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But what is the best sword? Is a sword tailor made to the intended user better? A sword that seeks to be equally useful to a wide variety of styles and users? One dedicated to a specific style, but not made for a specific person?

My point is that perfect can only ever exist in the lens of the goals.
He'd have been going at it wrong if he was trying to tailor them to the intended user.

Every Count that was alive when the Runefangs were ordered was dead when they arrived.
 
Poor Max, passed over again. Maybe someday we'll care enough about his research to actually find out if he's made any progress. Lots of good options this turn though, dwarves are cool, project members need to be investigated, weird religious lore to delve into, and of course Mathilde's shiny new apprentice. Hard to dislike any of those options.
 
I'm really wondering what the external social action will be this time around...
 
Ulthuan wants us to end the waystone project. Bribes us with Teclis.

I'll admit, I am half expecting us to be pulled into a meeting with the Ambassador at some point (I wonder if it's still Daroir?). Not sure if they'll start with the Teclis carrot, but it could build up to that.

I can't imagine Ulthuan would be too happy about letting their High Loremaster leave, but would they be less unhappy than letting the waystone project persist without them? Possibly.
 
Ulthuan wants us to end the waystone project. Bribes us with Teclis.
I'll admit, I am half expecting us to be pulled into a meeting with the Ambassador at some point (I wonder if it's still Daroir?). Not sure if they'll start with the Teclis carrot, but it could build up to that.

I can't imagine Ulthuan would be too happy about letting their High Loremaster leave, but would they be less unhappy than letting the waystone project persist without them? Possibly.
I do not think ulthuan has found out yet that we are doing the project. They probably know we are doing a project but I'm assuming if they had figured out what we were up to we would have gotten pulled aside way earlier.
 
Ulthuan wants us to end the waystone project. Bribes us with Teclis.
A few Ranald dice later:
Teclis shuts down the waystone project and starts "Project Pathrock" aka Waystone project holding a finger under it's nose and responding to all iquries with "I can't be Waystone project, Waystone project doesn't have a moustache!"
 
A few Ranald dice later:
Teclis shuts down the waystone project and starts "Project Pathrock" aka Waystone project holding a finger under it's nose and responding to all iquries with "I can't be Waystone project, Waystone project doesn't have a moustache!"
I mean, I wouldn't be surprised if Ulthuan was cool with the whole thing as long as they believed they were in charge of it. They're not against the idea behind the Project after all, they just don't trust anyone to not muck it up.
 
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Most people are only told alcohol is there "to get smashed." Alcohol absolutely can taste good but if your getting vodka for 5 bucks then don't expect quality.
I personally hate getting even slightly drunk. It makes me feel stupide. But I do like the taste of some alcoholic drinks and that taste doesn't seem to be managed without the alcohol.
 
So @Boney now that the vote is closed there is a question I wanted to ask, but didn't want to have it affect the vote.

If Max, had shown some mild results (intended or just after effects) with his work on true transmutation via magically-enhanced blacksmithing. would we then have a future option to go to the college's leaders and request funding for his project as a 'fellow' in WEB-MAT? Where he can use to hire his own assistant and shit.

Because that's how colleges and their branches grow. A member gets results that lead to their own project team, to group, to workshop, to department.

I am absolutely happy for it to stay in the narrative, no extra AP or Benefits or stats (maybe some Rep to open doors if it gets to the department stage.) but just a bit of stimulating growth.

edit: maybe upping Max's stats or give him a trait connected to his 'project' (magic bellows worker: +10 magic smithing?) to make growing WEB-MET interesting without over-completing things by adding lots of characters: Max's minion number 3 is background noise and below the level of extraction outside of a stat for him, but it's an tough to the narrative that makes WEB-MAT look like its growing as an organisation.
 
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So @Boney now that the vote is closed there is a question I wanted to ask, but didn't want to have it affect the vote.

If Max, had shown some mild results (intended or just after effects) with his work on true transmutation via magically-enhanced blacksmithing. would we then have a future option to go to the college's leaders and request funding for his project as a 'fellow' in WEB-MAT? Where he can use to hire his own assistant and shit.

Because that's how colleges and their branches grow. A member gets results that lead to their own project team, to group, to workshop, to department.

