Voted best in category in the Users' Choice awards.
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Just working some things out for now.

[] Plan First Things First
-[X][COIN] Gambler
-[x] Have Johann return to Altdorf and 'graduate'.
-[x] Current Task: Have Maximilian investigate the properties of the spiders' venom.
-[x] Attempt to build your own information network within the EIC.
-[x] Purchase furnishings so you can stop sleeping on a bedroll and can unpack your things: -20gc.
-[x] Be on hand for Esbern and Seija's attempts to communicate with the spiders.
-[x] The Undumgi are to select a leader from among themselves. Get involved in the process so you can investigate the candidate and influence their decision.

-[x] Travel to the Grey College and attend lessons there. (How many?)
-[x] Spend time in Stirland helping Anton with his love life.
-[x] A library is basically an external brain. Add to yours. (no action required, money and favour cost listed on charsheet)
-[x] Commission a Runic item with Dwarf favour- Weapon.

Unfortunately the Asp probably needs to wait until we've got the basics of a lab and can at least unpack...
 
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I would like to echo Boney's statements that we remain civil. This is a touchy subject, but we all love the quest. We don't need to result to insults and false arguments and whatever other terms exist for shitfests in quests.

Sisi no Sawa, so let's get along, yo!
 

Yikes, that's possibly the clumsiest turn of phrase I've ever written.

@BoneyM, we need all the Johann and Maximillian options to be distinct from one another

Fixed.

@BoneyM what action do we take to get those magically sterile tools you said would be good for researching things?

Have a room available to set up a quality laboratory in. I'll add a clarification along those lines.
 
Mandatory Actions: Pick one from each category.
-Maximilian
-Johann
-EIC
Personal Actions: choose between four and six. Any chosen beyond four will come with risks - please specify 'additional' tasks.
So we're back to the usual six-per-turn action structure, but one action is going towards the EIC and one towards managing the two Gold Wizards. Mmkay.

Liber Mortis: I'm going to wait and see how the discussion turns out.

Maximilian knows Law of Logic. (Tabletop: flat bonus to a check.) Johann knows Trial and Error. (Tabletop: Reroll a check.) Both of these have fairly broad applicability if we want to use them for helping with things.

For the future, might I suggest using the names of the Journeymen instead of "him" in the options so that they don't have textually identical options for planbuilding? Magister'd.

[ ] Call in 1 favour for Dwarven expertise for the Factory's safety
This seems very useful in many ways: better lives for the workers, better culture for the institution, Grey College will probably approve that we're putting the EIC's good behavior over sheer profit. I want it.

Karag Nar Penthouse: each turn, you get ONE free choice in this category.
[ ] Purchase furnishings so you can stop sleeping on a bedroll and can unpack your things: -20gc.
Should probably be the first thing done.
Current Task: Investigate the Chiselwards spiders.
[ ] Be on hand for Esbern and Seija's attempts to communicate with the spiders.
[ ] Perform an in-depth series of autopsies on the spiders.
[ ] Study both living and dead spiders with your Magesight.
[ ] Investigate the properties of the spiders' webs.
[ ] Investigate the properties of the spiders' venom.
Autopsies: it'll be just like old times with Abelhelm, dissecting vampiric infiltrators! Well maybe not quite like old times. Also, Mathilde just upgraded Magesight, so that seems worth both using it to learn about the spiders and learning more about how being a Windsage now works...

[ ] The Undumgi are to select a leader from among themselves. Get involved in the process so you can investigate the candidate and influence their decision.
Seems to be among the most time-sensitive things here.

[ ] Set up quarters and a basic laboratory for the Journeymanlings and any other visiting Wizards: -100gc.
Seems good to have if we're going to be managing Journeymanlings and being Court Wizard and all that.


