- Location
- being near locations is my passion.
In terms of what's most useful to have setting out on a Journey, and keeping Magic Weapon and Shadowsteed for Mathhilde to teah, since those are both very good masteries to be starting out with.
Sounds -> Skywalk -> either Move or Magic Mapping or Dispel would be my first picks.
@Boney regarding "It might be better to sign off on her learning whatever she can from whoever is available." can we nudge the dice on "whoever is available" by spending favour?
I'm thinking that if there's a dice roll to see who has time for Eike to try and learn from, if that person isn't quite compatible with her approach as we would like; then there'd be a re-roll?
Or if you're doing a d6 to see how it goes, maybe the table shifts so that the roll is "d6+1 [max, 6]", or "d6 [min 2]"
How I'm imagining this working in-universe: Mathilde offers a small favour-bounty that's paid out for enchanters to have a quick meeting/assessment of Eike, and if their approach is found to be compatible, then there's an additional bit of favour at the end.
Sounds -> Skywalk -> either Move or Magic Mapping or Dispel would be my first picks.
@Boney regarding "It might be better to sign off on her learning whatever she can from whoever is available." can we nudge the dice on "whoever is available" by spending favour?
I'm thinking that if there's a dice roll to see who has time for Eike to try and learn from, if that person isn't quite compatible with her approach as we would like; then there'd be a re-roll?
Or if you're doing a d6 to see how it goes, maybe the table shifts so that the roll is "d6+1 [max, 6]", or "d6 [min 2]"
How I'm imagining this working in-universe: Mathilde offers a small favour-bounty that's paid out for enchanters to have a quick meeting/assessment of Eike, and if their approach is found to be compatible, then there's an additional bit of favour at the end.