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Anyway, how about instead of getting a sword, we get something to help us with stealth.

It has vastly more usecases for us in the near future.
We're nearly always sneaking around.
Getting caught while sneaking is very bad.
It helps with both martial and non-martial adventures (sometimes you need to sneak up on your friends).
 
Does anyone know if the magic training voting option has been adjusted, or is it still one spell per vote? Because a talented Magister in a six month period...well, it seems a little low to me.
 
I think pointing the spiders at the Skaven would be a good smokescreen for Mathilde/rangers taking more aggressive moves against the rat men. Deaths and disappearances could be easily dismissed as spider predations instead of K8P forces preparing for a strike.

Having a renewable source of no-save paralytic venom could be pretty cool too.
 
I think pointing the spiders at the Skaven would be a good smokescreen for Mathilde/rangers taking more aggressive moves against the rat men. Deaths and disappearances could be easily dismissed as spider predations instead of K8P forces preparing for a strike.

Having a renewable source of no-save paralytic venom could be pretty cool too.
I'd rather keep the cute innocent spiders away from warpstone.
 
When Mathilde has failed to meaningfully affect a battle, it's usually because she can't get to the enemy before it gets filled with bullets and arrows from 20 different units. I don't think a better sword will help with that.
I am looking at all the examples of pitched combat so far, and I can't really say this is true. Either statement.

As an aside, Champions Matter in Warhammer. One dude can, and regularly does have an absolutely disproportionate impact on the battlefield, often through sheer killiness. It is no coincidence that in mass combat scenarios, we don't get Army Roll+Misc.Bonuses, but Army Roll+Mathilde roll+Army Leader roll+other notable units, if present.
 
If we had the sword Mathilde might have taken different choices, because she had a wider range of options, and Clan Mors might currently be tearing itself apart in an order of backstabbing when she returned the day after her first visit and decapitated the more competent three quarters of its leadership. We don't know the counterfactual.

You said it yourself: we do not know the counterfactual.
Which is why I was talking about the actually existent 80 threshhold which we failed to clear.

While you....go on to talk about hypothetical counterfactual which would definitely require a sword. Huh.

Not true, the sword would, to those in the know, be a visible sign of our Dwarf rep. That's likely to assist us in negotiations where, for example, we represent Bellegar.
Also, having a super stabby sword on hand tends to deter people mucking about, see us cowing the umgi during the election process for that principle in action.

Undumgi were scared of us because of a) being Grey Magister; b) having pulled off loads of wild shit in campaign.
Most would likely not even notice the difference in sword quality, reputation of Grey Wizards among humans is...well, close to 40K Inquisition, I suppose?

In some ways, both Grey Wizards and Witch Hunters map fairly well to 40K Inquisition, with Wizards being equivalent-ish to psyker Inquisitors.

edit: well, both are way less insane and free to do whatever than Inquisition. Still, the way normal people view them is probably similar enough to draw a parallel.
 
Anyway, how about instead of getting a sword, we get something to help us with stealth.

It has vastly more usecases for us in the near future.
We're nearly always sneaking around.
Getting caught while sneaking is very bad.
It helps with both martial and non-martial adventures (sometimes you need to sneak up on your friends).
We can't, because it doesn't stack with the belt.
 
And I've already said my piece about libraries earlier - it literally this update, we could have cleared 80 threshhold instead of 60 on a Skaven roll if we had +7 bonus instead of +4 from Lore. With literally an example of where higher bonus would have made for a better result right in the last update, I find it hard to agree with you about the bonuses' usefulness.
On one roll- it's definitely nice and there are quite a few subjects that I think are worth it. I just don't think there are enough subjects immediately relevant to make spending 15+ favor on them. I actually thought the plan I was voting for had them before I stopped paying attention to the thread.
 
Does anyone know if the magic training voting option has been adjusted, or is it still one spell per vote? Because a talented Magister in a six month period...well, it seems a little low to me.
It's a class taken in the middle of all the other things she's doing, and a lot of it is doing it safely, I think. It's a reasonable rate for a busy Magister; we could do a lot more of them if we weren't also being a key figure in a foreign government a quarter of a world away from the college.
Anyway, how about instead of getting a sword, we get something to help us with stealth.

It has vastly more usecases for us in the near future.
We're nearly always sneaking around.
Getting caught while sneaking is very bad.
It helps with both martial and non-martial adventures (sometimes you need to sneak up on your friends).
How? The only thing that could do it would be a Talisman or an artillery rune, but we have a talisman already, so we can't double-dip on that item slot, and we most certainly aren't running around with artillery on us.
 
K8P Gates, easy. Our perfomance there was pretty mediocre.
In pure melee, we killed several black orks when we helped Belegar break them, then we killed all the ones we could reach when we pursued them then we killed the big boss boar boy and bodyguards. And the shaman. A more powerful sword would have made those fights easier but the main limiter was finding and reaching targets worth risking a sword fight for. We put down who we had to.

Our shooting was mediocre (though we still got kills) and we dispelled (then killed) the shaman which was more significant than murderblending another unit would have been.

There's a reason we got 4 favour from that fight.
 
manage to be only temporarily sidetracked by jotting in corrections in the margins of Waaagh And Hive, which started with half an interesting idea and then flailed helplessly with it for the length of a tome.
Kekekekekeekeke. "Hmm interesting... ahhh fuck its all bullshit. No no no this is da roight proppa way to do it you nincompoop!"

where an Oswald was commended for decapitating a ghoul before it could chomp down on a Priestess of Morr, and also very sternly reprimanded for the way the Priestess apparently decided to thank him, which also resulted in the next Oswaldson.
Pfffft.

