Voted best in category in the Users' Choice awards.
My opinion is that the best miniatures to practice painting with is just getting 40k Space Marines or Imperial Guards Men cause they are 'cheap' and relatively simple to paint.

The newer Age of Sigmar stuff can be kind hard cause of the sheer details on them.
I don't like or care for 40k, so I really don't want to spend the money on that. Stormcast are the equivalent for ease, and they have easy-build options where you just plug in the parts in preset positions marked with holes without having to use glue. However, I wasn't really big on the starter pack so I just went with an impulse and chose Kurnoths cus they're cool. I might go for some Stormcast once I'm done with Sylvaneth. Stormcast are relatively simple, even without easy-build.

I've become the sort of person who absolutely rejoices when I see a model standing on two feet with their heels firmly meeting the ground. Kurnoths' digitigrade legs and spiky leg attachments have traumatised me. Especially since only one of them has twin bases, and the remaining two are "in motion". They really throw you for a loop.
 
I don't like or care for 40k, so I really don't want to spend the money on that. Stormcast are the equivalent for ease, and they have easy-build options where you just plug in the parts in preset positions marked with holes without having to use glue. However, I wasn't really big on the starter pack so I just went with an impulse and chose Kurnoths cus they're cool. I might go for some Stormcast once I'm done with Sylvaneth. Stormcast are relatively simple, even without easy-build.

I've become the sort of person who absolutely rejoices when I see a model standing on two feet with their heels firmly meeting the ground. Kurnoths' digitigrade legs and spiky leg attachments have traumatised me. Especially since only one of them has twin bases, and the remaining two are "in motion". They really throw you for a loop.
Makes sense, I was throwing that out there cause I play both semi occasionally. I'm aiming to do a free cities army, but they don't have many models. But its super easy to get some of my older WHF models and just use them. Oh and Orc models! You can repurpose 40k ones super easily once you get better at it. Orks are one of the most fun armies to work on model and paint wise.

I tend to think in game play terms when it comes to models and what not. Like I used to play Wood Elves and I just bought the army off of someone. My favorite Unit is the Forest Dragon I christened with the name Dius FirstRoundis cause he never survived a single game when I put him on the board :cry:. Pardon the rambling, seeing people getting into miniatures is taking me back.
 
Makes sense, I was throwing that out there cause I play both semi occasionally. I'm aiming to do a free cities army, but they don't have many models. But its super easy to get some of my older WHF models and just use them. Oh and Orc models! You can repurpose 40k ones super easily once you get better at it. Orks are one of the most fun armies to work on model and paint wise.

I tend to think in game play terms when it comes to models and what not. Like I used to play Wood Elves and I just bought the army off of someone. My favorite Unit is the Forest Dragon I christened with the name Dius FirstRoundis cause he never survived a single game when I put him on the board :cry:. Pardon the rambling, seeing people getting into miniatures is taking me back.
No no it's fine. That sounds lovely. If you're planning on Free CIties, then hold out for a little while. There's a restructuring/revamp that's going to be done to Cities of Sigmar sometime in the future. I expect it sometime next year. Cities of Sigmar is starting to show its age and they're planning on updating it to be more on par with modern AoS.
 
I've become the sort of person who absolutely rejoices when I see a model standing on two feet with their heels firmly meeting the ground. Kurnoths' digitigrade legs and spiky leg attachments have traumatised me. Especially since only one of them has twin bases, and the remaining two are "in motion". They really throw you for a loop.
Paper clips can help for really hard ones, just mould them into a little brace around the models waist with the pointy bit sticking down in the directions that the model wants to fall as a extra 'leg'.

Then just unwrap when dry.
 
One thing I'd sometimes do back when I collected (Eldar and Chaos) was glue small stones on model bases; it makes the model more stable, gives you something you can put uneven footing on, and adds a bit of terrain to the base.

