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I feel like Kragg would view us showing up with Demon blood and saying "here, maybe you can do something with this" as the magical equivalent of Mathilde's incredible pie-making innovations.
Useful? Tasty? I'm sorry, but your simile isn't really helping me understand what you're trying to say.
 
If we want anything out of the daemon blood, we're not going to get it by shoving it at people saying "please figure out what this is good for for me."

We're going to get it by researching the stuff ourselves.
 
She did bring up the possibility in the update. We have a year to maneuver, and I figure if we're serious we should go all in on the seven favor for quality(4), efficiency(2), and safety(1).

Agreed, but isn't that three actions? Or two plus the free one, or three turns of EIC dedication. I'd like to get a pro-empire policy in place and the info ring set up as well- go slow or go quick, do you think?
 
Useful? Tasty? I'm sorry, but your simile isn't really helping me understand what you're trying to say.
Mathilde considered the issue of a pie taking an hour to bake, and discovered that if you cover it in brandy and then cook it for a mere half-an-hour, you will get burned, half-cooked, brandy-soaked pie. Thus, I am imagining Master Chef Kragg Ramsey getting a suggestion from rank amateur pie maker Mathilde that maybe his dish would taste a lot better if he arbitrarily changed up the recipe a bit.
 
Agreed, but isn't that three actions? Or two plus the free one, or three turns of EIC dedication. I'd like to get a pro-empire policy in place and the info ring set up as well- go slow or go quick, do you think?
Seems like one we should be able to grab all of by going "Spend seven favor on making it all of these things" tbh but if not I'd go for quality so Dwarves are actually more willing to use it.
 
Considering the drought of weapons for the army, anyone considered ramping up EIC gun factory? I know it costs a lot of favor but hey (relatively) affordable source of guns!
It's a good idea, but we should really prioritize the moral footing of the EIC first. Remember: Mathilde was sufficiently concerned about it that dismantle it entirely was a voting option. Getting that project started is time-critical, because culture is self-replicating; if other memes get the chance to root themselves in the EIC, we/Stirland/our friends back home might end up in a whole heap of trouble.
 
I'm so disappointed that we're going to build a tower on top of a mountain, just because it gets a few more points on the dice roll. Mathilde chose to live underground over a tower once before -- on the basis of a coin flip, but she still did it. What changed in her mind that suddenly wizards living in towers is so cool? Surely she can't think that the in-universe explanation for whatever it is that gives the bonus is worth all that much, because she was fine setting up her enchanting lab in the Sunken Palace before she stopped needing it.

I'm disappointed, too, that last turn cut out all of her purchases of romance novels. I guess because they don't provide mechanical benefits either. It's just one of the points of her characterisation since basically the start of the thread that she enjoys them, nothing important.

I'm glad that when BoneyM wrote about Kragg making the sword, he mentioned that it was a decision of the dwarfs to do so. If it had been like Mathilde's first runic item, where she hinted around at it, I think I would have disliked the idea of the sword much more than I already did.

I guess I'm just getting tired of the tendency to discard character in favour of mechanical bonuses. It's not a new tendency, I know. BoneyM had to institute free social actions long ago because they were never chosen. But it grates on me over time. Ugh. Don't know why I'm even typing this up. I could always just unwatch the thread and forget about it. It'd probably be better for me.
 
Agreed, but isn't that three actions?
The action cost continues to be the big issue there.

And we've already got like 3+ turns worth of actions we want for the EIC already.

If the spider situation looks stable, we might get a turn with no serious "go do this" from Belegar, in which case it only has to fight it out between our research projects, our papers, training Wolf, helping out other councilors, and the inevitable push for scouting out the other peaks.
 
I'm so disappointed that we're going to build a tower on top of a mountain, just because it gets a few more points on the dice roll. Mathilde chose to live underground over a tower once before -- on the basis of a coin flip, but she still did it. What changed in her mind that suddenly wizards living in towers is so cool? Surely she can't think that the in-universe explanation for whatever it is that gives the bonus is worth all that much, because she was fine setting up her enchanting lab in the Sunken Palace before she stopped needing it.
She thought towers were cool back then, too.
 
