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Obviously when we send Eike on her journeying we should give her a romance novel to read at night, while implying we hit something within and giving a riddle.....that leads to the second volume of the series!!
 
Given the trait Eike got this turn, it might be a better idea to get her staff-turning lessons for her to make her own - not only does she have ease of learning in this direction, but she could make something suited for her own needs, rather than to have someone make a generic staff for her. And if she outgrows one, she can always make another.

...And then when she becomes a Magister we give her something bigger and more impressive than a staff, to compensate.
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Re: our dryad lower half, I recall there being an idea of making some Ulgu-only enchantment tools out of it. It would help for any later enchantments we might wish to do in the future, and I find it unlikely we'll end up using it for purposes of making a staff, or for any wood-including enchantments - I've not heard any particular ideas in that direction.
 
Personally I'm imagining something like the lovechild of nails on chalkboard and rubbing two balloons against each other plus some ultrasonic and infrasonic components that you can't quite consciously hear but your brain still subconsciously perceives and hates, causing the indescribable part of "indescribably unpleasant", played through a rock concert grade loudspeaker.
I imagine the scraping part of the sound effect that accompanies a Bleach Cero.
 
I have it! A perfectly useful and precious graduation gift, sacrifice an AP (heresy!) to try and teach Eike our Shadowsteed mastery.

"Shadow Magics: The true arts of Ulgu, not taught until one becomes a Journey(wo)man. Taught by the wizard's Master, by either personal tutoring or correspondence.

Relatively Simple - Magic 2 required to learn, Magic 3 to cast reliably.
Shadowsteed: Mastery - Shadowrider"
 
Given the trait Eike got this turn, it might be a better idea to get her staff-turning lessons for her to make her own - not only does she have ease of learning in this direction, but she could make something suited for her own needs, rather than to have someone make a generic staff for her. And if she outgrows one, she can always make another.
This is an extremely good point. Though, Boney, when you get the chance: Turning exists downstream of Enchantment, right? So Eike couldn't begin to learn it until she finished learning the basic Enchanting skill?
...And then when she becomes a Magister we give her something bigger and more impressive than a staff, to compensate.
Why not just gift her the dryadbutt? That way she has a useful Ulgu-conductive wood to make her own from, a way to simultaneously support her while also expressing our belief in her abilities to blaze her own trail.

(The storm dragon horn I'm kind of mentally slotting for Mandred, especially if he goes Celestial, which I think is tied with Bright for the likeliest option if he doesn't have gifts for a specific Wind. He's about to turn ten since he was born at the start of 2481, so I expect him to start his apprenticeship within the next 4-6 turns.)
 
[ ] The Black Water Canal
Attend the grand opening of the Black Water Canal as it finally bridges the waterways of the northern and southern halves of the continent.
I am really excited about this because it's going to introduce steamboats into the empire.

As trade capacity and speed rises it leads to merchants playing silly buggers with how they move trade around, and essentially running clever scams which crash the local economy(flooding or starving local economies of specific goods for extra profit)or evade taxation by moving further than the tax collectors are used to moving.

To some extent this will be defrayed by how the Empire is used to riverine traders being able to just dock on the other side of the river and be in a different province, but hopefully it'll still produce the same effect it did in reality.
And you'll see a bunch of elector counts begging the emperor to take more power in order to issue sweeping proclamations affecting multiple provinces addressing all this financial chicanery.
 
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As trade capacity and speed rises it leads to merchants playing silly buggers with how they move trade around, and essentially running clever scams which crash the local economy(flooding or starving local economies of specific goods for extra profit)or evade taxation by moving further than the tax collectors are used to moving.
Well, the EIC at least has been issued very firm warnings *not* to pull that kind of thing.
 
We can't turn a staff for a different kind of wizard, right? I remember 'saturating it in ulgu' being a rather significant part of making our current staff. I guess we could probably hire someone to turn a staff for us.
I believe the notion was "reserve the horn for Mandred to make a staff out of" rather than "use the horn to make Mandred a staff." Though... if it's immersion in a wind that's required, maybe AV can help with getting enough of the necessary wind? Just need to find some use for the 7/8s of it that won't be used...
 
