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We don't really know enough about gods to say.

Let's say, for the sake of argument, that the Old Ones embedded archetypes in the Aethyr in the same way they allegedly did their language, or they embedded them in the structure of their creations' souls or both.

That would mean that there's a 'Death God' archetype that any entity that roughly the characteristics of can adopt and be worshipped as.

I don't see why there's any restriction on a minimum scale that entity can have. There are some logical ones.

It could be that it's simply individual. Each person can be metaphysically connected to only one instance of each archetype, so that a person can have one connection to an entity occupying the death god slot, one connection to an entity filling the mother goddess slot, etc.

It could be that in the Aethyr some reified concept of a culture exists, so a single culture, however defined, can only have one entity filling each archetype.

It could be species level, with one entity adopting the archetype for an entire species.

Or it could be global, with one entity adopting an archetype for everyone.

And it could be that the archetypes aren't fully discrete coherent packages, and there's instead a whole set of sun-archetype features that can be shared to greater or lesser degrees between entities that adopt their own bespoke archetype based on them.

Under all these models, quite possibly the more people recognising an entity as 'their' representative of that archetype gives that entity more power and authority.

You could once have had many death gods in the Reik basin competing with each other, each responsible for the souls of a single tribe (plus the Tileans). They'd just each have had a smaller span of authority. Less power, but less responsibility.

Even in the most fractured model there has to be a scale limit, otherwise Goat Fief can have its own death god for the fifty families that live there, culture is an inherently very squishy word. That being said it would be really coincidental if the bar is at 'Imperial tribe' i.e. the smallest distinct group that modern scholars can point at. It seems more reasonable that some or all of them were worshiping the same thing, especially when one considers that the same argument could be made for the tribes of the Bretoni, every Norscan ancestor god that isn't the Four in a wig etc...

There is also the fact that everyone started in a lab, which means all these distinct cultures are diverging from a common point. I think what we would see is one death god (as an example) in Cd who then ends up getting fifty names as populations diverge, not fifty death gods who spontaneously arose from fifty populations with one eventually gobbling up the others. It is possible that the Aethyr does not work like that and the Ur death god fractures into fifty but the thing is again as we see with Ranald gods are sapient beings fully capable of long term plans and with some understanding of their own nature. The death god would not want to fracture and since they do have some capacity to speak with their priests and thus impact how they are worshiped they would work towards mentaining coherence.
 
I'd argue that vampiric immortality is superior. Nagash is dependent on significant magical infrastructure to reassemble his body. Vampires seem to be able to manage with much less.

And I think Nagash could subvert vampirism because he had a man on the inside of the project developing it build a backdoor in.

IIRC Nagash developed an elixir that provided the drinker with true eternal youth. He only became a liche later after he began consuming warpstone like it was going out of style. Again, IIRC, the elixir developed by Neferata was a flawed attempt to replicate it.

As to Nagash reanimation, keep in mind he needs the Black Pyramid to come back when no one is raising him back from the dead, being able to essentially reanimate himself. Most vampires don't even get that much. Even incredibly powerful vampires like Vlad and Manfred Von Carstein needed someone actively working to reanimate them even when their bodies were subjected to much less damage then Nagash's.

In that regard Nagash probably developed the closest thing to becoming actually unkillable compared to any of the other undead. Even vampires need someone else willing to go to the effort to being them back, unless they're wearing the Von Carstein ring, which is itself also heavily implied to have been created by Nagash.
 
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IIRC Nagash developed an elixir that provided the drinker with true eternal youth. He only became a liche later after he began consuming warpstone like it was going out of style. Again, IIRC, the elixir developed by Neferata was a flawed attempt to replicate it.

As to Nagash reanimation, keep in mind he needs the Black Pyramid to come back when no one is raising him back from the dead, being able to essentially reanimate himself. Most vampires don't even get that much. Even incredibly powerful vampires like Vlad and Manfred Von Carstein needed someone actively working to reanimate them even when their bodies were subjected to much less damage then Nagash's.

In that regard Nagash probably developed the closest thing to becoming actually unkillable compared to any of the other undead. Even vampires need someone else willing to go to the effort to being them back, unless they're wearing the Von Carstein ring, which is itself also heavily implied to have been created by Nagash.

As shown by the fact that our skulls occasionally grow flesh and need to have it removed they do not strictly need someone else to raise them, they can make due with background Dhar.
 
