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As i said, only real problem is some Caledorian trying to send a kid to Hoeth when there's dragon around without a rider.
Maybe have the kid want to go to Hoeth because of rebellious phase, only to bump into a dragon and it's go time.
I mean, there's almost certainly many dragons in Caledor without a rider.

They're just all asleep.

It's interesting actually- there's never any mention that the dragon population itself is reduced much, so there's always the sort-of implicit idea that they could just… wake up one day, and then suddenly there's dragons out the wazoo.
 
Does Mathilde still have the brass orb or did it go with the stuff we sent to the goldies?

Because the mental image of Mathilde keeping a skaven nuke on her desk as a paperweight is really funny to me.
iirc, I asked Boney if we had to mention to the Gold College that one of the Skaven artefacts was a Brass Orb when they bought the lot from us.

He said that we did not have to mention. :p

----
Huh. @Boney, this is a very silly idea and if you would find it not worth the mental effort to worldbuild an answer to this unimportant question that's grand, but when we eventually social the Gold College about what they have learnt from the Skaven tech we sold them; could we have Mathilde ask how they decided to deal with the Orb?

[Since Johann dealt with it by explitly making it Mathilde's problem, and Mathilde dealt with it by sneakily making it the Gold Order's problem]
Library of Mournings.
The gift that keeps on giving.
 
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Huh. @Boney, this is a very silly idea and if you would find it not worth the mental effort to worldbuild an answer to this unimportant question, but when we eventually social the Gold College about what they have learnt from the Skaven tech we sold them; could we have Mathilde ask how they decided to deal with the Orb?

[Since Johann dealt with it by explitly making it Mathilde's problem, and Mathilde dealt with it by sneakily making it the Gold Order's problem]

If I have an interesting idea for it if/when that comes around, I'll include it.
 
If we want to hook a liminal realm to Mathilde's soul, the other issue is that we can't have a Wind magic spell on her soul, as that's likely to convert the AV we'd use to create the realm into more Winds.

I don't think we'd know if Hedgecraft would have the same problem, but if so we'd need teo enchantment that with the spell solit into two parts. One to project the soul and a second to reintegrate it with the body.

Seeing what AV does when exposed to Hedgecraft is possibly a worthy investigation in its own right.
I'm late on this because I was sleeping, but when this was brought up back in December, Boney said Arcane Marks wouldn't be a problem for purposes of not exploding into more Winds, because there's still plenty of parts in Mathilde's soul that aren't Ulgu. It'd only be impossible if she got every single common Arcane Mark and I think also a few custom ones he'd have to come up with.

I don't know about the enchantment, but the whole spell is about projecting the soul and then it returning to the body, so it should be doable, if perhaps difficult.

But yes, seeing what Hedge Magic does to AV miiight be worth a paper in the future. I'm inclined to think it'd behave like Petty and Lesser spells and not cause any reaction because the entire discipline is low on power and relies more on Earthbound magic, but it's possible we could get surprised or something.
 
Just for reference, a note about astral projection spells in relation to AV-soul experimentation:

Both are spells that the caster uses on their own soul, rather than on another person, so you'd need an enchantment. Both spells also have built-in 'return soul to body' components that would be a lingering magical effect, so they'd interfere with trying to get Vitae inside the soul. It would be possible to create an enchantment without that part, which is the sort of request that makes people kinda leery. But yes, it would be theoretical possible. Arcane Marks wouldn't be a problem, they just disconnect the soul from the body, they don't affect the entirety of the soul.
 
But yes, seeing what Hedge Magic does to AV miiight be worth a paper in the future. I'm inclined to think it'd behave like Petty and Lesser spells and not cause any reaction because the entire discipline is low on power and relies more on Earthbound magic, but it's possible we could get surprised or something.
I'm not so sure that Hedge Craft is actually just using Earthbound magic, as Boney pointed out when the narrative first described non-Teclisian magic that explanation is kind of a way to explain away something the Colleges don't understand and it doesn't entirely work as an explanation.
We've seen Hedge Craft twice. Once with Baba Brzeginias of the Ostermark Hedgewise:
You gingerly take the bone, and you're as ready to flinch back with your mystic senses if you find anything untoward as your fingers are if they detect any scrap of remaining flesh. But though the bone thrums with energy, it's an energy you're unable to directly perceive. It seems like a faint star that seems clearly visible from the corner of your eye but disappears if you look directly at it. But despite its elusiveness there's a familiarity to its energies, one that would feel oddly comfortable to you if you weren't immediately suspicious of that feeling of comfort.
That doesn't really sound like what I would except an Earthbound spell to feel like, Earthbound energies shouldn't feel unfamiliar to Mathilde (right?) and the spell itself seemed a bit too high powered for what Earthbound magic should be able to achieve.

Now we have a second example with Aksel's bag of rocks, though Mathilde didn't really note her magical impression of it.
@Boney how did the Hedgewise rock pouch look to Mathilde's Windsight? Does it look like a 'normal' enchantment?
 