On that note, I advise against flocking bases. Unless you use an absolute ton of glue, it either constantly flakes off (if you don't paint it) or messes up your brushes (if you do).
 
Mhmmm, for us humans but are they for Dwarves?

I see no reason why they wouldn't be. None of the principles behind the tools would stop working because the user is a couple heads shorter.

They don't farm, hunt or fish as much as humans do, sure, but they still do it. Besides, the drop in those activities happened because of Goblin Wars/Time of Woes, not before it.
 
I see no reason why they wouldn't be. None of the principles behind the tools would stop working because the user is a couple heads shorter.

They don't farm, hunt or fish as much as humans do, sure, but they still do it. Besides, the drop in those activities happened because of Goblin Wars/Time of Woes, not before it.
Hm, good points, but I'd still imagine a Dwarven farmer would still probably have an axe on hand and would probably prefer the thing they've been taught to fight with. I mean sure if your tending your herd/fields or whatever and some Goblins pop out of the tall grass use what you've got. My main point was that pikes themselves don't function as a tool, sure it's a long stick but it's a bit unwieldy for hunting or fishing (unless the waters deep) and it couldn't really be used for farming or such. So while a surprised Dwarf might use a polearm, they're not going to use a pike.

To be honest the best weapon to gets Dwarves into using polearms as weapons again would probably be a halberd, depending on what type it is it could function as spear, hammer, and axe all in one.
 
For humans of the Empire, a majority of people do one of farming or hunting, either as their primary occupation or to supplement their diet or income. This means that the default weapon for most people, the sort of thing they grab if they need to defend their home or if they get called up to form a militia, would would be a farming polearm or a hunting implement. For Dwarves, food is primarily acquired by trade with humans, and Dwarven farmers and herders specialize in ingredients that humans cannot provide that are required for traditional recipes, like mountain grains for brewing, mountain goat milk for cheesemaking. They represent a very small percentage of the population and the difficulty of farming in the mountains or underground means you need a lot of trial and error or access to guild secrets to do it, so it's not something that can be dabbled in if the day job isn't providing enough. Instead, the Dwarven subsistence occupation is either mining or woodcutting, which means that the default weapon is a hammer, a pick, or an axe.

Dwarven farming culture and attitudes was explored further here:

"What was Karak Vlag eating all that time?" she asks suddenly one day, and you look up from your own reading to see her frowning curiously out at you through the gap between her book and the blanket she's currently draped in.

"Stonebread and mushrooms, I gather. Dwarves don't like to grow crops underground, but they can if they must."

"Why don't they like it? It seems like it would be right up their alley."

"The Farmers and Herders Guild used to have strains of crops that could grow underground, but most of the Guild and their crops were wiped out in the Time of Woes. So nowadays growing underground requires either a series of mirrors and a new entrance to defend to bring in sunlight, or a Runesmith spending time on illuminating Runes, which is something that isn't directly defending the Karak. Growing and herding on the mountainsides can be kept entirely in-guild for the Karaks that still have Clans dedicated to it, or done by Brewers and Rangers for those that don't. Or they can trade. A big part of the Silver Age was the alliance with Sigmar proving that humans were reliable enough to depend upon to supply foods."

She frowns. "We are?"

"Well, when they're buying it with Dwarven gold and goods, we are."

"What about the one down south? Kazrik's hold?"

"Karak Azul? They're the exception. They took in most of the survivors from here and Karak Drazh and Karak Izril and they didn't have anyone nearby to trade with, so they've got Clans dedicated to both the old ways and the new, which is enough to be self-sufficient."

"Will the other Holds be learning from them, now that they have access to them?"

You shake your head. "Probably not."

"Why not? They're Dwarves. I thought being self-sufficient is their thing."

You shake your head again. "Most Dwarves would rather master a highly-respected craft than be forced by necessity to learn a less-respected one. And farming is one of those. Even those from Clans dedicated to farming prefer to grow for the Brewers and only make bread from imported grains - brewing is one of Valaya's spheres, after all, so that's seen as 'better'."

