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Hmm. So if, as we theorized, Warpstone is a Dhar equivalent of a power stone, the existence of big chunks of it (up to literally moon-sized) suggests that it is able to ignore or bypass that limitation. Something about its nature makes it at the same time more and less stable within Reality than the other Winds: On the one hand it can solidify in apparently unlimited amounts, but on the other said solidification can result in a self-destructing loop when poked in a certain way (Second Secret of Dhar), unlike power stones or Orbs made with other Winds. Truly fascinating.
We don't know if the Second Secret works on warpstone or not. We know it works on Dhar-based spells, but we've only speculated that it might work on warpstone. (Nor do we know what warpstone's structure is like - an investigation that would be preilously hazardous.) There's a good chance it doesn't do anything to warpstone at all.
 
Also the start of the Orb creation was great.
Mathilde: At last, new Orbs! Start the machine!
<boredom sets in immediately>
Mathilde: I've made a terrible mistake.
Seeing that update, it immediately made sense that of course Teclis of all the humans, dwarves, or Elves was the one to make the Orbs of Sorcery if it worked like that.

It's not a matter of magical power, or sheer brilliance or anything like that.

Just the calm, steadfast patience of a man who knows full well what it's like to be almost wholly incapable of any action, and at least this time has an intriguing project that requires watchfulness but not much effort to sit through in the middle of it.
 
We don't know if the Second Secret works on warpstone or not. We know it works on Dhar-based spells, but we've only speculated that it might work on warpstone. (Nor do we know what warpstone's structure is like - an investigation that would be preilously hazardous.) There's a good chance it doesn't do anything to warpstone at all.

So, another item to the list of things we're never going to do unless we try to become the second coming of Nagash at some point: investigate the difference between Warpstone and other Dhar-based structures like spells/enchantments
 
Of course the spell as is is designed to work on people rather than buildings, but with Mathilde's help I'm pretty sure we could develop a version that affects the material world.

Idk. It seems like an Internet property of life that it agrees on it's own, but dead things seem to require outside influences- temperature, water or salt, uv light, etc.

You might need an entirely different spell to age something that needs a push to age.

we went with the Shadow arcane mark which seemingly has a mind of it's own

Thought it was kinda cool that we explored which part of Mathilde's mind the shadow was doing it's thinking with.
 
One of the lores the Waystone Project has access to includes the spell Curse of Years, which magically ages its target by decades in a short timespan. Of course the spell as is is designed to work on people rather than buildings, but with Mathilde's help I'm pretty sure we could develop a version that affects the material world. Which we could than use to get a rough idea of how long our waystones can last without outside maintenance.

The downside of doing this is obviously that we would need to build at least one waystone for the sole purpose of wearing and tearing it down, which strikes me as not the best use of actions and resources. It would also be illegal, though not any moreso than reading the Liber Mortis I reckon.
I know it's probably pointless to point it out to you, given your interest in necromancy, but Shyish has it's own spell that can do this
Tide of Years: Simulate passage of time for one item, decreasing its quality and eventually destroying it
 
Does that work on mobile? I highlighted the whole post and didn't see anything.

Or is the joke us looking for a joke that isn't there?
A really useful tip I only recently found out about, especially on mobile.

If you go to the top right of a post and there is a little eye icon, that indicates there is invisible text in the post. Click it to convert any invisible text to in-line spoilers (and again to change back to invisible text).
 
Well can't say I am overly enthused about the Arcane Mark results, it is unlikely to ever meaningfully impact... anything really. Anyone we care to talk to isn't going to care overly much about how much our shadow moves and for sneaking we have more thorough means of hiding the whole Mathilde, like invisibility and illusion but... at least it is off the list and we can do more interesting things going forward

I think it is good that not every single possible research topic becomes an epic endeavour. Mathilde learned a new trick and that's good enough.
 
I think it is good that not every single possible research topic becomes an epic endeavour. Mathilde learned a new trick and that's good enough.

OOC sure, that's reasonable. I don't think that invalidates my point about not doing it again though. We did it once, found out it's not worth much, let's do more interesting things. I do not think we should try to achieve mediocrity IC for the sake of balance.
 
