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That's correct, retrieving items from Wurtbad will come with visits, though much briefer than if you went there specifically for them.
Cool, thank you for the clarification. I am definitely okay with brief "I'm still alive" visits, since we're kinda busy still.
 
Hmm, yeah.

Honestly, I want to visit them, but I also don't have any intention of spending much time in Stirland either, which is the real headache here.

But we do need to get our stuff from Stirland--ideally, we also do the Ranald shrine to also help with establishing the spiritual stuff in narrative time when the rolls are less important.

I just haven't decided what I want the last thing to be.
 
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If it could express the concepts you were trying to voice, you'd have used it. Turns out the insights into Waaagh energy stolen from the mind of a greenskin god don't translate well to human or Elven dialects.
Damn. We are probably the best damn expert on Waagh in the entire Empire (I am sure there are better ones in Ulthuan), and we know it so well and intimately that we are as coherent as a tripping goblin shaman while trying to explain it. :(
 
Huh, yeah, we literally got first-hand info from Mork himself lol

Combined with how we kept messing with their Shamans, Mathilde is probably narratively one individual with rather deep understanding of Waagh energies.
Yeah that's my take on it too. She can understand what's going on with the energies there, but basically has to explain it with the imagery Mork used in his own skull.
 
[X] Remain in Karak Eight Peaks, either in the employ of Belegar or pursuing your research.

[X] Give them away...
- [X] To the Amber College

[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.
[X] All this time away has made you miss your friends, and you'll be practically next door in Altdorf. Visit Anton and Wilhelmina.
[X] Scout the rest of the Eight Peaks, to find out what other horrors are waiting out there.
[X] Try to follow Johann, to see what he's getting up to.
 
We would still want to visit our land, to check upon it and ensure our Dame responsibilities aren't called into question in future.
 
[X] Return to the Empire, either to seek employ there or to return to your holdings in Stirland.
[X] Keep them to be hatched.
[X] All this time away has made you miss your friends, and you'll be practically next door in Altdorf. Visit Anton and Wilhelmina.
[X] You've been out of touch for a while. Linger in Altdorf after you visit the College and catch up with what's been happening in the Empire.
 
We would still want to visit our land, to check upon it and ensure our Dame responsibilities aren't called into question in future.
Don't need to worry about it I figure, we picked it for the explicit reason that we could galavant off into the sunset and leave a steward and nothing would go wrong with it. Its going to be all good.
 
[X] Remain in Karak Eight Peaks, either in the employ of Belegar or pursuing your research.
[X] Give them away...
-[X] To the Amber College

[X] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.

If we're staying here, we need to have our snake shipped in.
 
[x] Remain in Karak Eight Peaks, either in the employ of Belegar or pursuing your research.

Stirland is kindof played out until we can come back as a mysterious stranger and visit old man Anton and his grandkids.

[X] Give them away...
- [X] To the Amber College

Favors are better than another research project on the pile.

[X] Scout the rest of the Eight Peaks, to find out what other horrors are waiting out there.
This suggests a future assisting Karak Eight Peaks with its reconquest, as a Spymaster focused on threats within the Karak.

Useful info for the Empire and Grey College. Keeps us useful. No assassins please.

[X] Try to follow Johann, to see what he's getting up to.
This suggests a future assisting Karak Eight Peaks with its reconquest, as a Spymaster focused on threats within the Karak.

Either we will with our powers combined reverse engineer another dhar gizmo ooor save / purge Johann from corruption. Either case has adventure time fun and usefulness for the college!

[-] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.
This will continue in the coming turn, and will not take up a selection.

Allies, pets, or another paper to send off to the college.

[X] Join Karak Azul as they raid and scout in force the other portions of the Karak.
This suggests a future assisting Karak Eight Peaks with its reconquest, as a battlefield wizard.

[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.
This suggests a future assisting Karak Eight Peaks, as leader of the Undumgi and point of contact for the Ulricans.

[X] Though your future relationship with the spiders is still unknown, they do appear to be a new species and you do have a number of corpses available. Have Esbern and Seija help you autopsy the creatures for a paper.
This suggests a future of investigation and study at Karak Eight Peaks, and perhaps helping Johann poke at Skaven technology.

[X] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.
This suggests a future catching up on your pre-existing study topics.

[X] You've been out of touch for a while. Linger in Altdorf after you visit the College and catch up with what's been happening in the Empire.
This suggests a future seeking employment on the Council of an Elector Count.
 