Proto-plan: Not putting the X yet, thinking a bit first. Also need to consider where to put Ranald's Coin/Blessing.
-Maximilian: Have him perform or assist with spider autopsies.
-Johann: Have him perform or assist with spider autopsies.
-Call in 1 favour for Dwarven expertise for the Factory's safety
-Perform an in-depth series of autopsies on the spiders. [1]
-Study both living and dead spiders with your Magesight. [2]
-A library is basically an external brain. Add to yours. (no action required, money and favour cost listed on charsheet) [free action]
-Purchase furnishings so you can stop sleeping on a bedroll and can unpack your things: -20gc. [free action]
-The Undumgi are to select a leader from among themselves. Get involved in the process so you can investigate the candidate and influence their decision. [3]
-Set up quarters and a basic laboratory for the Journeymanlings and any other visiting Wizards: -100gc. [4]
 
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Let's see... Do I have time to make a suggestion?

(Checks the clock)

I think I do.

[X] Resolve to read the Liber Mortis.

[X] Plan: Anchor The Foundations
-[X][COIN] Gambler
-[X][MAX] Current Task: Have him investigate the properties of the spiders' webs.
-[X][JOHANN] Have Johann return to Altdorf and 'graduate'.
-[X][EIC] Instil corporate policy: long-term financial good of the Empire.
-[X] Study both living and dead spiders with your Magesight.
-[X] A library is basically an external brain. Add to yours. (Skaven, Greesnkin Dwarf Lore, Extensive, Esoteric, -500 GC, -4 DF)
-[X] Purchase furnishings so you can stop sleeping on a bedroll and can unpack your things: -20gc.
-[X] The Undumgi are to select a leader from among themselves. Get involved in the process so you can investigate the candidate and influence their decision.
-[X] Set up quarters and a basic laboratory for the Journeymanlings and any other visiting Wizards: -100gc.
-[X] Investigate the constantly-dripping blood of the Wisdom's Asp. Current accumulation: 12 gallons.
--[X] Ranald's Blessing (+20 x2)
[X] Spend time in Stirland helping Anton with his love life.

This should be pretty good, get the basic foundations set up, get our duties out of the way, and otherwise get settled in for the long haul. We've got enough leverage on Johann at least that he'll likely be willing to take the hint, and this is the time that is least likely to cause problems for him being absent. We'll likely be able to mollify him with the presence of a laboratory that he'll have access to on the return trip.
 
[ ] Resolve to read the Liber Mortis.
[ ] Resolve to seal away the Liber Mortis.
[ ] Resolve to rid yourself of the Liber Mortis.
This vote is going to be an enormous thing, isn't it.

As for the vote itself...Looking at Mathilde's concerns make me want to read it. It brought up reasons to do so I didn't consider and also failed to bring up the reason not to read it that actually worries me. Specifically:
But on the other hand, when Mannfred von Carstein had lead an army of the dead upon Altdorf in the Third Vampire War, Grand Theogonist Kurt III had brought forth a copy of the book from the vaults of the Grand Cathedral and read an incantation from its pages, and Mannfred and his army had been forced to retreat as the spell unravelled the terrible magics holding the undead together. As far as you know, that copy still lay in the vaults because even the Sigmarites were forced to concede it could be a powerful force for good, and the Extremely Redacted Liber Mortis (Approved Edition) was standard reading amongst all but the most hidebound of Witch Hunters. Frederick van Hal had not taken to necromancy from madness or a lust for power, but because the Skaven had been overrunning Sylvania and nothing else seemed capable of stopping them. At the very least the insights it contained could be a powerful tool against the undead and possibly even the Skaven, but it could also contain deeper secrets on the nature of magic itself. Necromancy used Shyish to shield the wielders from the corruption of Dhar - what else could be made possible by using one magic to manipulate another?
I'm not interested in Dhar or necromancy and wasn't entirely certain of the worth of reading it just to counter them, but secrets on the nature of magic? Absolutely.
The reasons not to were pretty convincing. One might be able to make an argument that simply reading the Book didn't count as 'study' under Article 7, but such was the reputation of the book that if anyone ever found out about it, no amount of technicalities could protect you. Though it was Otto von Drak allowing Vlad von Carstein to marry his daughter that had cemented the grip of Necromancy over Sylvania, it had been Frederick van Hal that had introduced it centuries earlier, and the Liber Mortis. Copies of even single chapters of the book could transform even the pettiest of necromancers into existential threats to Stirland. The idea of the unedited original in the hands of a Wizard would give the Grand Theogonist conniptions, and many in the Colleges would agree with him.
This is all about the consequences of being discovered, really. I'm almost completely unworried about that. I'm worried more about reading it leading to necromancy.

