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I hate to point it out, but the belt has a small mistake: the runes are on the backside of the buckle, with the front being an image of the mountain Drakenhof castle stood on.
This is valid but also. How does Drakenhof look? We know how the runes look so its easier to ask artist to do that instead of telling them to somehow draw stylized mountain into a detail.
 
It seems someone's intelligence network has gotten an updated portrait of Mathilde, since she's wearing her hair in braids now.

I hate to point it out, but the belt has a small mistake: the runes are on the backside of the buckle, with the front being an image of the mountain Drakenhof castle stood on.
Seems fairly realistic really.
Mathilde has bigger things to worry about than if her belt is the right way around.
 
This is valid but also. How does Drakenhof look? We know how the runes look so its easier to ask artist to do that instead of telling them to somehow draw stylized mountain into a detail.
That's a fair point as looking at the official artwork it's actually really hard to tell what the mountain would look like if the castle weren't there.
 
This is valid but also. How does Drakenhof look? We know how the runes look so its easier to ask artist to do that instead of telling them to somehow draw stylized mountain into a detail.
Yeah, that's a good point too. Not to mention that the runes themselves would be more recognizable to the thread compared to some random mountain.
Seems fairly realistic really.
Mathilde has bigger things to worry about than if her belt is the right way around.
The Belt is one of, if not the most important pieces of equipment Mathilde has. I'm sure she has the time to make sure it's the right way around, especially if it not being so could enable the enemy to possibly figure out some or all of its effects.
 
Artistic licanse is a thing. If this was in setting art, "In setting artist" probably wanted to emphasis how much runed stuff she had so would draw it like this. Runes are probably are not pitch perfect but rather stylised for effect I would think.

I think I like this more than mountain shadow way anyway.
 
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If you want to be super pedantic, Mathilde is also missing her helldrake pauldrons, but I'm not sure how those actually look sat on her robes, and would probably clutter up the area around her face, so it makes sense to exclude them from the art. It could also be argued that in this picture, they are simply obscured due to the pose, lighting, and overall composition.
 
It is a painting made by an artist relying on eye witness accounts, at best, and having never actually seen the subject they are painting.
So missing details is not only understandable, but make sense if you view this as painting made in setting.
I watched couple videos by a smith who makes historical replicas and movie props of medieval weapons (and other stuff), and they made a very good point about how perfection is inauthentic, because most things are not, especially so things made with technology available in pre modern times, where what we would consider high quality would provide fairly minor benefit, for a huge cost in time to make.
 
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Like the portrait of the ducklings Mathilde commissioned—Hubert is wearing a Dragoon cuirass in that, probably because the artist was told "he's a noble who fights with a sword" and they just looked out the window and copied the armour of the first "knight" they saw.
 
Started reading this quest and trying to get at least some of the discussion is going to take a long time. Currently at the first turn of the invasion of Sylvania. One thing which I wonder about (which won't be something we are doing) is what would happen if someone used a different wind of magic to manipulate Dhar similar to necromancy. Something horrible of course. But a new and unique style of horror.
 
Started reading this quest and trying to get at least some of the discussion is going to take a long time. Currently at the first turn of the invasion of Sylvania. One thing which I wonder about (which won't be something we are doing) is what would happen if someone used a different wind of magic to manipulate Dhar similar to necromancy. Something horrible of course. But a new and unique style of horror.
If you keep reading the thread, that topic comes up a few times in discussion.

You mean the "Ulgu tongs" experiment? I think it was written off as unfeasible.
More like the idea of the Lore of Stealth being Ulgu + Dhar.
 
Started reading this quest and trying to get at least some of the discussion is going to take a long time. Currently at the first turn of the invasion of Sylvania. One thing which I wonder about (which won't be something we are doing) is what would happen if someone used a different wind of magic to manipulate Dhar similar to necromancy. Something horrible of course. But a new and unique style of horror.
The Eshin have the Lore of Stealth, which uses Ulgu as the tongs and is probably what Mathilde wrote a paper about. Not sure about the others.
 
Started reading this quest and trying to get at least some of the discussion is going to take a long time. Currently at the first turn of the invasion of Sylvania. One thing which I wonder about (which won't be something we are doing) is what would happen if someone used a different wind of magic to manipulate Dhar similar to necromancy. Something horrible of course. But a new and unique style of horror.
If you're reading it for the first time, this is going to get you spoiled very quickly ...
Oh, too late.
 
Oh, I hadn't reached that far yet. And Skaven Lore of Stealth being Dhar+Ulgu makes sense. Similarly it wouldn't surprise me if the Lore of Ruin was based on Chamon+Dhar, and Plague might fit with Ghyran+Dhar.
 
Oh, I hadn't reached that far yet. And Skaven Lore of Stealth being Dhar+Ulgu makes sense. Similarly it wouldn't surprise me if the Lore of Ruin was based on Chamon+Dhar, and Plague might fit with Ghyran+Dhar.
You think Chamon for Ruin?

If it's any Wind I'd figure Azyr, given spells like Warp Lightning and Howling Warpgale.
 
Lore of the Wilds is probably Ghur + Dhar?
Yeah, that too.

It seems from those three data points that Dhar-Wind tongs combo lores are more influenced by the Wind than Dhar, doing mostly what you'd expect from the Wind (sometimes being so similar it's basically a reflavor, like Skitterleap and Smoke and Mirrors, or Bestial Surge and The Beast Unleashed). I guess the Dhar is there for extra oomph and a bit of flexibility.
 
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You think Chamon for Ruin?

If it's any Wind I'd figure Azyr, given spells like Warp Lightning and Howling Warpgale.

You're probably right. I had actually entirely forgotten what sorts of spells that Ruin is actually capable of. I suggested Metal because I associate Ruin with Warlock Engineers who are all techy crafts people. And the word Ruin makes me think of more Metal orientated effects.
 
Yeah, if things like lore of the Wilds is Dhar+Ghur in the same way that Necromancy is Dhar+Shyish, then it really seems that Necromancy is the king of Dhar+Wind combos.
 
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