Her frown deepens. "They don't respect farmers? I've never gotten that impression from them."

"They don't respect Dwarven farmers. There's no Ancestor God of Farming, so if you are farming, you're doing something their Ancestor Gods didn't consider important. Humans have Rhya and the Halflings have Esmerelda-"

"No, she's for cooking and feeding. Agriculture is Josias."

"Right, so humans and Halflings are following the example put down by what the Dwarves see as our own Ancestor Gods. Just as the Elves were with Isha, back when the Dwarves were trading with them - which was right from the start, Grimnir and Caledor Dragontamer set the foundations for that alliance during the Coming of Chaos. Then after the War of the Beard, they start trading with humans instead - Nehekhara and early Tilea and Mourkhain and, eventually, the Empire. So subsistence farming became associated with their dark age, and they prefer to trade for food and farm for brewing feedstock. They see that as the ideal, and consider turning Dwarf-grown grain into food instead of beer wasteful."
 
I ran out of plastic glue while making Tree-Revenants, so now I'm just stuck here unfulfilled. I was making five at the same time too. I am not use super glue as an alternative, as I try to be very sparing with it. I hate handling it and it doesn't give much leeway for mistakes.

I also realised that GW's booklets are really subpar, especially the Tree Rev one. I was excited when I saw that there were only two sets of parts to assemble for five models, as opposed to the Kurnoth having three sets for three models. Tree Rev is even customisable so you can end up with Spite-Revs instead (really, the difference is that Spite Revs use claws and don't have hair, as opposed to Tree Revs using weapons and having hair).

Then I found out that the numbers the booklet gave were a goddamn lie, so I had to experiment with all the different part variations through trial and error to see which ones fit best. It made the whole ordeal far more tedious than it had any right to be, but I'm still glad the process was still relatively less complex than Kurnoths. Unfortunately I had to clip a lot of branches to make things work. They really get in the way of assembly sometimes.

I don't recommend Sylvaneth for beginners. Get something with less branches and fiddly bits.
 
I also realised that GW's booklets are really subpar, especially the Tree Rev one.... Then I found out that the numbers the booklet gave were a goddamn lie, so I had to experiment with all the different part variations through trial and error to see which ones fit best.
Are there 'how-to' or 'general tips' videos made by other enthusiasts who have come across the same issue for these? Or at this point have you managed to learn a good method by experimentation?

Just an idea.
 
Are there 'how-to' or 'general tips' videos made by other enthusiasts who have come across the same issue for these? Or at this point have you managed to learn a good method by experimentation?

Just an idea.
I've only found painting videos. People aren't super big on the assembling part apparently. The exception is kitbashing, which is transforming models by combining different variants and features into a new and interesting design, which of course people are all about. It's not a big deal by this point. Tree Revs are very simple in comparison to Kurnoths, so after some trial and error you figure things out. The only sad part is that some branches had to die for the cause.
 
I also realised that GW's booklets are really subpar, especially the Tree Rev one. I was excited when I saw that there were only two sets of parts to assemble for five models, as opposed to the Kurnoth having three sets for three models. Tree Rev is even customisable so you can end up with Spite-Revs instead (really, the difference is that Spite Revs use claws and don't have hair, as opposed to Tree Revs using weapons and having hair).

Then I found out that the numbers the booklet gave were a goddamn lie, so I had to experiment with all the different part variations through trial and error to see which ones fit best. It made the whole ordeal far more tedious than it had any right to be...

What you need are some cracking instructions for Heroic Miniature Assembly.

Anyone who says otherwise, is wrong.

Sadly this has been GW for at least the last 6 years so the chances of it changing are slim to nill...
 
