See, there are two scenarios I can see:
The first is that he does know how to dispel, and he hid it. That would definitely be a scummy move, since it's a major asset that you need to know if your mages have.
The second is that he's a magister who truly does not know how to dispel. In which case I would simply be dissapointed.
Dude, one of those spells is Fiendshly Complex, the other is Moderately Complicated.
Dispel is Lesser Magic.
It's not like the winning plan is any better. Belegar doesn't pay Max to write papers for us. At least this way we get to see a fun adventure.That's not the issue, the issue is that the council job with Belegar is to trouble shoot issues Belegar brings to us. Working on the Mors issue would be nice but it's got nothing to do with what Belegar wants done hence the "Vacation" talk, they don't think he's literally going on holiday but he's certainly not earning his keep with Belegar.
It's not like the winning plan is any better. Belegar doesn't pay Max to write papers for us. At least this way we get to see a fun adventure.
It's not like the winning plan is any better. Belegar doesn't pay Max to write papers for us. At least this way we get to see a fun adventure.
It's not like the winning plan is any better. Belegar doesn't pay Max to write papers for us. At least this way we get to see a fun adventure.
It is related to the general "Investigate spiders" task. But right in the update we were given a much more specific directive, to either figure out a place for them to live and to establish means of communication with them, or to send them away. Figuring out what does their webs do is entirely unrelated to the said directive.The task has "Current Task" written in the option itself. We know that means it's related to the task at hand. Poking around the Skaven isn't going to make the spiders any safer, it's supposed to further Johann's goal of stealing Skaven stuff, and maybe benefit us with loot too. We've already mapped out the area, and poking around isn't about causing mayhem or even killing Skaven.
I do agree that Gambling the setup of the spiders avoids more potential downside, but Gambling the joint expedition into skaven territory allows more potential upside.At least move the Gambler to one of the spider actions, so we can be more sure of pointing to some success in our assigned task, instead of spending yet more resources on Johann's personal project.
Wouldn't worm. WoG. You'll have to look up the statement for 'why' though.Using Protector on the Citadel vote this turn would give the We a good impression of us
Great, that just leaves all the other issues with this idea.
I gotta emphasise, Plan Citadel spends 1.5 actions on our actual job and doesn't spend the Gambler on either. What exactly is the plan should either fail?
If Johann had the choice, I suspect he'd rather poke Skyre than Mors as Skyre are more likely to have the machinery he's really interested in. Mors is what we judge is more useful for the Hold though. So we're going that way with him and we'll see just how useful he is as our Skaven expert. It does tie back to the spiders because from under the citadel it's Mors they'll mostly be facing.
Using Protector on the Citadel vote this turn would give the We a good impression of us - we're opening a whole new world of interaction to them and getting them back to a hunting ground, the guards on the Chiselwards will be pleased that they can stop watching spiders, Wolf would love us anyway. We might end up saving Johann's life or uncovering an immediate threat to K8P and get even more credit for those. Gambler is better for poking ratties though.
Great, that just leaves all the other issues with this idea.
I gotta emphasise, Plan Citadel spends 1.5 actions on our actual job and doesn't spend the Gambler on either. What exactly is the plan should either fail?
"Oh yeah, don't worry, I've moved those spiders behind the Dwarves fortifications you built. There's still no way to talk with the enchanted item to them because my journeymanling fucked up but them's the breaks, sorry Belebro, that's on me."
"Oh yeah, I taught the hive mind to read and write but there's no place to actually keep them yet besides right next to us. My bad."
Meanwhile, she's spending time setting up a Shrine, helping another advisor with their job instead of doing her own and randomly buggering off with another wizard to poke the Skaven. How do you think he's gonna react, exactly?
He's gonna tell us to stop fucking around and actually do the job he's asked of us. And he'd be absolutely right to do so.
If nothing else, move the Gambler to one of the spider actions, so we can be more sure of pointing to some success in our assigned task, instead of spending yet more resources on Johann's personal project.
You're currently voting for every line item of Plan Citadel Focus, instead of for the plan.Max writing paper on Waaagh for us without us dictating to him is why I am at least voting for Citadel instead of top plan.
