Voted best in category in the Users' Choice awards.
I'm actually leaning both. As said in the update they do different things, one is for more resilient foes and one for foes with weapons we can't just destroy.
 
Before long you've move on to more skilled opponents, and find that while some of most skilled of the Undumgi and Ulrikadrin are able to develop counters to the technique, they're only able to do so after they're exposed to and defeated by it several times - a learning opportunity that you don't intend to offer to any of those who might find themselves on the wrong side of your blade.
That'll feed the rumor mill for months :p
 
I'm as much a completionist as the next idiot, but for once I'm going to do the sensible thing and vote for only one option. Either would be fine with me but I favor the double-tap.
 
This one would have been a perfect opportunity for the double-tap.
The double-tap would start with a normal swing that would be allowed to impact the target's defences, ideally shattering whatever blade or shield or limb tried to obstruct it and dispelling any magical defences they possess, and then use what you have learned from developing the momentum dump and the hand switch to immediately make another swing at the same angle.
Double-tap wouldn't have worked there, the daemon's hand wasn't shattered by the blow. Guard bypass might've worked.

Anyway, it's a bit of a shame to not do double-tap, especially when it was a certified Good Idea by a poster and it's always a shame to let those go to waste, but I think guard-bypass is a little cooler and the techniques are close enough in utility that I think we should go by the rule of cool. Doing both is excessive imo.
 
I'm personally a bit confused about the pros and cons here, i was under the impression that the Rune of Superior Skill disabled magical weapons and effects on hit for several minutes, surely that would make double tap better against magic item using foes?
 
I'm personally a bit confused about the pros and cons here, i was under the impression that the Rune of Superior Skill disabled magical weapons and effects on hit for several minutes, surely that would make double tap better against magic item using foes?
...

@Boney ?

My first guess is it doesn´t disable them right as it hits them which means the enchantment still paries the blow before it is blocked, but this is very good point lol. Unless you are fighting Malekith i guess.
 
Another thing to consider is that the rune of the unknown is more available than Kragg's rune.
It's not impossible for someone in the Empire to get a sword with that rune.
Guard bypass would be useful for them, even if the sword is not as destructive as branalhune.
 
Definitely leaning guard bypass as well. I really like the idea of developing a shadow sword spell that mimics the capabilities of the Rune of the Unknown, and the guard bypass would work much better with that than double tap.
 
I'm partial to either Both or the Guard Bypass. It's simply too useful to have away of bypassing a strong defense. Especially if we're going the Shadow Sword spell and have it act almost like a flickering lightsaber.
 
I know the native stat boni are utterly minuscule regardless, but why does studying the blade help Eike understand battle tactics and campaign strategy?
 
Uhm...

She lowers her sword from the point-out guard that had looked awkward right up until you tried to hit her. "Well, it wasn't Greatswording exactly, Master," she says. "The Carroburg Greatswords weren't willing to spare someone just to train one person. But Oma was able to organize someone from Bergo Academy to train me in the basics of the spadone."

You frown as you walk over to and recover your sword, trying to recall what little you'd read of it in Imperial-written books. "Sweeping vertical slashes and pommel strikes, right?"

"Not exclusively, Master, the sweeping is for the killing strike with the stercke, after a parry or flick with the schweche. But yes, that's the style."
Oh. My. God.

She batters her way past your offhanded guard, flicks the tip of your blade across your face - that would have taken at least an eye in actual combat - and then whirls into an underhand swing that connects with your gut hard enough to send you a step backwards, and you smile to yourself as the next stage of practice starts to look a lot more interesting.




Okay then. When did Eike choose the Greatsword as her weapon? And why? Was it because she expected to be our Apprentice? Or just because she's a fan? She had Oma's support (obviously) and apparently either started or started earnestly in Altdorf, while in the Grey College. Meaning her Tilean style teacher came into the College on the regular.

I feel like there's a great chance that we started a trend. Because not only is Mathilde the youngest LMs to rise in recent memory, she is also Grey, and probably the most openly famous and celebrated Grey LM alive. And Eike, a talented Apprentice with a known connection to Mathilde, is bringing a Greatsword teacher to the College on her own dime. A teacher who would probably be more than happy for more customers, just as Eike should be happy to have sparring and training partners.

It is decided. We must develop the Shadow Sword spell. And both Branulhune and Branhitune will eventually become Grey Order heirlooms, passed from Master to Apprentice, or to the most worthy Shadowswordmaster, should the line of Master and Apprentice ever be broken for any reason.

I dedicate myself to this cause, above any aspirations to Kurgan anthropology, which in any case were an outcropping of the now mostly solved Dum mystery.
 
I know the native stat boni are utterly minuscule regardless, but why does studying the blade help Eike understand battle tactics and campaign strategy?
She knows how people with swords fight and, as such, can utilise/counter them more effectively. Or something :V .
 
The first drill you settle on is one that would probably be horrendously likely to get you killed if you tried it against any but the most passive or unaware of opponents, but raising both hands above your head and then raining a series of blows with alternating hands in something like a double-time cadence serves as a good first foray into the idea as well as being viscerally satisfying.
Lol I love that mental image. Like a child doing that vertical double helicopter.
Dual sword styles would likely be much more useful, but the only ones you're even vaguely aware of are those of the Wardancers of Athel Loren and the Shadow-walkers of Nagarythe
I get that I am pretty much asking for additional, very marginally useful worldbuilding work but with Mathilde's super diverse environment it feels a bit sad to stop here. Johann's hypercompetent jock buddies in Laurelorn immediately come to mind, for example.
 
I know the native stat boni are utterly minuscule regardless, but why does studying the blade help Eike understand battle tactics and campaign strategy?
Since when did you ever meet an old soldier that didn't constantly talk about their experinces. Just the stories she heard during the drills probably is enough to teach her a lot.
 
I know the native stat boni are utterly minuscule regardless, but why does studying the blade help Eike understand battle tactics and campaign strategy?
She now knows which sort of opponent her greatsword can deal easily with and which gives her trouble.
Then assumes the same is true for everyone else and groups. Which is right more often then not, giving her a marginal increase.
 
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