Voted best in category in the Users' Choice awards.
I love todbringers hypocrisy, "yes we are ulricans, but that's a damn big gun and it will kill lots of chaos gribblies."
Toddy is best ulrican
It's not even hypocrisy, or at least not any more hypocritical than most Ulrican things. The first tenant is survival, as I believe Boney put it once. All the others are secondary.
 
Are the alchemists still a distinct thing or have they been folded pretty completely into the Gold College?

On paper the Guild of Alchemy is a separate institution from the Golden Order, but the Golden Order does run and control it. Legally you need to be a part of the Guild to do alchemy as a profession, but there's nothing stopping people from dabbling in it as a hobby without being a part of the Guild.
 
On paper the Guild of Alchemy is a separate institution from the Golden Order, but the Golden Order does run and control it. Legally you need to be a part of the Guild to do alchemy as a profession, but there's nothing stopping people from dabbling in it as a hobby without being a part of the Guild.
Does alchemy include potion making like Panoramia does?
 
Speaking if potion making we still have the option for Mathilde to learn some for herself. But of course learning a new skill like that would only put us further into AP dept with the new options it would unlock. Still though potions are useful in a situational basis for Mathilde.
 
Speaking if potion making we still have the option for Mathilde to learn some for herself. But of course learning a new skill like that would only put us further into AP dept with the new options it would unlock. Still though potions are useful in a situational basis for Mathilde.
Potions are more of a Jade/Gold thing.
Any variety of 'magic potion' in the Warhammer setting tends to be unreliable and expensive. If Mathilde had been a Gold or Jade Wizard or had taken alchemy traits in chargen, it might be more of a thing, but as it is it'd be an enormous money-sink for marginal benefits.
 
Speaking if potion making we still have the option for Mathilde to learn some for herself. But of course learning a new skill like that would only put us further into AP dept with the new options it would unlock. Still though potions are useful in a situational basis for Mathilde.
"I want to make potions"
"We have potion making at home"
Potions at home: Brewed by a talented brewer who's actually good at it and from an institution with a lot of experience on it.

Of all the many things Mathilde could learn, I would rate potioneering among the lowest. Unless it's critical to something Mathilde cares a whole lot about, like making waystones or forbidden magics, there's no reason to use APs for something when you have a girlfriend. It's like suggesting Mathilde learn smithing, when there's a perfectly good Maximilian around.
 
'Liminal realm' doesn't just mean pocket dimension, it's a section of the liminal barrier, the membrane between reality and the Aethyr, that has been hollowed out or burrowed into and used for living space. The Dreaming Woods are parallel to the forests, the Grey College is parallel to specific parts of Altdorf, Algard's towers reappear in the same place. In theory, and with some wiggle room for wibbliness, any given spot in the liminal barrier corresponds to a specific spot in reality, so trying to drag a liminal realm around with you would be like trying to tow a cave around for extra boot space. You might be able to do it if you reinforced the hell out of the cave and had an absolutely monstrous amount of towing strength, but the effect on the world around you from doing so would be pretty heinous. That liminal barrier has a job to do, and people don't like it when it stops doing that job.

The only real question mark in that roadblock is that a person's body and soul are somehow connected through the liminal barrier, and that 'break' in it is very demonstrably mobile, so maybe you'd be able to plant a liminal realm inside the connective tissue between someone's body and soul and be able to move it around. But without an extremely thorough understanding of the nature and malleability of the soul, the trial and error required would very likely do extremely unpleasant things to the test subjects. And you wouldn't be able to confine testing to creatures because the nature of their souls are so much simpler and would have much less room for activities.
Been pondering this.

All movement is relative. The planet spins. The planet orbits. The solar system moves and so on. Those 'static' liminal realms are only static relative to specific things rather than to some universal constant.
Potentially their position is relative to the planet, anchored by some metaphysical equivalent of gravity. But it could also be that they are just relative to whatever they are associated with and would move if that thing was to move.

Thus I propose an experiment to try after we can reliably create liminal realms: Make one inside a vehicle. Preferably something big and metaphysically significant like a major warship. One that could be considered 'a world unto itself' if you are being poetic enough a week into an ocean crossing.
Adding a secret room inside a ship, or just double the cargo hold, has some utility.
 
All movement is relative. The planet spins. The planet orbits. The solar system moves and so on. Those 'static' liminal realms are only static relative to specific things rather than to some universal constant.

Do we actually know this? If inhabited planets are the only place that the warp touches reality (probably with the one fastened to the other via enough soul-body connections) then it would be appropriate to treat the center (and by implication, the surface) of the planet as a fixed, static point. Define everything else, including the sun, as moving relative to the static surface (as naive belief would naturally have you do) and you don't have a problem.

The implication here is that the distances between the points where reality touches the warp (ie, between planets) bear no relation to the distance (or direction, or anything really) in real space, but that seems to support the idea, given the setting.
 
Last edited:
If we go by what boney said, that liminal realms are part of the liminal walls between reality and the warp then they aren't defined by what people believe but by actual geography. The border is everywhere but it's contoured to the planet too.
At least that's how I understand it.
 
Dwarves inherently give you respect, even if that respects starting point is a good deal lower than it would be for other dwarves
Pull the other one it's got bells on it.

Not old as dirt? No respect.

Fond of magic? No respect.

Not content to do things exactly and precisely the way your grandparents did? No respect.

Want to not be a ball of rage and revenge? No respect.
 
Pull the other one it's got bells on it.

Not old as dirt? No respect.

Fond of magic? No respect.

Not content to do things exactly and precisely the way your grandparents did? No respect.

Want to not be a ball of rage and revenge? No respect.
Points in the general direction of Mathilde, the Knights of Taal's Fury, the Winter Wolves, the Stirlandians that joined the K8P Expedition, and the men that would go on to become the Undumgi
 
Back
Top