I think we should design another, cheaper/faster/simpler waystone without any dwarven components before we head to elfcation. On our way in, leave word at the embassy of Yvresse in Lothern that we have an updated design we'd like to pass along, after we are done fighting druchii. My bet is that elven R&D cycles are slow enough that the prince might invite us up to Yvresse, and then we'd get to see two kingdoms.
Also, if and when we actually get interested in exploring Nexuses or repairing/expanding in the more dangerous forests, we might want to reconsider recruiting the Ambers for the specific task of Waystone mapping and wilderness exploration, as we thought about back in the day. Given that their leader is Dragomas, their useful involvement would be specific and the Project is advanced to its late/end stage, I expect that their ask will be very cheap or even free.
Absolutely yes. It occurs to me that we should be able to give them maps of the nexi and active ley lines, with the instructions 'here is the last active waystone, work outward from here' along with the activation commands. Get them to identify gaps where a stone has been removed between two strings of intact ones, build a count of how many will be needed to allow full re-activation of the network.
Also, are there any places we can cut off beastman strongholds? Reroute around the pool of dhar that the herdstones create- although that might require diverting into a river? It would be a good use of the riverine waystone we've got, and the ambers would know where to put them if we told them what they could do.
I would have liked to do something similar with the Taalites, but I don't expect it to be anywhere as simple or for there to only be upsites, so it might be too late in the game for them joining to be worth it.
We're in good with them, I think- the knights and the interactions we had while stealing alric's thunder. So they'd probably give escorts to the ambers if we asked, and the ambers might actually accept taalite escorts.
On the topic of AV I wonder if we've included a warning to never bring it into the Grey College given that it's inside a liminal realm and the moment AV touches one of the hidden wormholes leading into it it'll dissolve into Primordial Winds and then the Primordial Winds into more reality,
It occurs to me that we've found the purpose of WEBMAT after the waystone project.
"Oh, no, the source is here and it's really fragile to move, and you can't even take it into the colleges to study it! It'll explode if it gets too near a concentration of a wind you know. Or crosses into a pocket dimension- did you hear we know how to do those now? Yep, you guessed it, AV. So if you want to study it, come down to Eightpeaks where we have nice laboratories (all elven glassware! Had to move the lab in Laurelorn somewhere after the project wrapped up) and arguably the greatest library in the world. Oh, and hot baths at very competitive rates; my old master runs a chain of inn, did you know?"
They will be knocking out doors down after the demo we are about to drop, and it turns out you really do need a branch college environment for it.
So let's give egrimm and the golds first crack at this, because every college is going to want someone on site where orbs of sorcery are being created so being the only ones who are is a big political reward to then for sticking with us.
It also sets them up to transition into something else if they don't like the new direction that WEBMAT is going to go in. We are, maybe, about to go from a situation where we point our minions at cool things we want to mess with, to one where we approve research proposals with an attached ration of AV.
Which could be a very cool way to run it- the tradeoff would be dwarf war potential against the potential of each proposal, with a fixed budget, uncertain time commitments, and sudden events changing priorities. But it wouldn't be "hey guys! I've got these chickens!" any more.
So they might want to reap the profits of their employment and finally devote themselves to personal ambitions. Or not, they might have IDEAS about how to use AV and because they're our boys of course they'd have priority over newbs to the team.
We could wrap it up with finally closing out our involvement with the EIC- it's done most of what we wanted it to do, although we've leveraged it a few times now to put a logistics train out to some exotic new destination in support of our other efforts. Eightpeaks, and thus Barak Var and Blackfire pass, Talabheim, and now Laurelorn.
I'm pretty sure that the human traders don't come in to Laurelorn proper though? It seems like there'd be a place where the elves would balance convenience and security in terms of cargo being unloaded from human crews and elves taking it the final distance.
It would probably help the houses keep control over their trade niches too- and an offer of a post in a human city might tempt an elf who was thinking of going to the forest for the freedom but wanting a big house and prestige more than bark and hunting.
Anyways: we now, with the mist paths done, have connected dwarves, elves, and humans along one main trade route, just as we bring a new source of silk online. (And now I'm thinking about what sorts of tenstegrity structures the forest born could do with cheap bulk spidersilk cables.)
We could even stylize the EIC logo as Branahlune, Roswtia's Runefang, and an Eonir greatsword for dwarf, human, and elf, three swords representing the three races' goods on offer.