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I watched about 40 minutes a couple days ago because I was curious about him, but damn canon Belegar is so different from DL Belegar, to the extent that they're basically different characters at this point. It's really interesting just as a point of reference though.
Oh most certainly, we basically caught him at a turning point of his life and now he's a completely different Dwarf.
 
Would Ulthar count as a hero-level trainer in Ranger-related skills, since his group is noted as one of the best groups if Rangers in canon? And would we get a favor discount on learning?
 
On unrelated note, I hope we could catch Asarnil for at least some of the remaining six peaks.

He was fun, and so was his dragon.

Would Ulthar count as a hero-level trainer in Ranger-related skills, since his group is noted as one of the best groups if Rangers in canon? And would we get a favor discount on learning?

More, we will be gaining free training from just working with him, like we learning dorf language.
 
The biggest issue there is that I am not sure how useful a Dragon would be within the peaks.
"Waves hands"

He could have just burned entire greenskin surface settlement in the last conflict, for example. K8P got sufficient amount of surface enemies for him to burminate, and we always could attempt to cook up a plan to get some stupidier enemies within the range of fire breath.
 
It's actually rather nice that the Dwarves are like "Hmm he hates Finubar too. Fair enough, we'll work with him." and that means we can find out about hiring him and not have it be completely impossible.
 
It's not really how dwarven rune magic works, we're not going to get a whip sword from them. I'm pretty sure BoneyM response regarding that was purely from a magical research standpoint using the winds of magic. Which honestly can do pretty much anything but that doesn't mean that anything is worth spending the actions needed.

It was a specific question of if we can get a Rune Weapon like the Whipblade Sword or Dyskblade Shield.

@BoneyM

On that note.... The aforementioned Death Yoyo Shield.... Is there a Rune that would allow it to Reflect Magic back at it's Caster or Store Spells in it until we want to release it? Think the Mirror Shield from The Legend of Zelda: Ocarina of Time.
 
It's actually rather nice that the Dwarves are like "Hmm he hates Finubar too. Fair enough, we'll work with him." and that means we can find out about hiring him and not have it be completely impossible.

As I understand it, dwarves are usually very discerning in who exactly they have grudges against. They conflict is not with the race of High Elves, it is with their polity. They only disdain all Elgi because, well, all high elves are part of the same polity, unlike humans. Asarnil, being an exile, is an exception to that.

And, IIRC, Finubar personally has decent enough relationship with Thorgrim due to some shared adventures in their youth. It is one of the plotlines End Times murdered - thawing of relationships between Elves and Dwarves.
 
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It is, the issue is that it's hard to use a Dragon within the interior of the peak.

Also can someone correct me if I'm wrong, but isn't Dragonfire one of the requirements for some of the best Rune work?
These are Dwarven Karaks. There's a ton of room for such things, big doors abound.

And yes, dragonfire is a requirement for some stuff dwarves do, but initiating a cooperation may have troubling requirements, and not just the money you'd have to pay him to spend what may be months sitting around, waiting on the runesmith's work depending on how long such things last and at which points of the process the dragon is needed.
 
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Disclaimer: This post is a random digression into things I find interesting but many others will not care about.

So, from the very beginning of the Expedition we knew that there were a lot of fairly important things being ignored as below the level of abstraction for this game. For example, every army in this era had huge numbers of camp followers, but while we had 10,000 dwarf and 5,000 halfling camp followers listed those were explicitly meant to represent civilian settlers planning to live in Karak Eight Peaks; we didn't count or even acknowledge the existence of the many thousands of human craftsmen, merchants, and whores that should have been dogging the Expedition's every step and generally being essential to its functionality, since it's unlikely that the mercenaries were looking to the halfling and dwarf followers for boot repairs, having their shirts sewn up, and matters of morale.

But let's talk for a minute about something also important: Food. In particular, let's focus on the fact that we had 750 large, carnivorous mounts accompanying the expedition. Given the weight of a horse, these mounts probably weigh around 500 kg each. How much do those eat? Well, the largest land predators in the real world are the polar bear (adult male weight 350-700 kg), and the tiger (adult male weight 200-300 kg for larger subspecies). Polar bears average about 2kg of food a day, but they're fairly sedentary as large predators go and outright hibernate to reduce food consumption. Tigers have more variance but it's usually about 5% of their body weight- it's estimated that a healthy tiger eats about one deer-sized animal per week. It seems to me that the tiger 5% figure is probably more accurate for giant wolves and demgryphs, particularly since we're pushing them hard as combat mounts.

