Dude, one of those spells is Fiendshly Complex, the other is Moderately Complicated.
Dispel is Lesser Magic.
I want to note that Max didn't actually get around to a Petty Magic until this very turn. Its not impossible.
It'd be a very odd development for a wizard expecting to face hostile spellcasters, but its not impossible.
auto corrupt is a thing typing from a phone is genuinely painful
I just turn off autocorrect and swipe keyboard. Its physically impossible to do a review post with them on.
Well, there are likely many reasons for the Vampires and Necromancers not messing around with detonating warpstone, not least that that sounds like some sort of abominable 100% conversion nuclear reaction, but probably also because such a thing would also cause them to explode; Vampires are basically made of Dhar, and human necromancers need dhar and warpstone in order to get anything done, and on top of that all their magic and magical items and the undead armies that make them so fearsome themselves require or are made out of the stuff. It'd be atomically detonating their nose to spite whatever municipality they happened to reside in.
And all that without considering the possibility of Necromancer vs Necromancer tactics requiring something like Dhar-hardening techniques, of course, which would be essential for putting down upstarts or martyrs.
Also worth noting that any Necromancer who realizes the implications are likely to redact or hide that part when teaching their apprentices or readers.
Why?
Why WOULD a necromancer keep something that'd be super effective on themselves by their apprentice in the book they scribe if they could help it?
I think people might be overestimating the benefits of stealing industrial-era technology when you will not be stealing or copying the resource extraction systems that power it.
The Skaven mine warpstone. If we make a copy of Skaven tech that, say, runs off of powerstones - it's not going to do for us what it does for the Skaven, 'cause we can't mine powerstones.
Now, the Ratling Gun specifically we might be able to get more out of, but it's going to do awful, awful things to the Dwarves and the Empire's demands for gunpowder, even so.
It depends a lot on what the Warpstone is being used for. If its just energy density, the Gold College could manage it with regular chemistry. If its telling physics to fuck off, they'd need to figure out which bits of physics are being told to fuck off and replicate it via enchanting.
If its BOTH...yeah, then we're looking at something really big and expensive.
Noted, I shall stop.
by the way I remember our lands back in Stirland, the one that is kinda but not really worthless?
Why don't we build a school there? Bureaucrats and mundane research assistant seems useful in long run both for us and EIC.
Population too low to support a school when everyone's a subsistence herder. Once we have the improvements we ordered last time built and population shifts to be slightly more urbanized we could add more trades before it'd actually support any kind of school.
As long as that weird combo rune is the same, other runes can be literally anything, so belt does not have to be exactly the same.
What is needed is Rune Of Fuck Off Chaos/Warpstone/Dhar/Unnatural Mental Infuences.
Edited in post you've quoted, but basically, for industrial age guns are approximately the least important thing.
What matters is societ which can support mass production - meaning, first and foremost, agricultural surplus big enough to support a large caste of not-subsistence farmers.
The Empire is actually already somewhere there, it seems to be somewhere in Early Modern.
For transition to industrial age, it needs...hmmm. Probably aristocracy morphing into new capitalist class (that's where a lot of capitalists began after all - initial capital had to appear from somewhere and that somewhere most often was from hereditary lands of aristocracy) is most important....
But, point is, it's industrial age, not cool guns age, for a reason.
Mind, if we could steal Skryre Warprail and reverse engineer the motherfucking railroad - well, that'd be exciting.
Depends a lot on the item...I actually suspect what is needed is hitting an Skaven manufactory, not armory. They SHOULD have machine tools
Fun fact. Handrich (who isn't Ranald), isn't just the god of commerce, he's literally the god of the middle class, and his lay organisation, the Brothers of Handrich, are actively working to strengthen and grow the urban bourgeois across the Old World. Including in Bretonnia, and it's a brave man who does that.
Eh, Bretonnian nobility are like Medieval nobility, who regularly created free city charters which made a lot of money for them to use in exchange for not doing a lot of work on them and letting them do whatever they like inside the city. Handrich expanding his influence there just makes sense.
The problem isn't in the expanding part.
Said nobility very often realized that the city was making a lot more money than they were paid(lack of economic understanding hurt a lot here, a lot of the wealth only 'appears' because its moving around a lot), and then tried to repossess a bunch.
Conversely when theres a lot of rich and powerful merchants they also start asking difficult questions like "Why am I even listening to that lord?". And on the other side, rich and powerful merchants tended to get that way by scraping every bit of profit off those they CAN oppress and that way lies laborer riots.
The Bretonnian Knights would encourage it as long as the taxes on the middle class continue to fund their horses and gear.
