Ranald stole some numbers.
Ranald stole some numbers.
Learning: 20+2+1-1=23 - The magical world makes more sense to you than the 'real' one.
Previously (paraphrased from memory): The more you learn, the more you understand how ignorant everyone else is.
Is that +2 supposed to be +4?Windsage: Your magical senses are incredibly acute, and can track magical energies and discern emotions at a glance. +4 Learning, +1 Magic
Well this has my full support mostly because it stabilises the Stirland power structures in favour of prosperity, stability and competence, but... sure love that's the ticket that's the reason Anton should be with Rosalita.OMG. Anton x Rosalita as a *love match*, can you imagine? She admires him for standing on his principals and the successes in his wake, and he warms up to her as she starts to spend more time around him. Mathilde remains the unspoken barrier between them, until his advocacy of us breaks through her witchunter conditioning and we get a dramatic, tearful apology as the two come to visit us. Mathilde stays up with her telling her stories about her dad, and by the morning, is willing to give Anton her blessing. The two fly off, cuddling and smiling on a gyrocopter.
HMMmmmm.Learning: 20+2+1-1=23 - The magical world makes more sense to you than the 'real' one.
That is just evidence of Ranald's influence. Of course, now that it has been pointed out, the evidence must be expunged.
That's not even it. "All your rep" is something like becoming a vampire, or working with the Skaven. It's more like being the Everchosen.
That sounds ridiculously hyperbolic, but I'm damn sure WOG had it that all the dwarfs would band together to kill us, above even Skaven and Orks, and the Everchosen is one of the very few that would reach that level.
It's in the drop down bit of the quote I posted. Knowingly breaking the Oaths to Gazul = "suddenly the entire Skaven and greenskin races are bumped down a notch as you become public enemy kill-on-sight number 1 for literally every Dwarf."
Huh, by that reading, the dwarfs would hate us more than the Everchosen. That's an impressive feat. Understandable even, Chaos does a lot of bad shit, but at least it can't touch the honored dead.It's in the drop down bit of the quote I posted. Knowingly breaking the Oaths to Gazul = "suddenly the entire Skaven and greenskin races are bumped down a notch as you become public enemy kill-on-sight number 1 for literally every Dwarf."
He did say "knowingly break them". If we did enter the hypothetical that all signs are that there is some gribbly in a tomb, and we go in, and there wasn't, we might be able to make the case that we acted under the best of our knowledge.Oh, great, it'd cost 6 Dwarf Favour to buy the training, too. On top of the never-get-caught-breaking-them-or-lose-all-your-Dwarf-rep level oaths.
SHH!!!
You mean Night Prowler? Deciever is the lie with complete sincerity that the sky is pink and they'll think you're just mistaken.We should likely turn our coin to Deceiver on our first turn and get it our of the way.
Can we train up traits? I want to learn magical duelist.Charsheet has been updated. Changes listed below for convenience.
No Elves? Nehekharans?For the purposes of this oath: Morr, Gazul, any Estalian/Tilean/Brettonian/Kislev equivalents if they don't use Morr, and if the Halflings have a separate Death God, them too.
It's fine mate.
So we can tell when gods are mucking about in general? Nice.Avatar: You've had close encounters not only with your own God, but with others, and are growing able to recognize and understand divine energies. +1 Piety, +1 Learning, able to sense nearby divine intervention.
Presumably they're excluded because Elves are Elves, while Nehekharans are (sort of) Undead, or at least close enough that Gazul and his clerics don't care for the difference.
A hybrid Piety-Learning trait huh? It seems underwhelming in first glance but that's probably because it is the first glance. The trait becomes stronger narratively when you account the fact that Boney already said that the trait already helps us trying to not get ganked by Chaos Gods. I think further details and questions pertaining those would have to wait until the actual update is posted. No sense in trying to get too worked up when Boney's going to get it explained for us more ^_^;Avatar: You've had close encounters not only with your own God, but with others, and are growing able to recognize and understand divine energies. +1 Piety, +1 Learning, able to sense nearby divine intervention.
I know, just joking here.
I believe this is the proper response.
Specifically by Chaos gods.Per the quote @BungieONI quoted above it makes us a less appealing target for posession.
A daemon is just a shard of the dark gods, if we are better able to defend against possession by the Chaos Gods than we can scoff at most daemonic possession
This is 40K lore... more importantly this is WH fantasy... which mean that there are large amounts of unaligned deamons and random other things running around the local warp. So for instance This is useless versus wisdom asps or say a random deamon once tied to a dead god.I'm just applying generally known knwolege of the setting to what the GM said, a Chaos God is the sum and total of his daemons. Unless the GM specifically speaks up against the notion in his universe I'm going to keep voting based on said setting lore.
TZEENTCH is going to HATE us.A hybrid Piety-Learning trait huh? It seems underwhelming in first glance but that's probably because it is the first glance. The trait becomes stronger narratively when you account the fact that Boney already said that the trait already helps us trying to not get ganked by Chaos Gods. I think further details and questions pertaining those would have to wait until the actual update is posted. No sense in trying to get too worked up when Boney's going to get it explained for us more ^_^;
Once again:The charsheet should have functioning maths now but if anyone spots any other errors, please point them out.
Learning: 20+2+1-1=23 - The magical world makes more sense to you than the 'real' one.
Previously (paraphrased from memory): The more you learn, the more you understand how ignorant everyone else is.Is that +2 supposed to be +4?Windsage: Your magical senses are incredibly acute, and can track magical energies and discern emotions at a glance. +4 Learning, +1 Magic
Does mastery of a skill line eventually generate a trait? I don't know if I'm recalling correctly that getting to Master Greatsword would get us a trait.No, but you can learn skills which can have the same or similar effects. Traits aren't just what you know, but also part of who you are, which is why for the most part they only arise at the end of arcs or from major events.