Voted best in category in the Users' Choice awards.
Getting a dwarf made sword called "Nevertheless, Hammer" seems appropriate.

We just hit them with the blunt side of the sword!
 
Although tbh Rikkazen sounds like it could definitely be the genre name for dwarven romance novels... ;)
 
Gate Breaker, with the implicit meaning of "the one that opens the way", and the literal translation of "Nevertheless, Hammer" sounds like a great fit on a lot of levels - especially if it does in fact come with the S10 Rune Kragg used to break the gate.
 
So, going through that, I have another suggestion:

Ska Drungi, the champion-stealer.
 
Some thoughts on next turn's actions as we wait for the update to drop:

My feeling is the, uh, sub-wizards (I can't call them "journeymen" because Johann isn't) should get to dedicatedly pursue their own interests between every 1-3 and 1-4 actions. Though last action counted as one of Johann; that's his penalty for lying.

I'm also assuming we'll get a new "Current Task" since the spider one is basically done and will probably be moved over to the Diplomat rather than us.

Mandatory Actions: Pick one from each category.

Journeyman Maximilian de Gaynesford, Gold Wizard
[ ] Have Maximilian attempt once more to write a paper on Waaagh energy.

'Journeyman' Johann, Gold Wizard
[ ] Current Task: (some current task choice)

The Eastern Imperial Company
[ ] Instil corporate policy: information gathering (news).
[ ] Instil corporate policy: long-term financial good of the Empire.
[ ] Attempt to build your own information network within the EIC.

One of these, unless a tastier option appears. Not quite sure which one, though. There's an argument that the earlier we get in a corporate policy, the more time it has to take root. If we're truly in this mainly to keep the EIC from turning corrupt, the long term financial good of the Empire is probably a high priority to get embedded now, I guess.

Personal Actions: choose between four and six. Any chosen beyond four will come with risks - please specify 'additional' tasks.

Current Task: ????
[ ] One from whatever the current task is.

Karag Nar Penthouse: each turn, you get ONE free choice in this category.
FREE - [ ] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms.

Might as well get the library built first since we have all those books to house.

Karak Eight Peaks, friendly:
[ ] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.

Let's get this one going,

Karak Eight Peaks, hostile:
[ ] Kvinn-Wyr is full of trolls. Investigate this for yourself.
-With COIN] - The Night Prowler

Use Doppleganger in combination with the Night Prowler, and we can just look like a (small) troll and wander around Kvinn-Wyr at will.

Research:
[ ] Investigate the constantly-dripping blood of the Wisdom's Asp. Current accumulation: 12 gallons.

We've been putting off Asp-juice research forever.

Okay, that makes four. And I know that you all want to do Greatsword training... but Ithe sword will take at least 3 turns to arrive and we're currently at "Advanced Greatsword (1/3)". That means we can afford to put off training for a turn and still be trained up by the time the sword arrives.

Personal Relations: each turn, you get ONE free choice in this category.
[ ] Spend time assisting with a fellow councillor's task: - Gunnars, High Priest of Karak Eight Peaks

And by putting off the training for a turn, we can spend this time getting in good with Gunnar so we're better positioned to ask for his help in greatsword training next turn. (Taps head) Smart, right?
 
Karak Eight Peaks, hostile:
[ ] Kvinn-Wyr is full of trolls. Investigate this for yourself.
-With COIN] - The Night Prowler

Use Doppleganger in combination with the Night Prowler, and we can just look like a (small) troll and wander around Kvinn-Wyr at will.
I think you're thinking of ogres, there; if I remember correctly, trolls are animals, not people, so it shouldn't work on them.
 
I'm also assuming we'll get a new "Current Task" since the spider one is basically done and will probably be moved over to the Diplomat rather than us.
If the spiders are let go entirely, it'll be over.

If they're kept as allies as we advised, though, we can be pretty sure next turn's task is setting up a more-permanent communication and coordination method.

Which we will almost certainly need to be directly involved with, because I don't think Maximilian or Johann are going to be helpful when we're the only ones who've demonstrated the ability to disentangle the way the We think.
 
I think you're thinking of ogres, there; if I remember correctly, trolls are animals, not people, so it shouldn't work on them.

@BoneyM can we get a ruling? Are trolls enough "people" that the Night Prowler will work with them?

EDIT: Trolls are really dumb, but they can talk and do sometimes have "leaders" so that's a society of a sort. Enough for Night Prowler to work?

If the spiders are let go entirely, it'll be over.

If they're kept as allies as we advised, though, we can be pretty sure next turn's task is setting up a more-permanent communication and coordination method.

Which we will almost certainly need to be directly involved with, because I don't think Maximilian or Johann are going to be helpful when we're the only ones who've demonstrated the ability to disentangle the way the We think.

