Where is the waystone in Altdorf, anyways? Because my wordt case probably involves the armies of the empire marching north only for a massive fleet of chaos warriors to blow past marienburg and sack altdorf.
On the other extreme are the nexus points, where multiple Waystone-controlled leylines come together into one place to form a larger deluge of energy leading directly towards Ulthuan. Most were erected in easily-accessed areas, many at the heart of ancient Elven communities, so most of these nexuses can be found in the heart of modern human cities. The Waystone at the heart of the Jade College in Altdorf is one of these great nexuses, and it is fed not only by nearby 'regular' Waystones but also by much greater tributaries from the direction of Talabheim and Nuln, and all this energy flows 'downstream' towards Marienburg. You speculate from there it would flow to Castle L'Anguille, and then either further along the Bretonnian coast or directly towards Ulthuan. You don't have access to enough of these to draw conclusions, but the one at the heart of the Jade College seems like a massively upsized version of the Belthani menhirs, rather than being visibly Elven in any way.
The plan worked. The Rider saw Sigmar and could not help herself, leaving her spent and vulnerable to Azrael. But we are still down several servants. The Boarfriend is recovered enough to serve as bait but far from fit for fighting, Mash is...recovering, and defying a god was not small feat even for the First Hassan. Even those who haven't been injured are exhausted, driven to the brink by repeated assaults and the simple pressure an enemy that can appear anywhere and toss around magic like a sauced up drunk tosses fighting words can exert, and the Enemy can simply keep tossing them around when and as he--It?--desires.
Including the Saber.
Oh yes. The manifestation of the Sword of the Empire, bright and shining, benevolent at heart. Not half the mage as her Caster or even the Assassin, but sufficient to cause us all manner of difficulties. Thusfar Raikou has met her blow for blow, but if we are to survive, she must be taken off the board as surely as the Rider was.
-Ritsuka Fujimaru
She has invented an entirely new set of sword techniques that take advantage of the Rune of the Unknown, making most conventional defensive techniques useless against her.
Class: Saber, 4 Star
-The Sword of the Empire, the Sword of Stirland, the Dame of Sylvania in its purest possible sense. If the Assassin is what was ruthless in Mathilde Weber, ruthless and loyal, then the Saber is what was honorable, right wise and just in her. Her martial prowess, honed by sources as varied as the Greatswords of the Empire and the Dwarfs of the Karaz Ankor, she has proven an able opponent even against the finest samurai to have ever lived in my country. She is the one most bound by any standard of honor, not that that says much, and even then her blade is a tricky, subtle, deceitful thing.
Titles: Lady Magister of the Grey Order, Knight of Stirland, Thane of Karak Eight Peaks, Loremaster, The Dämmerlichtreiter, Sängerkritisch, Dawongr, Azrildrekked, the Silver Savage, Dawizhufokri, Spymistress of Stirland, War-Councillor of the Expedition to Karak Eight Peaks, Court Wizard of Karak Eight Peaks, Loremaster of Karak Eight Peaks
Alignment: Lawful Good (A story similar to the Rider, though she was eager to fight if not to the death long before that)
Attribute: Star
Parameters: Strength: C+ Endurance: A Agility: A+ Mana: D+ Luck: B (Certain missteps have been trapped within this Incarnation's parameters, including a possibly very bad run in with a warrior with a penchant for wizard smiting) Noble Phantasm: A
Class Skills: Mana Resistance A: Though Subpar as a wizard in this form, seeming almost more like as Journeyman she had decided to embrace the sword as symbol her wind rather than, well, magic, that, combined with the nature of Sabers, still makes her capable of carving through enemy magic like an angle-grinder through a padlock.
Riding Skill C: Though more like the vikings and the Anglo-Saxon who rode, dismounted, then fought, this incarnation of Mathilde is still an able rider, if yet lacking the skill of certain other forms.
Treasure Hunter D: The Mathilde who helped reclaim the Za Goblet, along with a number of minor, other treasures, and induced Ranald to stand and fight for the first time in his existence in the doing.
Personal Skills:
Mana Burst A: She can feed magic to her blade, Branulhune, to make it as a perfect emulation of the true blade, itself coincidentally held in trust by the Gray College to be wielded by a trustworthy magister.
Flash Blade A: Her sword can magically reappear and disappear at will, and so for that matter can she thanks to her magic; a little, it seems, wielded ably is the better to a lot wielded without care. There is a lesson there.
Disengage C: She might be the most honorable, knightly of the incarnations...but she is still a Gray Wizard, and that comes with certain expectations. Combine that with a disappearing sword, and trying to pin her down may prove difficult.