I'm so disappointed that we're going to build a tower on top of a mountain, just because it gets a few more points on the dice roll. Mathilde chose to live underground over a tower once before -- on the basis of a coin flip, but she still did it. What changed in her mind that suddenly wizards living in towers is so cool? Surely she can't think that the in-universe explanation for whatever it is that gives the bonus is worth all that much, because she was fine setting up her enchanting lab in the Sunken Palace before she stopped needing it.
Personally, I find it very amusing that she lived underground when she was with humans, and is now going to live in a big tower while she's with dwarves.
 
I'm disappointed, too, that last turn cut out all of her purchases of romance novels. I guess because they don't provide mechanical benefits either. It's just one of the points of her characterisation since basically the start of the thread that she enjoys them, nothing important.
I'm on Team Mathilde's Romance Novels Are Great, but I think what people were upset about was the amount of money being spent on an Extensive/Esoteric collection in multiple languages, some of which we don't actually speak. If we go back next turn and have more moderate spending, I think it'll have a much easier time getting traction with the thread.
Personally, I find it very amusing that she lived underground when she was with humans, and is now going to live in a big tower while she's with dwarves.
I mean, we're gonna do both. We can't build in both directions at the same time, but the tradeoff the QM is giving us is "build up to get 1 room at a time, with bonuses, build down to get more space (2 rooms on the first level down, then 3, and so on)." I expect that the next building action we take is going to be fairly bitterly split between the people who want us to build another lab above the first one and the people who want us to build out more rooms below our current one so that we can start dividing our space up into a bedroom/library/office for nonmagical work/etc. instead of just having everything in the penthouse.
 
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The action cost continues to be the big issue there.

And we've already got like 3+ turns worth of actions we want for the EIC already.

If the spider situation looks stable, we might get a turn with no serious "go do this" from Belegar, in which case it only has to fight it out between our research projects, our papers, training Wolf, helping out other councilors, and the inevitable push for scouting out the other peaks.
Next project might be the mushrooms. Might be a good excuse go get Panoramia in to help.
 
I'm so disappointed that we're going to build a tower on top of a mountain, just because it gets a few more points on the dice roll. Mathilde chose to live underground over a tower once before -- on the basis of a coin flip, but she still did it. What changed in her mind that suddenly wizards living in towers is so cool? Surely she can't think that the in-universe explanation for whatever it is that gives the bonus is worth all that much, because she was fine setting up her enchanting lab in the Sunken Palace before she stopped needing it.
Mathilde never thought Wizard towers weren't cool, she just liked the secrecy more. Both locations were attractive, but she asked Ranald and he weighed in. When a god leads you to a specific location for a cool house, you don't often stop to think about how much you'd like to live somewhere else, if you know what's good for you. Ranald did not weigh in this time, so Mathilde decided she might as well have a tower; her residence is going to be expanding in every direction anyways, and towers are in fact cool. In fact, it's such a universally accepted fact that even magic thinks towers are cool.
I'm disappointed, too, that last turn cut out all of her purchases of romance novels. I guess because they don't provide mechanical benefits either. It's just one of the points of her characterisation since basically the start of the thread that she enjoys them, nothing important.
They cost literally hundreds of gold. Hundreds of gold. More than the worth of (worthless) countries. More than the entire budget of the spy organization of Stirland, thrice over. Mathilde has already been indulging her quirks and habits, that's why we know about it at all. What she didn't end up doing was spending more money than most people will ever see in their lives on trashy romance novels.

I like entertaining novels. I think they are worth spending money on. But not like that. Never like that.
I'm glad that when BoneyM wrote about Kragg making the sword, he mentioned that it was a decision of the dwarfs to do so. If it had been like Mathilde's first runic item, where she hinted around at it, I think I would have disliked the idea of the sword much more than I already did.
The entire point of favors is subtly making known to the dwarves that there is a debt in a way that doesn't cause offense; that's the entire fluff of spending them. Hinting about it so that the dwarves can think of an idea for how they might pay us back is literally how we 'spend' them. It's always their decision, because it represents them wanting to give us the equivalent of a friendship bracelet, it's just dwarves measure good feelings with hard numbers (even in their romance novels, apparently).
 
