More Annihilate(utterly destroy) than Decimate(kill one in ten) I reckon.A well-placed Pendulum can easily decimate several regiments; it is likely more impactful than any killing we can do with a sword in battle.
More Annihilate(utterly destroy) than Decimate(kill one in ten) I reckon.A well-placed Pendulum can easily decimate several regiments; it is likely more impactful than any killing we can do with a sword in battle.
More Annihilate(utterly destroy) than Decimate(kill one in ten) I reckon.
Article: The Penumbral Pendulum is a slightly strange spell. It draws a line from the caster, 6D6" long (so a maximum of 36", but an average of 18"). Everything touched by the line must take an Initiative test, or cop a Strength 10 hit, doing D3 wounds. You can double the distance rolled by increasing the casting level from 13+ to 18+.
The next spell, Pit of Shades, is a far scarier prospect for your target. You place a small round template (or the large round template, if you boost the spell from a 14+ to a 17+) anywhere within 24", then have to roll to scatter it D6". Models touched by the template must pass an Initiative test or be dragged to their DOOM! (their words, not mine – how great is that? A spell that has DOOM written in capital letters…) Victims get no saves of any kind, so this is potentially a very nasty spell.
Language drift is a thing. These words have become synonyms ages ago. It may be irksome, but it's the reality we live on n.More Annihilate(utterly destroy) than Decimate(kill one in ten) I reckon.
If the descendants of the folk who were arguing against the singular they in Shakespeare's time are allowed to continue on, surely our contesting of this battle is not too onerous, yes?Language drift is a thing. These words have become synonyms ages ago. It may be irksome, but it's the reality we live on n.
Its the Ulgu mentality to quibble around the edges of definitions!Language drift is a thing. These words have become synonyms ages ago. It may be irksome, but it's the reality we live on n.
Article: And finally we get to Okkam's Mindrazor. It's an augment spell that lasts for one full turn and is cast on an 18+. This can be boosted to a 21+ if you want to double the range from 18" to 36". Models in the target unit use their Leadership characteristic instead of their Strength when rolling to wound in close combat. Further modifiers to the user's Strength from weapons are ignored, so if your unit has Great Weapons, they will be striking last for nothing. Of course, if they're fighting at Strength 8, you probably won't care.
The potential from this spell is pretty apparent to anyone with decent Leadership in their army. Even standard humans have Leadership 7, which will make short work of pretty much anything other than a Steam Tank. The best targets for this spell have a lot of attacks and a decent Leadership. High Elf Spearmen are just about the ultimate example of this. In Horde formation (provided they didn't charge), they fight in 5 ranks. This means they could be rolling for 50 attacks, and their Always Strike First will generally see them with rerolls to hit as well. When they're doing all this at Strength 8, there are unlikely to be many survivors from the enemy unit.
well, dwarves get poison resistance iirc, so their spices are probably way out there, given how many human-edible spices are just weak poisonI wonder what dwarfs do for food seasoning....Mushrooms really need oils to fry well but dwarfs don't do much ranching do they?
I'm not particularly familiar with the tabletop, so could you explain to me why having such high effective strength scores would be so good? What does having more strength do for a unit?Actually, Okkam's Mindrazor can be horrendously good if we some Leadership-booster hero or whatnot on our side.
Article: And finally we get to Okkam's Mindrazor. It's an augment spell that lasts for one full turn and is cast on an 18+. This can be boosted to a 21+ if you want to double the range from 18" to 36". Models in the target unit use their Leadership characteristic instead of their Strength when rolling to wound in close combat. Further modifiers to the user's Strength from weapons are ignored, so if your unit has Great Weapons, they will be striking last for nothing. Of course, if they're fighting at Strength 8, you probably won't care.
The potential from this spell is pretty apparent to anyone with decent Leadership in their army. Even standard humans have Leadership 7, which will make short work of pretty much anything other than a Steam Tank. The best targets for this spell have a lot of attacks and a decent Leadership. High Elf Spearmen are just about the ultimate example of this. In Horde formation (provided they didn't charge), they fight in 5 ranks. This means they could be rolling for 50 attacks, and their Always Strike First will generally see them with rerolls to hit as well. When they're doing all this at Strength 8, there are unlikely to be many survivors from the enemy unit.