Noble Phantasms: The Seed of Rebirth
Rank: B
Buff
Range: 1
Targets: 1
-What better gift for a warrior than eternal war, and then fed legends of immortality? Feeding Mana into the Seed of Rebirth, she rises up from mortal wounds laid upon her person. Blows that would dispatch a Servant and turn a mere mortal into jelly are, not ignored, they can still hurt, but they can be worked through. It has its limits, of course it does, but you'd have better lucking trying to bind her than to kill her and neither would be easy. The scale of healing grows with the mana fed to it, which you'd think would be more helpful but you'd be wrong.
Branulhune
Rank:A
Anti-Unit
Range: 1
Targets: 1
-A sword forged by Kragg the Grim, one of the greatest Runelords to ever live even if he, himself, refuses to acknowledge it. Made as a gift, it is not quite Excalibur, Calibern, or Joyeuse; but it is a potent, fearful thing nevertheless, for it always strikes with such force that even a mountain would shatter, and further it can disappear and reappear at will, allowing her to pierce the skillful parries and strikes of opposing swordsmen only to hit them with a strike that is always precisely as strong as it needs to be cut through what it strikes, no matter what, and it shuts down, I'm going to say all for the sake of caution, magic and artifacts the user wields. There are limits, of course, but even Raikou grasped in madness has made sure to stick well far away from, preferring instead to strike at her with bow and arrow.
Personality: The most benevolent, honorable, and boisterous incarnation of Mathilde Weber, the encapsulation of the martial artist who learned at the feet of so many great warriors from the Greatswords to the Priests of Gazul to who knows who else? Not greatly scholastic however, in comparison to many of her other incarnations, seeming to wield magic more to improve her swordsmanship rather than the other way around. To that end she cannot wield Battle Magic unlike her other incarnations, the most potent and dangerous spells which her Order and wizards in general in this world are aware of.
Relationships:
Raikou: She appears greatly offended that Raikou refuses to stand and fight her, instead making use of her bow and arrow and other tricks to keep her distance from the blade. To that end she has begun attempting to lure her out by striking at either Kintoki or, especially, me.
Kintoki: She and Kintoki seem to be feeding each other's urge to fight. There is a weary respect there, for Kintoki alone seems not to fear her blade.
Sigmar: She eagerly waits for the Boarfriend to fully recover before she will challenge him to a duel. This should be no fight, but this is Sigmar at the ripe old age of 15, having only just befriend Blacktusk; even so I expect there will be quite a damn lightshow in return.
--
-A sword forged by Kragg the Grim, one of the greatest Runelords to ever live even if he, himself, refuses to acknowledge it. Made as a gift, it is not quite Excalibur, Calibern, or Joyeuse; but it is a potent, fearful thing nevertheless, for it always strikes with such force that even a mountain would shatter, and further it can disappear and reappear at will, allowing her to pierce the skillful parries and strikes of opposing swordsmen only to hit them with a strike that is always precisely as strong as it needs to be cut through what it strikes, no matter what. There are limits, of course, but even Raikou grasped in madness has made sure to stick well far away from, preferring instead to strike at her with bow and arrow.
In a battle between Servants I would have expected the Rune of Superior Skill to be more effective than Kragg's personal rune. Strange to have it absent.
In a battle between Servants I would have expected the Rune of Superior Skill to be more effective than Kragg's personal rune. Strange to have it absent.
Okay so my brain is fried from work, do you think you could spell exactly what you're gesturing at so I can either explain what my thinking was or fix it if it's a straight up error.
Okay so my brain is fried from work, do you think you could spell exactly what you're gesturing at so I can either explain what my thinking was or fix it if it's a straight up error.
Rune of Superior Skill shits down all magical effects and artefacts whoever gets hit by it has running for several minutes boss. If the Grimm rune don't insta gib them, the Skill rune shuts down any magic or artefacts they have.
further it can disappear and reappear at will, allowing her to pierce the skillful parries and strikes of opposing swordsmen only to hit them with a strike that is always precisely as strong as it needs to be cut through what it strikes
Recent events are coloring my perception, but sans Caster utilizing the bound manifestations like the snake and Red Knight directly, I can't help but see this part of the Noble Phantasm having its manifestation involve it. To counter someone trying to go for a gank, the flanker gets parried by a person that's just suddenly there, and an afterimage vaguely resembling a tall knight in plate fades to reveal that Math!Saber has somehow twisted or turned to defend against both opponents.
Rune of Superior Skill shits down all magical effects and artefacts whoever gets hit by it has running for several minutes boss. If the Grimm rune don't insta gib them, the Skill rune shuts down any magic or artefacts they have.
I mean, she started with GIANT SPIDERS right after he said that, some forest Elgi are almost preferable!