[X] Remain in Karak Eight Peaks, either in the employ of Belegar or pursuing your research.

[X] Give them away...
- [X] To the Amber College

[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.
[X] Scout the rest of the Eight Peaks, to find out what other horrors are waiting out there.
[X] All this time away has made you miss your friends, and you'll be practically next door in Altdorf. Visit Anton and Wilhelmina.
 
[X] Remain in Karak Eight Peaks, either in the employ of Belegar or pursuing your research.
[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.
[X] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.
[] Scout the rest of the Eight Peaks, to find out what other horrors are waiting out there.
[X] All this time away has made you miss your friends, and you'll be practically next door in Altdorf. Visit Anton and Wilhelmina.

Annoying, but there are vastly, vastly worse places to get a nat 1. Like every time it happened before.
 
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Anyway, yeah, I've edited my previous post with the two things I want to do right now, I just haven't decided what's best yet.

That being said.

Our role with the humans should effectively be limited as "Sheriff of Karag Nar" at best. The one who makes sure everyone plays nice, doesn't piss off the Dwarfs, keeps off the Chaos and Vampire forces, and generally makes sure human stupidity doesn't ruin this opportunity, but aside from that, we'd delegate ruling off to whoever comes up with the will and ability to do the job. It's a fair choice to take, and the simple fact of "If you start mucking about, you're going to have to deal with the scary Shadowmancer in the tower on the top of the mountain" is going to keep everyone playing nice, methinks. At best, this would be a tertiary role to play--operating primarily off of deterrence but also pivoting into our spymaster work.

Hell, if we're clever, we can actually make that our legitimate title as it's a much more PR-friendly way of saying "Spymaster" by dwarfen standards. "Oh, that manling is one he's relying on to ensure the Law is kept up among the umgi, reasonable enough." The best spymasters after all are the ones that the public doesn't know are your spymasters.

Our primary intentions though are going to be magical research and helping keep this newfound momentum going. The real issue is just figuring out what our third pick should be in light of that, and why I'm mulling this over so hard.
 
[X] Remain in Karak Eight Peaks, either in the employ of Belegar or pursuing your research.

[X] Give them away...
- [X] To the Amber College

[X] Speak with King Belegar and King Kazador about the relationships and apparent rifts between Dwarfholds.
[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.
[x] All this time away has made you miss your friends, and you'll be practically next door in Altdorf. Visit Anton and Wilhelmina.
[x] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.
 
[X ] Remain in Karak Eight Peaks, either in the employ of Belegar or pursuing your research.

[X] Give them away...
- [X] To the Amber College

As much fun as it would be to give them to the Imperial Zoo so they can make Jurassic Park, that's how you get, well, Jurassic Park. Better leave it to the wizards.

[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.
[X] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.
[X] All this time away has made you miss your friends, and you'll be practically next door in Altdorf. Visit Anton and Wilhelmina.
 
[X] Remain in Karak Eight Peaks, either in the employ of Belegar or pursuing your research.

[X] Give them away...
- [X] To the Amber College

[X] Speak with King Belegar and King Kazador about the relationships and apparent rifts between Dwarfholds.
[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.
[x] All this time away has made you miss your friends, and you'll be practically next door in Altdorf. Visit Anton and Wilhelmina.
[x] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.
 
[X] Remain in Karak Eight Peaks, either in the employ of Belegar or pursuing your research.
[X] Give them away...
- [X] To the Amber College
[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.
[X] Try to follow Johann, to see what he's getting up to.
[X] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.
 
[X] Remain in Karak Eight Peaks, either in the employ of Belegar or pursuing your research.

[X] Give them away...
- [X] To the Amber College

[X] Join Karak Azul as they raid and scout in force the other portions of the Karak.
[X] Scout the rest of the Eight Peaks, to find out what other horrors are waiting out there.
[X] All this time away has made you miss your friends, and you'll be practically next door in Altdorf. Visit Anton and Wilhelmina.
 
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[X] Remain in Karak Eight Peaks, either in the employ of Belegar or pursuing your research.

[X] Give them away...
- [X] To the Amber College

[X] Claim the site where Ranald mugged Mork and build a shrine to Ranald there.
[X] You've been out of touch for a while. Linger in Altdorf after you visit the College and catch up with what's been happening in the Empire.
[X] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.
 
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