We can't turn a staff for a different kind of wizard, right? I remember 'saturating it in ulgu' being a rather significant part of making our current staff. I guess we could probably hire someone to turn a staff for us.
I believe the notion was "reserve the horn for Mandred to make a staff out of" rather than "use the horn to make Mandred a staff."
Right, exactly. Or "give this to his College's Turner to make a staff out of when he hits Magister." An appropriate present from his godmother, I feel.
 
I'm all for giving Eike materials and lessons rather than ready-made things. Our job is to teach her so she'll eventually become fully independent, not just protect her for a while, right?
 
Well, the EIC at least has been issued very firm warnings *not* to pull that kind of thing.
Which is one of the factors that makes me want to get whoever operates steamships in the empire to adopt a model where they rent out cargo space, instead of conducting most trades themselves.

Whether it's the EiC or dwarves who are operating most trade in the empire after steamships get involved(and towing means that even if dwarves aren't selling steamships there's still room for other ship owners who the dwarves trust to make a profit), the EiC might not be willing to screw over the empire enough financially to drive centralization, and it's a mixed bag whether dwarves will do so when their gold addiction and honor are pulling in different directions,
but small Imperial merchants renting space on dwarven ships can be relied on to act like total tools, and are basically going to need to adopt some sort of arrangement like that or go out of business.
 
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Given the Materials specialization, I think we'd just want to give her the dryad butt instead of turning it. She'll likely be better at turning than us with weird materials especially given her new trait, and giving her a self improvment project she's especially suited for to start out is a good idea I think.
 
We can't turn a staff for a different kind of wizard, right? I remember 'saturating it in ulgu' being a rather significant part of making our current staff. I guess we could probably hire someone to turn a staff for us.
IIRC it's like making an instrument you've never played before. We know it's doable since Von Tarnus made the Staff of Volans, and that works for any Wind user, but he (Von Tarnus) was incredibly talented in this field.
 
@Boney
Is some sort of standard cantrip which can make people with windsight flinch, or make them nauseous or give them a headache possible? Without affecting people without the sense.
Or a viable research direction at all?

It's just occurring to me that if we get a fully-functional cludged-together waystone at the end of next turn, we're probably going to want someone to go around questioning every college magister to see if they know where any Waystone chains that are missing a single destroyed stone are. And possibly sending out magisters into every little village in the middle of nowhere pursuing information about any waystones or waystone chains that are isolated from the network so we have an idea where to put our new mid-range waystones.

If you could use that distribution of magisters to also test for magical talents, or even people with marginal windsight who might be worth checking in on again if they have children to see if any of those are magical talents, it'd be a neat two-birds-with-one-stone opportunity.
 
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@Boney
Is some sort of standard cantrip which can make people with windsight flinch, or make then nauseous or give them a headache possible?
Or a viable research direction at all?

It's just occurring to me that if we get a fully-functional cludged-together waystone at the end of next turn, we're probably going to want someone to go around questioning every college magister to see if they know where any Waystone chains that are missing a single destroyed stone are. And possibly sending out magisters into every little village in the middle of nowhere pursuing information about any waystones or waystone chains that are isolated from the network so we have an idea where to put our new mid-range waystones.

If you could use that distribution of magisters to also test for magical talents, or even people with marginal windsight who might be worth checking in on again if they have children to see if any of those are magical talents, it'd be a neat two-birds-with-one-stone opportunity.

Having a reliable way to detect magical ability in anybody is a can of worms of such enormity that I'm having trouble wrapping my mind around all the unintended but inevitable consequences of such a thing being created.
 
Having a reliable way to detect magical ability in anybody is a can of worms of such enormity that I'm having trouble wrapping my mind around all the unintended but inevitable consequences of such a thing being created.
Reliable might be overstating.

But if it worked it'd be useful for gathering a crowd and seeing which ones flinch and should get further examination. Increasing the general recruitment rate.

If it turns out to be an idea you allow.
 
It's just occurring to me that if we get a fully-functional cludged-together waystone at the end of next turn, we're probably going to want someone to go around questioning every college magister to see if they know where any Waystone chains that are missing a single destroyed stone are.

