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- No, I did not forget the Coin was applied to the Rite of Way codification. As it happened, Ranald didn't have anywhere he could make a significant difference in a matter of Mathilde quietly sitting in a room and writing, so he intervened elsewhere to get it a better reception. Sometimes things just don't have that much random chance (or dice rolls) for Ranald to stick his oar into.
I just want focus some attention on this.

Not to say I'm unhappy with this result, but I do think we should take home the lesson that we should be treating the Gambler as less "+20s on die rolls" and more as "make us luckier". The +20s are only a mechanical representation of what it is actually supposed to be doing, after all.

In general, we get better results by prioritizing in-universe/narrative logic over game mechanic logic, and similarly, when thinking about The Gambler we should be thinking about where luck(aka extremely subtle and well placed divine intervention) is most impactful, rather than about where +20s are most impactful.
 
@Boney

Would getting a extra +1 magic from Mathilde making a staff for Eike, give Eike a even easier time learning various spells?

(For instance once she gets to learning Relatively Simple tier spells, will having a magic score of 4 due to a staff instead of 3 give her a extra leg up)

Or does a higher magic score beyond what you nominally need to cast spells of a certain level reliably not make said spells easier to learn?
 
If they had books on Manann too, maybe they might have some books on Ulric or the Ancient Widow too. Gods of frost and snow. Then again, that's not very water-y per se, so maybe not. Amusingly, perhaps they might have books on Khesar, the Nehekharan god of the desert winds.

Or books about the Lady of the Lake, given her association with water and water fey.

After all, naiads and water elementals would seem like they have some similarities.
 
I just want focus some attention on this.

Not to say I'm unhappy with this result, but I do think we should take home the lesson that we should be treating the Gambler as less "+20s on die rolls" and more as "make us luckier". The +20s are only a mechanical representation of what it is actually supposed to be doing, after all.

In general, we get better results by prioritizing in-universe/narrative logic over game mechanic logic, and similarly, when thinking about The Gambler we should be thinking about where luck(aka extremely subtle and well placed divine intervention) is most impactful, rather than about where +20s are most impactful.

It's easy to think of the Gambler as the strongest side, because it looks like a flat +20, but you're right, it's actually a lucky break that counts as a +20.

That said, I'm amused by the image of Ranald looking down on Mathilde saying "girl, you're writing a paper, how am I supposed to help with that?"
 
I'd like to suggest something with Adela for our social actions. She's maybe the person most often (or at least most consistently) in our company and we've worked together wth her extremely well in the past, but it's been quite a whle since she got any real time on-screen.

Not enough there for a whole action's worth, she's still doing the basics of learning and experimenting with steam stuff.

Even if we don't go for a dedicated interaction with her, maybe we could bring her along for the Golds if we go for that? Given the prototypes she was testing, I get the feeling that that would be of interest to her.

Bringing a Bright in to a Gold-Grey deal makes things messy.

For "books the Elementalists might have", perhaps an improvement or extension to these:

Advanced Magic
Familiars +2 - Extensive Imperial

Magical Phenomena
Apparitions +5 - Extensive and Esoteric Imperial

Perhaps we already have the books on Apparitions that they would have given us, because there's crossover. But maybe they have some more stuff on Familiars.

If they had books on Manann too, maybe they might have some books on Ulric or the Ancient Widow too. Gods of frost and snow. Then again, that's not very water-y per se, so maybe not. Amusingly, perhaps they might have books on Khesar, the Nehekharan god of the desert winds.

Maybe they have books on Asuryan or on Phoenixes?

What category would Phoenixes fall under anyway? Elementals? Magical creatures? Magical creatures of Ulthuan? Or do they fall under the Fauna category? Or are they under divine Asuryan?

Familiars and Apparitions are outside their wheelhouse, Ulric is about cold, not water, Ancient Widow would kill them for trying. Phoenix would probably be a fauna category, they don't have any books on them or Asuryan because the Elves are more protective of King Hot Shit than of Chump McFailsmith.

@Boney

Would getting a extra +1 magic from Mathilde making a staff for Eike, give Eike a even easier time learning various spells?

