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See, things can explode without needing Winds, just because of their material properties. I'm thinking of using just enough Ulgu to alter the form a material takes (from contiguous to dispersed through the air) without messing with reality so hard it forgets the properties of the material entirely.

Mist is very, very Ulgu.
Ulgu doesn't really transform things all that much, is one of the problems I see here. It's the Wind of confusion and concealing things, so most of the already-few effects it can apply to inanimate objects is making them appear different from what they are, like Eye of the Beholder or Illusion. Substance of Shadow is the only Ulgu spell that can actually change how an inanimate object behaves, and even then it keeps the basic shape and characteristics of the target, and is a tricky spell with somewhat ambiguous conditions.

Chamon would be the Wind you would usually look to for transmuting things, for changing them, but even then most of its simpler spells are about changing an object's characteristics - actually taking a look at its spell list, it is only at the Battle Magic level that it engages in stuff like making armor rust immediately, or turning armor to lead and people into gold.

We also got told during the Gold Order social action that they developed a Law of Form variant that gives things the characteristics of quicksilver, but they were unable to scale it down, which is why it got used for a Battle Altar. Transforming things is hard.

As such, I don't get the feeling Boney would approve of turning liquids into vapors with Ulgu.
 
Ulgu doesn't really transform things all that much, is one of the problems I see here. It's the Wind of confusion and concealing things, so most of the already-few effects it can apply to inanimate objects is making them appear different from what they are, like Eye of the Beholder or Illusion. Substance of Shadow is the only Ulgu spell that can actually change how an inanimate object behaves, and even then it keeps the basic shape and characteristics of the target, and is a tricky spell with somewhat ambiguous conditions.
It's also the mist wind. It can do mist things.
 
Ulgu doesn't really transform things all that much, is one of the problems I see here. It's the Wind of confusion and concealing things, so most of the already-few effects it can apply to inanimate objects is making them appear different from what they are, like Eye of the Beholder or Illusion. Substance of Shadow is the only Ulgu spell that can actually change how an inanimate object behaves, and even then it keeps the basic shape and characteristics of the target, and is a tricky spell with somewhat ambiguous conditions.

Chamon would be the Wind you would usually look to for transmuting things, for changing them, but even then most of its simpler spells are about changing an object's characteristics - actually taking a look at its spell list, it is only at the Battle Magic level that it engages in stuff like making armor rust immediately, or turning armor to lead and people into gold.

We also got told during the Gold Order social action that they developed a Law of Form variant that gives things the characteristics of quicksilver, but they were unable to scale it down, which is why it got used for a Battle Altar. Transforming things is hard.

As such, I don't get the feeling Boney would approve of turning liquids into vapors with Ulgu.
i disagree. a spell that turns something to mist is an application of ulgu, or can be, quite easily. we know there is overlap between winds. its come up in the past. there's overlap between aqshy and chamon when it comes to heat (such as in a forge or engine), and azyr and ulgu with controlling weather (parting storms and fog), and ulgu (again) and hysh in affecting minds (memories and emotions). chamon can be used to heat metal because it's altering the material properties of a substance, aqshy can heat metal because it *is* heat. different mechanisms, same result. in this case, we would not be using a chamon application (altering the state of matter to transforming it into a dispersed vapor) we would be employing ulgu to turn something into mist because that's what ulgu is. just like how aqshy can set things on fire because it *is* fire.
 
It's very much not normal for things to be intangible;
making armor rust immediately
This can happen to metals naturally, yes, and making it happen faster seems perfectly within expectation for the Lore of Metal;
turning armor to lead and people into gold.
That's very much altering the properties, not the form;
gives things the characteristics of quicksilver,
Same as above.

Liquids can be dispersed through the air naturally, so the alteration to reality is minimal. Mist is perfectly, squarely within the wheelhouse of elemental Ulgu, so much so that our Ulgu tower draws mists to itself - not to mention that there's an Arcane Mark that specifically affects vapors, and of course our Staff of Mistery.

As for why there's no spell like that yet - why would there be? Ulgu is perfectly capable of creating ethereal magical mists without material components, so introducing them for no reason is the opposite of effective. Using it to affect the medium itself is, likewise, pointless, as you can much easier carry a bucket of water than control a fieldful of mist.

The only reason anyone would want to make a "vaporize existing liquid" spell is if there's something special about the liquid. Something that can't be replicated entirely by Ulgu, unlike (not yet created!) Cloudkill.

Something like, say, being flammable.
 