Even in the most fractured model there has to be a scale limit, otherwise Goat Fief can have its own death god for the fifty families that live there, culture is an inherently very squishy word. That being said it would be really coincidental if the bar is at 'Imperial tribe' i.e. the smallest distinct group that modern scholars can point at. It seems more reasonable that some or all of them were worshiping the same thing, especially when one considers that the same argument could be made for the tribes of the Bretoni, every Norscan ancestor god that isn't the Four in a wig etc...

There is also the fact that everyone started in a lab, which means all these distinct cultures are diverging from a common point. I think what we would see is one death god (as an example) in Cd who then ends up getting fifty names as populations diverge, not fifty death gods who spontaneously arose from fifty populations with one eventually gobbling up the others. It is possible that the Aethyr does not work like that and the Ur death god fractures into fifty but the thing is again as we see with Ranald gods are sapient beings fully capable of long term plans and with some understanding of their own nature. The death god would not want to fracture and since they do have some capacity to speak with their priests and thus impact how they are worshiped they would work towards mentaining coherence.
I don't see why a community the size of Goat Fief couldn't have its own little death god. It doesn't because it's not actually completely isolated from the greater Empire.

I wouldn't expect said little god to survive upon contact being made with the Empire and Morr's influence, but until that point nothing seems inherently implausible about it to me.
 
I don't see why a community the size of Goat Fief couldn't have its own little death god. It doesn't because it's not actually completely isolated from the greater Empire.

I wouldn't expect said little god to survive upon contact being made with the Empire and Morr's influence, but until that point nothing seems inherently implausible about it to me.

Because the Aethyr is filled with horrific predatory things. This goes back to Mathilde's 'why there are order gods' conversation with Eike, the gods have to possess critical mass to contest Chaos and not become food for them. Spirits can get away with being smaller because they are not actually in the Aethyr, they are liminal or even, as in the case of Treemen, fully embodied. But a god of Death can't be embodied in the rock over there, they have to be in the Aethyr shepherding souls and that is where all the daemons are.
 
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I wouldn't be surprised if what I described was basically the most well liked scene in End Times by the fandom. It turned Settra form a relatively obscure character to one of its most well liked. Anyway Nagash being an incredibly powerful mage who could probably throw down with the likes of Caledor Dragontamer and the Slann when he was at the peak of his powers precedes EoT by a lot. I just used that scene because it actually provides us an example of what happens when Settra goes one on one against one of the wizards at the top of the setting.
Important bit of context for that scene is that Settra has an amulet which provides him significant protection from magic. But in that battle specifically, the amulet does not work because it is powered by Usirian and Nagash had just killed and consumed him immidiately prior to the battlle.
 
As I've remarked before, any interrogation of how great a necromancer Nagash truly was has to take into account that the great works of his life were committed when he reigned over at least a significant chunk of one of the largest and most prosperous empires in history, with a vast Black Pyramid to use as a sorcerous focus, teeming slave labour at his command, heaps of warpstone to consume, and all the reagents and artifacts of a dread emperor to employ in his work. How much of Nagash's power was actual talent and knowledge, and how much was sheer weight of infrastructure bouying him up? It's difficult to say! Later necromancers never had that advantage - you can't just look at their biggest respective feats and pick the winner thereby, because Van Hel and Kemmler and so on never had the sheer weight of external backing Nagash enjoyed.

But we do know that when denied external resources beyond what they could carry on their travels, Nagash had a habit of getting beaten into the dirt, while later necromancers innovated and iterated on his discoveries, especially Kemmler, whose major mechanical claim to fame was knowing Necromancy But I Made It Better.
 
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As I've remarked before, any interrogation of how great a necromancer Nagash truly was has to take into account that the great works of his life were committed when he reigned over at least a significant chunk of one of the largest and most prosperous empires in history, with a vast Black Pyramid to use as a sorcerous focus, teeming slave labour at his command, heaps of warpstone to consume, and all the reagents and artifacts of a dread emperor to employ in his work. How much of Nagash's power was actual talent and knowledge, and how much was sheer weight of infrastructure bouying him up? It's difficult to say! Later necromancers never had that advantage - you can't just look at their biggest respective feats and pick the winner thereby, because Van Hel and Kemmler and so on never had the sheer weight of external backing Nagash enjoyed.

