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I don't think that's just you. One odd quirk I've noticed about questers in general is that they're quick to trust those that do right by them, but never seem to expect that trust will be extended to them by those who they do right by.
Honestly I think it might be for a similar reason as to why most artists tend to be quick to criticise their own works whilst also being quick to praise others.
Thank you Grandpa Kragg for the backhanded headpat.
I was legit not expecting Kragg to be around his usual level of dissapointment.

The best possible timeline.
 
I don't think that's just you. One odd quirk I've noticed about questers in general is that they're quick to trust those that do right by them, but never seem to expect that trust will be extended to them by those who they do right by.
Maybe I'm just unusually suspicious by nature, but if Satan manifested in a puff of brimstone and pointed a clawed finger at a family member and said, 'Hey, have you ever considered upper management working for me?' I'd be wondering.
 
Oh right. On second thought, maybe that isn't quite as good of an idea as I thought it might be.

It's just that, well, avoidance is the safe path, but it also completely shuts down magic options when dealing with Tzeentchians. What if they show up as part of a big Undivided invasion force, and we're forced to choose between hamstringing ourselves (and letting civilians die/vital infrastructure get damaged because we're holding back) or letting Fated go off at a bad time?
In a big Undivided invasion force, there will nearly always be things for us to do that don't involve specifically going after Tzeentchians.

Worst case, we're unpleasantly surprised by Tzeentchians coming to us, in which case we just... I dunno, do our best, try not to do anything crazystupid, and resist the insultingly low Chaos offers?

It's just that I think it's generally better to let problems go off in a relatively controlled manner rather than letting it build up and potentially explode at a bad moment. So in this case, dealing with an easily manageable cult and the mystery box is probably safer than dealing with a massive horde sieging a major city and the same mystery box that could still blow up in our face.
Remember, a Tzeentchian curse isn't necessarily a passive bomb waiting to "blow up" under specified trigger conditions that we can safely detonate ahead of schedule.

Trying to "manage" the problem by going out of our way to engage with the problem may be exactly what it would take to make the problem worse.

Huh, saw lots of people talking about chaos hating necromancy. Good to know if we do somehow fall into being everchosen we can still raise a giant army of the dead to help out.
Chaos lords are pretty far outside normal humanity and biology, to the point where things like "I merged with my armor" or "I grew a second head" is fairly normative 'you do you' territory for them.

So one could, for all we know, just be rocking the "is a skeleton" look as an aesthetic.
 
Maybe I'm just unusually suspicious by nature, but if Satan manifested in a puff of brimstone and pointed a clawed finger at a family member and said, 'Hey, have you ever considered upper management working for me?' I'd be wondering.

if a MLM scammer or a snake oil salesman showed up at your doorstep, offering a prestigious position under them that'd make you a millionaire, would you believe them? that's basically how i view tzeentchian daemons. "lol okay, now get the fuck out of my house loser"

in contrast, if a mafioso (a khornate/nurglite) showed up, saying they think you've got the chops to be a real capo, now that'd have me worried.

you expect mindfuckery from tzeentchians and slaaneshi. it's the more straightforward ones you'd give a side eye to.
 
I don't think this works (we don't get free PENTHOUSE actions anymore), and even if it did, it would take a turn to be built, and even if we were willing to do that:

It's only 1 gallon of AV, but 3 CF and 200gc, which is a lot for shaving just a single turn off of the "cooldown." I don't think that's a good idea, we have plenty of things on the priority list that don't require being done in the Calamity room, we can just do those for two turns. It's a bummer, but it's a lot less of a bummer than I was worried that coming clean about the Lord of Change would be, so I'll accept it with a smile.

EDIT: BTW, Boney, if you are willing and able to field questions at this point about whether Mathilde would want the Room of Calamity for a particular action from the outset (I understand that Stuff might come up mid-action that might make her want the Room of Calamity when she hadn't before), I am interested in the "Create Orbs of Sorcery solo", "Attempt to codify Rite of Way so that others can learn it", and "Attempt to gain control of one of your Arcane Marks" actions. My expectation is, respectively, "yes" "no (either Room of Dawn and Dusk or no applicable room)" and "no (Room of Dawn and Dusk instead)", but I want to check, if those answers are available at this point.

Correct on all three.
 
Clearly Tzeentch's ultimate plan is to have me, specifically, convert to his worship for finally enabling Rite of Way to be finished.
Yeah, morbs getting delayed a year is gonna open up a lot of options. Rite of way and finishing up our sword style are right at the top of my list. Though finishing up eonir diplo and bringing eike along again is tempting after the kind of gains she got last time. Rite of Way specifically first though probably given we need to get that done before we can build a magic road through the swamp.
 
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Thank you Boney for this Christmas gift. Looks like the most worried of us can sleep calmer now.

I like that, even if she tries to show a calm front, you can read Mathilde's worrying and overthinking between the lines throughout the chapter. I'm sure that if we were to read the inner monologue of, say, Algard, he'd either be happy to see her lose some of her smug for once or worried that she is so worried and unsure beneath her mask. And I'm curious if there were any opposed Intrigue rolls in the background, just for the off chance of another crit failure somewhere.

The only criticism I have is that I didn't really see Kragg's and Gunnars' voice/personality shine through their expositions for Belegar. They felt like they could have been any two experts to me for most of that part of the chapter. Not that I would have known how to do it better myself.

goddammit Algard stop reading the fucking thread this is just rude
I think he is just reading Mathilde, whose own thoughts are heavily influenced by our massive paranoia and endless discussions.
 
