Voted best in category in the Users' Choice awards.
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I can not keep watching those murderous tallies. Tried to organize it. Went by task. Took a while but worked beautifully, just the library vote remained a mess, because you can't really read them to organize. Only trouble? Press save tally and it just won't. So good luck with that hot mess. It doesn't work for me.
 
Hm. There is another book purchasing plan right ahead of "No Books" on the tally. Could you possibly switch to that? It seems wasteful to not buy any relevant reference texts for our next set of actions.
No. Please don't tag me like that about my vote if it isn't to warn me of a significant vote change. Cheers!

I don't actually want to buy even more books, but if we do have to then I'd like to buy romance books too.
 
Ah darn, too late to make any impact, guess that's one more reason why I should read this quest more promptly.

I also usually find that the best compromises leave everyone unhappy😁

Guess we're going all in then, will be fun to be able to get into dick measuring contests with elector counts and come out with the win.
We could go more all in: vote for reforging the armor!
 
[X] [ARMOUR] Make no recommendation.

Because a dwarven matter is a dwarven matter and advisor or not, we should not overstep this early into our career in K8P.
 
[X] [ARMOUR] Make no recommendation.

Because a dwarven matter is a dwarven matter and advisor or not, we should not overstep this early into our career in K8P.

I don't think that rational is correct, Belegar has us on the council because he values our outsider perspective. He's under no obligation to follow through on our suggestions.
 
No recommendations leads by two. Come on guys, this will be our endgame weapon, something that will last for millennia and be passed down to those we deem worthy. We helped take back the most important of all fallen holds and will help take back the rest of it. The dwarf that armor originally belonged to would be happy that part of it is being used by the human who retrieved it, and helped his people so much, while the rest is used as the King Ironhammer deems right.

Being openly greedy isn't all that good.

Chances are that it'll be used for the 25 favour sword without Mathilde's input, and if it won't then something else equally valuable will because the sword is the reward for massive contributions to three major battles and thus thousands of dwarf lives saved.

Trust in the Dawi - they're not going to short us out.
 
Francesco seems like the best leader to me, Osward sounds like a good person to put under him for the infantry while Soizic can command any cavalry force that ends up forming.

I like this idea a lot- overall commander, plus cavalry commander and artillery commander. I wonder if we can set to enchanting enough magical bridles that would summon shadowhorses to equip a company. The ShadowKnights of Death Pass would be peerless for covering ground, and would give us a quick-reaction force to respond to what gyrocopter scouting reveals.

Not that she's likely to win at this point, but the Questing Knight should be using a greatsword. If there aren't hard feelings about the leader selection we might be able to spar with her.

Hopeful for this.

Ok: there seems to be a lot of discussion on the what, how, and when of spending money. Some thoughts and options-

Mathilde is committed to spending, ethically and by representation to the grey college, a lot of money gained through dwarves on dwarves. Secondary concerns are that it benefit the empire, and that it be done relatively quickly because there is no benefit to sitting on a hoard.

- Options: Under personal control.

Groundwork for a chapterhouse. Labs, libraries, living quarters, restrooms, wind-attuned areas, vaults. Limited really by the number of mage's we can manage in any given turn, but we've made a solid start on covering the current two.

EIC support. Dwarf manufactures, training, space for offices in/near dwarfholds, setting up caravan capacity (wagons, drivers, guards) for regularly scheduled trips. Expand niter factory and gong farmers, expand into black powder production.

Personal gear.

Tower, not including spaces shared with budding chapterhouse.

- Not Personally Controlled: basically charity investments supporting larger goals.

Helping halflings. They are probably the most cash-starved of the major factions here, and are going to bleed money until the soils are restored enough for farm production to resume. This means they are likely to have the largest list of nice-to-have infrastructure. Irrigation, local plant variatals, domestic animals to begin herds, fertilizer, tannaries, dairies, granaries.

Helping dwarves. Not much that we can contribute here, I think.

Helping Undumgi. They're working with great weapons and a solid espirit de corps, but not much else at the moment. Armor, mounts, training, additional fortifications, watchlists for the East end of the pass, start of an artillery train independent of the Karag's fortifications, shadowhorses, uniforms.

Bringing in more settlers. Recruit women and non-combatants, pay for their trip here. Builds out a self-sustaining community in Karag Bar.

Contribute to Stirland's treasury. We agree with the goals of the new countess regardless of our personal feelings on her, this would basically be buying an additional turn or four of stomping on Sylvania for Abel.


Personally, I want to spend heavily on building out the humans and halflings in K8P, because the more support they can give the dwarves the better off everyone is. Plus those two groups don't have council representation, so they are more likely to be capital starved, and spending on them is almost certainly putting silver in dwarf hands.
 
Diplomacy is our lowest stat by a pretty hefty margin though, I'd like to leave this to the experts

Intrigue on the other hand is massively higher and that includes understanding the psyche of sapients, which means understanding motivation. Mathilde would write an amazingly inspirational speech, she'd then deliver it very badly. Diplomacy is in large part how personable you are.


Diplomacy: 11+1-1-1=10 - You're social enough among your fellow wizards or the commoners you spent your youth around, but are slightly uncomfortable with anyone else.
Martial: 9+2+1+1+1+1+1+2+2=20 - You're no longer just a wizard that can wave a sword - you have become a warrior in your own right.
Stewardship: 12+3+1=16 - You've developed an intuitive grasp of business, exchange and logistics.
Intrigue: 16+2+1=19 - You've developed a somewhat frightening understanding of how to disassemble all kinds of psyches.
Piety: 23+1+1=25 - Ranald has your back, and you have His.
Learning: 18+4+1+1+1-1=24 - The magical world makes more sense to you than the 'real' one.