So what does this mean for the expedition? It means that (750 mounts)*(500 kg weight)*(0.05 of weight in food consumed daily)=18750 kg/day of meat was consumed by the carnivorous mounts of our knightly orders. They primarily eat domesticated animals, of course- hunting to supplement that is important but unreliable, so a responsible knightly order leader isn't going to be willing to count on it to be able to support his forces' supply needs. Meat doesn't keep well so you want to feed large carnivores fresh kills, which means keeping live animals around. We can very roughly ballpark a sheep at 100 kg, a sheep at 250 kg, and a cow (large breed) at 1000kg; this is rough and not all their weight is actually edible but let's not worry about that. The expedition lasted three months and a bit, and the knightly orders will of course have ensured that they brought not only enough food for their supply needs, but also for the trip back.

So how many animals is in six months of knightly order food? The numbers above imply (18750 kg/day)/(100 kg/sheep)*(180 days)=33750 sheep, if the monstrous mounts all fed on sheep. If we assume a third of each domestic food animal, then 11250 sheep, 4500 pigs, and 1125 cows.

Thus, although the narrative never mentions it, we can conclude that our army was accompanied by nearly twenty thousand animals throughout every step of its journey, or at the very least, had a large fraction of that on hand and was consistently receiving further replenishment of such animals via the Barak Varr supply caravans. Needless to say, our invisible camp followers would have to contain enough herders to constantly manage all these animals. Presumably they heavily grazed in all areas that we passed through, and we were forced to feed them out of our supplies when passing through inhospitable areas like underground tunnels and Death Pass- let's not even get into how much feed twenty thousand animals would take, since we already assumed our ability to feed nearly a hundred thousand humanoids (2 kg/day, wagons carry about 800 kg, we're looking at sending home roughly fifty empty wagonloads of just food daily before accounting for animals or invisible camp followers). Many of these animals are probably still here, living in the East Valley and being cared for by halflings and some of our invisible herders who chose to settle. Panoramia is frantically trying to get grasses they can graze on to grow fast enough to replace everything they're eating because we certainly don't want to move our herds to unsecured areas.

It's no wonder that we say King Belegar is Stewardship primary because the logistics of this expedition were crazy difficult.
 
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These are Dwarven Karaks. There's a ton of room for such things, big doors abound.

And yes, dragonfire is a requirement for some stuff dwarves do, but initiating a cooperation may have troubling requirements, and not just the money you'd have to pay him to spend what may be months sitting around, waiting on the runesmith's work.
Well if he is hired for a slower campaign against the Greenskins or Skaven it might be possible to have the Runework happen during that time.
 
Hmm, if you had Asarnil's dragon just blast into one of the passages leading to karak wyr, how far exactly would the fire get before it stopped?
 
As I understand it, dwarves are usually very discerning in who exactly they have grudges against. They conflict is not with the race of High Elves, it is with their polity. They only disdain all Elgi because, well, all high elves are part of the same polity, unlike humans. Asarnil, being an exile, is an exception to that.

And, IIRC, Finubar personally has decent enough relationship with Thorgrim due to some shared adventures in their youth. It is one of the plotlines End Times murdered - thawing of relationships between Elves and Dwarves.
To be fair they also have a Grudge against the Asarai for killing dwarfs that try to cut down trees in Athel Loren. And I'd be shocked if the Druchii have never earned any grudges even after getting away with the War of the Beard. But the Elves of Laurelorn might be safe, and any elf exiles are probably safe.
 
Thus, although the narrative never mentions it, we can conclude that our army was accompanied by nearly twenty thousand animals throughout every step of its journey, or at the very least, had a large fraction of that on hand and was consistently receiving further replenishment of such animals via the Barak Varr supply caravans.

> applying logistics to fantasy wargaming

Not. Even. Once.
 
Isn't the Dawi/Druchii thing that currently the dwarfs class them as being part of/subservient to the high elgi polity, and therefore they're responsible for things that the Druchii do; if someone conclusively proved that the druchii were a completely separate polity (you'd need a pretty damn good presentation to do so) then like half the grudges attributed with the high elves would be transferred to the dark elves, and then like half a dozen things would explode from a new war of the beard. (except on a polity even further away this time)
 
Can anyone think of any observed magical phenomena that has been seen that's worth a paper for the Colleges that isn't:

a) Rune-items in general
b) the Anvil of Doom during the Battle of Karag Nar
c) Waaagh energy during the Battle of the Citadel

Only list things you're happy with the Colleges in general to know about.

The Lenses used to generate a solar laser to make glass, speculate on how to Weaponise that as a Ranged Combat Spell.

Effectiveness of Fear Spells on Skaven.

Shadow Chisel as an adhoc Assassination method.
 
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