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Is there a way to detonate warpstone without using Dhar? Because this would allow us to economically cripple some of the skaven clans if we can get to their treasury.
 
I think trolls are technically sapient, but they're usually less intelligent than dogs, so it's kinda up in the air.

Like there's the one up in norsca that's a faction leader, right? Does he have the stupidity rule?
No, and IIRC he is disdainful of the rest of trollkind because he believes that they are fully capable of being as intelligent as he is.
 
Pretty good... but I've been thinking that they are our employees, and thus it functions like the way we work for Belegar.
Although mostly offscreen, Max and Johan too have six 'timeslots' per turn. As their employer, we assign them one task, they assign however many of their 'actions' as seems fit to that task.
I have a feeling Max spent more than one 'action' on the spider venom between the various experiments on potency, attempted cures, roping in Panoramia and so on. Johan went off-site for a few months.

In which case, I don't see a particular need to give them holidays, they have ~4 of their own actions to their own devices anyway.

Keep in mind, Johann's mainly here for the skaven tech. We'll want to help/assign him to that sooner rather than later, lest he wander off on his own. (Or, worse, has a chance to examine warpstone tech without anyone watching.)

These seem like contradictory points of view... if Johann is spending his own actions on skaven tech, then why do we need to assign him to that?

I think Alliterate is right, BTW, but it doesn't hurt to toss the sub-wizards the occasional turn where they're not 'on the clock' in order to keep them maximally happy. I'm not even advocating to do that this turn, so it's not worth arguing about.
 
We get a free action every turn to work on Mathilde's home, so I'd like to talk a bit about what I'd like to do there. Before I get into it, I'm only going to be talking about levels of excavation, not towers. Mathilde is already living at the top of a mountain, so it feels silly to go build a tower on top of it just to get a little extra height. Let's leave that kind of thing to the wizards it makes sense for: the Light and Celestial colleges are benefited by being closer to the heavens, while everyone else is benefited by the Bright and Amethyst colleges keeping their dangerous research up in the air where it will do less damage to everyone else.

With that in mind, our next free action for the penthouse will be having two rooms excavated. I think I have a couple of good ideas for what to do with those rooms. As befitting their location closest to Mathilde, I think our first layer of rooms should be the ones we intend to be the most secure.

One would be a rune-warded secure storage. Think something like a bank's safety deposit box room. This is where we would keep items like the Liber Mortis, confiscated Skaven magical items, etc. Anything that would be dangerous for someone else to get their hands on, essentially. We would need to spend Dwarf favour for help with grounding out any stray magical energies, both in the room itself and in individual storage lockers, as well as for the overall security of the vault. A rune-based key would be good here.

The second would be a restricted library and attendant reading room. Some people have mentioned that having a large library will lead people to seek out Mathilde for knowledge. Some have even discussed a sort of lending library function. But books on daemons, magic in general, the Skaven, and a number of other topics need to be kept out of the hands of pretty much everyone and the higher tiers of our library will need to be kept separate purely for their value and irreplaceability. The secure library is for that. We could even have two sections, with the dangerous lore being kept behind a cool secret door. (Later, on a lower level of the mountain, we would be able to have a more general-access library, taking the lower tiers of general academics and anything else we pick up like romance novels. Though that would be much later indeed, since if we have people wanting access to our books, we'll have to have a personal staff to deal with that. For now, the secure library would be the only library). Once we have the reading room set up I believe we'd also get a bonus to writing papers for the Colleges.

We would probably also want some extra security for these rooms in the form of personally enchanted items with variations on Magic Lock -- similar to the Senthoi box -- and Alarm, but that can likely wait until we've set up Mathilde's personal enchanting lab. If I recall correctly, BoneyM has said that each layer of rooms downward from the penthouse can fit an extra room, so that would fit in the next layer along with, say, a spell creation lab set up like the testing room back at the college and low background-(magical)-radiation analysis lab. On that point, while I don't think it's absolutely necessary, I'd like to those rooms set up before taking any of the research actions.
 
When there's a choice between nerve damage or feeling your teeth scraped out, a lot of people will choose option B.
Much lower dose and proper applications would likely mitigate that.

Also, not a terrible place to have nerve damage, if you have to pick somewhere.
But maybe we can also solo a Bloodthirster.
Nah, that relies on it letting us get up every round. Simulation also didn't account for the chaos "every turn a new blessing" thing, and had Mathilde attacking thrice when she's only attacks twice.

I doubt Bloothisters will show up naked.

And even then, God Round had to happen.
 
We get a free action every turn to work on Mathilde's home, so I'd like to talk a bit about what I'd like to do there. Before I get into it, I'm only going to be talking about levels of excavation, not towers. Mathilde is already living at the top of a mountain, so it feels silly to go build a tower on top of it just to get a little extra height. Let's leave that kind of thing to the wizards it makes sense for: the Light and Celestial colleges are benefited by being closer to the heavens, while everyone else is benefited by the Bright and Amethyst colleges keeping their dangerous research up in the air where it will do less damage to everyone else.

