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If we're going to codify our aetheric armour mastery, we should come up with a name for it first.

Unfortunately, I'm drawing a blank, so I leave it in the hands of those who are both smarter and funnier than I am.

This is, at minimum, a 500 year debate for the Slann. If we're lucky, they'll render a decision by turn 1043.

Their decision? To gather more information before committing further.
 
Worse.

A human getting twisted by one of the winds so that they have a part of their soul transmuted into one of the winds is an inevitable side effect of their rise to power. Basically every magister worth their salt has a few arcane marks.

An elf getting twisted by one of the winds so that they have part of their soul transmuted into one of the winds is the end of their career. They can no longer become high mages. They are stuck. They have reached the pinnacle of their progress because they have picked up a scar that prevents them from wielding all eight winds in balance.

But humans don't care about that. Humans can't wield all 8 winds in balance. Losing the ability to do so is literally nothing to humans magisters.
Iirc they too are malleable but fucking up means more often then not getting an arcane mark and locking yourself into one wind when you live for millennia is probably a pretty bad fate.

Edit: eshin'd
I'm aware, but I do think there are other consequences for elves.

Ultimately I think there's more to humans using the winds than just 1 wind, but it'd be along similar lines. The elves have the way that works best with how they were designed by the Old Ones.
 
Unrelated to current thread madness:

Castle, AV, necromancy college, 2 karaks, divine essence of Gork and Mork, Waaagh, Queekish, cuppa chaos, and soon knowledge of waystones (future, and through pretending the Empire had more knowledge than it did), makes 10 great 'thefts' (I'm including destruction of large evils under protector, and we got some of the knowledge through lies and bluff, so I'm counting that, but not honestly earned knowledge). That's enough for a pilgrimage of fingers worthy of the name IMO, unless I'm missing something.

Prob best to wait until the book on AV and Waystones are written and done with though.
 
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Unrelated to current thread madness:

Castle, AV, necromancy college, 2 karaks, divine essence of Gork and Mork, Waaagh, Queekish, cuppa chaos, and soon knowledge of waystones (future, and through pretending the Empire had more knowledge than it did), makes 10 great 'thefts' (I'm including destruction of large evils under protector, and we got some of the knowledge through lies and bluff, so I'm counting that, but not honestly earned knowledge). That's enough for a pilgrimage of fingers worthy of the name IMO, unless I'm missing something.

According to Boney, we already hit the requirements for a pilgrimage awhile back.

Come to think of it...

Drakenhof town, Castle Drakenhof. Teufelheim. Karag Nar, Karag Lhune, Karagril, Karag Zilfin. Karak Vlag.

From a certain point of view, Mathilde has already completed one hell of a Pilgrimage of Fingers.

Of course, overachieving never hurt anybody. And I like the myth of Saint Grey, who stole entire strongholds from the servants of darkness.
 
Unrelated to current thread madness:

Castle, AV, necromancy college, 2 karaks, divine essence of Gork and Mork, Waaagh, Queekish, cuppa chaos, and soon knowledge of waystones (future, and through pretending the Empire had more knowledge than it did), makes 10 great 'thefts' (I'm including destruction of large evils under protector, and we got some of the knowledge through lies and bluff, so I'm counting that, but not honestly earned knowledge). That's enough for a pilgrimage of fingers worthy of the name IMO, unless I'm missing something.

Prob best to wait until the book on AV and Waystones are written and done with though.
A pilgrimage would be a) much more intentional, accidentally doing a pilgrimage is not really a thing and b) ranald would use it as a vehicle to isolate us from our other "loyalties" so that we only belong to him.
 
A pilgrimage would be a) much more intentional, accidentally doing a pilgrimage is not really a thing and b) ranald would use it as a vehicle to isolate us from our other "loyalties" so that we only belong to him.
Boney already commented on this:
Come to think of it...

Drakenhof town, Castle Drakenhof. Teufelheim. Karag Nar, Karag Lhune, Karagril, Karag Zilfin. Karak Vlag.

From a certain point of view, Mathilde has already completed one hell of a Pilgrimage of Fingers.
It's certainly not a traditional Pilgrimage, but you could definitely frame it as: by Mathilde's actions eight separate major outposts have been taken from greenskins, necromancers, Vampires, Skaven, and the forces of Chaos.
Though I did list 10 instead of eight, so we could cut any 2 of those that aren't good (I'm a little dubious about Waystones).
The most straightforward way would be to get Heidi to do the tattooing.



'One theft for each finger' has four different ways you could interpret it, but the traditional number is eight.
 
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Something to keep in mind:
Teclis =/= White Tower of Hoeth =/= Saphery =/= Ulthuan =/= Phoenix King =/= the many rulers and VIPs of Ulthuan =/= the Asur.
Just as with every other faction we have interacted with 'Ulthuan' is no monolithic block.

That aside I am now even more convinced that we need to bring Bretonnia into the project asap. Various elf diplomats are about to start making noises and the more united a front we can present the better.
 
I have the suddden image in my head of Teclis meeting the imperial family and unknowingly being the one to reveal to Luitpold that his son has magic.

Teclis, trying to think of something to say and remembering people often like to talk about their kids: "So when will Mandred enter the Colleges and begin training in magic?"
The (in)famous Teclisian diplomacy strikes again!
 
I give it two turns before we get any asur contact. And another one where we can begin to negotiate and stall.

And I want a fecking waystone built by that time!
 
An elf getting twisted by one of the winds so that they have part of their soul transmuted into one of the winds is the end of their career. They can no longer become high mages. They are stuck. They have reached the pinnacle of their progress because they have picked up a scar that prevents them from wielding all eight winds in balance.

But humans don't care about that. Humans can't wield all 8 winds in balance. Losing the ability to do so is literally nothing to humans magisters.
It's worse than that for the Elves as, due to their less-mutable souls, they can't even do the Human thing and double down on the scar they pick up by going fishing for more and more Marks as an avenue for increasing their Mage-ness. What suffices to mutate a human soul might bounce off of theirs, so they're stuck with just the one.
 
Reactions:
  1. Boy did I pick the wrong night to go to sleep early.
  2. I've been staring at my brief history of the Waystone Project post for ten minutes trying to figure out how to distill this for the Notable Events section without, and this part is important, collapsing into fannish squeeing.
 
Reactions:
  1. Boy did I pick the wrong night to go to sleep early.
  2. I've been staring at my brief history of the Waystone Project post for ten minutes trying to figure out how to distill this for the Notable Events section without, and this part is important, collapsing into fannish squeeing.
Just indulge in some unrestrained fanish squeeing first. Get it out of your system.
 
On one hand, Teclis might be coming to help out: and that's great.

On the other hand… Teclis might be coming to try and help out.

Teclis,

The 'everything was going well, and then he opened his mouth' guy.

This guy.


 
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