(For instance once she gets to learning Relatively Simple tier spells, will having a magic score of 4 due to a staff instead of 3 give her a extra leg up)

Or does a higher magic score beyond what you nominally need to cast spells of a certain level reliably not make said spells easier to learn?

Once the threshold is met, adding more on doesn't give additional bonuses to just learning it.

Or books about the Lady of the Lake, given her association with water and water fey.

After all, naiads and water elementals would seem like they have some similarities.

See above re: institutions that would burn the College and salt the ashes if they even thought about it.
 
Hmmm

If we can get Eike to know a couple more utility spells, we should take her along us to face some real combat.

She might be good with the theoreticals, but she needs to test all of this in battle.
 
They have a single letter that reads "try it and we'll kill your entire fucking College".
See above re: institutions that would burn the College and salt the ashes if they even thought about it.

I love how it's just genuinely easier for underdogs to learn from evil shit like Hashut and the Maw than from the fellow good guys. The realities of politics are ensuring GMs never run out of plothooks.
 
Thinking some more about Eikie's mastery of Aethyric Armour. Is it actually a mastery, or did she effectively learn a new spell based on Aethyric Armour, which she can further customise based on developing her own Mastery.

And on a slightly different matter, whether it would be easier for Mathilde to codify her Mastery into a more widely teachable spel now that she's taught it to Eike, or even to collaborate with Eike on such a codification.
 
Codification of Rite of Way went gratifyingly well, especially with that PR boost from our regular hype man Ranald. Nice to have the spell (and name) added to the corpus.

Eike continues to be an impressive young lady.
 
So just to check @Boney the Elementals books we got includes info in Incarnate Elementals right?

No, those fall under the Winds. The Elementalists don't have anything to do with Incarnate Elementals, and they tried to complain about it as a confusing naming convention once but the response they got was not in the spirit of brotherly intercollegiate cooperation.

Thinking some more about Eikie's mastery of Aethyric Armour. Is it actually a mastery, or did she effectively learn a new spell based on Aethyric Armour, which she can further customise based on developing her own Mastery.

It's an inherited Mastery, she can't further Mastery it because it's already tailored to a specific paradigm.

And on a slightly different matter, whether it would be easier for Mathilde to codify her Mastery into a more widely teachable spel now that she's taught it to Eike, or even to collaborate with Eike on such a codification.

No. She didn't bring the spell back to understandability, she brought Eike's understanding to the spell.
 
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Tochter confers with her College and then disappears up north to winkle out her quarry: a trio of Journeymen with a knack for rituals, currently employed by the swineherds of Grimmenhagen.
I'm actually not disappointed that we got Journeymen to do this. A Lord Magister - or, Ranald forbid, Battle Mages - certainly would have been interesting, but it also seems like it would've been a waste of resources.
It seems to serve as an eye-opening experience for the two, as Zlata had thought that the hard-worn stubbornness of a people who only know a life under siege only existed in Kislev, and Cadaeth had required several patient evenings explaining to her that no, there really are no other defences beyond the scant few that are plainly visible. She'd been rather taken aback when you told her that if something came from the east that those defences could not handle, then in all likelihood any of the local population that couldn't or wouldn't flee would die. She'd been significantly more taken aback when she heard the same from a local, who then told her that it had happened twice in the past century, but not to worry, if it happened again the restless dead wouldn't have long to chew on their bones before the Hunter's Daughter would bring the army down upon them.
Since Cadaeth has been hinted to be sort of a human fangirl, I wonder if those new revelations will make her feel sort of protective of them. Like, obviously it's bad that they hurt the network for the sake of short-term profits, but their lives really suck even beyond the fact that they're really short-lived, so you can kind of understand them.

(also, uh, I think the winning plan didn't have Cadaeth and Tochter on the tributary action - the two variants that came second and third did. Not that I'm complaining)
"So in the end, I settled on the village of Hargendorf, at the mouth of the Demst. I told them the Eonir could be pacified by sacrificing trees of the Empire to them, as it was the killing of the trees of Laurelorn that had angered them in the first place. That I'd have a cargo of 'sacrifices' delivered to them, and that they'd be paid to move it upriver and drop it off at a marked point, and if all goes well this could mean lasting safety for Hargendorf." She wraps up her presentation and looks to you for your evaluation, trying and failing to keep nervous expectation from her expression.