She did bring up the possibility in the update. We have a year to maneuver, and I figure if we're serious we should go all in on the seven favor for quality(4), efficiency(2), and safety(1).

I thought that it was escalating levels. So, spending two favors would make a safe, efficient factory, and 4 favors would be a safe, efficient high quality factory. A Dwarf would never make a factory creating quality goods that's unsafe, he'd be shamed into a mohawk.
 
Dude, one of those spells is Fiendshly Complex, the other is Moderately Complicated.

Dispel is Lesser Magic.
I want to note that Max didn't actually get around to a Petty Magic until this very turn. Its not impossible.

It'd be a very odd development for a wizard expecting to face hostile spellcasters, but its not impossible.
auto corrupt is a thing typing from a phone is genuinely painful
I just turn off autocorrect and swipe keyboard. Its physically impossible to do a review post with them on.

Well, there are likely many reasons for the Vampires and Necromancers not messing around with detonating warpstone, not least that that sounds like some sort of abominable 100% conversion nuclear reaction, but probably also because such a thing would also cause them to explode; Vampires are basically made of Dhar, and human necromancers need dhar and warpstone in order to get anything done, and on top of that all their magic and magical items and the undead armies that make them so fearsome themselves require or are made out of the stuff. It'd be atomically detonating their nose to spite whatever municipality they happened to reside in.

And all that without considering the possibility of Necromancer vs Necromancer tactics requiring something like Dhar-hardening techniques, of course, which would be essential for putting down upstarts or martyrs.
Also worth noting that any Necromancer who realizes the implications are likely to redact or hide that part when teaching their apprentices or readers.

Why?
Why WOULD a necromancer keep something that'd be super effective on themselves by their apprentice in the book they scribe if they could help it?
I think people might be overestimating the benefits of stealing industrial-era technology when you will not be stealing or copying the resource extraction systems that power it.

The Skaven mine warpstone. If we make a copy of Skaven tech that, say, runs off of powerstones - it's not going to do for us what it does for the Skaven, 'cause we can't mine powerstones.

Now, the Ratling Gun specifically we might be able to get more out of, but it's going to do awful, awful things to the Dwarves and the Empire's demands for gunpowder, even so.
It depends a lot on what the Warpstone is being used for. If its just energy density, the Gold College could manage it with regular chemistry. If its telling physics to fuck off, they'd need to figure out which bits of physics are being told to fuck off and replicate it via enchanting.

If its BOTH...yeah, then we're looking at something really big and expensive.
Noted, I shall stop.
by the way I remember our lands back in Stirland, the one that is kinda but not really worthless?
Why don't we build a school there? Bureaucrats and mundane research assistant seems useful in long run both for us and EIC.
Population too low to support a school when everyone's a subsistence herder. Once we have the improvements we ordered last time built and population shifts to be slightly more urbanized we could add more trades before it'd actually support any kind of school.
As long as that weird combo rune is the same, other runes can be literally anything, so belt does not have to be exactly the same.
What is needed is Rune Of Fuck Off Chaos/Warpstone/Dhar/Unnatural Mental Infuences.


Edited in post you've quoted, but basically, for industrial age guns are approximately the least important thing.
What matters is societ which can support mass production - meaning, first and foremost, agricultural surplus big enough to support a large caste of not-subsistence farmers.
The Empire is actually already somewhere there, it seems to be somewhere in Early Modern.

For transition to industrial age, it needs...hmmm. Probably aristocracy morphing into new capitalist class (that's where a lot of capitalists began after all - initial capital had to appear from somewhere and that somewhere most often was from hereditary lands of aristocracy) is most important....