Even if Mantle of Mist could do that I'm not sure we want a defense against poisonous gasses we have to consciously control. Generally when one is exposed to poisonous gasses one has other problems as well. Also I cannot say I am too interested in 'another magic item' in place of the candle when no suggestion has yet been brought up as to what that might be. Personally I think we should take the hint that while this aspect of magic is not entirely worthless (like Tongs turned out to be) it is probably not AP-efficient or more wizards would have made use of it.
Magister Regimand (Mathilde's Grey Wizard master) thought it was worth the time to go over his arcane mark.

It's expected not every mark will give an amazing result. Especially when the rolls aren't that good. Of course there's always the option of continuing to roll until we hit that super rare, but surely the thread is above gacha madness.

Still there are certainly advantages to getting those marks done even with just mediocre rolls so it's hardly a waste of time. Admittedly I'd probably prefer to spend that AP going to Ulthuan or investigating Mordenheim rather than go for more arcane marks.

Except for Mantle of Mist, the explicit potential trouble with any gas-based weapons makes me want to get rid of that very obvious negative on the character sheet.
 
If she gave it much thought, which she very carefully didn't, Mathilde's best guess would be a desire to spend more time with her loved ones that she knows isn't going to be fulfilled because she's got things to do that really need doing.
... do we have an option to trade an action slot for extra social slots? Because that's big sad. I suppose we could also just look for more actions we can do with people like doing the Nut with Pan this turn.
 
Magister Regimand (Mathilde's Grey Wizard master) thought it was worth the time to go over his arcane mark.

It's expected not every mark will give an amazing result. Especially when the rolls aren't that good. Of course there's always the option of continuing to roll until we hit that super rare, but surely the thread is above gacha madness.

Still there are certainly advantages to getting those marks done even with just mediocre rolls so it's hardly a waste of time. Admittedly I'd probably prefer to spend that AP going to Ulthuan or investigating Mordenheim rather than go for more arcane marks.

Except for Mantle of Mist, the explicit potential trouble with any gas-based weapons makes me want to get rid of that very obvious negative on the character sheet.

I'm not saying it's the worst idea we ever had, though I will note that we have the candle to deal with problems like the Mantle of Mist also we er... have never encountered over the last 21.5 years, three major expeditions and one years-long hold reclamation. I think that is a good sign that they are quite rare meaning that it is probably not the most urgent self improvement action to take.

For what it's worth I don't think gatcha madness is a concern, we only have so many marks.
 
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I enjoy the level of detail and craft Boney puts into things like creating the Orbs of Sorcery. I think that's what makes Mathilde's achievements stand out so much and feel so impressive; any quest can do "You roll well and create a legendary artifact" but it takes the prep work and effort that Boney puts in to make those moments feel earned.

Can't wait for the flex. It's getting closer and closer.
 
Magister Regimand (Mathilde's Grey Wizard master) thought it was worth the time to go over his arcane mark.
I haven't looked it up recently, but if i remember correctly, Regimand looked kinda unsettling with his untamed smoke beard.
He might have had to tame it just to be able to socialize.

But also, I've had my beard in one style for more than a decade. The couple of times i've been clean shaven (entirely by mistake) it always feels like a different person in the mirror.

Not even wizards are exempt from vanity and/or self image issues.
 
Magister Regimand (Mathilde's Grey Wizard master) thought it was worth the time to go over his arcane mark.

It's expected not every mark will give an amazing result. Especially when the rolls aren't that good. Of course there's always the option of continuing to roll until we hit that super rare, but surely the thread is above gacha madness.

Still there are certainly advantages to getting those marks done even with just mediocre rolls so it's hardly a waste of time. Admittedly I'd probably prefer to spend that AP going to Ulthuan or investigating Mordenheim rather than go for more arcane marks.

Except for Mantle of Mist, the explicit potential trouble with any gas-based weapons makes me want to get rid of that very obvious negative on the character sheet.

The main thing this means in terms of immediate impact is that we'll likely have ways of mitigating the Forgettable Arcane Mark if we happen to get it, which might make questers more open to high-power magic experimentation that they've historically shied away from.
 
Vote to learn more battle magic then so we risk miscasting :V
Fun fact: of our four Arcane Marks, only one of them was gained from a mechanical miscast (our most recent one, gained on T37). Two of them were fluffed as miscasts, but they were actually from rolling high, not rolling low. See my rundown here for details.

So we don't need to deliberately court miscasts, we just need to keep being awesome at magic, which I think is an easier sell for the thread.
 
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