I don't agree. There's some rooms that benefit from buiulding up and some that benefit from building down, and we can do both. It's not a binary choice between up or down. Labs and observation points and reading room/guest quarters are all places that it would be nice to have windows, for instance.

That said, I'm okay with starting by building down, because the library and vault should be be within rock and we might as well get those done first.

The second would be a restricted library and attendant reading room. Some people have mentioned that having a large library will lead people to seek out Mathilde for knowledge. Some have even discussed a sort of lending library function. But books on daemons, magic in general, the Skaven, and a number of other topics need to be kept out of the hands of pretty much everyone and the higher tiers of our library will need to be kept separate purely for their value and irreplaceability. The secure library is for that. We could even have two sections, with the dangerous lore being kept behind a cool secret door. (Later, on a lower level of the mountain, we would be able to have a more general-access library, taking the lower tiers of general academics and anything else we pick up like romance novels. Though that would be much later indeed, since if we have people wanting access to our books, we'll have to have a personal staff to deal with that. For now, the secure library would be the only library). Once we have the reading room set up I believe we'd also get a bonus to writing papers for the Colleges.

See, I think the Library should be downstairs... but the study/reading room should be upstairs where you can get easy natural light, breezes, and it's just generally more pleasant. She can carry books up and down stairs as she needs them!
 
I don't agree. There's some rooms that benefit from buiulding up and some that benefit from building down, and we can do both. It's not a binary choice between up or down. Labs and observation points and reading room/guest quarters are all places that it would be nice to have windows, for instance.

That said, I'm okay with starting by building down, because the library and vault should be be within rock and we might as well get those done first.



See, I think the Library should be downstairs... but the study/reading room should be upstairs where you can get easy natural light, breezes, and it's just generally more pleasant. She can carry books up and down stairs as she needs them!
Why would we need a study/reading room? We apparently have a roaring fire and a comfortable chair and a footstool doggo already, in our chambers at the peak.
 
I would prefer a lab of some sort immediately, seeing as we all want to do some research on the Asp blood. The books will take for a bit longer.
 
Nah, that relies on it letting us get up every round. Simulation also didn't account for the chaos "every turn a new blessing" thing, and had Mathilde attacking thrice when she's only attacks twice.

I doubt Bloothisters will show up naked.

And even then, God Round had to happen.
I mean, I was saying 'Maybe' for a reason there, you know. It was to point out the unlikeliness.
 
I don't agree. There's some rooms that benefit from buiulding up and some that benefit from building down, and we can do both. It's not a binary choice between up or down. Labs and observation points and reading room/guest quarters are all places that it would be nice to have windows, for instance.

That said, I'm okay with starting by building down, because the library and vault should be be within rock and we might as well get those done first.



See, I think the Library should be downstairs... but the study/reading room should be upstairs where you can get easy natural light, breezes, and it's just generally more pleasant. She can carry books up and down stairs as she needs them!
A couple of points of further disagreement.

I don't think Mathilde gets any real benefit from building up. For instance, an observation point could be worse than what she has now, since the penthouse already has 360 degree views and is at the top of a mountain. A little extra height isn't going to make that any better unless we decide she really wants to look at the stars or clouds, but like I said, that's a Celestial thing.

I think that we're also having a miscommunication on what we mean by 'reading room'. You seem to be thinking something that might be marketed as a 'reading nook', a place to be comfortable. I meant the old university meaning of a room attached to an academic library, where you can bring all the books you need to look at, sit down, and get to writing up your research. That sort of thing doesn't benefit from natural light or breezes.
 
I would prefer a lab of some sort immediately, seeing as we all want to do some research on the Asp blood. The books will take for a bit longer.
We can already perform research on the Asp's blood now, without any further investment in infrastructure. We don't need to build a lab for it. We can also wait if we like. But getting things set up right has long-term benefits that a one turn head start on that research can't really match.
 
@Seventeen I disagree with a few things.

First, making a Tower Room gives an inherent bonus to that room. This sort of mandates that our magical workshops should be all tower rooms.

Second, there's the quality of life issue: a penthouse with an amazing view beats a torch-lit bunker any day.

Ulgu itself requires the play between light and dark, so it benefits from sunlight.

Also, the higher we are, the farther we are from background magic "pollution".

Third, we absolutely should not delve so deep that we make another entrance into our home. The penthouse is fabulously secure by having all of one way of getting in: climbing a shitload of stairs, part of it in full view of the hold, and go through multiple doors.

Inviting random people into our sanctum is the last thing we ought to be doing.

I would say:
- Vault
- Library/Study
- Ulgu-rich tower room (5 college favors)
- Magically-neutral research tower room (X dwarf favors)
-- Add panic buttom to both.

It looks like two towers and two underground, but I think a study really need someplace aired and well lit, not dusty and stuffy.

With the main floor as living quarter. Later, after everything is built and furnished, add a bedroom at the top and transform the first floor into a living room.

I suppose we will have to build the first one, and see what options are open.

@edit: the autocorrect gets worse by the day.
 
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[ ] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
[ ] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and keep it for yourself.
Just noticed that we did not in fact set up the shrine during the epilogue, and now it's been six months with no shrine. Is Ranald going to be upset with us? IIRC the grace period doesn't last that long.
 
