Voted best in category in the Users' Choice awards.
Voting is open
That depends on presentation. Have him play with some of the halfling children, give then rides. He would be way less scary with a giggling 5 year old riding him like a pony.

I do not think it does, you could have him juggle laughing babies with his snout and it is still not going to get Sofia to forget the terrors that made countless big bad wolf stories across the world. It is not just that this is a scary predator, this is the most successful and resourceful scary predator in the old world. No one who was raised in a village will ever see a wolf and not think of their potential to rip out throats.
 
This might just be me, but I'd like Mathilde to personally teach Eike Enchanting. Eike would probably learn better from us than from a teacher she's never met, and also, there's a good chance we could teach her the suite of Enchanting Petty spells.
I'd love for Mathilde to teach Eike herself, just not sure about the AP.

We've got a lot of options available...
 
Even if we freed up an AP specifically for teaching Eike a skill by ourselves, I'm not sure Enchanting would be the one I'd pick.

Something Mathilde has Advanced/Mastery in, like Infiltration or Assassination, would probably be a better use of time. We've been told "Grand-Apprentice" isn't really a thing for Regimand to do the honours in that regard.
 
Last edited:
[ ] Plan Spreading Goodwill with Enchanting
-[ ] JOHANN: Hunt an apparition (Rider in Red)
--[ ] COIN: The Gambler
-[ ] MAX: Study an artefact (Lustrian Rubbings)
-[ ] EGRIMM: Write a paper (Observations on the Windfall north of the Dark Lands)
-[ ] Waystone: Foundation (Elrisse, Tochter, Hatalath, Cadaeth, Sarvoi, Thorek)
-[ ] Teach Eike Enchanting
-[ ] Tributary: International (Kislev) (Zlata, Niedzwenka, Aksel, Cadaeth)
-[ ] EIC: Negotiate and plan a magical route through the Schadensumpf to allow for easier trade with the Eonir without compromising their defenses
-[ ] KAU: Begin copying the full corpus of a Partner Library (Grand University of Nuln)
-[ ] SERENITY: Coins of Nehekhara's Fourth Dynasty 1/2
-[ ] Eike Actions: Windfall paper, Waystone Foundation, EIC Action
-[ ] Eike Study: Learn Enchanting

My idea for a plan to personally teach Eike enchanting, mostly cribbing off of DragonParadox's last plan (main change I made was dropping looking at the Karaz Ankor network with Thorek to free up the AP to teach Eike)

(If being able to do the Windfall paper with Egrimm is approved as a Serenity action I'd switch him to Windherding, but I'm not sure what to Windherd)
 
Well yes, sure, I thought my write-in does that? Do you think we need to be more explicit? "You aren't being interrogated, I'm your master's girlfriend, let me know if you need any help" gets the point across well enough, doesn't it?
I was explaining what I meant by referencing Qrech, since you seemed to disagree with the comparison, that's all.
 
Even if we freed up an AP specifically for teaching Eike a skill by ourselves, I'm not sure Enchanting would be the one I'd pick.

Something Mathilde has Advanced/Mastery in, like Infiltration or Assassination, would probably be a better use of time. We've been told "Grand-Apprentice" isn't really a thing for Regimand to do the honours in that regard.

Mathilde has the equivalent of Mastery in Enchanting, as she can enchant Fiendishly Complex spells.
 
Assuming the Serenity action works out, I'm now leaning towards:

[ ] Plan Enchanting and Girlscouts

-[ ] JOHANN: Hunt an apparition (Rider in Red)
--[ ] COIN: The Gambler
-[ ] MAX: Learn Enchanting (from Egrimm, with Eike)
-[ ] EGRIMM: Teach Enchanting (to Max and Eike)

-[ ] Waystone: Foundation (Elrisse, Tochter, Hatalath, Cadaeth, Sarvoi, Thorek, Max)
-[ ] Tributary: International (Kislev) (Zlata, Niedzwenka, Aksel, Cadaeth)

-[ ] Receive training: Scouting, with Dwarven Rangers

-[ ] EIC: Negotiate and plan a magical route through the Schadensumpf to allow for easier trade with the Eonir without compromising their defenses
-[ ] KAU: Begin copying the full corpus of a Partner Library (Grand University of Nuln)
-[ ] SERENITY: Observations on the Windfall north of the Dark Lands (with Egrimm as primary author)

-[ ] Eike Actions: Enchanting, Scouting, Foundations
-[ ] Eike Study: Learn Enchanting

I'd personally like to have the EIC doing an infiltration action this turn, but everything I've read in the thread points to the Rite of Way bridge being all but inevitable, and it's my runner-up for that slot so it's an option I'll not fight on.
 