But, point is, it's industrial age, not cool guns age, for a reason.
Mind, if we could steal Skryre Warprail and reverse engineer the motherfucking railroad - well, that'd be exciting.
Depends a lot on the item...I actually suspect what is needed is hitting an Skaven manufactory, not armory. They SHOULD have machine tools
Fun fact. Handrich (who isn't Ranald), isn't just the god of commerce, he's literally the god of the middle class, and his lay organisation, the Brothers of Handrich, are actively working to strengthen and grow the urban bourgeois across the Old World. Including in Bretonnia, and it's a brave man who does that.
Eh, Bretonnian nobility are like Medieval nobility, who regularly created free city charters which made a lot of money for them to use in exchange for not doing a lot of work on them and letting them do whatever they like inside the city. Handrich expanding his influence there just makes sense.

The problem isn't in the expanding part.
Said nobility very often realized that the city was making a lot more money than they were paid(lack of economic understanding hurt a lot here, a lot of the wealth only 'appears' because its moving around a lot), and then tried to repossess a bunch.
Conversely when theres a lot of rich and powerful merchants they also start asking difficult questions like "Why am I even listening to that lord?". And on the other side, rich and powerful merchants tended to get that way by scraping every bit of profit off those they CAN oppress and that way lies laborer riots.

The Bretonnian Knights would encourage it as long as the taxes on the middle class continue to fund their horses and gear.
So Ranald is god of redistribution of wealth from rich to poor, commerce, middle class, freedom and rebellion against the injustice?
Of course Empire hates him, it is an aristocratic feudal elective monarchy


and Ranald is the dreaded god of L I B E R A L I S M
edit: derp, Haindrich is god of LIBERALISM. Ranald is the god of, I guess, stepping stone on the road to liberalism? Liberalism with Imperial characteristics?
Naw, look at Ranald's portfolio:
-Protecting the masses - This is fundamentally socialist.
-Luck - This is apolitical. Or maybe anarchic.
-Deception - This is universally and equally political.
-Stealth - This is apolitical. Or maybe secret councils. Or secret unions.

So he leans vaguely socialist in that to him the purpose of a leader is to do good things for those below them.
But Shadow Councils are also his fetish.
If you're able to apply poison at all, in melee combat or running through silent assassinating, then you're not using a gun, you're using a sword, and poison would let you sword better.
But would it sword meaningfully better? It depends a lot on how fast the poison acts, because if you shoved a greatsword through them they usually expire pretty fast even without any poison.

The use case of poisoned greatsword is essentially:
-You can't ensure a killshot on your first blow because your target is too huge, too armored, or too aware to let you line up a fatal blow. In which case whatever hit you DO land would slow them down to finish.
-You're fighting a skilled opponent who can prevent you from landing a major wound but not skilled enough to avoid minor wounds. In which case the poison slows them down and lets you finish them off.
And the Grey College should surely have their own, much better information gathering networks in the Empire. We don't need to duplicate them in the Empire. If Belegar does need this information, we can propose an intelligence sharing treaty between Karak Eight Peaks and the Empire, as represented by the Grey College.
While true, the Grey College's intelligence network isn't all-encompassing, given that a big chunk of it is likely kludged together data from individual Magisters with impressive personal networks who ALSO maintain a professional level of "of course I know, I know everything" making it unclear what actual extents are.

Heck, there was one of those running right through Altdorf itself AND subverting Grey Wizards without the Grey Order knowing until we busted it.

Not saying that it should be a high priority, but it wouldn't be a bad use of our EIC proceeds to be used to pay for an EIC information network that we just turn around and mail to the Grey Order. Merchant networks are one of the most powerful information channels in the preindustrial era.

Knowledge is Money.
(I wonder if Warhammer has double-entry bookkeeping? It became popular among European mercantile/banking interests in the fifteenth and sixteenth centuries, which is about the analogous time for Warhammer's tech/cultural level afaict.)
Double-entry bookkeeping was mentioned by Wilhelmina indirectly once I think?
Its one of those big leaps which take a lot of work and the benefits aren't very obvious until you audit your stuff.

So its probably known, but people without the Diligent, Meticulous or Organized traits are likely to skip it if they aren't ordered to.
Is anyone else worried about how well Max is going to do at communicating with an alien species? His diplomatic efforts to date have been a bit hairy.
I'd note that our spider diplomacy rolls were made with Learning. Given how the spiders seem heavily logic driven(to the extent that our poor Amberlings are completely confounded).