"It's a clever framing - almost true and playing to their biases," you muse. "It would be hard to convince Nordlanders so close to the lost villages to see the Eonir as trading partners, but a forest horror that needs propitiating is a lot easier to fit into their current mindset."

"The other pieces of the route were easy, it's only twenty miles along an established path from the drop-off point to Tor Lithanel, which is doable in a single day so Cityborn can fetch it. It was trivial to find ships sailing from Erengrad willing to drop off charcoal in Hargendorf - most of them hug the coast anyway, and a number of them anchor overnight in the shelter of the nearby islands of Lugren and Odner just a few miles along the coast from Hargendorf. The prices at Erengrad for charcoal are fairly competitive, sourced from the nearby Grovod Wood, so the route is profitable as-is. If better river-boats were supplied to Hargendorf, or if the Forestborn can be convinced to allow a towpath along the river, then the route can be scaled up massively without problem. If this is to be a long-term concern, then a deal with the Boyar of Chebokov or the establishment of charcoaling and shipping infrastructure in Ostland would be viable ways to increase the route's efficiency, but the overall return on investment would likely be less than other opportunities currently available to the EIC."
I guess Erengard had cheaper charcoal than Salkalten because Erengard is a big port with existing infrastructure? Eike mentions the possibility of setting up "charcoaling and shipping infrastructure in Ostland", so I guess Salkalten isn't currently up to the task of providing and shipping the charcoal in the quantities we require for reasonable prices?
Sounds proves most difficult of all, and you spend some time watching her grapple with the magical fundamentals of the spell before her voice growing fainter as the days go on clues you in to something deeper going on here. With gentle effort you manage to draw out of her just enough to learn that being the bastard daughter of a professional concubine has left its mark on the girl, and as you go over your interactions with her you can see how a deep instinct for not drawing unnecessary attention has influenced her behaviour in the past. She's having trouble with a spell to create sounds because part of her believes fundamentally that she needs to avoid making noise. You allow the subject to be dropped, much to Eike's relief, and move on to something more psychologically compatible with her.
Oh. Well that hurts. Does it mean that Sounds are out of Eike's grasp for the near future, or can she have hope of learning it later provided she stops rolling badly?
Seen, Not Heard: Eike learned at a very young age not to draw attention to herself, an instinct that serves her very well in some ways but holds her back in others. +3 Intrigue, +1 Piety, -2 Diplomacy
The +1 Piety is interesting. Did growing up surronded by suffering give Eike an appreciation for Shallya?
The cloud to all these silver linings is that the local Verenans apparently got their noses quite out of joint when they learn about all this after the deed was already done, with nobody so much as checking in with those that considered themselves the divinely-appointed authority over libraries. They raised objections with the various Colleges, who had no desire to rehash the entire business and told them to butt out. They raised them with the Elector Count, and then had no real counterargument for when he asked how many cannon foundries they were going to build for him. So their ire turns, inevitably, to you. They aren't quite denouncing you from the pulpit, but this is likely to have an influence on any future dealings with the Cult of Verena.
This will all be forgiven as soon as Fooger gives us full access to the Great Library of Marienburg, which should happen any day now.
 
Codification of Rite of Way went gratifyingly well, especially with that PR boost from our regular hype man Ranald. Nice to have the spell (and name) added to the corpus.

Eike continues to be an impressive young lady.
I wonder how many of our peers will learn it? Regardless it is a very useful spell to spread around and is going to make Grey Wizards a favorite of many Knightly houses.
No, those fall under the Winds. The Elementalists don't have anything to do with Incarnate Elementals, and they tried to complain about it as a confusing naming convention once but the response they got was not in the spirit of brotherly intercollegiate cooperation.
Pity but understandable, still wonder what an Ulgu form of such a creature would look like.
 
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