But we do know that when denied external resources beyond what they could carry on their travels, Nagash had a habit of getting beaten into the dirt, while later necromancers innovated and iterated on his discoveries, especially Kemmler, whose major mechanical claim to fame was knowing Necromancy But I Made It Better.

That's true for most of the greatest wizards in the setting though. Wizards like the Slann, Morathi and Teclis all enjoy the benefits of such advantages as powerful helpers, powerful magical items and powerful external power sources such as the War Crown of Saphery, the sorceress coven of Ghrond, the geomantic web etc,etc without which they would probably be considerably less powerful.

Hell it's true of Caledor. His greatest accomplishments such as forging the Great Weapons and casting the Great Vortex relied on the Anvil of Vaul and a group of some of Ulthuan's greatest mages, respectively, and hey, some people invented spells in the lores that Caledor used to.

Meanwhile one of the highest praises even the High Elves' own army book can attribute to Teclis since 6th edition is that Teclis, might, be the equal of Nagash in power.

As is the people who beat Nagash when he was without his panoply, down a hand and weakened by his resurrection were Settra at the command of Nehekhara's undead and Sigmar themselves, hardly lightweights of the setting, and Sigmar even needed Nagash's own crown to do it, and that's the guy who took on an everchosen and Khorne's sacred executioner in one on one and won.
 
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You can take Cython argument that Mathlann is Manann are the same because they rule the same sea and apply it to the afterlife - Morr and Usirian and the nameless death God of the Ostagoths are all the same guy because there's just the one afterlife. The problem with that is, well, we know there isn't one afterlife. Gazul rules the dwarven afterlife and Ereth Khial rules the elf afterlife (in DL canon, an elf afterlife) and we're pretty sure that those places are distinct from Morr's realm. You could make the argument that afterlifes are segregated by species but are otherwise singular, but it's impossible to know, and it's not even the mainstream belief in the Empire - afaik it's generally thought that each God has its one afterlife, it's just that Morr carries the soul there and also Morr has an afterlife that is the biggest and/or the default.
I think we can all agree that Gazul is definitely His own thing, just like the rest of the dwarf gods are.

But you forget: the elf god that Morr is often compared to is Morai-Heg, not Ereth Khial. Ereth Khial handles the elf underworld, Morai-Heg is the one that weaves prophecy and foresees when people eventually die.

If you assume that Morai-Heg wanted to 'expand' Her domains but didn't want to step on Ereth Khial's toes, then making a human afterlife would make sense because presumably there was no competition - or if there was, She could have stomped or absorbed it. Asides from fate and death, Morai-Heg and Morr both are associated with crows, too. Not to mention the whole story Heidi told Mandred of Ulric wrestling Morr who was disguised as an old woman. That fits, at least superficially.


Usirian is a bit of an odd suspect for being the same individual, at first glance - there's not many direct similarities beyond being an underworld-god. He's associated with flesh-eating beetles, not crows, too, though I suppose that could be excused if the lands of Nehekhara simply didn't have crows.

But there is one giant point of, shall we say, direct contrast: The priesthoods.
  • The Mortuary Cult was focused on prolonging life and defeating death, which led to the Liche Priests eventually binding their souls to their bodies eternally. Because Settra and subsequent kings lusted for eternal rulership, the Mortuary Cult's secular power grew until they became second to the kings. It became a central part of Nehekharan society to the point that the 8e Tomb Kings book describes it as 'obsessed with death', with more and more wealth dedicated to making more elaborate tombs and statues of the dead than used on the living. Finally, the Mortuary Cult forced individuals to join them, particularly the firstborn sons of kings.
  • Morr's Cult accepts that everyone will one day die, and they do not seek to defy that. It does not seek out secular power. It is very much decentralized and accepts that Morr is only the god of the dead, not someone who has much to say to the living besides comforting the grieving, and opposing murder and necromancy. Finally, the Cult of Morr is universally served by those who join of their own free will, sometimes guided by actual dreams.

The picture this paints, to me, is that it's pretty plausible that the Cult of Morr was founded or at least heavily influenced by surviving (non-Liche-Priest) cultists of Usirian who did not want to repeat the mistakes of the Mortuary Cult. They kept the central tenet, the preservation and caretaking of the dead, but they went the opposite direction in everything else.

