I like how we've all apparently decided it's Teclis' fault that the Dwarfs are touchy and have a bad temper.On one hand, Teclis might be coming to help out: and that's great.
On the other hand… Teclis might be coming to try and help out.
Teclis,
The 'everything was going well, and then he opened his mouth' guy.
This guy.
Don't be silly. The correct person to blame is Morathi. It is ALWAYS correct to blame Morathi. It doesn't matter for what. Morathi is at fault.I like how we've all apparently decided it's Teclis' fault that the Dwarfs are touchy and have a bad temper.
...I might actually write this. Not even joking.Fastest way to either accidentally kill Teclis or fix him is introducing him to some hafling lady with a interest in sickly nerds. He has tried tons of alchemical potions but has he ever truly tried eating an excessive number of pies?
That has always been the case for this game tough. A sabbatical we can take as soon as we are done with the project but IT will last 2 turns at best before we get another job.It's not that it couldn't be done, but I want you to consider that right now there's a huge undercurrent in the thread to do a bunch of all our personal actions (finish spells, control our Arcane Marks, continue the Apparition-binding process, etc) and that right now with the Project we're only advancing like one or two of those a turn.
If we vote for a research sabbatical then it'll last for a while. When it was offered in the last end of arc vote Boney clarified that we couldn't just take the sabbatical, finish up a few quick things, and move on—it would be a multi-year commitment.That has always been the case for this game tough. A sabbatical we can take as soon as we are done with the project but IT will last 2 turns at best before we get another job.
- Do not choose Research Sabbatical if there's just one or two things you want to finish off. There will be time to wrap things up before Mathilde moves on to her next position.
I'm not offering Research Sabbatical just so we can be back here in two turns. It's for if you want Mathilde to spend multiple years focused on nothing but research.
Something to think about if we don't get MP or SP jobs in the collages. I don't like it personally but might be useful.If we vote for a research sabbatical then it'll last for a while. When it was offered in the last end of arc vote Boney clarified that we couldn't just take the sabbatical, finish up a few quick things, and move on—it would be a multi-year commitment.
The joke to make here is probably would be Distain for Sigmar as a policy.Does she have policies she wants to push for that require the position to do so?
If we truly had the interest, I think we could spend a decade on nothing but spell creation, codifying, and enchanting projects. There's a lot of spells in the approved spells list, a lot of masteries we could attempt to codify, and in an environment focused around spell creation we'd probably generate more spell ideas.So how big is our actual backlog? Ignoring serenity and WEBMAT considerations, how many AP could we spend just on what we have now? High/low format guesses.
Rough guess? 1 AP for controlling each Arcane mark plus another 3 on AV research.So how big is our actual backlog? Ignoring serenity and WEBMAT considerations, how many AP could we spend just on what we have now? High/low format guesses.
So we wait until Gelt comes along, got itThe only time I'd advise going for supreme patriarch is if there's a massive asshole in the position
Eh, I feel like we should only jump the guy if no-one else is going to. I'd much rather Feldmann or Elspeth beat the guy senseless and take the job.If next time the title goes up for grabs final transmutation guy gets a lucky shot or something similarly bad happens I'll vote for the "show him why that was a bad idea" option Boney will almost certainly put up. Short of that I don't see much reason to go for the job, Dragomas seems reasonable enough.
Assuming the votes are there. Don't care to do the maths right now, but I don't think it's a slam dunk.As an aside, if the Flex gets us another Great Deed, then we should raise the issue of waystone on the electors meet. We'll still have one in reserve, and we can get broad scale acceptance and buy-in way faster than going to people individually.
So how big is our actual backlog? Ignoring serenity and WEBMAT considerations, how many AP could we spend just on what we have now? High/low format guesses.
Possibly more on some of the Arcane Marks, as there's a difference between them not being a problem and possibly being able to do more with them. For instance, I'd assume the first action on our shadow could be 'ok learn how to actually make sure it stays still when you want it to so you dont freak out non-magical people completely' and then the second one could be 'ok now that you've gained an understanding of your shadow, try to make it deadlier under the effects of your Roiling Shadows mastery'.Rough guess? 1 AP for controlling each Arcane mark plus another 3 on AV research.
It'd be one thing if you wanted to argue to invite Laurelorn to be a province under the Empire with the benefits and drawbacks that would suggest, but Glau, real talk, why do you want to give electoral power to a state that would remain foreign?I wonder if Laurelorn would accept an electoral vote. Take one away from the sigmarites, give it to 'the ulricans' to even things out a bit, plus it gives Laurelorn a say and a stake in the empire. The hard part is that Laurelorn would still be a foreign nation not subject to the emperor they help elect, bc I don't think the elves would go for anything less.
The Moot is part of the Empire.
There's so much bullshit Mathidle has done for the Dwarves at this point it can be summed up as wait what Holy SHIT!!!!Don't forget one-upping him and figuring out what happened to Vlag, and then pulling Vlag out of the Realm of Chaos.
True Mathilde may not invest that much into Stirland but her presence is widely felt there still. I agree that he'd be pretty interested in the Belt, for more than the Sword. I was more talking about the Sword Style she made.@ArcanaVitae I think that Teclis would notice Knight of Stirland quite well since that is where we choose to put the first line of tributaries. From the outside Mathilde looks almost as interested in Stirland as she does in dwarfs, it is not like he would know about our little hiccup in the Roswita relationship
Another interesting connection that I do not think most would make is in the fact that Mathilde has a lover who is a Jade and she helped make a Tributary based on the Belthani model. He might guess incorrectly that Panorania is how we got into that
Lastly I think that he would be very interested in the Dhar Be-Gone belt. I mean yes the sword is impressive, but it is mostly just a means to introduce our enemies to edged mental, by contrast the belt is if not a casting aid, at least a casting safety-line.