First Secret of Dhar: Dhar is inherently unstable, everyone knows that. What they don't know is how to turn Dhar against itself. You do. And now you'll never not know it.
Second Secret of Dhar: Dhar could be made more unstable. A tiny nudge in just the right way and Dhar unravels in just the right way to unravel more Dhar, and so on until nothing remains.
Man.

Man. Scary shit.

As for the spooders I think it best to let them go out and seek new homes and new loves and new We's. Getting them to be able to talk long term is a big and very awkward issue for everyone involved and I don't think it a good idea to recommend Belebro blow his political capital on being even more radical than he already is. And trying to include them in the community is just a social overreach turning into a powder keg waiting to blow the heck up, it'd be too painful for everyone in my view. As for no recommendation well Belebro already made his opinion clear in that he wants em to leave or be starved out, so he'll just fall towards convincing them to leave if possible.

Now someone please let me know if Boney has commented on the communication thing, I'm still catching up on the thread.

[X] [UNDUMGI] Francesco Caravello, Tilean ex-merchant
[X] [SPIDER] The We can be allowed to scutter off into the Underway, never to be seen again.


Either of these is fine with me for the armor.


[X] [ARMOUR] It should be returned to the Hold it was stolen from, to build strong ties among the Karaz Ankor.
[X] [ARMOUR] Make no recommendation.

Its an internal dawi matter, but stating the obvious is probably not offensive.

Runeswords I'm like meh. You folks can figure it out.

Vote will be updated when I finish catching up.
 
You said it yourself: we do not know the counterfactual.
Which is why I was talking about the actually existent 80 threshhold which we failed to clear.

While you....go on to talk about hypothetical counterfactual which would definitely require a sword. Huh.

I believe we know that one of the other options that the rolls could have resulted in was assassinating the Mors military leadership, and its random chance we took the gromil instead. It makes sense for it to be possible that we'd have done more than that if we'd had a better tool.

Why would it not stack with the belt?

If it's some kind of interference, then shouldn't the sword interfere too?

No, because it's a different runic item category.

One weapon, one armour, one talisman. A stealth item would be a talisman because of what it does.
 
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We can't, because it doesn't stack with the belt.
Well, really the bigger issue is that Runes aren't really applicable to stealth in general. And anything they could do would have to be talisman because they need to put them on metal, and armor is bad for stealth and for casting both. Note that this doesn't stop us at all from getting something suitably stealthy from the Greys.
 
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I'd rather keep the cute innocent spiders away from warpstone.
They've already got plenty of experience hunting Skaven.
It seems that the intelligence is distributed rather than centralized, which means that if something is to be remembered for longer than the lifetime of a single node, it needs to be told back and forth - hence, Echo, the period before the birth of the current eldest individual (or this-We). With that you're able to get at least a vague account of its origins - for as far back as it knows, it lived around and preyed upon the furred-four-legs who are usually-food, and it would relocate regularly to prevent an organized retaliation. Then one day it must have passed from the Skaven-occupied Underway to the greenskin-occupied Karag Lhune, and found that while the green-four-legs were less reliably prey, they were also less prone to organizing, so it could build up a nest/web/nursery/home to its liking without being dislodged.
It's only relatively recently that they've been in Greenskin territory.
 
How? The only thing that could do it would be a Talisman or an artillery rune, but we have a talisman already, so we can't double-dip on that item slot, and we most certainly aren't running around with artillery on us.
We're not playing a table top RPG. I doubt we're stuck with item slot limits. Correct me if I'm wrong on that.

Similarly, I'm not sure we're limited to the exact stuff that's in the tabletop RPG.

Edit: If it is, then a combat focus is indeed inevitable, as Warhammer is a wargame.

No, because it's a different runic item category.

One weapon, one armour, one talisman. A stealth item would be a talisman because of what it does.
Is this a GM confirmed thing?
 
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How? The only thing that could do it would be a Talisman or an artillery rune, but we have a talisman already, so we can't double-dip on that item slot, and we most certainly aren't running around with artillery on us.

That's quitter's talk.
Substance of Shadow can render items weightless and immaterial, after all. Now, it has plenty of limits, but we can probably still work with it.
 
QM literally just told us that only the whim of the dice precluded us from assassinating military leadership in which case a better sword would have been useful.
 
Francesco seems like the best leader to me, Osward sounds like a good person to put under him for the infantry while Soizic can command any cavalry force that ends up forming.
 
We're not playing a table top RPG. I doubt we're stuck with item slot limits. Correct me if I'm wrong on that.

Similarly, I'm not sure we're limited to the exact stuff that's in the tabletop RPG.

Edit: If it is, then a combat focus is indeed inevitable, as Warhammer is a wargame.

See here:

You could have multiple weapons and switch between them, but yes, one banner and one talisman.

Armour is ruled out as Mathilde is a wizard and metal armour interferes in casting Wind Magic if you don't use Chamon
 
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We're not playing a table top RPG. I doubt we're stuck with item slot limits. Correct me if I'm wrong on that.
The slot thing is a limitation only for runed items, fluffed as runes interfering with each other. It doesn't affect anything else. Consider that the Seed and the Coin both are also talismans. It's a balance thing to stop us from commissioning another two Belt-grade artifacts, basically. Or so goes my understanding.
 
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Remind me again, has Mathilde ever been in a situation where she needed something better than a regular greatsword?

And no, the fall of Abel doesn't count. What was lacking there was defensive capability, not offensive.
As she gets stronger, she will encounter greater foes more and more. The past is not indicative of the future. And a powerful weapon would mean more versatility, especially with something like Kragg's S10 Rune.
 
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[X] [SPIDER] The We can be a welcome addition to the multispecies community of Karak Eight Peaks.
[X] [UNDUMGI] Soizic, Bretonnian Questing Knight
 
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