Yeah, Proper Wizards have Towers. We need our research to happen in a tower. Admittedly, if we'd gone for the cavern tower, we'd have some kind of crazy upside down tower, which could have been cool. But that's not what we did. So gotta build up and make a super tall tower of infinite rooms. Tower of Hoeth eat your heart out. (Eventually... maybe... hopefully)
 
Just noticed that we did not in fact set up the shrine during the epilogue, and now it's been six months with no shrine. Is Ranald going to be upset with us? IIRC the grace period doesn't last that long.
WOG says we have a couple of years before Ranald gets antsy.
 
So, we know that a large chunk of Warpstone is lying on top of Kvynn-Wyr... What does that mean for the environment, and how can we deal with it? I got no idea what to do with Warpstone.
 
I figure the Ulgu-rich one will be very versatile, as we do literally everything magic through it, and we should probably get that first.

That, or magic-neutral, as that boosts research and the snake juice demands attention.
 
So, we know that a large chunk of Warpstone is lying on top of Kvynn-Wyr... What does that mean for the environment, and how can we deal with it? I got no idea what to do with Warpstone.
If the trolls are dealt with first, the dwarves can see if there's gromril to be found within it. They presumably can deal with the extremely toxic fallout of mining gromril.

Might be interesting to take some very small chunks, place it very far away from anyone or anything important, and try to dhar-unravel it.
 
So, we know that a large chunk of Warpstone is lying on top of Kvynn-Wyr... What does that mean for the environment, and how can we deal with it? I got no idea what to do with Warpstone.
Well, i believe that the only two times the quest has touched on 'things mathilde can do with warpstone', its been 'can safely juggle warpstone' and 'that time she shot a warboss right in his warpstone teeth', so... clearly our calling is the MOST RADICAL ENTERTAINMENT ACT EVER. Juggle them with our friendly shadow tendrils and then shoot them out of the sky...while blindfolded, cause i'm sure we can see them anyway with windsage! Of course, we'll have to practice our war yodels to best appeal to the local crowd... Also do something about the whole 'can only use those shadow tendrils while terrifying all who gaze upon us to the point of insanity thing, i guess? Minor detail really :V

...More seriously, i'm pretty sure it means 'bad things (tm)' and i imagine the dwarves would have a decent idea of how toseal away/dispose of warpstone, at least in theory, since from what i recall from the thread, its found alongside gromril?
 
@Seventeen I disagree with a few things.

First, making a Tower Room gives an inherent bonus to that room. This sort of mandates that our magical workshops should be all tower rooms.

Second, there's the quality of life issue: a penthouse with an amazing view beats a torch-lit bunker any day.

Ulgu itself requires the play between light and dark, so it benefits from sunlight.

Also, the higher we are, the farther we are from background magic "pollution".

Second, we absolutely should not delve so deep that we make another entrance into our home. The penthouse I see fabulosulu secure by having all of one way any of getting in: climbing a shitload of straight stairs and go through multiple doors.

Inviting random people into our sanctum is the last thing we ought to be doing.

I would say:
- Vault
- Library/Study
- Ulgu-rich tower room (5 college favors)
- Magically-neutral research tower room (X dwarf favors)
-- Add panic buttom to both.

It look so Ike's women towers and two underground, but I think a study really need some on be aired and well lit, not dusty and stuffy.

With the main floor as living quarter. Later, after everything is built and furnished, add a bedroom at the top and transform the first floor into a living room.

I suppose we will have to build the first one, and see what options are open.
I think I can respond to some of those concerns. Namely:
-- Every room that is set up to have a specific purpose will get a bonus to that purpose, whether it's in the form of a tower or not. This is the reason why we spend College favours on an Ulgu enchanting or spell creation lab or Dwarf favors on the low-background analysis lab. Tower versus excavated is a purely aesthetic choice for Mathilde, as far as I can see.
-- For quality of life, Mathilde is still going to have a penthouse with 360 degree views. Her actual living quarters won't change at all. This isn't going to be locking Mathilde in a dungeon. Even if it was, she spent most of a decade living underground previously, so it wouldn't be a problem anyway.
-- We already know that Ulgu is present underground, since it's how Mathilde sees while she's sneaking. Since we're not going to be doing things like casting giant Burning Shadowses or Battle Magic spells in our lab, I don't think the extra amount of the wind that's present due to the lab being twilit is going to be necessary.
-- Background magic pollution would only really matter in the analysis lab. And that would be made magically neutral through Dwarf favour, just like you've suggested.
-- All excavating extra rooms would do to the primary entrance is move it downwards. We've already got the top of the mountain to ourselves.
-- Personally, I'm also opposed to inviting other people in to read Mathilde's books. However, I was commenting on a topic that had already come up with some support previously and one that I specifically mentioned wouldn't be actioned until some time in the future, so I don't see that as a reasonable objection at this point.
 
My opinion on building up or down or wherever near the peak depends on what the peak actually looks like.

I also like the connection between warrior of fog and us looking down at the cloud or fog layer below.
 
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