Was re-reading parts of the quest and it just came to me: what would happen to the Reiksguard if there's an Emperor from outside Reikland?
They're supposedly sworn directly to the Emperor and not in his capacity of Grand Prince, so if there's an Emperor from another province would they move to that province? Would they be renamed?
While it's not very canonical, the Prince of Altdorf tie-in short story to Total War Warhammer touches on the topic. When it looks like Boris Todbringer is going to win the election, Kurt Helborg says that the Reiksguard are loyal to Reikland and the Holswig-Schliestein dynasty above all, but Karl Franz rebukes him and tells him that if Boris is crowned Emperor Reiksguard should follow him and relocate to Middenheim.

Magical domination, according to 4e Winds of Magic.
It's also mentioned in Tamurkhan: Thrones of Chaos, where she originally appeared.

Given up closely following this thread. But I have a question. Was Deathfang's story something from Warhammer Cannon or something invented for this quest?
It's not directly from canon but there are hints in canon that could be extrapolated into something like Deathfang's story.
 
Apart from the whole "dragons see elves as pets", the main problem with that novel idea is that i can't imagine a Caledorian sending their child to White Tower when there is a single existing dragon that they might be allowed to ride.
Possibly somekind of mixed at birth shenanigans so someone turns out to have Caledorian blood or something?
Caledorians send their children they think can ride dragons to the White Tower, their actual write-up never comes out and says it but that's the only way the Dragon Mages makes sense.
 
You gingerly take the bone, and you're as ready to flinch back with your mystic senses if you find anything untoward as your fingers are if they detect any scrap of remaining flesh. But though the bone thrums with energy, it's an energy you're unable to directly perceive. It seems like a faint star that seems clearly visible from the corner of your eye but disappears if you look directly at it. But despite its elusiveness there's a familiarity to its energies, one that would feel oddly comfortable to you if you weren't immediately suspicious of that feeling of comfort.
Seeing this quote posted by mathymancer... This is a bit of a longshot, but could Hedgecraft be related to the unknown force that divides the Winds? The whatever-it-is that imposed reality upon Mathilde's accidental mini-Liminal Realm? The energies would seem familiar because boundaries and division is similar to Ulgu. And it would seem distant and hidden because, well, that unknown force is.

I might be completely off, but. I really hope we put Aksel on the Waystone: Foundation action. The Foundation is the part that divides the Winds apart, and even if I'm wrong, Hedgecraft deals with boundaries and so might have a unique perspective or insight here.
 
I'm actually wondering if we should put everyone on Foundations—it seems like a crucial component, and I don't know who won't have an interesting perspective to add to the discussion.
not only is it one where getting as many perspectives as possible on it will be useful, but putting everyone on it also means we only need one AP to keep everyone satisfied for that turn, so we can do actions that only take a single other member like visiting a nexus with Thorek or Askel, or recruiting Bretonnia.
(btw I would like to have recruited brettonia when we do the foundation action, having a human who can cast multiple winds there I think would be useful)
 
(btw I would like to have recruited brettonia when we do the foundation action, having a human who can cast multiple winds there I think would be useful)

But if we can do foundations without them, that puts us one step closer to creating a waystone, and gives us more leverage when trying to recruit them—and more leverage means we can get concessions out of them, instead of vice versa.

Library access, for example. Or a permanent peace treaty. A guarantee of support when the next Everchosen turns up. The legalisation of Ranaldian faith. Un-exiling Sir Sozic. EIC expansion into Bretonnian markets. Damsel tutors for the Colleges. A diplomatic introduction to Athel Loren.

And those are just the things I can think of off the top of my head. We probably won't want to do some of those, but it's things we could do.
 
But if we can do foundations without them, that puts us one step closer to creating a waystone, and gives us more leverage when trying to recruit them—and more leverage means we can get concessions out of them, instead of vice versa.

Library access, for example. Or a permanent peace treaty. A guarantee of support when the next Everchosen turns up. The legalisation of Ranaldian faith. Un-exiling Sir Sozic. EIC expansion into Bretonnian markets. Damsel tutors for the Colleges. A diplomatic introduction to Athel Loren.

And those are just the things I can think of off the top of my head. We probably won't want to do some of those, but it's things we could do.
Ok but if we have figured out the base we don't need them anymore. I do want to involve them before we make them totally redundant because otherwise you have bretonnia as the outsider who wasn't involved.
 
I also would prefer to have a Bretonnia that contributed to the project, even if that means we are in a less advantageous negotiati-

X GONNA' GIVE IT TO YA
 
I'm generally inclined to spend 2-3 actions on waystones a turn, but if we're putting everyone or nearly everyone on Foundations next turn and keeping them busy, it would honestly be the best time to do some creative action distribution. It's not something I'd like to repeat by any means since there's a lot of the Project that needs doing and chipping away at it consistently seems like the way to go, but it would assuage some of the thread's other desires.
 
Ok but if we have figured out the base we don't need them anymore. I do want to involve them before we make them totally redundant because otherwise you have bretonnia as the outsider who wasn't involved.
Even if we manage to get a working Waystone together, there will be room for improvement. We should get it to the point where they're offering concessions to us to have the privilege of joining.
 
Even if we manage to get a working Waystone together, there will be room for improvement. We should get it to the point where they're offering concessions to us to have the privilege of joining.
When we have a working prototype it's almost useless to include them aside from "here join so that we can fleeze you for everything that it's worth."

Edit: which is what I want to avoid.
 
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