Not quite. Here's what happened:
So we succeeded at creating the item, but we didn't
learn anything from it about what Windherding might be capable of beyond just "have two spells in one enchantment." The bolded text is Boney saying what needs to happen for us to learn something: we need to contribute at least basic competence to a future Windherded enchantment.
However, convincing the thread to do this has been a challenge. The closest we came was in the T42 turnvote, where we were resolved to Windherd something, but what exactly was extremely controversial.
The Cloak of Flashy Escapes, a combo between Shadowcloak and Dazzling Brightness, was an early contender, but people didn't like the idea of taking baby steps and wanted to do something more impactful with an AP. So instead then there was support behind doing
Horstmann's speculum as a Windherding project, but people weren't sure about that either. Finally, the thing that won was finally taking a stab at the Seviroscope, which as we saw succeeded dramatically, but unfortunately while it's great work it isn't really unlocking new understanding of Windherding because they
aren't enchanted: the two we've built are magic-sensitive, but not themselves magical, and so while it's leveraging our great knowledge of how Winds interact, we aren't advancing the "tech tree" of Windherding.
Don't get me wrong, I think that the Seviroscopes were a great choice to make, both because I love doing things for Kragg and for the wider setting and because I have never been super enthused about Windherding (I didn't vote for it, way back in 2019/2020). But for the people in the thread who
do want to be exploring Windherding, I feel it's important to mention that there is a specific thing we've been told to do if we want to learn more about how it works and get better at it, and we have been repeatedly doing anything else.