No, and IIRC he is disdainful of the rest of trollkind because he believes that they are fully capable of being as intelligent as he is.I think trolls are technically sapient, but they're usually less intelligent than dogs, so it's kinda up in the air.
Like there's the one up in norsca that's a faction leader, right? Does he have the stupidity rule?
Pretty good... but I've been thinking that they are our employees, and thus it functions like the way we work for Belegar.
Although mostly offscreen, Max and Johan too have six 'timeslots' per turn. As their employer, we assign them one task, they assign however many of their 'actions' as seems fit to that task.
I have a feeling Max spent more than one 'action' on the spider venom between the various experiments on potency, attempted cures, roping in Panoramia and so on. Johan went off-site for a few months.
In which case, I don't see a particular need to give them holidays, they have ~4 of their own actions to their own devices anyway.
Keep in mind, Johann's mainly here for the skaven tech. We'll want to help/assign him to that sooner rather than later, lest he wander off on his own. (Or, worse, has a chance to examine warpstone tech without anyone watching.)
Much lower dose and proper applications would likely mitigate that.When there's a choice between nerve damage or feeling your teeth scraped out, a lot of people will choose option B.
Nah, that relies on it letting us get up every round. Simulation also didn't account for the chaos "every turn a new blessing" thing, and had Mathilde attacking thrice when she's only attacks twice.
We get a free action every turn to work on Mathilde's home, so I'd like to talk a bit about what I'd like to do there. Before I get into it, I'm only going to be talking about levels of excavation, not towers. Mathilde is already living at the top of a mountain, so it feels silly to go build a tower on top of it just to get a little extra height. Let's leave that kind of thing to the wizards it makes sense for: the Light and Celestial colleges are benefited by being closer to the heavens, while everyone else is benefited by the Bright and Amethyst colleges keeping their dangerous research up in the air where it will do less damage to everyone else.
The second would be a restricted library and attendant reading room. Some people have mentioned that having a large library will lead people to seek out Mathilde for knowledge. Some have even discussed a sort of lending library function. But books on daemons, magic in general, the Skaven, and a number of other topics need to be kept out of the hands of pretty much everyone and the higher tiers of our library will need to be kept separate purely for their value and irreplaceability. The secure library is for that. We could even have two sections, with the dangerous lore being kept behind a cool secret door. (Later, on a lower level of the mountain, we would be able to have a more general-access library, taking the lower tiers of general academics and anything else we pick up like romance novels. Though that would be much later indeed, since if we have people wanting access to our books, we'll have to have a personal staff to deal with that. For now, the secure library would be the only library). Once we have the reading room set up I believe we'd also get a bonus to writing papers for the Colleges.
Why would we need a study/reading room? We apparently have a roaring fire and a comfortable chair and a footstool doggo already, in our chambers at the peak.I don't agree. There's some rooms that benefit from buiulding up and some that benefit from building down, and we can do both. It's not a binary choice between up or down. Labs and observation points and reading room/guest quarters are all places that it would be nice to have windows, for instance.
That said, I'm okay with starting by building down, because the library and vault should be be within rock and we might as well get those done first.
See, I think the Library should be downstairs... but the study/reading room should be upstairs where you can get easy natural light, breezes, and it's just generally more pleasant. She can carry books up and down stairs as she needs them!
How to die in a massive chaos storm.Is there a way to detonate warpstone without using Dhar? Because this would allow us to economically cripple some of the skaven clans if we can get to their treasury.
I mean, I was saying 'Maybe' for a reason there, you know. It was to point out the unlikeliness.Nah, that relies on it letting us get up every round. Simulation also didn't account for the chaos "every turn a new blessing" thing, and had Mathilde attacking thrice when she's only attacks twice.
I doubt Bloothisters will show up naked.
And even then, God Round had to happen.
A couple of points of further disagreement.I don't agree. There's some rooms that benefit from buiulding up and some that benefit from building down, and we can do both. It's not a binary choice between up or down. Labs and observation points and reading room/guest quarters are all places that it would be nice to have windows, for instance.
That said, I'm okay with starting by building down, because the library and vault should be be within rock and we might as well get those done first.
See, I think the Library should be downstairs... but the study/reading room should be upstairs where you can get easy natural light, breezes, and it's just generally more pleasant. She can carry books up and down stairs as she needs them!
We can already perform research on the Asp's blood now, without any further investment in infrastructure. We don't need to build a lab for it. We can also wait if we like. But getting things set up right has long-term benefits that a one turn head start on that research can't really match.I would prefer a lab of some sort immediately, seeing as we all want to do some research on the Asp blood. The books will take for a bit longer.
We live at the edge of a mountain, building rooms down could and should have windows.Labs and observation points and reading room/guest quarters are all places that it would be nice to have windows, for instance.
I don't think Mathilde gets any real benefit from building up.
I'm pretty damned certain that a "bonus to the room's purpose" is a real benefit.[ ] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
Just noticed that we did not in fact set up the shrine during the epilogue, and now it's been six months with no shrine. Is Ranald going to be upset with us? IIRC the grace period doesn't last that long.[ ] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
[ ] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and keep it for yourself.
WOG says we have a couple of years before Ranald gets antsy.Just noticed that we did not in fact set up the shrine during the epilogue, and now it's been six months with no shrine. Is Ranald going to be upset with us? IIRC the grace period doesn't last that long.
If the trolls are dealt with first, the dwarves can see if there's gromril to be found within it. They presumably can deal with the extremely toxic fallout of mining gromril.So, we know that a large chunk of Warpstone is lying on top of Kvynn-Wyr... What does that mean for the environment, and how can we deal with it? I got no idea what to do with Warpstone.
Well, i believe that the only two times the quest has touched on 'things mathilde can do with warpstone', its been 'can safely juggle warpstone' and 'that time she shot a warboss right in his warpstone teeth', so... clearly our calling is the MOST RADICAL ENTERTAINMENT ACT EVER. Juggle them with our friendly shadow tendrils and then shoot them out of the sky...while blindfolded, cause i'm sure we can see them anyway with windsage! Of course, we'll have to practice our war yodels to best appeal to the local crowd... Also do something about the whole 'can only use those shadow tendrils while terrifying all who gaze upon us to the point of insanity thing, i guess? Minor detail reallySo, we know that a large chunk of Warpstone is lying on top of Kvynn-Wyr... What does that mean for the environment, and how can we deal with it? I got no idea what to do with Warpstone.
I still want to get it done now, though.
I think I can respond to some of those concerns. Namely:@Seventeen I disagree with a few things.
First, making a Tower Room gives an inherent bonus to that room. This sort of mandates that our magical workshops should be all tower rooms.
Second, there's the quality of life issue: a penthouse with an amazing view beats a torch-lit bunker any day.
Ulgu itself requires the play between light and dark, so it benefits from sunlight.
Also, the higher we are, the farther we are from background magic "pollution".
Second, we absolutely should not delve so deep that we make another entrance into our home. The penthouse I see fabulosulu secure by having all of one way any of getting in: climbing a shitload of straight stairs and go through multiple doors.
Inviting random people into our sanctum is the last thing we ought to be doing.
I would say:
- Vault
- Library/Study
- Ulgu-rich tower room (5 college favors)
- Magically-neutral research tower room (X dwarf favors)
-- Add panic buttom to both.
It look so Ike's women towers and two underground, but I think a study really need some on be aired and well lit, not dusty and stuffy.
With the main floor as living quarter. Later, after everything is built and furnished, add a bedroom at the top and transform the first floor into a living room.
I suppose we will have to build the first one, and see what options are open.