Mathilde is probably the closet a human has gotten to High Magic in a long while.Huh, Mathilde's windherder trait might be what would impress Teclis (or elves in general) the most. Because understanding how winds interact is a big part of being able to cast High Magic, and that's the ultimate magical achievement. Mathilde can't actually cast it, but she's closer than she has any right to, and probably closer than elven mages many times her age.
Mathilde is a serious contender for any position she'd seek given her previous accomplishments, Orbs and impressing Elf Dad. Hell she's probably even without the Orbs and Elf Dad's approve the best candidate for Grey Matriarch.If Teclis actually shows up in person than Mathelida would seriously be considered for filling in some major leadership positions inside of the college. If she ever went for the Supreme Patriarch title, she might find people who would usually throw down for the title simply abstain if she managed to get her hand on the staff and beat whoever is the active SP or contender.
It's wishful thinking, but I do find it unlikely she will go for it barring jumping some arse she felt was not worthy in the duels.
If you want to beat Dragomas you kinda have to go for the throat which would piss everyone off and make any power consolidation very difficult.Dragomas has the advantage that most people don't really want to win. Not only is it a hard job that he does well, but the people who might reasonably have a shot at it - the Battle Wizards - love the dude. People want to put in a good showing against him because it's impressive, but it says a lot that aside from that one asshole who tried Final Transmutation (and from the reactions I'm pretty sure that he did not have a fun time of it afterwards and might actually have come down with a severe case of falling off a roof if he'd succeeded) nobody seems to have been pulling out all the stops.
I agree completely with this.Honestly all these hypotheticals about beating Dragomas is irrelevant to me, I don't think I'll ever actually want that job. If I ever do, it'll be after several decades, and there is a vacancy, and there is a need for a good one, and Mathilde is observably the best person for the job. Same goes for Grey Matriarch. Her greatest talents and assets are pointed in other directions.
AP Hell is already bad we don't want to deal with an even deeper Hell.Dragomas is, by all accounts, extremely enthusiastic about the Waystone project. He'll push for large scale deployment just fine.
Mathilde, on the other hand, is rather busy making sure there are Waystones to deploy.
Also there's the end goals of trying to go as far down the Wind Herder Tree as we can to see if we can get High Magic and then after Arcane Marks there's the dream of Wind Ascension.Possibly more on some of the Arcane Marks, as there's a difference between them not being a problem and possibly being able to do more with them. For instance, I'd assume the first action on our shadow could be 'ok learn how to actually make sure it stays still when you want it to so you dont freak out non-magical people completely' and then the second one could be 'ok now that you've gained an understanding of your shadow, try to make it deadlier under the effects of your Roiling Shadows mastery'.
AV is either 1 or 2 more actions depending on how this turn's experimentation on the Liminal Realm goes.
There's the research backlog stuff:
-Ghyran Nut
-Kurgan Shrine to Mannsleib
-Kurgan enchanted weapons
-Branulhune - investigate the odd flash when it is desummoned underwater
-The Vampire Prophecies of W'Soran
-Vlad von Carstein's study notes of the Carstein Ring
Which are at least one AP each, and also for those last two we need High Nehekharan to even begin trying to decipher them. So that's 8 AP.
There's the personal self-improvement options, which are:
-Try to see through Pall of Darkness with your improved magical senses.
-Practice shooting while invisible. (applies to Substance of Shadow and Invisibility)
-Attempt to finish off the Grey College spellbook by learning Shadow of Death, Cloak Activity, and the MAPP.
That's another 3 AP minimum.
And of course, we're building a big giant library, so at some point we will want to learn more languages from the Old World to read more books in - Kislevarin/Gospodarinyi for Kislev books, and Tilean, probably, because it's mutually intelligible with Estalian. So that's another 4ish AP.
We have six books and one paper to write, which we'd be writing passively, but at the current rate, even without any more things that get added passively to the list, that'd be at least 13 turns of Serenity writing. Less if we take advantage of Max. Let's say 0 AP since Glau said to ignore Serenity.
There's the various experiments we want to do with Egrimm - the mixed spell enchantments, the auditory Seviroscope/Wind Chime, the recently-proposed Stat-switching mirror based on both the canon Speculum and the spell Ranald's Mischief, and we can probably come up with a number of other things. So let's say at least 3 AP with him just for some of the popular ideas floated with him.
We ideally want to get Laurelorn Diplomacy up to 2/2 Advanced, so that's 1 more AP spent exploring one of the Wards.
College Lessons: We definitely want to get a good grasp of Asur Diplomacy, so that's either doing it live, or more hopefully to not screw it up, taking the Allies of Man class in the Colleges twice. Other College lessons can be taken but they'd be extremely low priority. So let's say just 2 AP.
So that's, altogether... Around 28 AP. If you take into consideration WEB-MAT's efficiency, how we would occasionally deal with things that pop up or adventures, how we still have to manage KAU, and how we absolutely would try to use the opportunity to relax a little bit and not spent every single AP on trawling through the backlog, that's enough for at least 6-8~ turns even if we don't gain any new artefacts to study and papers to write.
More than enough to justify a Research Sabbatical.
Assuming the votes are there. Don't care to do the maths right now, but I'm don't think it's a slam dunk.