Last edited:
Because I would really like Eike to be an Enchanter before we next attempting Windherding so she can hopefully start developing the skill herself. Remember, Windherder is a Skill, not a Trait; it's teachable, it's not something inherent to Mathilde

Is enchanting really needed to learn Windherder though?

Windherder: You've developed an intuitive grasp of how Winds interact, when they'll interfere with each other, and when they'll mix and curdle into Dhar. Makes basic multi-Wind Enchantment and Spellcasting possible, as long as other Wizards provide the other Winds.

Reading the description the main thing is that it's an understanding of how will Winds interact with one another. Enchanting and Spellcasting are just things it allows us to do as a consequence of said knowledge.

It also makes sense because Mathilde learnt it as a consequence of Windsage iirc not because she was enchanting things.

I feel we could assign Eike to the action even if the only thing she does is focus with her Windsight in how Ulgu and Hish interact.
 
...If it's doable to co-write a paper with the Serenity room, the Kurgan weapons and shrine to Mannsleib are also right there to study. I completely forgot about them.
 
I don't want to be spending AP on teaching people to enchant. Mathilde has better uses for her and her employees' time.

If we want Eike to learn enchanting, either have it happen the same way Eike being taught spells by Mathilde happened - as an Eike action that didn't take up an actual AP - or come up with something for Mathilde to enchant and Eike can learn by tailing Mathilde. If the silk is cracked anytime soon, some new silk robes would be a good example.
 
Is enchanting really needed to learn Windherder though?
I had the same idea a while back, but thread consensus seems to largely focus around the enchanting aspect.
Technically, we could do a Windherding Spellcasting exercise, and write a paper on that, right?



The description mentions both Enchanting and Spellcasting. Thread consensus seems to be that Enchanting is the best way to do Windherding, and I can see the appeal of permanency from artifacts, but could somebody clarify for me why we're generating so many ideas for Enchanting, but not interested at all in Spellcasting? I feel like that was brought up when Windherding was newer, but it's been a fair amount of time since then and I couldn't find it through search.

I'm too lazy to grab all the quotes, but if you scroll down from that post there's a fair bit of discussion on the topic.
 
Could teach Eike the spells for Tool-Free Enchantment. They're all seem pretty useful to know.

Tool-Free Enchantment:

Mathilde has learned a suite of petty magics that stand in for all the various tools of enchantment, but they can come in handy in a number of other ways.

Forge: On cloudless days, the heat of sunlight can be focused to create a small forge, suitable for shaping metal or blowing glass.
Mirror: Either for checking one's appearance or looking around corners, although magical mirrors floating in midair do tend to draw attention.
Shank: Normally used for chiselling or scrimshawing, a shard of solidified shadow can also perform any other purpose a knife would normally be used for.
Telescope: Lenses normally used to focus and amplify lights can also be used as a telescope.
 
It's not specifically necessary to pick it up, but if she's going to pick it up she needs to witness Mathilde doing Windherding on something. And the only actions we can choose that use it at the moment are enchanting actions.

Sure. But what I was trying to say is that it's not necessary for Eike to know enchanting to start picking up Windherder.

As in, we could just add her to the Windherder action and she can start learning it.
 
Is enchanting really needed to learn Windherder though?



Reading the description the main thing is that it's an understanding of how will Winds interact with one another. Enchanting and Spellcasting are just things it allows us to do as a consequence of said knowledge.

It also makes sense because Mathilde learnt it as a consequence of Windsage iirc not because she was enchanting things.

I feel we could assign Eike to the action even if the only thing she does is focus with her Windsight in how Ulgu and Hish interact.
Needed? No. But I think she'd get more out of an Enchanting-based Windherding if she herself understood Enchanting.
I don't want to be spending AP on teaching people to enchant. Mathilde has better uses for her and her employees' time.