The Cult of Morr's seat of power (such as it is) is in Luccini, in Tilea's coast. It very plausibly could have been the first place where the surviving Usirians landed after fleeing Nehekhara.



The key issue with this idea, of course, is that Morr need not be Usirian for His nascent priesthood to have merely seen/heard what happened with Nehekhara to go 'yikes' and course-correct to adapt to the threat of necromancy - it could just be that they're learning from someone else's mistakes, not their own.

And even if you do assume these contrasts support Usirian=Morr, they do not actually support Usirian=Morr=Morai-Heg. It's possible that Morr in his current incarnation became the way he was because his priesthood took superficial elements from Morai-Heg and the Ostagoth's death god, without actually being the same person.

Ultimately, none of these speculations can be verified. This is just a theory... A quest theory.



I suppose we could start asking Boney about similarities between Morr and Usirian, but I wouldn't expect any answers to be super enlightening, given that we only have books on the general Nehekharan pantheon, not specifically on Usirian.

Like, Vampirism is a hell of a feat... but the immortality isn't quite as good as Nagash's, and he doesn't care for easier spreading because he recruits in different ways. But he was perfectly able to subvert it.
Vampirism is 'better' than Nagash's immortality if you prefer not being a giant skeleton man, and prefer being able to retain more mortal sensations, and being able to pass for human (in some bloodlines). It's worse in other aspects.
 
Honestly it seems like the single big downside of being lahmians is just getting conscripted into the organization. If there's ever an independent breakaway faction of them, they might fit in well with the good-aligned folk.
 
Remember that the Nehekharan gods don't seem to have cults or priests of the individual deities.

Possibly like the later petty priest-kings of the proto-Imperial tribes, the Nehekharn priest-kings and the specialist priests of the Mortuary Cult seem to have been equally dedicated to and received spells/miracles from their entire pantheon:

Some of the original priests of the people who became the Tileans may have been at least culturally descended from the priest-kings and Liche Priests of the Nehekharan cities in that region, after they invented the concept of having cults and priests dedicated to individual gods. After all; the lands that became Tilea were part of Nehekhara.
 
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Even in the most fractured model there has to be a scale limit, otherwise Goat Fief can have its own death god for the fifty families that live there, culture is an inherently very squishy word. That being said it would be really coincidental if the bar is at 'Imperial tribe' i.e. the smallest distinct group that modern scholars can point at. It seems more reasonable that some or all of them were worshiping the same thing, especially when one considers that the same argument could be made for the tribes of the Bretoni, every Norscan ancestor god that isn't the Four in a wig etc...

There is also the fact that everyone started in a lab, which means all these distinct cultures are diverging from a common point. I think what we would see is one death god (as an example) in Cd who then ends up getting fifty names as populations diverge, not fifty death gods who spontaneously arose from fifty populations with one eventually gobbling up the others. It is possible that the Aethyr does not work like that and the Ur death god fractures into fifty but the thing is again as we see with Ranald gods are sapient beings fully capable of long term plans and with some understanding of their own nature. The death god would not want to fracture and since they do have some capacity to speak with their priests and thus impact how they are worshiped they would work towards mentaining coherence.

Why would they need to fracture, or reform? Why couldn't, for example; the suggestion in Realm of Sorcery apply, where spirits and gods spontaneously manifest at high enough magic saturation levels, and if they're compatible enough they can take on an Old One designed archetypal role that seem to exist in quest?

We could also easily be dealing with archetypes that are distinct from the entities that occupy them for a particular group, beyond the similarities that an entity needs to have to be able to 'fit' in an archetype.

The archetypes could easily predate the Coming of Chaos but the various entities that are currently occupying various societies' version of that archetype could mostly post date it. We just don't know.

The critical point could easily be regions becoming more interconnected and groups come into more regular contact, and start thinking that there should really only be one death god, that could be when the game of musical chairs starts and divine competition and conflict to occur.

And it could easily be that there are still lots of minor gods floating around, coming in and out of existence from various sources.
 
But you forget: the elf god that Morr is often compared to is Morai-Heg, not Ereth Khial. Ereth Khial handles the elf underworld, Morai-Heg is the one that weaves prophecy and foresees when people eventually die.