Mathilde doesn't know enough about physics or engineering to know about thermobaric weapons.
I mean, the part that requires physics and engineering is getting all those components to stay unexploded during takeoff and flight, and explode when it hits the target. This is taking out all those fiddly components and only working with flammable mist and an added source of flame, which shouldn't require too much knowledge besides "what liquids are flammable".
 
I am skeptical of this general idea but would support the creation of an Ulgu spell to let the caster directly move around mundane mists or fogs. It would fall straight into Warrior of Fog territory, and would be of immense use to any battlefield where you can expect such meteorological phenomena.

And if you would want to pull off this idea of making an explosive mist or whatever, being able to move it would probably be a separate spell anyway, so it'd need to be done first.
 
I mean, the part that requires physics and engineering is getting all those components to stay unexploded during takeoff and flight, and explode when it hits the target. This is taking out all those fiddly components and only working with flammable mist and an added source of flame, which shouldn't require too much knowledge besides "what liquids are flammable".
The thing is ALSO mathilde quite possibly doesn't know even enough about physics and engineering to know "an aerosolized flammable liquid or flammable powder in a cloud ends up straight up explosive." It's something that seems to have taken a surprising amount of time for people to figure out!
 
[X] Wissenland
[X] The Black Water Canal
[X] Druchii Diplomats
[X] Tzar Boris Bokha
 
This is normally where I throw down a gauntlet and say 'show me someone having this idea at least pre-Victoria', but I don't want to challenge people to do a sort of deep dive that gets you on a watch list. I do know that we were scratching our heads about dust explosions and just shrugging and theorizing that sometimes a dust will just spontaneously emit flammable gas up until at least the late 1800s, so I don't think thermobarics are a realistic possibility to just spontaneously pop into Mathilde's head. It's not impossible that someone might stumble onto it via experimentation or Elven or Dwarven sources, but that person isn't Mathilde.
 
Well, since that got a quick answer, might as well ask another...

Boney, is it doable to move around existing (mundane) mists or fog with Ulgu, or maybe Warrior of Fog in particular?
 
The thing is ALSO mathilde quite possibly doesn't know even enough about physics and engineering to know "an aerosolized flammable liquid or flammable powder in a cloud ends up straight up explosive." It's something that seems to have taken a surprising amount of time for people to figure out!
I think there's some merit in just a spell to deliver a payload of flammable liquid over a large area before setting it ablaze (as opposed to making a fireball THIS big with Aqshy). The discovery that it's not less effective than straight up fire as one might expect, but actually more, can come later.

But it's kind of metagaming at this point, and like I said before, the general idea is not really within Mathilde's paradigm (mists yes, personally setting armies on fire no) - I'm just objecting to it being impossible or un-Ulgu-y in principle.

Edit: ninja'd by Boney
 
In this thread: people having conversations that would be used as evidence for one of Algard's Hands to have a friendly chat with and then kill them
 
In this thread: people having conversations that would be used as evidence for one of Algard's Hands to have a friendly chat with and then kill them
no listen our discussion right now is the kinda thing that would add to the Grey Order's arsenal if it were capable of making it into people's heads in-universe

100% agree on some other discussions :D coughLiberMortiscough
 
The book topics I think we should get next are River Navy, Nehekhara, Nehekharan Pantheon. River Navy for Eike and EIC, Nehekhara for coins and notes, Pantheon for coins and curiosity.
 
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Well, since that got a quick answer, might as well ask another...

Boney, is it doable to move around existing (mundane) mists or fog with Ulgu, or maybe Warrior of Fog in particular?

I don't think Warrior of Fog is a great example since it's not actually referring to literal fog, but yes, Ulgu can do fog. The Grey College hasn't really delved that deeply into the weather side of Ulgu, but you might get usable results if you befriend a Mist Mage, Mistwalker, Stormwitch, or graduate of Baron Henryk's.
 
I had a thought, would it be possible to create a Rite of Way variant that instead converts terrain into uncertain, unstable area? It'd be a terrain spell, related to Rite of Way, and based around confusion, which is line with Ulgu. It would probably be Battle Magic - Perhaps something like semi-randomly giving patches of ground the consistency of Mist or like. Could have quite the terrific effect on any army that rely on the Mk 1 Legs or Mk2 Wheel to get around. Would absolutely ruin the day of anyone trying to charge when the ground gives way underneath them.
 