Personally, I'd absolutely vote to read it with just the concerns mentioned in this update. However, I also don't want to even take the chance of reading it turning to actually using Dhar.

So I'll decide on a vote in the morning.
 
I feel that we got one in a lifetime chance to make some great discoveries considering Mathilde unique traits and position. With the Windsage, we have a far better understanding of the winds than most wizards will ever be and this will help us avoid any Dhar corruption. Furthermore, the dwarven belt will also make a good backup plan if things go wrong during our study. With Avatar, we can make sure that there will be no God interrupting our study of the damn book. Finally, the fact that Mathilde is a Grey Wizard, one of the most secretive order in the Empire, means we can probably share our discoveries without much questions asked.

All in all, by taking this oppurtunity to read the accursed book, we can do a lot of good for the Empire as a whole in dealing with most undead threats. Not only that, there is a possibility that we can create some new spells that can benefit our allies. So, yeah.

[X] Resolve to read the Liber Mortis.

Also, I like Alectai plan. It fits with most of what I want. So Imma just choose that.

[X] Plan: Anchor The Foundations
 
[X] Resolve to read the Liber Mortis.

I feel the info we can get will be super valuable and I trust the thread to not go mad with power

As for the vote I think we should let Max focus on his studies since this doesn't seem like his type of thing. Johan, on the other hand, has breach the unknown which should be helpful for the web or poision and whether they hide any secrets.
 
This vote is going to be an enormous thing, isn't it.

As for the vote itself...Looking at Mathilde's concerns make me want to read it. It brought up reasons to do so I didn't consider and also failed to bring up the reason not to read it that actually worries me. Specifically:

I'm not interested in Dhar or necromancy and wasn't entirely certain of the worth of reading it just to counter them, but secrets on the nature of magic? Absolutely.

This is all about the consequences of being discovered, really. I'm almost completely unworried about that. I'm worried more about reading it leading to necromancy.

Personally, I'd absolutely vote to read it with just the concerns mentioned in this update. However, I also don't want to even take the chance of reading it turning to actually using Dhar.

So I'll decide on a vote in the morning.
As an ardent partisan of reading the thing, let me reassure you that I will vote against Dhar use save only in the most extreme circumstances (and that I don't count mere certain death to be extreme enough) hope that helps!
 
[X] Resolve to read the Liber Mortis.
There has been so much discussion about this already that I see no point in waiting for more and deciding afterwards :D
 
Alright, so what are our priorities?

1. Keep an eye on plots in other peaks. Special mention to Skaven, who can be exceptionally cunning indeed. IIRC their local clan is Mors, who, according to thread, is on decent terms with Grey Seers and on unknown (and thus, to expect the worst, maybe good) terms with Esshin and Pestilens. That means potential for hostile wizards. assassins and...plague wizards. We should probably take a look while we can.
2. Keep chugging along through our research.
3. Keep an eye on EIC and ensure it's doing good for the Empire and more generally Order factions.
4. Keep an eye on Undumgi.
5. Keep an eye on local trade network.
Proto-plan: Not putting the X yet, thinking a bit first.
-Maximilian: Have him perform or assist with spider autopsies.
-Johann: Have him perform or assist with spider autopsies.
-Call in 1 favour for Dwarven expertise for the Factory's safety
-Perform an in-depth series of autopsies on the spiders. [1]
-Study both living and dead spiders with your Magesight. [2]
-A library is basically an external brain. Add to yours. (no action required, money and favour cost listed on charsheet) [free action]
-Purchase furnishings so you can stop sleeping on a bedroll and can unpack your things: -20gc. [free action]
-The Undumgi are to select a leader from among themselves. Get involved in the process so you can investigate the candidate and influence their decision. [3]
-Set up quarters and a basic laboratory for the Journeymanlings and any other visiting Wizards: -100gc. [4]