Note the way diplomacy description is very much of the how you behave with, rather than the understanding and mental aspect. Intrigue on the other hand is understanding how to pull on the levers that motivate people.
 
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Intrigue on the other hand is massively higher and that includes understanding the psyche of sapients, which means understanding motivation. Mathilde would write an amazingly inspirational speech, she'd then deliver it very badly. Diplomacy is in large part how personable you are.
I am pretty sure that determining the widespread diplomatic consequences of our actions would involve diplomacy, not intrigue.
 
I like this idea a lot- overall commander, plus cavalry commander and artillery commander.
We don't actually know if Oswald knows anything about artillery; his father was an engineer, but he said he was a halberdier; engineers would be valuable enough not to put them in a front-line role.
 
I like this idea a lot- overall commander, plus cavalry commander and artillery commander. I wonder if we can set to enchanting enough magical bridles that would summon shadowhorses to equip a company. The ShadowKnights of Death Pass would be peerless for covering ground, and would give us a quick-reaction force to respond to what gyrocopter scouting reveals.



Hopeful for this.

Ok: there seems to be a lot of discussion on the what, how, and when of spending money. Some thoughts and options-

Mathilde is committed to spending, ethically and by representation to the grey college, a lot of money gained through dwarves on dwarves. Secondary concerns are that it benefit the empire, and that it be done relatively quickly because there is no benefit to sitting on a hoard.

- Options: Under personal control.

Groundwork for a chapterhouse. Labs, libraries, living quarters, restrooms, wind-attuned areas, vaults. Limited really by the number of mage's we can manage in any given turn, but we've made a solid start on covering the current two.

EIC support. Dwarf manufactures, training, space for offices in/near dwarfholds, setting up caravan capacity (wagons, drivers, guards) for regularly scheduled trips. Expand niter factory and gong farmers, expand into black powder production.

Personal gear.

Tower, not including spaces shared with budding chapterhouse.

- Not Personally Controlled: basically charity investments supporting larger goals.

Helping halflings. They are probably the most cash-starved of the major factions here, and are going to bleed money until the soils are restored enough for farm production to resume. This means they are likely to have the largest list of nice-to-have infrastructure. Irrigation, local plant variatals, domestic animals to begin herds, fertilizer, tannaries, dairies, granaries.

Helping dwarves. Not much that we can contribute here, I think.

Helping Undumgi. They're working with great weapons and a solid espirit de corps, but not much else at the moment. Armor, mounts, training, additional fortifications, watchlists for the East end of the pass, start of an artillery train independent of the Karag's fortifications, shadowhorses, uniforms.

Bringing in more settlers. Recruit women and non-combatants, pay for their trip here. Builds out a self-sustaining community in Karag Bar.

Contribute to Stirland's treasury. We agree with the goals of the new countess regardless of our personal feelings on her, this would basically be buying an additional turn or four of stomping on Sylvania for Abel.


Personally, I want to spend heavily on building out the humans and halflings in K8P, because the more support they can give the dwarves the better off everyone is. Plus those two groups don't have council representation, so they are more likely to be capital starved, and spending on them is almost certainly putting silver in dwarf hands.
I don't really have anything against these, but you know the Undumgi will have a leader and a Steward and neither of those is us, right?

We voted to be a Learning Advisor. So... library, schools, spy ring, paying for lectures at the College? Learn stuff, teach stuff.
 
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I keep seeing arguments advocating for a 15 or 25 favour sword. Please forgive me if I'm wrong but have people considered a compromise of 20? It would still be "dead killy", more so than the 15 favour kragg would make a "mediocre" weapon for, but is not as huge an investment as some are leery of comiting to.

Feel free to tell me I'm talking out my arse as I am still well behind in reading the thread.
There are arguments for 15 (threshold for Kragg/Thorek attention), 16 (splitting the favour by the deeds which earned it coming to near 15) and 20 (threshold for Kragg's S10 rune). I did votes for 16 and 20 DF: they are languishing near the bottom of the tally with 2 votes each last I checked. Note that any of these swords would be great and any of them would need to be gromril and the likeliest source of gromril will continue to be recapturing looted war gear from our enemies - this will always have history so if we are unwilling to recommend the current bit of armour be reforged, when will we ever get our sword made?
 
If I remember rightly, there is a deposit of gromril in or around K8P and though it may be a while off, difficult to access and annoy voters, if reforging doesn't win here we could still have a shot at a gromril weapon later on. Not helpful if we want the sword Right Now but if we give Kragg a bit of temporal leeway we could get the Uber gromril mega sword in a few turns. I am not advocating a new vote, this is all under the assumption of using the amount of favour decided in this vote but in a few turns. This is not me arguing for or against reforging, more a reminder of alternatives that are available to maybe mitigate any frustrations.

Again not useful now but it opens opportunities for less contentious gromril acquisition.
 
An advisor who do not advise is pretty useless

We'd be advising in other matters, more specifically, our job.

Our job was spiders. We're advising a course of action for the spiders. The armor was an additional thing we did on top of that that doesn't necessarily fall in our purview, and while we can advise on what to do with it, we wouldn't be "useless" if we didn't say anything about what to do with it.
 
[X] [LIBRARY] Imperial Texts: Extensive/Esoteric Skaven, Extensive Skaven Magic, Extensive Greenskin Magic, Antiquarian Grey Magic (2 College Favor), Extensive Amber Magic, Extensive/Esoteric Linguistics, Extensive Warpstone, Extensive Morr, Extensive Karaz Ankor. Dwarf Texts: Extensive Greenskin Magic, Extensive Skaven Magic, Extensive Linguistics, Extensive Daemons.
 
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