I had a thought, would it be possible to create a Rite of Way variant that instead converts terrain into uncertain, unstable area? It'd be a terrain spell, related to Rite of Way, and based around confusion, which is line with Ulgu. It would probably be Battle Magic - Perhaps something like semi-randomly giving patches of ground the consistency of Mist or like. Could have quite the terrific effect on any army that rely on the Mk 1 Legs or Mk2 Wheel to get around. Would absolutely ruin the day of anyone trying to charge when the ground gives way underneath them.
Altering terrain consistency and friction? Might be possible, but it'd have a bit of a scale problem. Rite Of Way is manageable because it billows out from the caster, effecting an area around them and using a basic selection system to fill in spaces. Doing that at range would be… difficult, and fundamentally likely not much easier than, say, hitting them with the Pendulum.
 
It'd be a terrain spell, related to Rite of Way,
Rite of Way works by putting down Skywalks, so I don't think such a spell would be related tbh. But as someone who has trouble walking when I can't see the ground, maybe a low fog that conceals (but does not eliminate!) ground-level obstacles would work? Or induces mild vertigo as those who look at it can't see the ground.
 
For Warrior of Fog we could scale up Take No Heed to affect a unit in an army. The rest of the army can seem to be of more pressing importance after all.
 
The book topics I think we should get next are River Navy, Nehekhara, Nehekharan Pantheon. River Navy for Eike and EIC, Nehekhara for coins and notes, Pantheon for coins and curiosity.
Not sure if doing a Barak Varr purchase for the Nehekharan Pantheon would work, since Nehekhara Cosmology stuff seems to come from the Colleges rather than being publicly purchasable.

Nehekharan Cosmology
The Nehekharan Pantheon +0
The Mortuary Cult +0
The Lore of Nehekhara +0
Nehekharan War-Statuary +0

The Colleges have books on them all, the Dwarves on the Pantheon and War-Statuary.

Ugh, all the stuff we have Imperial but not Dwarven books for that we want bigger bonuses on are so annoying to deal with.
 
Not sure if doing a Barak Varr purchase for the Nehekharan Pantheon would work, since Nehekhara Cosmology stuff seems to come from the Colleges rather than being publicly purchasable.
Nehekharan Cosmology
The Nehekharan Pantheon +0
The Mortuary Cult +0
The Lore of Nehekhara +0
Nehekharan War-Statuary +0

The Colleges have books on them all, the Dwarves on the Pantheon and War-Statuary.
Barak Varr can get us dwarf books on the Pantheon, but yeah we'd need to ask the Colleges for Imperial books on them.
 
An idea I've just had, and which I'm deciding to share with the thread. It's a theory about the Great Horned Rat. It started by asking about the source of Skaven technology and then a funny answer came to me about it and then I started backwards building an explanation for it. Though even if I take away the technology angle, the theory still roughly works.

The funny idea was:

Question: why is Skaven tech more advanced? What is the source of Skaven tech? How long have Skaven had this highly advanced tech? Why isn't this technology spread out to other races or individuals?

Answer: the Great Horned Rat is doing the equivalent of a Connecticut Yankee with the Skaven. Partly inspired by the uplift idea (except done by somebody who is domineering and who wants nukes; but won't allow their civilization to gain nukes or fleshwarping until and unless he has Dystopian-or-Cyberpunk-setting tier control over his mortals) and partly inspired by "Hmm, the burning of Hoeth's Library by Asuryan... if that is an indication that that library had Advanced Technology... might that mean that the Gods have knowledge of advanced technology? If so, then; to the faithful person, this is a comfort because 'Wow, so even if we advanced to the level of the 20th or 21st century, or to Space Opera, the Gods would not be caught flat-footed and surprised by the tech? That is very comforting to know. To know that the Gods won't be... not obsoleted per se, but, lose power or influence in the face of technology and thus we won't lose our connection to them or their power. To the not as faithful or trusting person, this might be a 'Wait, they have advanced technology or at least know of it or where it might be found... and they're not giving it to us? Bad Gods!'"

Anyway.

That's why he is so tyrannical and domineering over the Skaven. And that is why the Skaven are able to/allowed to have advanced tech; because the Great Horned Rat judges that he has an adequate enough grip over their society such that the technology won't escape or be used without his oversight.

Or maybe that's backwards. Maybe the Skaven are just naturally good at developing technology -- the counterpart to the Dwarfs super-engineering race -- and the Horned Rat simply only allows them to advance in technology only so long as he is still in full control of them.

Or maybe the Great Horned Rat has nothing to do with their tech -- other than making sure that they can use dhar-tech without Chaos having a foothold on them, by being the Dark God that they worship -- and it was just a "Lessons Learned" from Nehekhara.