I think first steps in leadership are important; I propose establishing guideline of "greater good for fiscal goodness of the Empire" for EIC as our first action, to, so to say, make clear the way things are going to be with us. I am all for sinking all 7 favours into EIC afterwars and opening local chapterhouse, but I think broad policy/direction decision should be the opening move. Makes sense?
I think I like other parts of your proto-plan, mine will be something similar (aside from EIC), I will try to fit in snake juice or Ranald's coin.

Oh wait, your proto-plan lacks taking a look at other Peaks. I'd say it's pretty important too?
 
Let's see... Do I have time to make a suggestion?

(Checks the clock)

I think I do.

[X] Resolve to read the Liber Mortis.

[X] Plan: Anchor The Foundations
-[X][COIN] Gambler
-[X][MAX] Current Task: Have him investigate the properties of the spiders' webs.
-[X][JOHANN] Have Johann return to Altdorf and 'graduate'.
-[X][EIC] Instil corporate policy: long-term financial good of the Empire.
-[X] Study both living and dead spiders with your Magesight.
-[X] A library is basically an external brain. Add to yours. (Skaven, Greesnkin Dwarf Lore, Extensive, Esoteric, -500 GC, -4 DF)
-[X] Purchase furnishings so you can stop sleeping on a bedroll and can unpack your things: -20gc.
-[X] The Undumgi are to select a leader from among themselves. Get involved in the process so you can investigate the candidate and influence their decision.
-[X] Set up quarters and a basic laboratory for the Journeymanlings and any other visiting Wizards: -100gc.
-[X] Investigate the constantly-dripping blood of the Wisdom's Asp. Current accumulation: 12 gallons.
--[X] Ranald's Blessing (+20 x2)
[X] Spend time in Stirland helping Anton with his love life.

This should be pretty good, get the basic foundations set up, get our duties out of the way, and otherwise get settled in for the long haul. We've got enough leverage on Johann at least that he'll likely be willing to take the hint, and this is the time that is least likely to cause problems for him being absent. We'll likely be able to mollify him with the presence of a laboratory that he'll have access to on the return trip.
I like this plan a lot, but I'd prefer not to be spending the barrel minimum of time on our actual job on the first turn. Would you be willing to swap out scouting for another investigation action? That or put off the snekjuice for another turn.
 
[X] Resolve to seal away the Liber Mortis.
[X] Have Maximilian learn a skill: Metalworking
[X] Have Johann return to Altdorf and 'graduate'.
[X] Instil corporate policy: long-term financial good of the Empire.
[X] Study both living and dead spiders with your Magesight.
[X] Travel to the Grey College and attend lessons there.
[X] Purchase furnishings so you can stop sleeping on a bedroll and can unpack your things: -20gc.
[X] The Undumgi are to select a leader from among themselves. Get involved in the process so you can investigate the candidate and influence their decision.
[X] Greenskins currently occupy Karagril. Find out what tribe they are and who rules them.
[X] Investigate the constantly-dripping blood of the Wisdom's Asp. Current accumulation: 12 gallons.
[X] Attempt to write a paper on your personal understanding of countering Waaagh Magic.
[X] Wolf is growing fast. Train him
[X] Commission a Runic item with Dwarf favour: a better great sword, make it more choppy.
 
Voting is open
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