This is fucking ridiculous if we have an ally squad with mediocre S and good L.
Imagine if we had Mindrazor now and could cast it on Highest Morale Mercenaries. S10 mercs anyone?
I'm not particularly familiar with the tabletop, so could you explain to me why having such high effective strength scores would be so good? What does having more strength do for a unit?
... You'd better not be telling me that the best Ulgu sword would be a katana.-Ulgu - You'd want a metal that's neither here nor there, which takes good gradient patterns, and is predominantly grey, but being able to be shiny AND dark. So steel is likely a good base, if you could find the right alloy. And probably work it cold, in shadow. Handy information is that steel's visual appearance and material quality varies a lot by the weapon structure and a LOT of pre-industrial smithing was about beating the steel into the right KIND of steel on the right part of the weapon.
We've often discussed the possibility of enchanting a sword with Okkam's Mindrazor.Say, a discount mindrazor which buffs just the caster instead of a unit?
... You'd better not be telling me that the best Ulgu sword would be a katana.
Per QM:I wonder, is it possible to scale down battlemagic? Say, a discount mindrazor which buffs just the caster instead of a unit?
I suppose *theoretically* Mathilde could help pioneer a variation of it, but that would require:
I'm pretty sure that's not really thing people do anymore. All the magical banners seem to be artifacts from long ago. Except the Banner of Avelorn, everyone's second favourite High Elf Magic Banner.Huh... Wonder if you could enchant a banner with it. That'd be a hell of a thing.
Alcohol, I imagine.I wonder what dwarfs do for food seasoning....Mushrooms really need oils to fry well but dwarfs don't do much ranching do they?
I'm not particularly familiar with the tabletop, so could you explain to me why having such high effective strength scores would be so good? What does having more strength do for a unit?
...well everything I said about a Flamberge would apply equally...... You'd better not be telling me that the best Ulgu sword would be a katana.
I'm personally of the opinion that we'd just master all the spells below Battle Magic, and just do our own thing until we get inspired the right way, under the right confluence of luck and skill and traits, and devise our own Battle Magic eventually.Personally, this seems...unlikely to happen anytime soon--though to be fair i am admittedly going to be somewhat biased in that i'm in the 'battle magic probably isn't worth the hassle and risk, we should focus on other spells and things' camp
I do remember when I played Dwarf fortress you could make a meal from biscuits made from Plump Helmet, Plump Helmet Spores and Plump Helmet Beer. One mushroom, three ingredients.
I'm just trying to invite some theorycrafting. I'm fully aware that no such spell is currently avaliable and that in order to attempt to create it (or similar downgraded battlemagics) one should, you know, know the battlemagic spell - with all the hoopjumping it entales. Hence, the question is about theoretical possibility and not about practicality or attainability within reasonable timeframe.Per QM:
I suppose *theoretically* Mathilde could help pioneer a variation of it, but that would require:
1: becoming trusted, experienced, and perceived as down-to-earth enough for the college to trust a non-battle wizard with battle magic (with, iirc, the main contributing factor being time, with things like our current adventure not really helping as, while helpful to humanity's allies, this sort of adventure is more seen as something for magisters to 'get out of their system' before settling down)
2. gaining a trait on par with Warrior of Fog that in some way relates to Mindrazor, so as to unlock inventing/modifying spells of that nature
3. spending time getting used to less advanced spell making in that vein, because i really doubt that 'lets modify one of the literally most complicated Ulgu spells' should or could be the first thing we do re: mind-based spell making (i.e., make some MAP-level spells, and/or just have more experience with spell theory in general both with fog spell making and with <theoretical mind trait> spell making)
4. Actually doing the modifications
Personally, this seems...unlikely to happen anytime soon--though to be fair i am admittedly going to be somewhat biased in that i'm in the 'battle magic probably isn't worth the hassle and risk, we should focus on other spells and things' camp