So Ranald is god of redistribution of wealth from rich to poor, commerce, middle class, freedom and rebellion against the injustice?
Of course Empire hates him, it is an aristocratic feudal elective monarchy
and Ranald is the dreaded god of L I B E R A L I S M
edit: derp, Haindrich is god of LIBERALISM. Ranald is the god of, I guess, stepping stone on the road to liberalism? Liberalism with Imperial characteristics?
Naw, look at Ranald's portfolio:
-Protecting the masses - This is fundamentally socialist.
-Luck - This is apolitical. Or maybe anarchic.
-Deception - This is universally and equally political.
-Stealth - This is apolitical. Or maybe secret councils. Or secret unions.
So he leans vaguely socialist in that to him the purpose of a leader is to do good things for those below them.
But Shadow Councils are also his fetish.
If you're able to apply poison at all, in melee combat or running through silent assassinating, then you're not using a gun, you're using a sword, and poison would let you sword better.
But would it sword meaningfully better? It depends a lot on how fast the poison acts, because if you shoved a greatsword through them they usually expire pretty fast even without any poison.
The use case of poisoned greatsword is essentially:
-You can't ensure a killshot on your first blow because your target is too huge, too armored, or too aware to let you line up a fatal blow. In which case whatever hit you DO land would slow them down to finish.
-You're fighting a skilled opponent who can prevent you from landing a major wound but not skilled enough to avoid minor wounds. In which case the poison slows them down and lets you finish them off.
And the Grey College should surely have their own, much better information gathering networks in the Empire. We don't need to duplicate them in the Empire. If Belegar does need this information, we can propose an intelligence sharing treaty between Karak Eight Peaks and the Empire, as represented by the Grey College.
While true, the Grey College's intelligence network isn't all-encompassing, given that a big chunk of it is likely kludged together data from individual Magisters with impressive personal networks who ALSO maintain a professional level of "of course I know, I know everything" making it unclear what actual extents are.
Heck, there was one of those running right through Altdorf itself AND subverting Grey Wizards without the Grey Order knowing until we busted it.
Not saying that it should be a high priority, but it wouldn't be a bad use of our EIC proceeds to be used to pay for an EIC information network that we just turn around and mail to the Grey Order. Merchant networks are one of the most powerful information channels in the preindustrial era.
Knowledge is Money.
(I wonder if Warhammer has double-entry bookkeeping? It became popular among European mercantile/banking interests in the fifteenth and sixteenth centuries, which is about the analogous time for Warhammer's tech/cultural level afaict.)
Double-entry bookkeeping was mentioned by Wilhelmina indirectly once I think?
Its one of those big leaps which take a lot of work and the benefits aren't very obvious until you audit your stuff.
So its probably
known, but people without the Diligent, Meticulous or Organized traits are likely to skip it if they aren't ordered to.
Is anyone else worried about how well Max is going to do at communicating with an alien species? His diplomatic efforts to date have been a bit hairy.
I'd note that our spider diplomacy rolls were made with Learning. Given how the spiders seem heavily logic driven(to the extent that our poor Amberlings are completely confounded).
The important part is how well he can comprehend their alien logic and teach them the language in a way which doesn't show up in their minds as "Chirp"
So Johann has the following Gold magic spells (at least, these are his known spells):
Breach the Unknown: Unlocks all secrets of an object, from material composition to its properties, including that of magical items.
Fault of Form: A single weapon temporarily becomes less suited to combat; any inherent flaws, unreliability or dangers are greatly increased.
Law of Gold: Temporarily suppresses the abilities of a magical item.
Tale of Metal: By touching a metal object, you can see the circumstances of its creation as if you were there.
Trial and Error: Magically guide the actions of allies near you, giving them a reroll.
You'd think that with "Breach the Unknown" he would be capable of a little more on these analysis projects for things like the We spider webs or We spider venom. I mean for him, it's literally one spell. h doesn't have to spend weeks in the lab... he just casts the spell and instantly knows all the properties!
"Tale of Metal" should be good for many "Investigate X" tasks. It's only moderately complicated, so as a Magister you'd expect he's perfectly reliable with it and can use it on a large collection of skaven or greenskin metal items to get an idea of where/when they're being made and all of that.
Finally, "Trial and Error" means that we should be assigning him more teamwork tasks. Like this upcoming Turn, working with Mathilde means that he can buff her rolls.
I'd note that his real spell list should be at least twice(thrice if you count the various redundant spells that'd pop up) as long, and he probably can do Alchemy/Enchanting as well if he wants to do anything serious for guns.
Kind of what makes it so bloody hard to use him.