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Thank you for reminding me about RoW, that's a great idea. With regard to Branarhune, Boney has mentioned that we're allowed to stack multiple of the same action in a turn but it's kind of boring, so I'd rather not double up. I definitely want to do one, though.

Here's an example outline for T41, given that we have free Overwork available:

Plan If We Keep Calling Them Slow And Steady Eventually The Curse Will Break
* WEB-MAT: Windherding (though maybe that uses the Room of Oh Shit, I can't remember)
* WEB-MAT: Something Waystone
* WEB-MAT: Flex slot (Research an artifact with someone? That uses the Room of See Magic Super Well)
* Personal 1: Other Waystone Action
* Personal 2: Third Waystone Action
* Personal 3: Branarhune
* Personal 4: Codify RoW (Which probably uses the Room of Ulgu +20?)

Something like that seems like it would work great.
Personally, I just wanna finish something. I want the serotonin of a number going up and finishing a skill to a milestone in one go would do. I'd rather do Advanced Eonir diplomacy and codifying RoW than only one Branarhune action and codifying RoW because at least then we'd get a mechanical boost (I have seen zero people willing to leave Branarhune at 4/4 instead of going for 5/4). So an option is, like...

Plan Hosts and Roads
* WEB-MAT: Egrimm: Windherding OR Write a paper: Observations on the Windfall north of the Dark Lands
* WEB-MAT: Flex slot (Asur writings with Max? Apparition-capturing with Johann?)
* WEB-MAT: Waystone Mapping (this is the most solid Waystone action to do with Web-Mat, another option is trying to design a Teclisean tributary with Max, but we might as well do that with Tochter on a later turn)
* Personal 1: Other Waystone Action
* Personal 2: Third Waystone Action
* Personal 3: Explore one of the Wards of Laurelorn (any)
* Personal 4: Codify RoW

But like I said, I'll definitely push for two Branarhune actions.

Plan Hone the Blade
* WEB-MAT: Egrimm: Windherding OR Write a paper: Observations on the Windfall north of the Dark Lands
* WEB-MAT: Flex slot (Asur writings with Max? Apparition-capturing with Johann?)
* WEB-MAT: Waystone Mapping (this is the most solid Waystone action to do with Web-Mat, another option is trying to design a Teclisean tributary with Max, but we might as well do that with Tochter on a later turn)
* Personal 1: Other Waystone Action
* Personal 2: Third Waystone Action
* Personal 3: Branarhune training
* Personal 4: Branarhune training (bonus)
 
It's just that, well, avoidance is the safe path, but it also completely shuts down magic options when dealing with Tzeentchians. What if they show up as part of a big Undivided force, and we're forced to choose between hamstringing ourselves or letting Fated go off at a bad time?

Just cast and deal with any potential impediments I'd say. There's only so much they can actually do to Mathilde with such an indirect vector, and I think she's able to compensate for it.

Mathilde is quite skilled at magic at this point, even if she got hit with something similar to the superpowered casting that the perpetual we interviewed had I don't think it would be a big hindrance.
 
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Just cast and deal with any potential impediments I'd say. There's only so much they can actually do to Mathilde with such an indirect vector, and I think she's able to compensate for it.

Mathilde is quite skilled at magic at this point, even if she got hit with something similar to the superpowered casting like that perpetual we interviewed I don't think it would be a big hindrance.
It's just that I think it's generally better to let problems go off in a relatively controlled manner rather than letting it build up and potentially explode at a bad moment. So in this case, dealing with an easily manageable cult and the mystery box is probably safer than dealing with a massive horde sieging a major city and the same mystery box that could still blow up in our face.
 
It's just that I think it's generally better to let problems go off in a relatively controlled manner rather than letting it build up and potentially explode at a bad moment. So in this case, dealing with an easily manageable cult and the mystery box is probably safer than dealing with a massive horde sieging a major city and the same mystery box that could still blow up in our face.

I don't see why there's any expectation we'd get an easily manageable cult to be honest. You're still rolling the dice with no absolute guarantees regarding what kind of opposition will present when dealing with a chaos cult. Not even taking into account that if it was a walkover for Mathilde then Tzeentch or whoever could just not have the mystery box trigger.

All in all seems like a waste of time.
 
It's just that, well, avoidance is the safe path, but it also completely shuts down magic options when dealing with Tzeentchians. What if they show up as part of a big Undivided invasion force, and we're forced to choose between hamstringing ourselves (and letting civilians die/vital infrastructure get damaged because we're holding back) or letting Fated go off at a bad time?

Then we'd be forced to make that choice regardless of whether or not we know the exact flavor of terrible that Fated's mystery box is.

In all likelihood we're going to be trying to avoid casting in their presence no matter what- so 'testing' it would just be adding one additional opportunity for the trait to do its thing to no actual benefit.

(Which is not even getting into the issue that the testing itself would be- running off after Tzeentch cultists immediately after having an encounter with a greater demon of Tzeentch isn't a great look.)
 
Would like a Johann action next turn to be something like, 'train martial with Kadol and Mathilde'. That with Mathilde dedicating a full AP to work on Branarhune with Kadol might be enough to finish and refine it. We could even have Eike take part.
 
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Guys, Gals, Dudes, Dudettes, Buddies,Pals....

hear me out.

we just opened a small hole in reality.

obviously, the next step is to open a big whole in reality.

[ ] Attempt to learn Battle Magic at the Grey College (Pit of Shades)

Its the only thing that makes sense. look into your souls, you know it to be true.

also, continuing the misunderstandings of 'she just learned how to make powerstones, she comes back with Morbs' with 'just learned Pit of Shades, she comes back with pocket dimensions.'
 