I think he is just reading Mathilde, whose own thoughts are heavily influenced by our massive paranoia and endless discussions.
I dont't think he's saying anything that Mathilde didn't know or Boney hadn't said in comments (and therefore that Mathilde knew). This might just be a case where its more reassuring to hear something you already knew from someone you respect... and is almost certainly not chaos influenced.
 
Oh, just realised something obvious.

Telling Belegar meant that Kragg warned us to not use the Tower of Oh Dear for two turns. I wonder how things have been shifted - is the bonus reduced? Is the 'crit fail' range expanded and/or are the consequences of said failure increased?

Lets not find out!
---
Yay for being honest with people who trust us!
 
Honestly, I'd say it also gives us time for us to look into potential warding methods just to be sure.

It'd be a way to advance it without it necessarily having to use the rooms.

Of course, other stuff is also an option. We've got a lot of things to do after all
 
"Which is certainly creased," Kragg says as he moves back and forth through the part of the room where the experiment was performed, and you can see the liminal barrier rippling slightly as he passes. "Strength is inconsistent, and overall weaker than it was before. Not enough to be dangerous on its own, but definitely enough that it would be dangerous to use this place for experimentation for at least the next year. I'd give it at least a decade before it's as safe as it was before this happened, but after a year it'd still be safer than anywhere else you might be playing damn-fool games with mystery fluids."
So apparently Kragg, who has no wind-sight or other exotic senses, can run a diagnostic on the structural integrity of reality itself just by the pressure it exerts on his soul.
Every now and again he reminds us what it means to have been working runes for one and a half millennia.

No magical experiments in that room for a year. Much better than feared, a little worse than hoped.

"I do appreciate you bringing this to my attention, and expect you to do so again if things escalate further, but for now I'm happy to consider this Zhufokri business that was handled by Zhufokri, same as the occasional explosion atop Karag Lhune. Just make sure it stays handled."
Belegar remains a bro.
…explosions atop Karag Lhune? Do we need to have a word with someone?

"What if you getting out of bed in the morning is what it's counting on? Better people than either of us have driven themselves mad that way. No, unless it's levelled more than the usual volley of smug insinuations your way, there's not much more to be done."
Sufficiently reassuring.

but honestly it's because if it does its work on someone sitting right across from me, it messes with my paperwork enchantments."
Entirely reasonable.
The fact that he didn't do that the first time shows both that he is still learning even at his age… and that people bringing him terrific/awesome stuff in person is rare enough for him to have not worked out the blast range last time.
 
Oh, just realised something obvious.

Telling Belegar meant that Kragg warned us to not use the Tower of Oh Dear for two turns. I wonder how things have been shifted - is the bonus reduced? Is the 'crit fail' range expanded and/or are the consequences of said failure increased?

Lets not find out!
---
Yay for being honest with people who trust us!
Actually a good point. If we hadn't said anything we wouldn't have known to leave it alone for a while. We might have suspected but just imagine what could have happened if we made the morbs. The amount of magic in the air for that might just have done something stupid.
 
It's worth noting that the bonus of the safe room is probably reduced to some degree for the full 10 years. It's back to being better than baseline in a year, not necessarily back to as good as it was to start with. That may well be the real effect of the 1 we rolled here, with the daemon a bit of a red herring...our 'place for safe magical experimentation' has degraded utility for 10 years. That's no small penalty now that I think on it.

Probably still fine to use it after a year, but worth bearing in mind.
 
It's worth noting that the bonus of the safe room is probably reduced to some degree for the full 10 years. It's back to being better than baseline in a year, not necessarily back to as good as it was to start with. That may well be the real effect of the 1 we rolled here, with the daemon a bit of a red herring...our 'place for safe magical experimentation' has degraded utility for 10 years. That's no small penalty now that I think on it.

Probably still fine to use it after a year, but worth bearing in mind.
I doubt it's the actual bonus that changed. It seems more likely that failure tables just now include "things break through from the warp" and the chances are massively increased in this first year.
 
I think that comes down to the fact that there are a few GMs who pretty much look for chances to screw their players over, and anybody who's been posting in questing long enough will have come across one. Even when you're dealing with other GMs who aren't the type to do that, the experience and expectation still lingers in the back of your mind (once burnt twice shy, and all that).
But in that case, why are we/Questers so trusting of other NPCs? Wouldn't a screwy GM have best friends turn traitor or whatever? I don't have much experience with Quests or RPG campaigns like that.
With regard to Branarhune, Boney has mentioned that we're allowed to stack multiple of the same action in a turn but it's kind of boring, so I'd rather not double up.
Is it actually boring though? Doing the same action multiple turns in a row could easily become boring to read and write, but doubling up actions in the same turn should just lead to a shorter update, no? Two Branarhune actions would share the same intro and have lots of internal overlap, so that stuff doesn't need to be repeated. It would just lead to a single larger than average section.
The fact that he didn't do that the first time shows both that he is still learning even at his age… and that people bringing him terrific/awesome stuff in person is rare enough for him to have not worked out the blast range last time.
I didn't quite get that part. Didn't he also say "Think fast" and throw it at Mathilde the first time? What did he do differently this time that didn't mess with his spatial desk enchantments?
 
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