- Location
- Actually pretty lost
This entire section seems to be the Archer version.I daresay there'll be some sort of reaction once we start knocking on their front door with cannonfire.
Class: Archer, 3 Star
-She is considerably less powerful than the others we have already encountered, more a threat for her strategic insight than as a raw combatant though I am not fool enough to think I could face her myself, nor that she could not engage in some trickery to see the deed done.
If you will allow me a moment's supposition, I believe this is likely as not simply a result of the fact that her Archer Spirit Core has little to grasp onto that is unique to itself and not already "claimed" in a certain sense by another incarnation. At base she is the Mathilde that took command in Stirland after Van Hal's death, and to a lesser extent the leader and strategic mind behind Mathilde in general; however, that is an area that she must fight with at least two other incarnations for, as she must for so many other deeds that could enrich her. She could claim saving Karak Vlag, but the Caster took that; she could claim the leadership of the wizards of Karak Eight Peaks as Belegar reclaimed it, but the Rider took that; she could claim her work in the [REDACTED] expedition, but the Assassin took that and on and on it goes, so rather than all encompassing as they are she is vague.
Titles: Lady Magister of the Grey Order, Knight of Stirland, Thane of Karak Eight Peaks, Loremaster, The Dämmerlichtreiter, Sängerkritisch, Dawongr, Azrildrekked, the Silver Savage, Dawizhufokri, Spymistress of Stirland, War-Councillor of the Expedition to Karak Eight Peaks, Court Wizard of Karak Eight Peaks, Loremaster of Karak Eight Peaks
Alignment: Lawful Good
Attribute: Star
Parameters:
Strength: D
Endurance: C
Agility: A
Mana: B
Luck: B
Noble Phantasm: B
Class Skills:
Riding Skill C: She still has her shadowsteed, and sufficient magic to make copious, annoying use of it.
Independent Action B: As the embodiment of the strategic and tactical acumen of Mathilde, the Archer is a more independently minded and less attached to her Master; or at least, she would be if she hadn't been summoned by a control freak. Still, even he is not entirely unaware of how useful that can be.
Mana Resistance B: Surprisingly high, perhaps to represent withstanding the effects of Dhar on her psyche long before the Dwarfs showered her with gifts for her deeds. It can be forced through, fought against or battered aside but it would take both time and effort, neither of which being in copious supply.
Personal Skills:
Unwavering Perseverance B: She was bound and determined to cast down Castle Drakenhof, to make sure there would be no more Vampire Wars, to shatter the resistance of the Undead, and her stubbornness and will to win only begin there, in deeds that would be the apex of the legend of others. She might be convinced to stop, but she will never be frightened off simply because the task is difficult.
Mind's Eye B: She's fast and she always has more information than you'd really want an enemy to have. Her greatest problem is that there is no amount of information that makes getting into a hand-to-hand dust up with Kintoki a good idea, never mind any of the other.
Quick Draw C: She keeps a pair of Runed Dwarf Revolvers and a Marksman's Pistol on her at all times and, even when not fed Mana to reach their truest potential, she shoots quick and fast, if not quite as fast as Billy.
EDIT: Mathilde'd