Our cludged-together Waystones can't interface with the existing network directly, since they use rivers instead of leylines. Still useful, but we can't actually repair gaps unless there happens to be a convenient river running that span.
 
For one, it would send the Hedgewise extinct within a generation, as well as every other unsanctioned-yet-benign magical tradition out there. The Colleges wouldn't be able to turn a blind eye if rounding up the Hedgewise was as simple as bopping a village with a Windsight flashbang and rounding up everyone that flinches. The second this method exists, the Colleges would be legally required to render that service to the Templars.

Speaking of, if the Witch Hunters were able to secure this capability for themselves, either through it being reverse-engineered and rebuilt to work through miracles, or through enchantments they force the Colleges to make for them, or by willing or unwilling collaborators among the Colleges, then the balance of power shifts unpleasantly. Being a Wizard was illegal for most of the Empire's history, and has been illegal within living memory. A big part of why there are still Wizards is because the Witch Hunters are actually pretty bad at finding Wizards. Give them a simple binary pass/fail test and those who are against the Colleges might fancy their chances at attritioning the Colleges out of existence if given another chance.

Even if the Witch Hunters don't go that far, they absolutely will go tromping around the countryside flashbanging every peasant they pass, and even if they're feeling charitable enough to take in those that fail the test alive, the Colleges being flooded with a bunch of unwilling conscripts isn't a good thing for the Colleges. Currently about one in three people with the ability to use magic never actually pursue that capability, and most of the time it's because they don't want to. Forcing them to can go all kinds of very badly.

Also, you know whose style might be severely cramped if there was a way to tell if there were any Wizards pretending to be something other than Wizards in a general area? The Grey Order.
 
Our cludged-together Waystones can't interface with the existing network directly, since they use rivers instead of leylines. Still useful, but we can't actually repair gaps unless there happens to be a convenient river running that span.
Right.
It occurs to me that there will be a lot more roads between disconnected chunks of waystone chain than there will be rivers. On account of how people seem to build towns or castles over them.

For one, it would send the Hedgewise extinct within a generation, as well as every other unsanctioned-yet-benign magical tradition out there. The Colleges wouldn't be able to turn a blind eye if rounding up the Hedgewise was as simple as bopping a village with a Windsight flashbang and rounding up everyone that flinches. The second this method exists, the Colleges would be legally required to render that service to the Templars.

Speaking of, if the Witch Hunters were able to secure this capability for themselves, either through it being reverse-engineered and rebuilt to work through miracles, or through enchantments they force the Colleges to make for them, or by willing or unwilling collaborators among the Colleges, then the balance of power shifts unpleasantly. Being a Wizard was illegal for most of the Empire's history, and has been illegal within living memory. A big part of why there are still Wizards is because the Witch Hunters are actually pretty bad at finding Wizards. Give them a simple binary pass/fail test and those who are against the Colleges might fancy their chances at attritioning the Colleges out of existence if given another chance.

Even if the Witch Hunters don't go that far, they absolutely will go tromping around the countryside flashbanging every peasant they pass, and even if they're feeling charitable enough to take in those that fail the test alive, the Colleges being flooded with a bunch of unwilling conscripts isn't a good thing for the Colleges. Currently about one in three people with the ability to use magic never actually pursue that capability, and most of the time it's because they don't want to. Forcing them to can go all kinds of very badly.

Also, you know whose style might be severely cramped if there was a way to tell if there were any Wizards pretending to be something other than Wizards in a general area? The Grey Order.
So if the idea even worked it could be a total disaster. And too sensitive to consider mixing with any other task as a side-job.

Though perhaps less of one if someone conspires to make it a secret technique of the Grey Order in particular. If that's even viable. Maybe design the spell to only work with Ulgu then refuse to let the other colleges examine how it works?

I guess if we were more involved in Aldorf grey-order politics it would be a thorny issue where us inventing such a technique inspires divided loyalties in every other wizard character regarding what to do with it and who to let know about it. But out on the periphery there's less chance to interact with that.
Save the idea until after we're forced to become more regularly involved in collegiate politics?

Not sure it would necessarily expose a trained wizard. If they've trained to not flinch when getting windsight flashed.
 
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