If you assume that Morai-Heg wanted to 'expand' Her domains but didn't want to step on Ereth Khial's toes, then making a human afterlife would make sense because presumably there was no competition - or if there was, She could have stomped or absorbed it. Asides from fate and death, Morai-Heg and Morr both are associated with crows, too. Not to mention the whole story Heidi told Mandred of Ulric wrestling Morr who was disguised as an old woman. That fits, at least superficially.
This division of domains is canonical, but not quest-canonical. In quest canon, Ereth Khial runs elf hell, but there is also a non-terrible elf afterlife that Morai-Heg is in charge of.
Morai-heg got sidelined in more modern canon by the incredibly dumb 'all Elven souls get eaten by Slaanesh' lore that got imported from 40k without any in-universe justification. With her role as Keeper of Souls rendered redundant, all she has left is being the Goddess of Fate, which means she doesn't really have a role in society since Lileath is already very established as the Goddess of Seers, Prophecy, and Foresight. You can see this in her 8th Edition lore that flails around for a niche for her by describing her as 'vexsome and shifting' and 'schemingly neutral'. I've ignored all of that for quest purposes, it always seemed incredibly dumb to me that Ereth bloody Khial is somehow capable of building herself an afterlife workhouse but the collected power of the entire Cadai pantheon can't do anything of the sort.
My point wasn't that Morr is just like Ereth Khial, it's precisely that Ereth Khial probably isn't Morr, which seems to imply that there is room for more than one death God - even in the same pantheon, as Morai-Heg and Ereth Khial demonstrate. On that note, Nehekhara actually had at least two death Gods - Usirian is the God of the underworld, but Djaf is the God of death, and I said 'at least two' because basically every God in Nehekhara had something to do with the afterlife.
I wouldn't make too much of the different animal motifs - it's probably sufficient to say that Nehekhara had very different local animals, which lead to the Gods or the Cults picking different animal mascots. There are definitely some differences, but if we wanted to make the syncretic case (which reminds me that I should really ask Boney a few questions on Qu'aph) then we could take some inspiration from Borek's tale. Khsar apparently bailed after shit went down in Nehekhara, and He reinvented Himself as a different God. It's not impossible that Usirian and other Nehekharan Gods decided to do things differently after Nehekhara, or that different cultures understood them very differently. And for what it's worth, Vlad didn't seem to think Usirian is Morr.
 
Why would they need to fracture, or reform? Why couldn't, for example; the suggestion in Realm of Sorcery apply, where spirits and gods spontaneously manifest at high enough magic saturation levels, and if they're compatible enough they can take on an Old One designed archetypal role that seem to exist in quest?

We could also easily be dealing with archetypes that are distinct from the entities that occupy them for a particular group, beyond the similarities that an entity needs to have to be able to 'fit' in an archetype.

The archetypes could easily predate the Coming of Chaos but the various entities that are currently occupying various societies' version of that archetype could mostly post date it. We just don't know.

The critical point could easily be regions becoming more interconnected and groups come into more regular contact, and start thinking that there should really only be one death god, that could be when the game of musical chairs starts and divine competition and conflict to occur.

And it could easily be that there are still lots of minor gods floating around, coming in and out of existence from various sources.

Rewind to the Coming of Chaos, the various old one creations are still in their proper open air laboratories. That means that you start with one god per zone per archetype. Those are not going to want to fracture.
 
My point wasn't that Morr is just like Ereth Khial, it's precisely that Ereth Khial probably isn't Morr, which seems to imply that there is room for more than one death God - even in the same pantheon, as Morai-Heg and Ereth Khial demonstrate. On that note, Nehekhara actually had at least two death Gods - Usirian is the God of the underworld, but Djaf is the God of death, and I said 'at least two' because basically every God in Nehekhara had something to do with the afterlife.
Ah, I see, that explains my confusion.
 
Rewind to the Coming of Chaos, the various old one creations are still in their proper open air laboratories. That means that you start with one god per zone per archetype. Those are not going to want to fracture.

From what we know, they don't seem to have been. There were communities of elves on Ulthuan and of the humans and dwarves in the tropics. Selected elves and dwarves and humans were being taught on Albion before being sent back to their communities.

It's just the halflings and ogres that may have still been in the lab.

Also, whatever fracturing that occurred may have been automatic. If there's one empty slot per archetype per society by default, then as soon as communities split and diverge new slots that an entity (possibly a pre-existing one) can fill can arise. The same applies if there's one potential slot per archetype per person, but most people in a society are likely to be taught to adopt the same entity for the same archetype.