Mathilde is quite skilled at magic at this point, even if she got hit with something similar to the superpowered casting that the perpetual we interviewed had I don't think it would be a big hindrance.
I don't know about that. The thread has been very careful about learning spells only when we are absolutely certain Mathilde can cast them safely, because magic is channeling the energies of Literally Hell. It's why we have avoided normal Battle Magic and why people started floating custom BM spells as soon as we got the Staff of Mistery.

I'm gonna quote Boney on this one.
Even if miscasts were only ever pulled from the WFRP book, and they're not, and even if the Rod worked that way, which it doesn't, Mathilde permanently losing the use of her limbs, gaining chaos mutations, having her eyelids or her mouth fuse shut, or summoning actual daemons isn't exactly good times.

How many named characters need to explode before the message gets across? Any time you miscast there is a real actual chance of either dying or ending up wishing you did. The only way to avoid that is to not use magic.
 
(Which is not even getting into the issue that the testing itself would be- running off after Tzeentch cultists immediately after having an encounter with a greater demon of Tzeentch isn't a great look.)
To murder them? Which is our job, and also an understandable reaction after they bothered us?

I chose this method of testing because the Alibi is essentially invincible. It is an alibi, but one you couldn't disprove even if you were staring Mathilde in the eyes the entire time she was carrying out the plan.
 
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I don't know about that. The thread has been very careful about learning spells only when we are absolutely certain Mathilde can cast them safely, because magic is channeling the energies of Literally Hell. It's why we have avoided normal Battle Magic and why people started floating custom BM spells as soon as we got the Staff of Mistery.

I'm gonna quote Boney on this one.
the problem with quoting Boney there is that you are using it out of context.

the context being if we were scared of magic consequences we should not have picked wizards in the first place. let alone a magic researcher
 
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I don't know about that. The thread has been very careful about learning spells only when we are absolutely certain Mathilde can cast them safely, because magic is channeling the energies of Literally Hell. It's why we have avoided normal Battle Magic and why people started floating custom BM spells as soon as we got the Staff of Mistery.

I'm gonna quote Boney on this one.

I just straight up don't think merely being in not even the presence of, but two dimensions over and talking through the window to, a greater deamon gives them the ability to trivially cripple a Lord Magister's ability to cast.

Basically almost any situation where Mathilde considers casting to be merited is one I expect to be a situation where the benefit to be gained is greater than whatever potential downside exists to Fated.
 
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the problem with quoting Boney there is that you are using it out of context.

the context being if we were scared of magic consequences we should not have picked wizards in the first place. let alone a magic researcher

I just straight up don't think merely being in not even the presence of, but two dimensions over and talking through the window to a greater deamon gives them the ability to trivially cripple a Lord Magister's ability to cast.

Basically almost any situation where Mathilde considers casting to be merited is one I expect to be a situation where the benefit to be gained is greater than whatever potential downside exists.
Sure, I agree with this, I don't think our casting in general is going to suffer.

I just feel like we're somewhat underestimating the danger of casting in the presence of cultists of literally the god of magic and schemes and all that jazz. Like literally the thing they're good at. You generally want to confront an enemy on what's not their field of expertise. That's all I'm saying. Not to underestimate them.

Edit: Let's not go literally looking for trouble.
 
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I just feel like we're somewhat underestimating the danger of casting in the presence of cultists of literally the god of magic and schemes and all that jazz. Like literally the thing they're good at. You generally want to confront an enemy on what's not their field of expertise. That's all I'm saying. Not to underestimate them.

We also shouldn't underestimate Mathilde, as the whole conversation with Algard outlined. If there was some foolproof method to outline exactly what Fated did sure I would be on board with doing that, but there's not. And at the end of the day Mathilde is a wizard, crippling herself on the battlefield out of paranoia of potential consequences isn't a move that looks like a good one to me.
 
We also shouldn't underestimate Mathilde, as the whole conversation with Algard outlined. If there was some foolproof method to outline exactly what Fated did sure I would be on board with doing that, but there's not. And at the end of the day Mathilde is a wizard, crippling herself on the battlefield out of paranoia of potential consequences isn't a move that looks like a good one to me.

Murdering Tzeentchian Sorcerers with a sword after sneaking up on them (which should be our preferred anti-Tzeentch tactic) is not crippling herself, it's the best tactic to deal with them. She should be willing to cast against them in an emergency, sure, but entirely avoiding contests of magic with Tzeentch cultists is correct behavior even when you don't have weird Traits floating around.
 
Murdering Tzeentchian Sorcerers with a sword after sneaking up on them (which should be our preferred anti-Tzeentch tactic) is not crippling herself, it's the best tactic to deal with them. She should be willing to cast against them in an emergency, sure, but entirely avoiding contests of magic with Tzeentch cultists is correct behavior even when you don't have weird Traits floating around.
What about support magic, like turning herself invisible before the sneaking?
 
Interesting that Maldred's around- he died to plague during the Affair and didn't reappear that I'm aware of.
That we're aware of, canon-timeline-wise. It was also Red Pox, a plague created by Clan Pestilens, which is not the fastest-killing disease but also prolongs the victim's suffering. The whole thing just screams Nurgle.

Plus, they're canon characters. I imagine this is one of those bowl match-offs.
 
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I will be very entertained if the main downside of fated is just an aesthetic one that makes our magic look Tzeentchian even when it isn't. Like, we get rainbow fire effects whenever we cast within fifty yards of a sorcerer or something.
 
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We could also work on writing up the paper and just spend an action updating and enhancing it. We know our track record with papers is poor enough.
 
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