I am absolutely happy for it to stay in the narrative, no extra AP or Benefits or stats (maybe some Rep to open doors if it gets to the department stage.) but just a bit of stimulating growth.

edit: maybe upping Max's stats or give him a trait connected to his 'project' (magic bellows worker: +10 magic smithing?) to make growing WEB-MET interesting without over-completing things by adding lots of characters: Max's minion number 3 is background noise and below the level of extraction outside of a stat for him, but it's an tough to the narrative that makes WEB-MAT look like its growing as an organisation.

The point of there being a finite number of social actions that the thread can take on a given turn is so that I don't need to map out every single possible consequence in advance. I'll work that sort of thing out if the thread shows an interest in exploring it further by taking the social action, not before.
 
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The point of there being a finite number of social actions that the thread can take on a given turn is so that I don't need to map out every single possible consequence in advance. I'll work that sort of thing out if the thread shows an interest in exploring it further by taking the social action, not before.
fair enough: but I'm also going to push a Max interaction next time because you haven't dismissed this type of outcome on the spot and its one I'm interested in exploring...

so I guess that can be seen as 'working as intended'?
 
Ghal-Maraz's tabletop stats are the same as a Runefang (no armor saves, no roll to wound) plus it does D3 Wounds instead of just 1.

To my knowledge there has never been any implication on the tabletop that Ghal-Maraz is not the same one Sigmar wielded.
So 1.0 then, IDK if it's ever been reflected in tabletop but lorewise there were indeed two hammers because the first was lost for just about the entirety of the Time Of Three Emperors and up until Karl Franz I think? The dwarves basically confiscated it for a while I think and provided a less dangerous replica possibly because it looked like the umgi were having a multi-century mental breakdown.

That's my understanding of the lore situation, having never played tabletop I'm largely ignorant of when lore translates and when it does not.
 
So 1.0 then, IDK if it's ever been reflected in tabletop but lorewise there were indeed two hammers because the first was lost for just about the entirety of the Time Of Three Emperors and up until Karl Franz I think? The dwarves basically confiscated it for a while I think and provided a less dangerous replica possibly because it looked like the umgi were having a multi-century mental breakdown.

That's my understanding of the lore situation, having never played tabletop I'm largely ignorant of when lore translates and when it does not.
That's 1st Edition WFRP lore that was never really reflected on the tabletop as far as I know. WFRP was in fact somewhat separate from the tabletop I think. Of course, I am not a conossieur of the Editions below 6th. My knowledge of the WHF setting is Boney-centric, so I follow his canonicity priority list when i go looking for sources.
 
So 1.0 then, IDK if it's ever been reflected in tabletop but lorewise there were indeed two hammers because the first was lost for just about the entirety of the Time Of Three Emperors and up until Karl Franz I think? The dwarves basically confiscated it for a while I think and provided a less dangerous replica possibly because it looked like the umgi were having a multi-century mental breakdown.

That's my understanding of the lore situation, having never played tabletop I'm largely ignorant of when lore translates and when it does not.
As @Codex said this is 1st edition WHFB Roleplay lore which AFAIK was never reflected in other sources. It was brought back by 4th Edition recently, along with some other 1st ed. lore that clashes with just about all of relevant lore from after 1st ed. Although, just to clarify, in the "fake Ghal Maraz" lore, the hammer was taken by Sigmar when he went north and up until the rpg campaign that lead to it's recovery every other emperor used a replica.
 
All of which sounds rather familiar...

I would also expect such an organism to in the long term not be viable in our world or any like it.

Their children need careful sheltering. Their adults have a short window of sustainable life experience.

I have a FEW psychological traits you'd expect to see massively overwhelming in them. Namely every additional occurence of grief compounds and meshes with all the others in the past.

The 7th loss of a loved one is at least seven times worse then the first.

This is not an organism with long term psychological viability.

No wonder they have grudges and are going extinct.
 
Honestly, this chain of conversation has given me an even deeper respect for Tolkien. He explicitly depicted the dwarves as being the result of a different Creator and it was a plot point that they effectively ran on different O.S compared to most races of Middlearth, but I suspect that he put even more effort into the traditional dwarvish characterization that's propagated through fantasy settings than I thought he did.

Eh, not quite. Phrased like this Tolkien's Dwarves run on a different hardware, but their OS is created by the same developer, simply adjusted to their bodies. Aule crafted their form well, but couldn't write OS properly and it took Iluvatar pointing it out to him and redesigning it from the start, on condition they won't be launched before Elves.
 
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