Huh, neat, I just got around to finding this updated spells idea list post.
As per my
earlier post, I have made an updated list of Approved Spells because the
previous list has not been updated in a while. I tried to organize the list a little by grouping similar spells and sorting by when ideas were suggested. Apologies if some formatting in the quotes got removed, I may try to fix that when I have more time.
I'm pretty happy that some version of this↓ seems acceptable.
Reading some of the ideas for what battle magic spells we could create has inspired me to revisit an idea I had a week ago. While the original idea won't work, I am still interested in the idea of a spell that can cause our enemies to start fighting each other, this time based on Windherder. While the idea of a direct damage spell appeals, and I do want to develop the Rider in Red pokeball and a Cloudkill spell, I want to explore the idea for a spell that amplifies what Mathilde can achieve with infiltration ahead of a battle. Provoking infighting in our enemies is directly in Mathilde's bailiwick and has been very effective before.
The idea is that we could combine a scaled up Cloud of Confusion, and mulitcasted Choleric or Consuming Wrath from the Bright college. The general effect would be to confuse a group of enemies in their camp, making them more prone to violence (if possible the cloud would be tuned to make the targets unable to identify those around them), then incite that violence so that our enemies eliminate each other for us. I think this has a lot of potential when facing large armies that have been combined from several normally hostile groups, like those following the Everchosen.
The problem for this idea is where to source the Bright magic spell. We either need to help a bright wizard infiltrate the enemy camp with us, then make sure they aren't affected by Cloud of Confusion, or we need another source of Bright magic.
@Boney can we do Windherder spell casting where the other magic is sourced from an enchanted item instead of directly from a Wizard? Also is the basic idea for this Windherding spell viable?
I will also note that while casting two mental magics on our enemies may cause Dhar to form in their brainmeats, I don't really consider that a probl
em.
I had a similar idea at some point, but I don't remember whether I actually brought it up.
And putting a fairly lengthy effort into searching isn't bringing up any time where I actually asked Boney about my idea.
So spell ideas:
Could we do something similar to
@LawsOfRobotics ideas, but with much of the complexity cut out and with just Ulgu?
(Complexity like trying to give it a discriminator so it only mentally afflicts enemies in an area for the first idea, or it needing to be a Windherder work to add in anger induction for the second idea.)
1st spell idea: A spell that just surrounds enemies with a fog that makes their senses basically useless for clear identification of whoever's moving around in the fog with them, combined with an Ulgu mental component prodding them to make a mistake and misidentify allies or nonhostiles as enemies?
Stretch goal is to have the 'induce a misidentification' component trigger very strongly in those afflicted that are feeling most uncertain about the identity of one of the unclear shapes moving in the fog near them, and for said 'misidentification' component to target whoever the afflicted is feeling most uncertain about, so it'll trigger when two formations that were at a distance close with eachother, or when messengers or disorganized troops try to move closer to an afflicted.
Mostly depends on warrior of fog trait to invent.
I'm not even sure it'd be better than lawofrobotics idea, as it could be less effective against forces in camp or forces prepared for mental trickery without a direct aggression-inducing component.
But if it works it'd be castable by other Grey Wizards, and would potentially be very useful as the enemy is marching onto a battlefield(if cast in the space in formation between two non-order groups who lack trust with eachother, or if cast on a camp in the immediate aftermath of a successful assassination)
My other spell idea is more relevant to current events.
If we go with a river magic transmission design we're going to need to check out the Great Mortis River in advance, and try to make sure we're not setting the Empire up to be vulnerable to the same kind of attack from Nagash.
So we go down to check Nehekhara out, study the river, maybe try to pry secrets/studies of the river out of the mortuary cult.
We might need yet another special dispensation to be able to study that river.
OOC we know that it may be possible to negotiate with a Tomb King, especially if it's about thwarting Nagash.
But IC we don't know that, and couldn't admit to having done such a thing if we actually did it. It'd make us seem incredibly suspicious.
We should be able to get a dispensation to study the river to stretch to sorting through stolen Nehekharan scrolls looking for anything on their own studies of what Nagash did to the river, and reading the relevant ones, but that still requires actually getting the Mummy scrolls without dying immediately, or dying afterwards as they hunt us down to get them back.
We would have to make some kind of copying or scroll/page photographing spell. Just to make it easy to get in and out, and to escape without letting them know we've successfully stolen their secret knowledge.
So 2nd spell idea. I imagine that Ulgu is slightly repelled from any text that contains meaning and isn't a rune of Ulgu.
We combine that with the MMAPP spell to create a spell that can record the positioning of where Ulgu is repelled by meaningful text.
Possibly by creating a MMAPP illusion of the rest of the scroll, and leaving the text out of said illusion.
We create a spell or enchanted item that can store a large number of these MMAPP illusion 'negatives' and we use it to photograph large amounts of text which we want to steal the content of without actually stealing the paper or papyrus.
Probably depends on our various language and paperwork traits to be invented, possibly also bibliothecagraphy if we get the final of three points required to develop it at some point during our current library construction side project.
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@Boney
Spell ideas TLDR summary/questions
1st spell idea: A spell that just surrounds enemies with a fog that makes their senses basically useless for clear identification of whoever's moving around in the fog with them, combined with an Ulgu mental component prodding them to make a mistake and misidentify allies or nonhostiles as enemies?
Stretch goal is to have the 'induce a misidentification' component trigger very strongly in those afflicted that are feeling most uncertain about the identity of one of the unclear shapes moving in the fog near them, and for said 'misidentification' component to target whoever the afflicted is feeling most uncertain about, so it'll trigger when two formations that were at a distance close with eachother, or when messengers or disorganized try to move closer to an afflicted.
Mostly depends on warrior of fog trait to invent.
1. Is this viable?
2nd spell idea, more relevant to near-future.
I imagine that Ulgu is slightly repelled from any text that contains meaning and isn't a rune of Ulgu.
We combine that with a variant on the MMAPP spell to create a spell that can record the positioning of where Ulgu is repelled by meaningful text.
Possibly by creating a MMAPP illusion of the rest of the scroll, and leaving the text out of said illusion.
We create a spell or enchanted item that can store a large number of these MMAPP illusion 'negatives' and we use it to photograph large amounts of text which we want to steal the content of without actually stealing the paper or papyrus.
Probably depends on our various language and paperwork traits to be invented, possibly also bibliothecagraphy if we get the final of three points required to develop it at some point during our current library construction side project.
2. Is this viable?