But, I liked the idea of a "Evil uplift attempt" theory instead. It makes the Great Horned Rat evil, somebody who decided to play with the daemon's tools for a reason, but still ultimately anti-Chaos. Though perhaps he'd probably be willing to even temporarily team-up with the existential threat that is Chaos, if he judges that he needs the short-term win or long-term gain against humans/elves/whomever more than he needs to never-work-with-Chaos. Very very realpolitik or ruthless. Chaos is the ultimate enemy, but if he can gain a win that gets him more territory or some other crucial advantage that would let him stand against Chaos better... well. ((In this, he would be acting just like the Chaos Gods act against each other; eternally willing to backstab each other for a gain. But he'd probably hate the comparison.))

Anyway.

The reason/motivation for this: Nehekhara fell, and maybe one of the lessons the Great Horned Rat learned from that was "Even if the Gods can roughly more-or-less get along and unite against threats... their mortal Cults might not be able to instantly respond easily. Even if the Gods do not jockey for power or position, their Cults will, and this will in turn ripple up to affect the Gods too; if nothing else because the strength or dominance of a God's cult will affect the God's power and thus their ability to fight Chaos and thus the Gods will care about that." Or perhaps some variant of, "The problem was that there was no one chief person in charge of things, who could have stopped everything, once they noticed the problem."

Or maybe it was just "The real problem was that we weren't controlling enough. We took too light a hand on our mortals, and this was the result! Next time, I'll create a fucking panopticon, that's what I'll do..."

And so hence his conclusion. The desire for control or domination over others may be the ultimate seed of all evil, perhaps. And what might lead a man, or a God, to evil is the belief that you know better than that lesson. Or just impatience or inability to play well with others.

So when Myrmidia and a few other Gods tried to start over again in Estalia or Tilea, tried to start shepherding or teaching another peoples, trying different ways, maybe teaching different lessons?

Well, the game-plan the Great Horned Rat was working from, was "Fine then, I'll do it myself!"

He wasn't going to teach Justice or Beauty or Chivalry or Mercy, and hope that this set of mortals would build a society able to stand up to Chaos and eventually a few millennia down the line maybe do something to beat them back a bit. No, he'd grab as much power from the others, and try a more domineering regime.

Raise a few select mortals to immortal status, whether that be to Council of 13 or Verminlord. The true believers. Not just true believers in something like "The innate greatness of the Great Horned Rat" or something self-gratifying like that. No no no. True believers in either "We think the Great Horned Rat, no matter his methods or means, is correct in how you have to fight or what you have to do to survive or to win" or "We have to beat Chaos, or at minimum create a civilization strong enough to stalemate Chaos, and this is The Only Way(TM). Or if not 'The Only Way', then at least it is the best way that the Great Horned Rat has seen, and we agree, even if it is a sucky path. And so we're in this. We're ride-or-die with him, forever."

Repurpose some Old One Spawning Pool technology or Spawning Pool mechanics or magics, or maybe fleshwarping magics, into creating Breeders. Work out ways to use dhar and warpstone, the tools of the enemy. Perhaps work on ways to try to claw away the Chaos Gods conceptual dominance over, e.g., plagues and stuff; or maybe you aren't trying for something esoteric and tricky here, maybe you simply have Clan Pestilens because you yourself were a God with knowledge of technology and biological sciences or fleshwarping and it simply means that you got both Clan Moulder and Clan Pestilens as a result.

Maybe corrupt some Dwarfs or Kobolds into Skaven. Or maybe they were always Skaven, a race of animals serving or being watched over by one of the Old Ones' creations, and you simply turned them from pre-historic Skaven race to current-type Skaven Empire-Skavens.

Then, once you have your society and your control over society... you spread into the underground passageways and Hedge-esque places, too. Stake and occupy territory. Hold ground. Etc.


Interestingly, this could also be why the Great Horned Rat is okay or at least sanguine about the constant civil wars in Skaven society; because so long as the Megacorps Clans, or Clan-like structures, are in place and loyal to him... it's more-or-less fine to him who holds power, so long as they're not too much of a fuck-up. The real threat is heresy/apostasy. The real threat is not civil war -- in a civil war, all that changes is the mortal boss, same as the old boss, not the God boss -- but revolution. Of people getting the idea of not-serving-the-Great-Rat-at-all.

