read on his character before bringing him in on what might be a revolutionarily powerful substance. We'll have enough bonuses, between the lab and the coin, to investigate the damn thing without relying on our most suspect underling.

Though who knows, this upcoming turn might give us a lot of insight into his character that leads to the thread deciding we can trust him after all.
 
Johann has his own goals and research focus. We have ours. I see no point in bringing him on. Snake juice research could have history making discoveries. Why do we want to share that with him? Plus the risk he brings to the table far far out way the benefits of having another pair of hands.
 
As someone who has also studied economics, I agree. The math really isn't as bad as most people think... I meant stuff like derivation and integration (which only came in the early modder era I believe?) not trigonometry anyways, I derped a bit there.
For a modern education you'd be right. People in WH do not have a modern education. I'd like to point out that before calculators trivialize it, the easiest way calculate some of the stuff was buy dozens and dozens of thick, expensive, hard cover books with the answers already calculated in them and pay an intern to flip through the books for the answers. You joined colleges to get free and easy access to those things. This was a hell of a lot more efficient than having to stop and spend a few pages of pages chugging through the math to get the answers. Also, removed a hell of a lot of typos with those books. Now it takes fractions of a second after you type it in.

Now try understanding that as a illiterate medieval peasant with no context... on the battlefield, that would be why I said it could gave theoretically caused insanity. Worse, if they keep hearing concepts they only kind of get and have no context for.

Also, they are using different (likely far less streamlined) equations than you are. Matter of context how difficult economics are. The modern math isn't that bad, this is centuries ago effectively and the fact EIC's CEO equivalent understands this kind of this a big deal.

Outside researchers and academics the most useful field for calculus is automotive repairs and engine work. So If the dwarves have steam enginges (steamships mentioned this update remember) they almost have to have calculus to make those with constantly brute forcing things. Though is like military secret levels of obscure.
No SV you are the OP intrigue adviser.
no, we are the OP Learning advisor
Technically Mathilde is the OP Learning Advisor and magical trouble shooter... who acts like an OP Intrigue Advisor in her spare time.
 
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