That and snake juice with a lab-in-corner-of-bedroom.
[] Plan Citadel Focus
-[X][Max] Current Task: Have Maximilian teach the We written Reikspiel.
-[X] [Johann] Allow him to spend all his time investigating Clan Mors.
-[X] [EIC] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
-[X][SOCIAL] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
-[X][PENTHOUSE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X][Free] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
-[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
-[X] Spend time assisting with a fellow councillor's task: Gunnar, assist him with human burial rites.
-[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
-[X] Write in: You've mapped the territory of Clan Mors. Help Johann poke Clan Mors
-[X] The Gambler: Poke Clan Mors
If Johann had the choice, I suspect he'd rather poke Skyre than Mors as Skyre are more likely to have the machinery he's really interested in. Mors is what we judge is more useful for the Hold though. So we're going that way with him and we'll see just how useful he is as our Skaven expert. It does tie back to the spiders because from under the citadel it's Mors they'll mostly be facing.
That's not the impression I've gotten from the Vacation talk, but a fair point nonetheless.That's not the issue, the issue is that the council job with Belegar is to trouble shoot issues Belegar brings to us. Working on the Mors issue would be nice but it's got nothing to do with what Belegar wants done hence the "Vacation" talk, they don't think he's literally going on holiday but he's certainly not earning his keep with Belegar.
We still have the free action to get a magic item to talk to them.I gotta emphasise, Plan Citadel spends 1.5 actions on our actual job and doesn't spend the Gambler on either. What exactly is the plan should either fail?
"We encountered some problems teaching them Reikspeil. Might take a bit. Thankfully the magic item doesn't need them to know our language and 25% of the dwarves should be able to communicate.""Oh yeah, don't worry, I've moved those spiders behind the Dwarves fortifications you built. There's still no way to talk with the enchanted item to them because my journeymanling fucked up but them's the breaks, sorry Belebro, that's on me."
"Relocation will take a slightly longer time, but the communication issue is taken care of.""Oh yeah, I taught the hive mind to read and write but there's no place to actually keep them yet besides right next to us. My bad."
You're currently voting for every line item of Plan Citadel Focus, instead of for the plan.
That's not the impression I've gotten from the Vacation talk, but a fair point nonetheless.
I will point out, however, that by this logic none of the leading options have him do this either, as investigating spider webs does not assist with our current task of "get the We out of Karag Lhune one way or another" any more than investigating Mors.
We still have the free action to get a magic item to talk to them.
"We encountered some problems teaching them Reikspeil. Might take a bit. Thankfully the magic item doesn't need them to know our language and 25% of the dwarves should be able to communicate."
"Relocation will take a slightly longer time, but the communication issue is taken care of."
We will be fine.
Now that's just factually wrong. It does have a spider-talking magic item in it, so even if teaching reikspiel fail, we still have a way for communication. And failure to relocate means the spiders are relocated to outside the dwarven perimeter, the Chiselwards are freed one way or another.Great, that just leaves all the other issues with this idea.
I gotta emphasise, Plan Citadel spends 1.5 actions on our actual job and doesn't spend the Gambler on either. What exactly is the plan should either fail?
"Oh yeah, don't worry, I've moved those spiders behind the Dwarves fortifications you built. There's still no way to talk with the enchanted item to them because my journeymanling fucked up but them's the breaks, sorry Belebro, that's on me."
"Oh yeah, I taught the hive mind to read and write but there's no place to actually keep them yet besides right next to us. My bad."
Meanwhile, she's spending time setting up a Shrine, helping another advisor with their job instead of doing her own and randomly buggering off with another wizard to poke the Skaven. How do you think he's gonna react, exactly?
He's gonna tell us to stop fucking around and actually do the job he's asked of us. And he'd be absolutely right to do so.
If nothing else, move the Gambler to one of the spider actions, so we can be more sure of pointing to some success in our assigned task, instead of spending yet more resources on Johann's personal project.
[Sword Study: Learning, 76+19=95]
[Possible applications: Learning, 7+19=26]