Constant civil war is acceptable or at least something he can put up with, especially if he can crack the whip when the time really matters. A revolt against his strictures or his beliefs though? Especially if an ideology caught on and stuck? That would be very bad, because it would be an angle that the Chaos Gods would love; because it would provide leverage for them to pry open the Great Horned Rat's vise-grip on his people. Any prospective revolutionaries would be driven to extreme measures to overthrow the Skaven leaders or the Clan structure anyway; and if or when they can't use the Great Horned Rat's miracles, and if magic is hard to come by, and if the other Skaven have dhar-tech just like they do... where else are they going to find an edge? Nowhere else but the Chaos Gods. Even any revolutionaries with good intent... well, either they would have to adapt truly horrible guerilla warfare strategies, and keep at it for a long long time -- something that might fuck over their mentality and harden their hearts anyway -- or they'd turn to other patrons. Though Morghur would be an interesting alternative patron to turn to...

The only other way would be for a Skaven group or clan to flee somewhere isolated, and to get allies or be sheltered by humans/elves/dwarves/dragons/whatever. But they'd have to be sheltered or allied in pepetuity. And the Skaven Clans might see them as free targets to loot. Or Chaos might ponder at infiltrating them and usurping them and turning them against the rest of Skaven society anyway. Big risk, uncertain payoff. And you have to trust Skaven in the first place anyway. And convince your own people to trust and work with Skaven too.

Sometimes groups or peoples are just sort of screwed or stuck or in an unpleasant equilibrium like that, in Warhammer Fantasy. Some groups get "constant, grinding, decline from your golden age." Some get Malthusianism or "an awful Nash equilibrium" or "medieval Cyberpunk" -- Warpstonepunk? Dharpunk? -- or something.

Cathay and the Cathayan Dragons, by contrast, might be getting "They're territorial super-predators who... basically, are now forced to participate in a civilization at-large, rather than being solitary territorial super-predators." This means they're still territorial about Their Territory/Things, they just now consider their stuff to be people or political map or guilds or companies or monasteries of monks or cultural territory too. Which means that attempts to encroach upon their political or cultural sphere of influence, is psychologically seen as the equivalent of an attempt to encroach on a dragon's physical territory. Except since these are living people and entire cities or culture-groups we are dealing with... they organically compete and interact with each other anyway, as a matter of life and living. Which means it's not always an attempt to steal a Dragon's property. But sometimes it is, because it's a plausibly deniable way to do so! And sometimes it isn't. And the Dragons just have to deal with that to some extent; and the humans have to deal with the Dragons. And so, maybe things get a little bit Shadowrun-esque in Cathay. And also at the same time, the Dragons there are all related to each other, being descended from a dragon (and maybe his Old One wife or something?) so they're... I dunno if they'd consider each other somewhat familial or have increased rivalry instead, dunno. They've also been at this for thousands of years, and probably know they can't, or shouldn't, kill or fully dominate each other into the dirt even if they had a killing shot at the other; because killing or utterly defeating a sibling or rival would be bad in the long term. Socially and familial-y and political and strategically. But they're still territorial predators. And powerful and prideful. And etc. And also, their people live very ordered lives -- the use of Azyr is great for organizing things and making a bureacracy or centralization more efficient than in IRL! -- perhaps too ordered and conformity-esque, or too "we the Dragons know better what is good for you", as some of them inevitably turn to a God of Hope and ambition and Change in order to Change this equilibrium and so semi-habitually they have to purge Tzeentch cults that come about as a result of some bureaucrats or nobles scheming... And so Cathay has built up to a rough equilibrium of society, and magic and technology and population, that it can support when backed by the might of Dragons and the cleverness and magical know-how of Dragons. And also the downstream effects of such society too, not all of which are great (even if it weren't for any hypothetical theorized the-Dragons-are-somewhat-compete-y-with-each-other ideas) but, well, all nations or cultures or environments have tradeoffs and circumstances and you just live with it. That's life.
 
The book topics I think we should get next are River Navy, Nehekhara, Nehekharan Pantheon. River Navy for Eike and EIC, Nehekhara for coins and notes, Pantheon for coins and curiosity.

Naval tactics seems like something that we'd likely get a lot of from copying the corpus of the Aquila Academy.

The runner-up book votes last time, for reference, were:
[] [LIBRARY] Barak Varr booksellers: Druchii of Naggaroth, Ten Kingdoms of Ulthuan, Kingdom of Nehekhara
[] [LIBRARY] Back-fill: Social sciences

Elves and Dark Elves remain an ongoing concern. The University filled in a bunch of the Social Science options, so a backfill now will bring in more Dwarven material than average as it focuses on gaps.

Another option raised since was getting medical/anatomical texts from the Library of Mournings in order to donate a copy to the Shallyans. Gaelan's work forms the basis of Imperial medicine. Seeing what else the elves have to offer on that front may bear fruit.
 
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