If we want Eike to learn enchanting, either have it happen the same way Eike being taught spells by Mathilde happened - as an Eike action that didn't take up an actual AP - or come up with something for Mathilde to enchant and Eike can learn by tailing Mathilde. If the silk is cracked anytime soon, some new silk robes would be a good example.
I strongly agree with this. We have too many uses for personal AP. I want Mathilde to pass on her unique skills to Eike, not stuff the College teaches (and the suite of enchanting Petty Magics is a College thing, not a Mathilde thing).
...If it's doable to co-write a paper with the Serenity room, the Kurgan weapons and shrine to Mannsleib are also right there to study. I completely forgot about them.
I mentioned those in my post earlier; I think the shrine could be fun if it yields god lore, the thread always goes bananas for that shit.
Could teach Eike the spells for Tool-Free Enchantment. They're all seem pretty useful to know.
I don't think we can do that without spending AP; she can't self-study them, they aren't on scrolls AFAIK. Though she might learn them by assisting us on an Enchanting action and rolling well.
 
I don't want to be spending AP on teaching people to enchant. Mathilde has better uses for her and her employees' time.
Windherding enchantments are one of the biggest use-cases for WEBMAT that we have. They're not the biggest discovery overall; Aetheric Vitae takes that slot, but it's very specifically not being shared with WEBMAT.

But the biggest benefit of having employees who can use different Winds is to have them use those Winds for us. Windsage/Windherder is an incredibly unique trait to explore. The confluence of these two points is in enchanting, and currently we're limited by having only one enchanter. Every wind we add expands our options combinatorically. If Max learns enchanting, we go from "Ulgu-Hysh" to "Ulgu-Hysh, Ulgu-Chamon, Chamon-Hysh, (Ulgu-Chamon-Hysh?)"
 
Windherding enchantments are one of the biggest use-cases for WEBMAT that we have. They're not the biggest discovery overall; Aetheric Vitae takes that slot, but it's very specifically not being shared with WEBMAT.

I hope to bring WebMat in on AV on the same turn we publish the book, to give them first movers advantage on follow on research.
 
Windherding enchantments are one of the biggest use-cases for WEBMAT that we have. They're not the biggest discovery overall; Aetheric Vitae takes that slot, but it's very specifically not being shared with WEBMAT.

But the biggest benefit of having employees who can use different Winds is to have them use those Winds for us. Windsage/Windherder is an incredibly unique trait to explore. The confluence of these two points is in enchanting, and currently we're limited by having only one enchanter. Every wind we add expands our options combinatorically. If Max learns enchanting, we go from "Ulgu-Hysh" to "Ulgu-Hysh, Ulgu-Chamon, Chamon-Hysh, (Ulgu-Chamon-Hysh?)"
Then we can have Max learn enchanting when we come up with an enchantment that needs Chamon, and plan to actually do it shortly afterwards. Even then, we'd have to balance the worth of that extra AP against the CF of just getting someone over from the Colleges for an action, and the likelihood of it coming up again.

I'm not saying never, but right now I don't think we even have an enchantment that uses Chamon in mind.
 
Windherding enchantments are one of the biggest use-cases for WEBMAT that we have. They're not the biggest discovery overall; Aetheric Vitae takes that slot, but it's very specifically not being shared with WEBMAT.

But the biggest benefit of having employees who can use different Winds is to have them use those Winds for us. Windsage/Windherder is an incredibly unique trait to explore. The confluence of these two points is in enchanting, and currently we're limited by having only one enchanter. Every wind we add expands our options combinatorically. If Max learns enchanting, we go from "Ulgu-Hysh" to "Ulgu-Hysh, Ulgu-Chamon, Chamon-Hysh, (Ulgu-Chamon-Hysh?)"

The issue with wind-herder has always been that it's a solution in search of a problem. I'm sure there's some cool stuff that could be done with it, but there's cool stuff that could be done with regular enchanting as well, and we don't do much of that either, because it's honestly not needed.

That's why I'm not really interested in trying to speculatively prime the pump for windherding stuff, I'd prefer to wait until there's a clear and present use case that comes up organically in the quest and give it a try at that point.
 
Needed? No. But I think she'd get more out of an Enchanting-based Windherding if she herself understood Enchanting

I agree, but I don't think it's necessary to delay doing Windherder because of it.

Like, imagine we take 4 Windherder actions during Eike apprenticeship, I don't think because she doesn't know enchanting in the first one it'll significantly impact Eike's chances of learning it.


[ ] Plan Enchanting and Girlscouts

The teach enchanting action feels really inefficient. I'd we go for it I'd very much prefer to just send Eike and Max to the Colleges to learn Enchanting.
 
Voting is open
Back
Top