Last edited:
I've finally moved on to something else and finished my first five Tree Revenants:
Another addition to my collection:
It's starting to look like I have an actual army of miniatures. It also truly surprises me how much bigger the Kurnoths are than the Tree Revs. I've been working with them for so long that my sense of scale has been skewed. I only realised the Kurnoths were truly abnormal when I saw the Tree Rev's base size.
 
@Codex, Sylvaneth are my favourite AoS army, so to hear they aren't beginner-friendly is a bit of a downer. However, seeing your work on them and reading your experience on it - particularly this post - has been making me happy and got me thinking for the first time that I might actually want to get into the hobby. Naturally if I find myself two grand in debt with a pile of shame in my drawer next month, I'll know who to blame.
 
@Codex, Sylvaneth are my favourite AoS army, so to hear they aren't beginner-friendly is a bit of a downer. However, seeing your work on them and reading your experience on it - particularly this post - has been making me happy and got me thinking for the first time that I might actually want to get into the hobby. Naturally if I find myself two grand in debt with a pile of shame in my drawer next month, I'll know who to blame.
I've saved a lot of money by buying from a retailer rather than direct supplier. GW sold me a pack of Kurnoth Hunters for 36 pounds. Dark Sphere sold me them for 28. Look for a similar retailer and you'll save up on a lot of cash.
 
Not that it matters, since Raise has almost double the votes against Cheat, but I can't really say I wholly support the idea by now:

[X] Raise

As a side note, I went to the GW store to stock up on mats and got my general. Here is my Arch-Revenant:
Everything that I currently want is out of stock, so I'm just stuck waiting for things to be restocked at some point. Apparently GW are repackaging the Wyldwoods and maybe the Warsong Revenants, so it's like a direct hit against me specifically. I also want Lady of Vines, but she's only available in a 3 month old box that's currently decomissioned. I am not buying a 100+ pound box for one model that I really want.

Never let it be said that GW are timely with their releases. Or that their prices are fair. Their average price is 35 pounds a box, which can be anywhere from 3-5 elites to 10-15 chaff. The employees who work at the store are always nice though.
 
Never let it be said that GW are timely with their releases. Or that their prices are fair. Their average price is 35 pounds a box, which can be anywhere from 3-5 elites to 10-15 chaff. The employees who work at the store are always nice though.

I quit the hobby back in 2009 because I was going to university to save money (didn't work, I ended up hooked on Magic the Gathering instead), but I popped into a GW store recently and I saw them selling a single IG hero unit for twice what it had been worth the last time I played—except the expensive one was plastic and the old one had been made from metal (I think they used tin back then?). Identical in every way except for the material and the price.

I quickly backed out. This is not a hobby for the meek of wallet.

I hope they are at least paying their staff better now than they did when I was a kid.
 
I quit the hobby back in 2009 because I was going to university to save money (didn't work, I ended up hooked on Magic the Gathering instead), but I popped into a GW store recently and I saw them selling a single IG hero unit for twice what it had been worth the last time I played—except the expensive one was plastic and the old one had been made from metal (I think they used tin back then?). Identical in every way except for the material and the price.

I quickly backed out. This is not a hobby for the meek of wallet.

I hope they are at least paying their staff better now than they did when I was a kid.
I've made my peace with how trashy GW can often be with their workplace treatment. I remember reading a Mordheim supplement from like 1999 or something like that and I was genuinely shocked at them soliciting free work in the guise of a competition and they literally tell you that they aren't going to pay you, you'll have to settle with exposure. They're better now, but not by a huge amount. They're still a corporation, and there is no ethical consumption yadda yadda.

The best way to get into the hobby is not Games Workshop. It's retailer and local stores. You'd be absolutely shocked at how much money you end up saving if you do that. Some products are only available at GW if they're super new, but if you're going for older stuff I cannot stress the advantage of retailers.

I've also heard of 3D printing, but I have no idea of the process of doing that so I couldn't recommend it. Someone else can probably pitch in better than me on that.
 
Back
Top