The important part is how well he can comprehend their alien logic and teach them the language in a way which doesn't show up in their minds as "Chirp"
So Johann has the following Gold magic spells (at least, these are his known spells):
Breach the Unknown: Unlocks all secrets of an object, from material composition to its properties, including that of magical items.
Fault of Form: A single weapon temporarily becomes less suited to combat; any inherent flaws, unreliability or dangers are greatly increased.
Law of Gold: Temporarily suppresses the abilities of a magical item.
Tale of Metal: By touching a metal object, you can see the circumstances of its creation as if you were there.
Trial and Error: Magically guide the actions of allies near you, giving them a reroll.

You'd think that with "Breach the Unknown" he would be capable of a little more on these analysis projects for things like the We spider webs or We spider venom. I mean for him, it's literally one spell. h doesn't have to spend weeks in the lab... he just casts the spell and instantly knows all the properties!

"Tale of Metal" should be good for many "Investigate X" tasks. It's only moderately complicated, so as a Magister you'd expect he's perfectly reliable with it and can use it on a large collection of skaven or greenskin metal items to get an idea of where/when they're being made and all of that.

Finally, "Trial and Error" means that we should be assigning him more teamwork tasks. Like this upcoming Turn, working with Mathilde means that he can buff her rolls.
I'd note that his real spell list should be at least twice(thrice if you count the various redundant spells that'd pop up) as long, and he probably can do Alchemy/Enchanting as well if he wants to do anything serious for guns.

Kind of what makes it so bloody hard to use him.
 
Here's the WOG with regard to factory construction:
@BoneyM are these three mutually exclusive or can we straight drop seven favor to make a dwarfish gun factory using human labor?

[ ] Call in 1 favour for Dwarven expertise for the Factory's safety.
[ ] Call in 2 favours for Dwarven expertise for the Factory's efficiency.
[ ] Call in 4 favours for Dwarven expertise for the quality of the products.
Not mutually exclusive, but each takes an action as you take a hand in implementing Dwarven expertise in the factory's construction.
So yeah, let's please, please prioritize "making sure the EIC is on firm ethical footing so we don't need to tear it down in three years and make Anton sad."
 
If its just energy density, the Gold College could manage it with regular chemistry.
On the scale the Skaven do things at?

I mean, maybe the Gold College can produce thousands of barrels of oil each day. Magic's bullshit, and the Jade spell for generating alcohol is certainly precedent.

But I'm pretty sure the attrition that's going to inflict on the wizards involved isn't going to be pretty.

And without the scale, we're talking about using what the Skaven are fielding as standard gear as expensive elite equipment.
 
We know that daemon blood is used in runecraft, along with dragon fire. If we get it done before he's finished with our sword, he might be able to use it for something (assuming all daemon blood is homogeneous, of course, which isn't exactly guaranteed).
A reminder that use of daemon blood for forging of the runefangs is 1993 Warhammer, closer to the Inquisitior Obiwan Sherlock Clousseau than it is to us. BoneyM already commented that we should not take it as gospel.
 
okay, may I ask why you don't want to teach our new allies things?

because we know nothing about them beyond that they are spiders that eat Skaven and Orcs? It's not like they're dwarves who are incapable of betrayal, people are putting a lot of trust into an alliance with a hive mind of spiders that grow smarter the more of them there are.

I'm not saying we don't eventually teach them things but what is the benefit of teaching them to write?
 
On the scale the Skaven do things at?

I mean, maybe the Gold College can produce thousands of barrels of oil each day. Magic's bullshit, and the Jade spell for generating alcohol is certainly precedent.

But I'm pretty sure the attrition that's going to inflict on the wizards involved isn't going to be pretty.

And without the scale, we're talking about using what the Skaven are fielding as standard gear as expensive elite equipment.
Expensive elite equipment exactly. Its improved in that just by not having warpstone parts its not going to explode if you sneeze wrong, but more expensive.

Some elements if design might be worked into less potent stuff...but then I'd note gunpowder is pretty energy dense as it is.
 
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