This would explain why the elves, which retained significant cultural continuity across time and space didn't develop multiple different pantheons, while the much shortly lived humans, who by the formation of the Great Vortex had, outside Albion, been reduced to scattered bands of Stone Age nomads with no cultural continuity between them, would have had one pantheon per group, even if all the pantheons would have been similar because they'd all have had the same set of archetypes even if different entities occupied them.

The story the elves seem to have told, as repeated in Realms of Sorcery is that at the point of the Coming of Chaos the gods were just stories. It was only much later when the magic levels had reached high enough levels that gods started to exist (possibly again).

It could be that initially the archetypes I'm proposing that the Old Ones made were largely unoccupied. The throne were empty, possibly because the Old Ones who had occupied them were gone. Then, when Aethyric entities became sufficiently powerful, they could contrary themselves to fit into each of the different cultures' archetypal divine 'thrones'.
 
@Boney, what are the recruitment practices of the Ranaldan and Halethan hedgewise?

Secret, but presumably limited by their respective social circles.

Pies aside there is something engineering related I am curious about, @Boney, two connected but still distinct questions about Waystones:
  1. As far as Mathilde knows would any of the orders have a use for the ability to pull their Wind out of Waystones and use them like the Jades do? I recall you saying our elf Waystone books provide the foundation for that, so it is something we could do, but that would be kind of pointless if no one beside the Jades wants it for anything other than bragging rights.
  2. Does Mathilde think that the fact she built the Eye of Gazul on the largest accumulation of Waystones on the continent has something to do with the functionality of the Eye of Gazul (that is pulling from the winds that are drawn tot he Karak Waystones)? I ask from the perspective of magical infrastructure since well if you can technically build something to that scale anywhere with 4 Powerstones worth of attraction force I can't really think of any infrastructure the Empire would need that would require tapping stones. It might be that Burning Shadows is particularly cheap as Battle Magic scale effects go too. Basically how power hungry can reasonable magical infrastructure get given the present knowledge and resources of the Colleges?

1. For most purposes, there's enough ambient Winds around to just do whatever a Wizard wants to do. For the few exceptions, they just build something specific for that purpose. The Jades are the only ones with endlessly-scalable peacetime demands and the techniques to fulfill them. It is a bit chicken-and-egg - why develop techniques for using massive amounts of magic if you don't have access to it? why seek access to massive amounts of magic if you don't have techniques to use it?
2. Magic just provides the targeting mechanism and transmission medium of the Eye of Gazul. The rest of it is Dwarven in origin, and is extremely steeped in secrets. Mathilde hasn't asked what exactly the pillar that powers it is plugged into.
 
2. Magic just provides the targeting mechanism and transmission medium of the Eye of Gazul. The rest of it is Dwarven in origin, and is extremely steeped in secrets. Mathilde hasn't asked what exactly the pillar that powers it is plugged into.

Ranald was very considerate and only sent Mathilde a gentle warning when she started to research his mysteries.
Does anybody feel like testing Gazul's reaction? When Mathilde is not a devout Gazullite, nor even a dwarf?

I suppose, if this tower was upscaled Burning Shadows as planned originally, it wouldn't have such effect by far.
 
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1. For most purposes, there's enough ambient Winds around to just do whatever a Wizard wants to do. For the few exceptions, they just build something specific for that purpose. The Jades are the only ones with endlessly-scalable peacetime demands and the techniques to fulfill them. It is a bit chicken-and-egg - why develop techniques for using massive amounts of magic if you don't have access to it? why seek access to massive amounts of magic if you don't have techniques to use it?
Well I could see possiblities in making it so the waystone network doubles as a teleportation network which would be a cool peacetime use for all that Ulgu, but that does seem like a bit of a stretch goal.
 
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I suppose, if this tower was upscaled Burning Shadows as planned originally, it wouldn't have such effect by far.

Wish we had a baseline for Burning Shadow's damage. Would help show exactly how much weight the "Dwarfen Not Hellfire" is pulling.

The spell states "to burn like acid." Acids kinda have a wide range from mouth burn via ingestion of too many Salt n Vinegar Chips to Hydrocholric+++ You Flesh is Gone.
 
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