Or until we're staring down the barrel of some broadly influential disaster and are thinking about what exactly we're going to prioritize sacrificing or protecting while trying to increase the Empire's military power suddenly.Honestly just sounds like an idea to shelve for a millenia until magic is less vilified in the empire and then it can be revisited as a tool to discover potential recruits.
Turn 21 Results - 2480 - Part 1
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Candidate: Extended channelling of Ulgu.
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You grit your teeth in concentration as you push the magic past the first knuckle. You don't need a lot of magic total, you just need a lot of magical density. A tiny pinprick in reality rather than a gaping hole. It wavers as it is pushed past your second knuckle, and you redouble your focus. As the Ulgu is pushed into the very tip of your finger and fog begins to boil off it, the very small sample of the liquid starts to crawl up the vial towards it. No, not entirely - part of it is, while the rest remains very stubbornly at the bottom of the vial, furthest from your finger. The pearlescent light of the liquid shimmers, then for a fraction of a second you see it fracture-
tshink
And you recoil backwards as the vial shatters.
Hm, so if the ability to use magic is only found in 1/1000 people, then how do the Hedgewise and other small rural traditions find people to keep things going? It'd be hard to find even one apprentice a generation in a village with a population of a few hundred, nevermind references to there being multiple Hedgewise native to one village.
Are most of them nonmagical people or people with Windsight but no ability to manipulate magic eking out little bits of magic from specific material and circumstantial resonances?
Or maybe rule that it requires some unusual confluence of circumstances to be viable?For one, it would send the Hedgewise extinct within a generation, as well as every other unsanctioned-yet-benign magical tradition out there. The Colleges wouldn't be able to turn a blind eye if rounding up the Hedgewise was as simple as bopping a village with a Windsight flashbang and rounding up everyone that flinches. The second this method exists, the Colleges would be legally required to render that service to the Templars.
So Hedgewise themselves are kind of rare, it's just that Hedgefolk-dominated areas will recruit just about anyone with magical ability living there and their social networks are developed enough that any magically talented Hedgefolk looking for a master will be able to find one even if they have to travel a few villages?The Hedgewise are the members of the Hedgefolk who have the ability to use magic. For the rest of them, it's a religion/mystery cult/social group and a collection of unusually effective folk cures and superstitions. When a Hedgefolk finds someone willing to join who has magical ability, they refer them to one of the Hedgewise.
In addition to "rest of the hedgefolk help with recruiting" as boney mentioned it is worth remembering the magic is RARE but it isn't RANDOM. Magic passing down within the same family is well documented at this point, so if a village already has a hedgewise it is more likely than the naive application of the 1/1000 chance would suggest for that hedgewise to find an apprentice because the first people they're looking at are their own children, grandchildren, nieces and nephews, cousins.So Hedgewise themselves are kind of rare, it's just that Hedgefolk-dominated areas will recruit just about anyone with magical ability living there and their social networks are developed enough that any magically talented Hedgefolk looking for a master will be able to find one even if they have to travel a few villages?
Could this also be said of the Belthani Teclis recruited, where most of the population just has a culture/religion/set of unusually effective folk practices, and anyone with actual magical talent automatically joins their magical tradition?
Or maybe rule that it requires some unusual confluence of circumstances to be viable?
As in getting enough wind moving to guarantee a flinch reaction requires that you have battle-magic levels of wind moving? And some kind of stationary infrastructure to suddenly move a large amount of wind from somewhere out of observation into somewhere within observation range?
So the testing process would be more 'get people to stand in front or this wizard tower without telling them why in advance.'?
So Hedgewise themselves are kind of rare, it's just that Hedgefolk-dominated areas will recruit just about anyone with magical ability living there and their social networks are developed enough that any magically talented Hedgefolk looking for a master will be able to find one even if they have to travel a few villages?
Could this also be said of the Belthani Teclis recruited, where most of the population just has a culture/religion/set of unusually effective folk practices, and anyone with actual magical talent automatically joins their magical tradition?
Why are you trying to keep convincing the qm to approve something he directly tells you is bad. And then try to convince him that it could be less bad if he just converted some of his finite time and effort to build workable framework. Can we just learn to drop bad ideas after literal word of god states them to be so instead of making him invest further brainpower to continue that line of thinking?Or maybe rule that it requires some unusual confluence of circumstances to be viable?
As in getting enough wind moving to guarantee a flinch reaction requires that you have battle-magic levels of wind moving? And some kind of stationary infrastructure to suddenly move a large amount of wind from somewhere out of observation into somewhere within observation range?
So the testing process would be more 'get people to stand in front or this wizard tower without telling them why in advance.'?
I beg your pardon, but ...Yeah, how about we talk about good ideas
Like the FUEL AIR BOMB
<Thermobaric weapon - Wikipedia>
A thermobaric weapon, also called an aerosol bomb, or a vacuum bomb, is a type of explosive munitions that work by dispersing an aerosol cloud of gas, liquid or powdered explosive.
There was an idea floating around some time back to create an Ulgu spell to turn a liquid into a mist and control it. The liquid, of course, being something very much flammable.
Yes, yes - I know what a Fuel Air Bomb is.
Since making the Staff of Mistery, Mathilde's spent so long in the shadows of mountains that she now thinks of Ulgu as shadows instead of mist.I'm now wondering why the Magnificient Mistress of the Staff of Mistery hasn't mastered it yet.
See, things can explode without needing Winds, just because of their material properties. I'm thinking of using just enough Ulgu to alter the form a material takes (from contiguous to dispersed through the air) without messing with reality so hard it forgets the properties of the material entirely.If it explodes, I don't think Ulgu, I think Aqshy.
It might be doable with Windherding, but I don't think it'd be worth the effort when Bright Wizards can already blow stuff up themselves.