I have my doubts, but it doesn't really matter. You see that one action is devoted to "the Current Task," whatever that is. So if "the Current Task" is the spiders then that's fine; I have a Mathilde action on it, and Johann to assist.
 
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I'm pretty sure the manlings we wrangle get actions other than the ones we direct them to to; it might not be modelled every turn, but I think it (theoretically) follows the belegar->us order scheme, we get orders, and are obligated to spend 2-4 actions on it, we delegate to our manlings, so the use a similar proportion of their actions on what we order them to do.
 
Boga: A candle which blows out unexpectedly plunging the tunnel into darkness
I love that there's a word for this. I want to somehow mess with conjugations and modifiers to make this metaphor apply here, saying that the blade will be the tool which suddenly and unexpectedly plunges its targets into darkness/confusion, but I can't make it work in a way I like. An Bogai, maybe.

Garaz Dar can be read as "Fearless/Rebellious Bet/Challenge", which is a nice reference to a lot of things about Mathilde, the Expedition, and her role in it. Mathilde's dual role as an assassin betting her life on her ability to go into enemy camps and kill them and and as a mage fearlessly betting on her skills with the Winds to not die to a miscast (as Kragg would see it). Belegar's choice to trust her so consistently. Belegar's choice to strike out in a nontraditional way and throw down the gauntlet socially at the High King like he did, as exemplified by choosing to issue Mathilde a super-expensive gromril weapon and make her one of his close advisors. It's not really a pun but the name feels fairly fitting to me in a lot of ways.
 
Is it a pun, though?

Yep! Well, by implication. It references the assasination deeds that were our bread and butter this campaign, but it also winks the theft from Mork and at being a blade wielded by a follower of Ranald.

Edit: @chocolote12 , actually it really is! Stealling Champions, for the killing of champions we did, and Champion Thief, for Mathilde being best thief and literally stealling from a god. :)
 
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I think trolls are technically sapient, but they're usually less intelligent than dogs, so it's kinda up in the air.

Like there's the one up in norsca that's a faction leader, right? Does he have the stupidity rule?
 
dedicatedly pursue their own interests between every 1-3 and 1-4 actions. Though last action counted as one of Johann; that's his penalty for lying.
Pretty good... but I've been thinking that they are our employees, and thus it functions like the way we work for Belegar.
Although mostly offscreen, Max and Johan too have six 'timeslots' per turn. As their employer, we assign them one task, they assign however many of their 'actions' as seems fit to that task.
I have a feeling Max spent more than one 'action' on the spider venom between the various experiments on potency, attempted cures, roping in Panoramia and so on. Johan went off-site for a few months.

In which case, I don't see a particular need to give them holidays, they have ~4 of their own actions to their own devices anyway.
 
Keep in mind, Johann's mainly here for the skaven tech. We'll want to help/assign him to that sooner rather than later, lest he wander off on his own. (Or, worse, has a chance to examine warpstone tech without anyone watching.)
 
You slip through the Skaven defences easily enough and enter the heart of the Karak. The Cavern of Stars was once a crystal cave that the Dwarves laboured for generations to transform its natural beauty to one of the most beautiful places in the Old World - or so go the stories. It was also the place where the Skaven first emerged in Eight Peaks, the floor falling away to reveal a sea of rats that poured in every direction, for the Cavern of Stars was the intersection of the Underway from the Citadel and five of the Karags. Now every crystal is long gone, and there's no telling why. Did they see some industrial purpose for them? Did they decide they like them, and a thousand rats each stole a piece of beauty for themself? Or did they shatter it simply because they didn't make it?

You shake the thought lose and climb down through the missing floor into the Trench. Your progress is slow as you avoid the teeming masses of Skaven going every which way, and there are some rooms and even entire segments you can't enter without breaking your Substance of Shadow on the sickly green light within, but over several days you're able to map the heart of Clan Mors' domain. And it's not just information you gather, as when you lurk for that long you learn where the most important parts are, and lingering in them allows, every so often, for opportunity to fall into your lap.

Mmm, if you look at this, looking down straight from "Entrance to the City of Pillars", you can see "The Cavern of Stars" and "The Trench" where we scouted and investigated.


 
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We need to give Johann a graduation present when he gets back :evil:
My feeling is the, uh, sub-wizards (I can't call them "journeymen" because Johann isn't) should get to dedicatedly pursue their own interests between every 1-3 and 1-4 actions. Though last action counted as one of Johann; that's his penalty for lying.

His punishment was to take a 3 month vacation in Altdorf as part of his job? I don't even think he merits a demerit tbh, not gonna fault someone for being sneaky and never fel in with the sociable = bad group.

Keep in mind, Johann's mainly here for the skaven tech. We'll want to help/assign him to that sooner rather than later, lest he wander off on his own. (Or, worse, has a chance to examine warpstone tech without anyone watching.)

He can do that on his personal time, he works for us to get a sweet salary and higher access.
 
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