...oh dear, the novelty-starved hedonists finding out that there's a whole new cool sapient species being taught to staff a library (historically unique event) might actually draw them out en masse...
From my understanding, having multiple Servants of the same person doesn't do anything special. Well, beyond having several very powerful beings under your power.
Well, the islands were once part of Ulthuan's coastline, until the Sundering broke the continent. That said, as the Sundering is also what made Ulthuan float, I don't think there's much evidence either way about them being connected or not.
The implication is that before the Sundering, Ulthuan was an island in the typical sense (land formation going down to the sea floor) but the Sundering crumbled the land underneath and now Ulthuan is literally floating. And, if the Waystone network (at least on Ulthuan) is sufficiently disrupted, would sink.
The implication is that before the Sundering, Ulthuan was an island in the typical sense (land formation going down to the sea floor) but the Sundering crumbled the land underneath and now Ulthuan is literally floating. And, if the Waystone network (at least on Ulthuan) is sufficiently disrupted, would sink.
I thought Ulthuan was always a floating island, it's just that before the Sundering whatever mechanisms the Old Ones left behind kept it afloat but after the Sundering Ulthuan was damaged enough that it needed to divert energy from the Waystone network to keep afloat when previously its floating didn't require active intervention to maintain.
I thought Ulthuan was always a floating island, it's just that before the Sundering whatever mechanisms the Old Ones left behind kept it afloat but after the Sundering Ulthuan was damaged enough that it needed to divert energy from the Waystone network to keep afloat when previously its floating didn't require active intervention to maintain.
Ulthuan floating (or if it was always floating or only after the sundering) is not a univercily agreed upon thing from the sources but its the accepted status quo from 8th edition wargame and the fandom at large.
The deepest ocean trench on earth is what, about 35,000 feet deep? Like, about 7 miles?
Ulathan is what, a thousand miles across?
It seems like only in the case that the island sank in one piece and at the same rate everywhere would everything actually be underwater. If there was any breaking up due to flexing as it sank, it seems likely that there'd be a bunch of jumbled edges sticking up above the waves as the pieces wedged eachother's collapse.
It would be a really cool campaign setting, honestly: the elven homeland reduced to an archipelago, with subsurface caves bigger than the islands and ruins scattered everywhere, while the level of magic in the world steadily ticks up and the countdown to demons and gods begins.
The deepest ocean trench on earth is what, about 35,000 feet deep? Like, about 7 miles?
Ulathan is what, a thousand miles across?
It seems like only in the case that the island sank in one piece and at the same rate everywhere would everything actually be underwater. If there was any breaking up due to flexing as it sank, it seems likely that there'd be a bunch of jumbled edges sticking up above the waves as the pieces wedged eachother's collapse.
It would be a really cool campaign setting, honestly: the elven homeland reduced to an archipelago, with subsurface caves bigger than the islands and ruins scattered everywhere, while the level of magic in the world steadily ticks up and the countdown to demons and gods begins.
that's kind of what it already is. Both the east and west coasts are strings of small island archipeligoes where there used to be mountains and rolling plains.
They've been the only library for a dozen lifetimes. They're still getting their mind around the idea of there being other libraries that are actually accessible to them, rather than being mere legends in a long-forgotten past. That libraries could view other libraries as rivals or threats doesn't occur to them, and they could very easily come to the conclusion that they shouldn't. When you really get down to it the idea that every type of everything is always going to be in constant brutal competition with every other thing of its type is an astoundingly grim one, and the longer I think about it the more distressing it is that it's just taken as a given that libraries will by default seek to undermine each other as much as possible for prestige.
This sounds like it should be fairly easy to make a library agreement with them. They get more books for free, basically, and that another library gets books for free isn't a concern to them. Getting our libromats to learn Eltharin is sounding very enticing right now.
This sounds like it should be fairly easy to make a library agreement with them. They get more books for free, basically, and that another library gets books for free isn't a concern to them. Getting our libromats to learn Eltharin is sounding very enticing right now.
Was about to say just this. When it's puts the way Boney did, I kind of want to partner with the Library of Mourning. Not immediately, but once the KAU is in a position to be giving them books.
Since if the Library of Mournings's first real experience with foreign libraries is in the form of that being a way to expand and safeguard their own collections --- especially in the aforementioned "Novelty Starved" Laurelorn --- that seems like it would color their impression of how to view foreign libraries.
I mean, are we not? We just absorbed the second-biggest human university on the continent, and its contents are a minority of the books now within KAU. Our library has beefitude.
EDIT: If we exclude the Eonir and forbidden books (not counting Metallurgy as forbidden), we have 539 points of books.